Files
OFLauncher/scripts/gen-logo.mjs
T
lucasdpt 48fa508540 feat: logo/icône custom (monogramme OF voxel)
Badge sombre + "OF" en blocs biseautés (thème vert). electron-builder
dérive l'ICO Windows et les PNG Linux depuis build/icon.png.
Généré par scripts/gen-logo.mjs (SVG sans dépendance ; --png via resvg).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 13:55:21 +02:00

106 lines
3.4 KiB
JavaScript

#!/usr/bin/env node
/**
* Génère le logo/icône du launcher : monogramme "OF" en style voxel (blocs
* biseautés façon Minecraft) sur un badge sombre arrondi, accent vert du thème.
*
* node scripts/gen-logo.mjs -> build/icon.svg
* node scripts/gen-logo.mjs --png -> + build/icon.png (1024px) via @resvg/resvg-js
*
* electron-builder dérive ensuite l'ICO Windows et les PNG Linux depuis
* build/icon.png (directories.buildResources = build).
*/
import { writeFile } from 'node:fs/promises'
import { join } from 'node:path'
const SIZE = 512
const OUT = join(process.cwd(), 'build')
// Palette (cohérente avec src/renderer/src/index.css).
const C = {
bgTop: '#1b2330',
bgBottom: '#0d1014',
border: '#2b3444',
base: '#3fb950', // vert accent
light: '#74e08a', // arête haut/gauche (lumière)
dark: '#218a3b' // arête bas/droite (ombre)
}
// Matrices pixel des lettres (1 = bloc plein).
const O = ['01110', '10001', '10001', '10001', '10001', '10001', '01110']
const F = ['1111', '1000', '1000', '1110', '1000', '1000', '1000']
const ROWS = 7
const GAP_COLS = 1
const COLS = O[0].length + GAP_COLS + F[0].length // 5 + 1 + 4 = 10
const cell = 40 // pas de la grille
const blockGap = 6 // espace entre blocs (effet grille pixel)
const bs = cell - blockGap // taille d'un bloc
const bevel = Math.round(bs * 0.18) // épaisseur du biseau
const gridW = COLS * cell
const gridH = ROWS * cell
const x0 = (SIZE - gridW) / 2
const y0 = (SIZE - gridH) / 2
/** Un bloc voxel : base + arêtes claires (haut/gauche) et sombres (bas/droite). */
function block(col, row) {
const x = x0 + col * cell + blockGap / 2
const y = y0 + row * cell + blockGap / 2
const t = bevel
return [
`<rect x="${x}" y="${y}" width="${bs}" height="${bs}" fill="${C.base}"/>`,
`<rect x="${x}" y="${y}" width="${bs}" height="${t}" fill="${C.light}"/>`,
`<rect x="${x}" y="${y}" width="${t}" height="${bs}" fill="${C.light}"/>`,
`<rect x="${x}" y="${y + bs - t}" width="${bs}" height="${t}" fill="${C.dark}"/>`,
`<rect x="${x + bs - t}" y="${y}" width="${t}" height="${bs}" fill="${C.dark}"/>`
].join('')
}
/** Rend une matrice à un décalage de colonnes donné. */
function letter(matrix, colOffset) {
const out = []
matrix.forEach((line, r) => {
;[...line].forEach((px, c) => {
if (px === '1') out.push(block(colOffset + c, r))
})
})
return out.join('')
}
const blocks = letter(O, 0) + letter(F, O[0].length + GAP_COLS)
const radius = 112
const svg = `<svg xmlns="http://www.w3.org/2000/svg" width="${SIZE}" height="${SIZE}" viewBox="0 0 ${SIZE} ${SIZE}">
<defs>
<linearGradient id="bg" x1="0" y1="0" x2="0" y2="1">
<stop offset="0" stop-color="${C.bgTop}"/>
<stop offset="1" stop-color="${C.bgBottom}"/>
</linearGradient>
</defs>
<rect x="6" y="6" width="${SIZE - 12}" height="${SIZE - 12}" rx="${radius}" ry="${radius}" fill="url(#bg)" stroke="${C.border}" stroke-width="6"/>
<g shape-rendering="crispEdges">
${blocks}
</g>
</svg>
`
async function main() {
await writeFile(join(OUT, 'icon.svg'), svg)
console.log('✓ build/icon.svg')
if (process.argv.includes('--png')) {
const { Resvg } = await import('@resvg/resvg-js')
const png = new Resvg(svg, { fitTo: { mode: 'width', value: 1024 } })
.render()
.asPng()
await writeFile(join(OUT, 'icon.png'), png)
console.log('✓ build/icon.png (1024px)')
}
}
main().catch((e) => {
console.error(e.message)
process.exit(1)
})