Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7b380f5205 | |||
| ca598befc8 | |||
| 0299b53592 | |||
| 3a9a555f19 | |||
| 81f66e25eb | |||
| c0d7d7ce4f | |||
| a7a4bce19f | |||
| 48f99f62c4 | |||
| 161ea50234 | |||
| b8204c80bd |
@@ -55,4 +55,3 @@ jobs:
|
||||
GITEA_URL: ${{ github.server_url }}
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||||
GITEA_OWNER: ${{ github.repository_owner }}
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GITEA_REPO: ${{ github.event.repository.name }}
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GITEA_TAG: latest
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||||
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||||
@@ -31,7 +31,9 @@ linux:
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- deb
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maintainer: oflauncher
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category: Game
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artifactName: ${productName}-${version}.${ext}
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# Pas de version dans le nom : OFLauncher.AppImage est toujours écrasé sur
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# place par l'auto-update, les raccourcis bureau restent valides après maj.
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artifactName: ${productName}.${ext}
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# Publication des binaires du launcher (auto-update).
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# Provider "generic" : electron-updater lit latest.yml à cette URL fixe.
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||||
# Les artefacts (latest.yml + installeur + .blockmap) sont uploadés sur une
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||||
|
||||
Generated
+2
-2
@@ -1,12 +1,12 @@
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||||
{
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||||
"name": "oflauncher",
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"version": "2.0.0",
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"version": "3.1.1",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "oflauncher",
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"version": "2.0.0",
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"version": "3.1.1",
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"hasInstallScript": true,
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"license": "MIT",
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"dependencies": {
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||||
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||||
+1
-1
@@ -1,6 +1,6 @@
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||||
{
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"name": "oflauncher",
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"version": "2.0.0",
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"version": "3.1.1",
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"description": "Launcher Minecraft custom pour le modpack ATM10 (1.21.1 / NeoForge)",
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"main": "./out/main/index.js",
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"author": "OFLauncher",
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+68
-34
@@ -1,18 +1,18 @@
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#!/usr/bin/env node
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/**
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* Publie les artefacts d'auto-update du launcher sur une release Gitea à tag
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* fixe ("latest"). electron-updater (provider generic) lit ensuite latest.yml
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* à l'URL configurée dans electron-builder.yml.
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* Publie les artefacts du launcher sur deux releases Gitea :
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*
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* Pré-requis :
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* - `npm run build:win` a produit dist/ (latest.yml + installeur + .blockmap)
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* - variable d'env GITEA_TOKEN (scope write:repository)
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* 1. Release à tag fixe "latest" — electron-updater (provider generic) lit
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* latest.yml à cette URL pour proposer les mises à jour automatiques.
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*
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* Config par variables d'env (avec valeurs par défaut) :
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* 2. Release versionnée "vX.Y.Z" — archive permanente consultable dans l'UI
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* Gitea, utile pour le suivi des versions et les téléchargements manuels.
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*
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* Config par variables d'env :
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* GITEA_URL base de l'instance (def. https://gitea.ldpt.fr)
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* GITEA_OWNER propriétaire du repo (def. zertus)
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* GITEA_REPO nom du repo launcher (def. OFLauncher)
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* GITEA_TAG tag fixe de la release (def. latest)
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* GITEA_TOKEN token write:repository (obligatoire)
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*/
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import { readdir, readFile } from 'node:fs/promises'
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import { join } from 'node:path'
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@@ -20,7 +20,6 @@ import { join } from 'node:path'
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const BASE = process.env.GITEA_URL ?? 'https://gitea.ldpt.fr'
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const OWNER = process.env.GITEA_OWNER ?? 'zertus'
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const REPO = process.env.GITEA_REPO ?? 'OFLauncher'
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const TAG = process.env.GITEA_TAG ?? 'latest'
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const TOKEN = process.env.GITEA_TOKEN
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const DIST = join(process.cwd(), 'dist')
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@@ -31,12 +30,16 @@ if (!TOKEN) {
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process.exit(1)
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}
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/** Lit la version courante depuis package.json. */
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async function readVersion() {
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const pkg = JSON.parse(await readFile(join(process.cwd(), 'package.json'), 'utf8'))
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return pkg.version // ex. "3.1.0"
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}
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/**
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* Fichiers de dist/ à publier pour l'auto-update.
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* - Windows : latest.yml + l'installeur NSIS (+ .blockmap)
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* - Linux : latest-linux.yml + l'AppImage (+ .blockmap) ; le .deb est publié
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* pour téléchargement manuel (electron-updater ne l'utilise pas).
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||||
* electron-updater choisit le bon latest*.yml selon la plateforme.
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||||
* Fichiers de dist/ à publier.
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||||
* - Windows : latest.yml + installeur NSIS (+ .blockmap)
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||||
* - Linux : latest-linux.yml + AppImage (+ .blockmap) + .deb
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*/
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||||
function isUpdateArtifact(name) {
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||||
return (
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@@ -61,65 +64,96 @@ async function api(path, init = {}) {
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||||
})
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||||
if (!res.ok) {
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||||
const body = await res.text().catch(() => '')
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||||
throw new Error(`Gitea ${init.method ?? 'GET'} ${path} -> ${res.status} ${body}`)
|
||||
throw new Error(`Gitea ${init.method ?? 'GET'} ${path} → ${res.status} ${body}`)
|
||||
}
|
||||
return res.status === 204 ? null : res.json()
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||||
}
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||||
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||||
/** Récupère la release au tag fixe, ou la crée si absente. */
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async function getOrCreateRelease() {
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const res = await fetch(`${API}/repos/${OWNER}/${REPO}/releases/tags/${TAG}`, {
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||||
/** Récupère la release par tag, ou la crée avec les options données. */
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async function getOrCreateRelease(tag, createBody) {
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const res = await fetch(`${API}/repos/${OWNER}/${REPO}/releases/tags/${tag}`, {
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headers: { Authorization: `token ${TOKEN}`, Accept: 'application/json' }
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})
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if (res.ok) return res.json()
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if (res.status !== 404) {
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throw new Error(`Gitea GET release -> ${res.status} ${await res.text()}`)
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throw new Error(`Gitea GET release/${tag} → ${res.status} ${await res.text()}`)
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}
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console.log(`Création de la release "${TAG}"…`)
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console.log(`Création de la release "${tag}"…`)
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return api(`/repos/${OWNER}/${REPO}/releases`, {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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||||
body: JSON.stringify({
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||||
tag_name: TAG,
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name: 'Dernière version',
|
||||
body: 'Artefacts d’auto-update du launcher (écrasés à chaque publication).'
|
||||
})
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||||
body: JSON.stringify(createBody)
|
||||
})
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||||
}
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||||
|
||||
async function deleteExistingAssets(releaseId) {
|
||||
const assets = await api(`/repos/${OWNER}/${REPO}/releases/${releaseId}/assets`)
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for (const a of assets) {
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console.log(`Suppression de l'ancien asset ${a.name}…`)
|
||||
console.log(` Suppression de l'ancien asset "${a.name}"…`)
|
||||
await api(`/repos/${OWNER}/${REPO}/releases/${releaseId}/assets/${a.id}`, {
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||||
method: 'DELETE'
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||||
})
|
||||
}
|
||||
}
|
||||
|
||||
async function uploadAsset(releaseId, name) {
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async function uploadAssets(releaseId, files) {
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||||
for (const name of files) {
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||||
const buf = await readFile(join(DIST, name))
|
||||
const form = new FormData()
|
||||
form.append('attachment', new Blob([buf]), name)
|
||||
console.log(`Upload de ${name} (${(buf.length / 1e6).toFixed(1)} Mo)…`)
|
||||
console.log(` Upload "${name}" (${(buf.length / 1e6).toFixed(1)} Mo)…`)
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||||
await api(
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||||
`/repos/${OWNER}/${REPO}/releases/${releaseId}/assets?name=${encodeURIComponent(name)}`,
|
||||
{ method: 'POST', body: form }
|
||||
)
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||||
}
|
||||
}
|
||||
|
||||
async function publishRelease(tag, createBody, files) {
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||||
console.log(`\n── Release "${tag}" ──`)
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||||
const release = await getOrCreateRelease(tag, createBody)
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await deleteExistingAssets(release.id)
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||||
await uploadAssets(release.id, files)
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||||
console.log(` ✓ Release "${tag}" publiée.`)
|
||||
}
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||||
|
||||
async function main() {
|
||||
const version = await readVersion()
|
||||
const versionTag = `v${version}`
|
||||
|
||||
const files = (await readdir(DIST)).filter(isUpdateArtifact)
|
||||
if (!files.some((f) => f === 'latest.yml')) {
|
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throw new Error('dist/latest.yml introuvable — lance d’abord `npm run build:win`.')
|
||||
throw new Error("dist/latest.yml introuvable — lance d'abord `npm run build:win`.")
|
||||
}
|
||||
console.log(`Publication sur ${OWNER}/${REPO} (tag ${TAG}) : ${files.join(', ')}`)
|
||||
console.log(`Version : ${versionTag}`)
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||||
console.log(`Artefacts : ${files.join(', ')}`)
|
||||
console.log(`Dépôt : ${OWNER}/${REPO}`)
|
||||
|
||||
const release = await getOrCreateRelease()
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||||
await deleteExistingAssets(release.id)
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||||
for (const name of files) await uploadAsset(release.id, name)
|
||||
// 1. Release fixe "latest" — point d'ancrage de l'auto-update.
|
||||
await publishRelease(
|
||||
'latest',
|
||||
{
|
||||
tag_name: 'latest',
|
||||
name: 'Auto-update (dernière version)',
|
||||
body: "Artefacts d'auto-update écrasés à chaque publication. Version courante : " + versionTag,
|
||||
prerelease: false
|
||||
},
|
||||
files
|
||||
)
|
||||
|
||||
console.log('✓ Publication terminée.')
|
||||
// 2. Release versionnée — archive permanente par version.
|
||||
await publishRelease(
|
||||
versionTag,
|
||||
{
|
||||
tag_name: versionTag,
|
||||
name: `OFLauncher ${versionTag}`,
|
||||
body: '',
|
||||
prerelease: false
|
||||
},
|
||||
files
|
||||
)
|
||||
|
||||
console.log('\n✓ Publication terminée.')
|
||||
}
|
||||
|
||||
main().catch((e) => {
|
||||
|
||||
+43
-2
@@ -1,13 +1,19 @@
|
||||
import { app, shell, BrowserWindow, ipcMain } from 'electron'
|
||||
import { app, shell, BrowserWindow, ipcMain, dialog } from 'electron'
|
||||
import { join } from 'path'
|
||||
import { setMainWindow } from './events'
|
||||
import { IPC, type UserSettings, type PlayOptions } from '../shared/ipc'
|
||||
import { login, logout, restoreSession, getCurrent } from './auth'
|
||||
import { play, stopGame } from './play'
|
||||
import { play, stopGame, isGameRunning } from './play'
|
||||
import { getPackMetaCached } from './modpack'
|
||||
import { getSettings, setSettings } from './settings'
|
||||
import { paths } from './paths'
|
||||
import { initUpdater, quitAndInstallUpdate } from './updater'
|
||||
import {
|
||||
isFirstLaunch,
|
||||
writeLauncherConfig,
|
||||
defaultDataDir,
|
||||
readLauncherConfigSync
|
||||
} from './launcher-config'
|
||||
|
||||
function createWindow(): BrowserWindow {
|
||||
const win = new BrowserWindow({
|
||||
@@ -29,6 +35,13 @@ function createWindow(): BrowserWindow {
|
||||
|
||||
win.on('ready-to-show', () => win.show())
|
||||
|
||||
win.on('close', (e) => {
|
||||
if (isGameRunning()) {
|
||||
e.preventDefault()
|
||||
win.hide()
|
||||
}
|
||||
})
|
||||
|
||||
// Liens externes -> navigateur système.
|
||||
win.webContents.setWindowOpenHandler(({ url }) => {
|
||||
void shell.openExternal(url)
|
||||
@@ -60,6 +73,34 @@ function registerIpc(): void {
|
||||
ipcMain.handle(IPC.openInstanceDir, () => shell.openPath(paths.instanceDir))
|
||||
ipcMain.handle(IPC.openLogsDir, () => shell.openPath(paths.logsDir))
|
||||
ipcMain.handle(IPC.updateInstall, () => quitAndInstallUpdate())
|
||||
|
||||
ipcMain.handle(IPC.isFirstLaunch, () => isFirstLaunch())
|
||||
|
||||
ipcMain.handle(IPC.dataDirGet, () => {
|
||||
const { dataDir } = readLauncherConfigSync()
|
||||
const defaultSuggestion = defaultDataDir()
|
||||
return { current: dataDir ?? defaultSuggestion, defaultSuggestion }
|
||||
})
|
||||
|
||||
ipcMain.handle(IPC.dataDirBrowse, async () => {
|
||||
const { dataDir } = readLauncherConfigSync()
|
||||
const { canceled, filePaths } = await dialog.showOpenDialog({
|
||||
title: 'Choisir le dossier de données',
|
||||
defaultPath: dataDir ?? defaultDataDir(),
|
||||
properties: ['openDirectory', 'createDirectory']
|
||||
})
|
||||
return canceled ? null : filePaths[0]
|
||||
})
|
||||
|
||||
ipcMain.handle(IPC.dataDirSet, async (_e, dir: string, relaunch: boolean) => {
|
||||
await writeLauncherConfig({ dataDir: dir })
|
||||
paths.invalidate()
|
||||
if (relaunch) {
|
||||
app.relaunch()
|
||||
app.exit(0)
|
||||
}
|
||||
return dir
|
||||
})
|
||||
}
|
||||
|
||||
app.whenReady().then(() => {
|
||||
|
||||
+8
-2
@@ -20,6 +20,7 @@ import { emit } from './events'
|
||||
*/
|
||||
|
||||
const JAVA_MAJOR = 21
|
||||
const JAVA_MAX = 21
|
||||
const MARKER = (): string => join(paths.javaDir, 'managed.json')
|
||||
|
||||
/** Exécute `<javaPath> -version` et renvoie la version majeure (ex. 21), ou null. */
|
||||
@@ -74,7 +75,7 @@ async function findSystemJava(): Promise<string | null> {
|
||||
for (const c of candidates) {
|
||||
if (!existsSync(c)) continue
|
||||
const major = await javaMajorVersion(c)
|
||||
if (major !== null && major >= JAVA_MAJOR) return c
|
||||
if (major !== null && major >= JAVA_MAJOR && major <= JAVA_MAX) return c
|
||||
}
|
||||
return null
|
||||
}
|
||||
@@ -147,7 +148,12 @@ export async function ensureJava(): Promise<string> {
|
||||
if (existsSync(MARKER())) {
|
||||
try {
|
||||
const { javaPath } = JSON.parse(await readFile(MARKER(), 'utf-8')) as { javaPath: string }
|
||||
if (javaPath && existsSync(javaPath)) return javaPath
|
||||
if (javaPath && existsSync(javaPath)) {
|
||||
const major = await javaMajorVersion(javaPath)
|
||||
if (major !== null && major >= JAVA_MAJOR && major <= JAVA_MAX) return javaPath
|
||||
// Version hors plage (ex: Java 22+) : invalider le cache et re-détecter
|
||||
await rm(MARKER(), { force: true })
|
||||
}
|
||||
} catch {
|
||||
/* marqueur corrompu : on réinstalle */
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
import { app } from 'electron'
|
||||
import { join } from 'path'
|
||||
import { existsSync, readFileSync } from 'fs'
|
||||
import { writeFile } from 'fs/promises'
|
||||
|
||||
interface LauncherConfig {
|
||||
dataDir?: string
|
||||
}
|
||||
|
||||
function configPath(): string {
|
||||
return join(app.getPath('userData'), 'launcher.json')
|
||||
}
|
||||
|
||||
export function readLauncherConfigSync(): LauncherConfig {
|
||||
try {
|
||||
return JSON.parse(readFileSync(configPath(), 'utf-8')) as LauncherConfig
|
||||
} catch {
|
||||
return {}
|
||||
}
|
||||
}
|
||||
|
||||
export function isFirstLaunch(): boolean {
|
||||
return !existsSync(configPath())
|
||||
}
|
||||
|
||||
export async function writeLauncherConfig(cfg: LauncherConfig): Promise<void> {
|
||||
const current = readLauncherConfigSync()
|
||||
await writeFile(configPath(), JSON.stringify({ ...current, ...cfg }, null, 2))
|
||||
}
|
||||
|
||||
export function defaultDataDir(): string {
|
||||
return join(app.getPath('home'), 'Games', 'OFLauncher')
|
||||
}
|
||||
+26
-11
@@ -1,19 +1,34 @@
|
||||
import { app } from 'electron'
|
||||
import { join } from 'path'
|
||||
import { mkdirSync } from 'fs'
|
||||
import { readLauncherConfigSync } from './launcher-config'
|
||||
|
||||
/**
|
||||
* Arborescence des données du launcher, rangée sous le userData d'Electron :
|
||||
* Windows : %APPDATA%/OFLauncher
|
||||
* Linux : ~/.config/OFLauncher
|
||||
* Arborescence des données du launcher.
|
||||
*
|
||||
* On garde le runtime (MC/NeoForge/assets/libs/java) séparé de l'instance de
|
||||
* jeu (mods/config/saves) pour que la sync packwiz ne touche jamais au runtime.
|
||||
* La racine est configurable via launcher.json (userData/launcher.json) :
|
||||
* { "dataDir": "/chemin/choisi/par/l/utilisateur" }
|
||||
* Par défaut : userData d'Electron (%APPDATA%/OFLauncher sur Windows,
|
||||
* ~/.config/OFLauncher sur Linux).
|
||||
*
|
||||
* La config launcher.json elle-même reste toujours dans userData
|
||||
* (point d'ancrage fixe, indépendant du dataDir choisi).
|
||||
*/
|
||||
class LauncherPaths {
|
||||
/** Racine : userData d'Electron. */
|
||||
private _root: string | null = null
|
||||
|
||||
/** Racine des données du jeu (configurable). */
|
||||
get root(): string {
|
||||
return app.getPath('userData')
|
||||
if (!this._root) {
|
||||
const { dataDir } = readLauncherConfigSync()
|
||||
this._root = dataDir ?? app.getPath('userData')
|
||||
}
|
||||
return this._root
|
||||
}
|
||||
|
||||
/** Invalide le cache de root (à appeler après écriture d'un nouveau dataDir). */
|
||||
invalidate(): void {
|
||||
this._root = null
|
||||
}
|
||||
|
||||
/** Dossier "Minecraft" géré par @xmcl : versions/, libraries/, assets/. */
|
||||
@@ -31,9 +46,11 @@ class LauncherPaths {
|
||||
return this.ensure(join(this.root, 'java'))
|
||||
}
|
||||
|
||||
/** Cache des tokens d'auth (prismarine-auth). */
|
||||
/** Cache des tokens d'auth (prismarine-auth). Toujours dans userData,
|
||||
* indépendamment de dataDir — les tokens survivent ainsi aux changements
|
||||
* de dossier de données et aux mises à jour du launcher. */
|
||||
get authCache(): string {
|
||||
return this.ensure(join(this.root, 'auth-cache'))
|
||||
return this.ensure(join(app.getPath('userData'), 'auth-cache'))
|
||||
}
|
||||
|
||||
/** Fichier de réglages utilisateur. */
|
||||
@@ -53,8 +70,6 @@ class LauncherPaths {
|
||||
|
||||
/** jar packwiz-installer-bootstrap embarqué dans les resources. */
|
||||
get packwizBootstrapJar(): string {
|
||||
// En prod, electron-builder copie resources/ via extraResources.
|
||||
// En dev, on lit directement le dossier resources/ du repo.
|
||||
const base = app.isPackaged
|
||||
? join(process.resourcesPath, 'resources')
|
||||
: join(app.getAppPath(), 'resources')
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
import type { ChildProcess } from 'child_process'
|
||||
import { app, BrowserWindow } from 'electron'
|
||||
import { getCurrent } from './auth'
|
||||
import { fetchPackMeta } from './modpack'
|
||||
import { ensureJava } from './java'
|
||||
import { installMinecraft, installNeoForge } from './install'
|
||||
import { syncModpack } from './modpack'
|
||||
import { ensureServerInList } from './server-list'
|
||||
import { launchGame } from './launch'
|
||||
import { getSettings } from './settings'
|
||||
import { emit } from './events'
|
||||
@@ -41,12 +43,17 @@ export async function play(opts?: PlayOptions): Promise<void> {
|
||||
await installMinecraft(meta.minecraft, repair)
|
||||
const versionId = await installNeoForge(meta.neoforge, meta.minecraft, javaPath, repair)
|
||||
await syncModpack(javaPath)
|
||||
await ensureServerInList()
|
||||
|
||||
const settings = await getSettings()
|
||||
const proc = await launchGame(versionId, auth, javaPath, settings)
|
||||
gameProcess = proc
|
||||
proc.on('close', () => {
|
||||
gameProcess = null
|
||||
const allHidden = BrowserWindow.getAllWindows().every((w) => !w.isVisible())
|
||||
if (allHidden) {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
} catch (e) {
|
||||
emit.progress({ phase: 'error', message: (e as Error).message, progress: undefined })
|
||||
@@ -60,3 +67,7 @@ export function stopGame(): boolean {
|
||||
gameProcess.kill()
|
||||
return true
|
||||
}
|
||||
|
||||
export function isGameRunning(): boolean {
|
||||
return gameProcess !== null
|
||||
}
|
||||
|
||||
@@ -0,0 +1,188 @@
|
||||
import { readFile, writeFile } from 'fs/promises'
|
||||
import { join } from 'path'
|
||||
import { paths } from './paths'
|
||||
import { config } from '../shared/config'
|
||||
|
||||
/**
|
||||
* Assure que le serveur configuré est présent dans servers.dat de l'instance.
|
||||
* Si le fichier n'existe pas, il est créé. Si le serveur est déjà listé (même
|
||||
* IP), rien n'est modifié pour ne pas écraser les préférences utilisateur.
|
||||
*
|
||||
* servers.dat : NBT non compressé (contrairement à level.dat).
|
||||
* Structure : TAG_Compound root -> TAG_List "servers" -> TAG_Compound[] serveurs.
|
||||
*/
|
||||
export async function ensureServerInList(): Promise<void> {
|
||||
if (!config.serverAddress?.trim()) return
|
||||
|
||||
const ip = config.serverAddress.trim()
|
||||
const serversDat = join(paths.instanceDir, 'servers.dat')
|
||||
|
||||
let servers: ServerEntry[] = []
|
||||
|
||||
try {
|
||||
const buf = await readFile(serversDat)
|
||||
servers = decodeServersDat(buf)
|
||||
} catch {
|
||||
// Fichier absent ou illisible : on part d'une liste vide.
|
||||
}
|
||||
|
||||
if (servers.some((s) => s.ip === ip)) return
|
||||
|
||||
// Notre serveur en tête de liste.
|
||||
servers = [{ name: config.appName, ip }, ...servers]
|
||||
await writeFile(serversDat, encodeServersDat(servers))
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Types internes
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
interface ServerEntry {
|
||||
name: string
|
||||
ip: string
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Encodeur NBT minimal
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function b1(n: number): Buffer {
|
||||
return Buffer.from([n])
|
||||
}
|
||||
function b2(n: number): Buffer {
|
||||
const b = Buffer.allocUnsafe(2)
|
||||
b.writeUInt16BE(n)
|
||||
return b
|
||||
}
|
||||
function b4(n: number): Buffer {
|
||||
const b = Buffer.allocUnsafe(4)
|
||||
b.writeInt32BE(n)
|
||||
return b
|
||||
}
|
||||
function encStr(s: string): Buffer {
|
||||
const d = Buffer.from(s, 'utf8')
|
||||
return Buffer.concat([b2(d.length), d])
|
||||
}
|
||||
function encTag(type: number, name: string, payload: Buffer): Buffer {
|
||||
return Buffer.concat([b1(type), encStr(name), payload])
|
||||
}
|
||||
|
||||
function encodeServersDat(servers: ServerEntry[]): Buffer {
|
||||
const entries = servers.flatMap((s) => [
|
||||
encTag(8, 'name', encStr(s.name)),
|
||||
encTag(8, 'ip', encStr(s.ip)),
|
||||
encTag(1, 'acceptTextures', b1(1)),
|
||||
b1(0) // TAG_End clôture le compound dans la liste
|
||||
])
|
||||
|
||||
const listPayload = Buffer.concat([b1(10), b4(servers.length), ...entries])
|
||||
const rootPayload = Buffer.concat([encTag(9, 'servers', listPayload), b1(0)])
|
||||
return Buffer.concat([b1(10), encStr(''), rootPayload])
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Décodeur NBT minimal
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
interface Reader {
|
||||
buf: Buffer
|
||||
pos: number
|
||||
}
|
||||
|
||||
function ru8(r: Reader): number {
|
||||
return r.buf[r.pos++]
|
||||
}
|
||||
function ru16(r: Reader): number {
|
||||
const v = r.buf.readUInt16BE(r.pos)
|
||||
r.pos += 2
|
||||
return v
|
||||
}
|
||||
function ri32(r: Reader): number {
|
||||
const v = r.buf.readInt32BE(r.pos)
|
||||
r.pos += 4
|
||||
return v
|
||||
}
|
||||
function rstr(r: Reader): string {
|
||||
const len = ru16(r)
|
||||
const s = r.buf.subarray(r.pos, r.pos + len).toString('utf8')
|
||||
r.pos += len
|
||||
return s
|
||||
}
|
||||
|
||||
function skipPayload(r: Reader, type: number): void {
|
||||
switch (type) {
|
||||
case 1: r.pos++; return // TAG_Byte
|
||||
case 2: r.pos += 2; return // TAG_Short
|
||||
case 3: r.pos += 4; return // TAG_Int
|
||||
case 4: r.pos += 8; return // TAG_Long
|
||||
case 5: r.pos += 4; return // TAG_Float
|
||||
case 6: r.pos += 8; return // TAG_Double
|
||||
case 7: r.pos += ri32(r); return // TAG_Byte_Array
|
||||
case 8: r.pos += ru16(r); return // TAG_String
|
||||
case 9: { // TAG_List
|
||||
const et = ru8(r)
|
||||
const n = ri32(r)
|
||||
for (let i = 0; i < n; i++) skipPayload(r, et)
|
||||
return
|
||||
}
|
||||
case 10: { // TAG_Compound
|
||||
while (r.pos < r.buf.length) {
|
||||
const t = ru8(r)
|
||||
if (t === 0) return
|
||||
r.pos += ru16(r) // skip name
|
||||
skipPayload(r, t)
|
||||
}
|
||||
return
|
||||
}
|
||||
case 11: r.pos += ri32(r) * 4; return // TAG_Int_Array
|
||||
case 12: r.pos += ri32(r) * 8; return // TAG_Long_Array
|
||||
}
|
||||
}
|
||||
|
||||
function decodeServersDat(buf: Buffer): ServerEntry[] {
|
||||
const r: Reader = { buf, pos: 0 }
|
||||
|
||||
if (ru8(r) !== 10) return [] // root doit être TAG_Compound
|
||||
rstr(r) // nom de la racine (vide)
|
||||
|
||||
const servers: ServerEntry[] = []
|
||||
|
||||
while (r.pos < buf.length) {
|
||||
const type = ru8(r)
|
||||
if (type === 0) break
|
||||
|
||||
const key = rstr(r)
|
||||
|
||||
if (type === 9 && key === 'servers') {
|
||||
const elemType = ru8(r)
|
||||
const count = ri32(r)
|
||||
|
||||
if (elemType !== 10) {
|
||||
// Type inattendu : skip
|
||||
for (let i = 0; i < count; i++) skipPayload(r, elemType)
|
||||
continue
|
||||
}
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const entry: Partial<ServerEntry> = {}
|
||||
while (r.pos < buf.length) {
|
||||
const t = ru8(r)
|
||||
if (t === 0) break
|
||||
const k = rstr(r)
|
||||
if (t === 8) {
|
||||
const val = rstr(r)
|
||||
if (k === 'name') entry.name = val
|
||||
else if (k === 'ip') entry.ip = val
|
||||
} else {
|
||||
skipPayload(r, t)
|
||||
}
|
||||
}
|
||||
if (entry.ip) servers.push({ name: entry.name ?? '', ip: entry.ip })
|
||||
}
|
||||
} else {
|
||||
skipPayload(r, type)
|
||||
}
|
||||
}
|
||||
|
||||
return servers
|
||||
}
|
||||
+5
-3
@@ -24,10 +24,12 @@ export function initUpdater(): void {
|
||||
return
|
||||
}
|
||||
|
||||
// On gère l'install manuellement (bouton "Redémarrer"), mais on installe
|
||||
// quand même à la fermeture si la maj a été téléchargée.
|
||||
autoUpdater.autoDownload = true
|
||||
autoUpdater.autoInstallOnAppQuit = true
|
||||
// Sur Linux (AppImage), l'install automatique au quit utilise execFileSync
|
||||
// et bloque le processus en attendant que le nouveau AppImage se ferme —
|
||||
// comportement très inattendu. On désactive : l'utilisateur clique le bouton
|
||||
// "Redémarrer pour installer" qui, lui, utilise spawnLog (async) et fonctionne.
|
||||
autoUpdater.autoInstallOnAppQuit = process.platform !== 'linux'
|
||||
|
||||
autoUpdater.on('checking-for-update', () => {
|
||||
emit.updateStatus({ state: 'checking' })
|
||||
|
||||
+10
-1
@@ -9,7 +9,8 @@ import {
|
||||
type DeviceCodeInfo,
|
||||
type UpdateStatus,
|
||||
type PlayOptions,
|
||||
type PackMeta
|
||||
type PackMeta,
|
||||
type DataDirInfo
|
||||
} from '../shared/ipc'
|
||||
|
||||
/** API typée exposée au renderer via window.api. */
|
||||
@@ -39,6 +40,14 @@ const api = {
|
||||
/** Quitte et installe la mise à jour téléchargée. */
|
||||
installUpdate: (): Promise<void> => ipcRenderer.invoke(IPC.updateInstall),
|
||||
|
||||
// --- Dossier de données ---
|
||||
isFirstLaunch: (): Promise<boolean> => ipcRenderer.invoke(IPC.isFirstLaunch),
|
||||
getDataDir: (): Promise<DataDirInfo> => ipcRenderer.invoke(IPC.dataDirGet),
|
||||
browseDataDir: (): Promise<string | null> => ipcRenderer.invoke(IPC.dataDirBrowse),
|
||||
/** relaunch=true : relance l'app (pour un changement post-installation). */
|
||||
setDataDir: (dir: string, relaunch: boolean): Promise<string> =>
|
||||
ipcRenderer.invoke(IPC.dataDirSet, dir, relaunch),
|
||||
|
||||
// --- Abonnements aux événements (retournent une fonction de désabonnement) ---
|
||||
onProgress: (cb: (e: ProgressEvent) => void): (() => void) => {
|
||||
const handler = (_: unknown, e: ProgressEvent): void => cb(e)
|
||||
|
||||
@@ -5,7 +5,8 @@ import type {
|
||||
GameLogLine,
|
||||
DeviceCodeInfo,
|
||||
UpdateStatus,
|
||||
PackMeta
|
||||
PackMeta,
|
||||
DataDirInfo
|
||||
} from '../../shared/ipc'
|
||||
|
||||
/** Découpe une chaîne d'args JVM en tableau (espaces, vides ignorés). */
|
||||
@@ -13,7 +14,7 @@ function parseArgs(s: string): string[] {
|
||||
return s.split(/\s+/).filter(Boolean)
|
||||
}
|
||||
|
||||
type Status = 'loading' | 'logged-out' | 'logged-in' | 'working' | 'running'
|
||||
type Status = 'loading' | 'setup' | 'logged-out' | 'logged-in' | 'working' | 'running'
|
||||
|
||||
export default function App(): JSX.Element {
|
||||
const [status, setStatus] = useState<Status>('loading')
|
||||
@@ -27,23 +28,34 @@ export default function App(): JSX.Element {
|
||||
const [appVersion, setAppVersion] = useState('')
|
||||
const [update, setUpdate] = useState<UpdateStatus | null>(null)
|
||||
const [pack, setPack] = useState<PackMeta | null>(null)
|
||||
const [dataDir, setDataDir] = useState<DataDirInfo | null>(null)
|
||||
const [setupDir, setSetupDir] = useState('')
|
||||
const consoleRef = useRef<HTMLDivElement>(null)
|
||||
|
||||
// Restaure la session + réglages au démarrage.
|
||||
useEffect(() => {
|
||||
;(async () => {
|
||||
const [p, s, v] = await Promise.all([
|
||||
window.api.getProfile(),
|
||||
const [firstLaunch, dirInfo, s, v] = await Promise.all([
|
||||
window.api.isFirstLaunch(),
|
||||
window.api.getDataDir(),
|
||||
window.api.getSettings(),
|
||||
window.api.getAppVersion()
|
||||
])
|
||||
setDataDir(dirInfo)
|
||||
setMaxMemoryMb(s.maxMemoryMb)
|
||||
setJvmArgs(s.extraJvmArgs.join(' '))
|
||||
setAppVersion(v)
|
||||
|
||||
if (firstLaunch) {
|
||||
setSetupDir(dirInfo.defaultSuggestion)
|
||||
setStatus('setup')
|
||||
return
|
||||
}
|
||||
|
||||
const p = await window.api.getProfile()
|
||||
setProfile(p)
|
||||
setStatus(p ? 'logged-in' : 'logged-out')
|
||||
})()
|
||||
// Récupère le nom/version réels du pack (tolérant au offline).
|
||||
void window.api.getPackMeta().then((m) => m && setPack(m))
|
||||
}, [])
|
||||
|
||||
@@ -129,6 +141,30 @@ export default function App(): JSX.Element {
|
||||
}
|
||||
}
|
||||
|
||||
async function handleSetupBrowse(): Promise<void> {
|
||||
const picked = await window.api.browseDataDir()
|
||||
if (picked) setSetupDir(picked)
|
||||
}
|
||||
|
||||
async function handleSetupConfirm(): Promise<void> {
|
||||
const dir = setupDir.trim()
|
||||
if (!dir) return
|
||||
await window.api.setDataDir(dir, false)
|
||||
const updated = await window.api.getDataDir()
|
||||
setDataDir(updated)
|
||||
const p = await window.api.getProfile()
|
||||
setProfile(p)
|
||||
setStatus(p ? 'logged-in' : 'logged-out')
|
||||
}
|
||||
|
||||
async function handleChangeDataDir(): Promise<void> {
|
||||
const picked = await window.api.browseDataDir()
|
||||
if (!picked) return
|
||||
// Relaunch = true : les fichiers existants restent dans l'ancien dossier,
|
||||
// le launcher redémarre et tout se retélécharge dans le nouveau.
|
||||
await window.api.setDataDir(picked, true)
|
||||
}
|
||||
|
||||
if (status === 'loading') {
|
||||
return (
|
||||
<div className="app">
|
||||
@@ -137,6 +173,36 @@ export default function App(): JSX.Element {
|
||||
)
|
||||
}
|
||||
|
||||
if (status === 'setup') {
|
||||
return (
|
||||
<div className="app">
|
||||
<div className="center setup">
|
||||
<h1>OFLauncher</h1>
|
||||
<p className="muted">Bienvenue ! Choisis où seront stockés les fichiers du jeu.</p>
|
||||
<p className="muted" style={{ fontSize: 12 }}>
|
||||
Minecraft, Java, mods et sauvegardes iront dans ce dossier.
|
||||
</p>
|
||||
<div className="datadir-row">
|
||||
<input
|
||||
type="text"
|
||||
className="datadir-input"
|
||||
value={setupDir}
|
||||
onChange={(e) => setSetupDir(e.target.value)}
|
||||
spellCheck={false}
|
||||
/>
|
||||
<button className="linkbtn" onClick={() => void handleSetupBrowse()}>
|
||||
Parcourir…
|
||||
</button>
|
||||
</div>
|
||||
<button className="play" onClick={() => void handleSetupConfirm()} disabled={!setupDir.trim()}>
|
||||
Continuer
|
||||
</button>
|
||||
<div className="muted" style={{ fontSize: 12 }}>v{appVersion}</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
if (status === 'logged-out') {
|
||||
return (
|
||||
<div className="app">
|
||||
@@ -157,7 +223,7 @@ export default function App(): JSX.Element {
|
||||
</p>
|
||||
<div className="code">{authCode.userCode}</div>
|
||||
<p className="muted" style={{ fontSize: 12 }}>
|
||||
La page s’est ouverte dans ton navigateur. Reviens ici une fois connecté.
|
||||
La page s'est ouverte dans ton navigateur. Reviens ici une fois connecté.
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
@@ -258,6 +324,9 @@ export default function App(): JSX.Element {
|
||||
<button className="linkbtn" onClick={handleOpenLogs}>
|
||||
Ouvrir les logs
|
||||
</button>
|
||||
<button className="linkbtn" onClick={() => void handleChangeDataDir()} disabled={busy} title={dataDir?.current}>
|
||||
Dossier de données
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{status === 'running' ? (
|
||||
|
||||
@@ -283,3 +283,27 @@ button.play.stop:hover:not(:disabled) {
|
||||
display: inline-block;
|
||||
user-select: all;
|
||||
}
|
||||
|
||||
.setup {
|
||||
max-width: 560px;
|
||||
margin: 0 auto;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.datadir-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.datadir-input {
|
||||
flex: 1;
|
||||
background: var(--bg-soft);
|
||||
border: 1px solid var(--border);
|
||||
color: var(--text);
|
||||
border-radius: 6px;
|
||||
padding: 8px 10px;
|
||||
font-size: 13px;
|
||||
font-family: 'Cascadia Code', 'Consolas', monospace;
|
||||
}
|
||||
|
||||
+13
-1
@@ -94,6 +94,14 @@ export const DEFAULT_SETTINGS: UserSettings = {
|
||||
extraJvmArgs: []
|
||||
}
|
||||
|
||||
/** Informations sur le dossier de données actuel. */
|
||||
export interface DataDirInfo {
|
||||
/** Chemin actuellement utilisé. */
|
||||
current: string
|
||||
/** Suggestion par défaut (~Games/OFLauncher). */
|
||||
defaultSuggestion: string
|
||||
}
|
||||
|
||||
/** Noms de canaux IPC (invoke renderer -> main). */
|
||||
export const IPC = {
|
||||
authLogin: 'auth:login',
|
||||
@@ -107,7 +115,11 @@ export const IPC = {
|
||||
openLogsDir: 'logs:open',
|
||||
playStop: 'play:stop',
|
||||
packGet: 'pack:get',
|
||||
updateInstall: 'update:install'
|
||||
updateInstall: 'update:install',
|
||||
isFirstLaunch: 'app:isFirstLaunch',
|
||||
dataDirGet: 'dataDir:get',
|
||||
dataDirBrowse: 'dataDir:browse',
|
||||
dataDirSet: 'dataDir:set'
|
||||
} as const
|
||||
|
||||
/** Noms d'événements (send main -> renderer). */
|
||||
|
||||
Reference in New Issue
Block a user