fix eol
This commit is contained in:
+141
-141
@@ -1,141 +1,141 @@
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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# Apotheosis Adventure Module Config
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affixes {
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# If affixes that cleave can hit players (excluding the user).
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# Server-authoritative.
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# Default: false
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B:"Cleave Players"=false
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# If Quark's Attribute Tooltip handling is disabled for affix items.
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# Clientside.
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# Default: true
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B:"Disable Quark Tooltips for Affix Items"=true
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# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
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# Synced.
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# Default: minecraft:torch
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S:"Torch Placement Item"=minecraft:torch
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}
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bosses {
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# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
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# Server-authoritative.
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# Default: false
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B:"Curse Boss Items"=false
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# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
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# Server-authoritative.
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# Default: 140.0; Range: [0.0 ~ 1024.0]
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S:"Boss Announcement Range"=140.0
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# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
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# Server-authoritative.
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# Default: 3600; Range: [0 ~ 720000]
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I:"Boss Spawn Cooldown"=3600
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# If true, invading bosses will automatically target the closest player.
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# Server-authoritative.
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# Default: false
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B:"Boss Auto-Aggro"=false
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# If true, bosses will glow when they spawn.
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# Server-authoritative.
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# Default: true
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B:"Boss Glowing On Spawn"=true
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}
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worldgen {
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# The dimensions that Apotheosis's worldgen will generate in.
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# Server-authoritative.
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# Default: [overworld]
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S:"Generation Dimension Whitelist" <
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overworld
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>
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}
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spawners {
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# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
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# Server-authoritative.
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# Default: 0.11; Range: [0.0 ~ 1.0]
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S:"Spawner Value Chance"=0.11
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}
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wanderer {
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# If the Wandering Trader can attempt to spawn underground.
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# Server-authoritative.
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# Default: true
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B:"Underground Trader"=true
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}
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augmenting {
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# The number of Sigils of Enhancement it costs to upgrade an affix in the Augmenting Table.
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# Synced.
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# Default: 2; Range: [0 ~ 64]
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I:"Upgrade Sigil Cost"=2
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# The number of experience levels it costs to upgrade an affix in the Augmenting Table.
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# Synced.
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# Default: 225; Range: [0 ~ 65536]
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I:"Upgrade Level Cost"=225
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# The number of Sigils of Enhancement it costs to reroll an affix in the Augmenting Table.
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# Synced.
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# Default: 1; Range: [0 ~ 64]
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I:"Reroll Sigil Cost"=1
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# The number of experience levels it costs to reroll an affix in the Augmenting Table.
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# Synced.
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# Default: 175; Range: [0 ~ 65536]
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I:"Reroll Level Cost"=175
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}
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potion_charms {
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# If Potion Charms will only work when in a curios slot, instead of in the inventory.
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# Default: false
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B:"Restrict Charms to Curios"=false
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}
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quality_of_life {
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# If linking items to chat (via the hotkey) is enabled.
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# Server-Authoritative.
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# Default: true
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B:"Enable Item Linking"=true
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# The cooldown, in ticks, between player item links.
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# Server-Authoritative.
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# Default: 100; Range: [0 ~ 65536]
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I:"Item Linking Cooldown"=100
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# If equipment comparison popups are enabled when the hotkey is held.
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# Clientside.
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# Default: true
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B:"Enable Equipment Comparisons"=true
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}
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flair {
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# If affix item effects (custom shadows, beams, particles, etc) are enabled.
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# Clientside.
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# Default: true
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B:"Enable Affix Item Effects"=true
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}
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world_tiers {
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# If players can change their world tier manually in the World Tier Selection Screen.
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# Note: Disabling this does NOT automatically change world tiers when unlocked. You will need to set that up yourself.
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# Server-Authoritative.
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# Default: true
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B:"Enable Manual World Tier Changes"=true
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}
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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# Apotheosis Adventure Module Config
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affixes {
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# If affixes that cleave can hit players (excluding the user).
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# Server-authoritative.
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# Default: false
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B:"Cleave Players"=false
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# If Quark's Attribute Tooltip handling is disabled for affix items.
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# Clientside.
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# Default: true
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B:"Disable Quark Tooltips for Affix Items"=true
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# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
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# Synced.
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# Default: minecraft:torch
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S:"Torch Placement Item"=minecraft:torch
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}
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bosses {
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# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
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# Server-authoritative.
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# Default: false
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B:"Curse Boss Items"=false
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# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
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# Server-authoritative.
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# Default: 140.0; Range: [0.0 ~ 1024.0]
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S:"Boss Announcement Range"=140.0
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# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
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# Server-authoritative.
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# Default: 3600; Range: [0 ~ 720000]
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I:"Boss Spawn Cooldown"=3600
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# If true, invading bosses will automatically target the closest player.
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# Server-authoritative.
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# Default: false
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B:"Boss Auto-Aggro"=false
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# If true, bosses will glow when they spawn.
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# Server-authoritative.
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# Default: true
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B:"Boss Glowing On Spawn"=true
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}
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worldgen {
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# The dimensions that Apotheosis's worldgen will generate in.
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# Server-authoritative.
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# Default: [overworld]
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S:"Generation Dimension Whitelist" <
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overworld
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>
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}
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spawners {
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# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
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# Server-authoritative.
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# Default: 0.11; Range: [0.0 ~ 1.0]
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S:"Spawner Value Chance"=0.11
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}
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wanderer {
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# If the Wandering Trader can attempt to spawn underground.
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# Server-authoritative.
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# Default: true
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B:"Underground Trader"=true
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}
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augmenting {
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# The number of Sigils of Enhancement it costs to upgrade an affix in the Augmenting Table.
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# Synced.
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# Default: 2; Range: [0 ~ 64]
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I:"Upgrade Sigil Cost"=2
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# The number of experience levels it costs to upgrade an affix in the Augmenting Table.
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# Synced.
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# Default: 225; Range: [0 ~ 65536]
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I:"Upgrade Level Cost"=225
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# The number of Sigils of Enhancement it costs to reroll an affix in the Augmenting Table.
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# Synced.
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# Default: 1; Range: [0 ~ 64]
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I:"Reroll Sigil Cost"=1
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# The number of experience levels it costs to reroll an affix in the Augmenting Table.
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# Synced.
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# Default: 175; Range: [0 ~ 65536]
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I:"Reroll Level Cost"=175
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}
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potion_charms {
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# If Potion Charms will only work when in a curios slot, instead of in the inventory.
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# Default: false
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B:"Restrict Charms to Curios"=false
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}
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quality_of_life {
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# If linking items to chat (via the hotkey) is enabled.
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# Server-Authoritative.
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# Default: true
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B:"Enable Item Linking"=true
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|
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# The cooldown, in ticks, between player item links.
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# Server-Authoritative.
|
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# Default: 100; Range: [0 ~ 65536]
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I:"Item Linking Cooldown"=100
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# If equipment comparison popups are enabled when the hotkey is held.
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# Clientside.
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# Default: true
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B:"Enable Equipment Comparisons"=true
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}
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flair {
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# If affix item effects (custom shadows, beams, particles, etc) are enabled.
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# Clientside.
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# Default: true
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B:"Enable Affix Item Effects"=true
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}
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world_tiers {
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# If players can change their world tier manually in the World Tier Selection Screen.
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# Note: Disabling this does NOT automatically change world tiers when unlocked. You will need to set that up yourself.
|
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# Server-Authoritative.
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# Default: true
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B:"Enable Manual World Tier Changes"=true
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}
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@@ -1,123 +1,123 @@
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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#
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general {
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# If the Attributes GUI is available.
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# Client-authoritative.
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# Default: true
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B:"Enable Attributes GUI"=true
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# If description tooltips will be added to potion items.
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# Client-authoritative.
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# Default: true
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B:"Enable Potion Tooltips"=true
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# A list of attributes that will be hidden from the Attributes GUI. Client-authoritative.
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# This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself.
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# This config supports the following input formats:
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# - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes.
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# - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace.
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# - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard.
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# Note:
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# The list is processed in order. Place negation entries at the end of the list to ensure they take precedence.
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#
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# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
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S:"Hidden Attributes" <
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neoforge:nametag_distance
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neoforge:creative_flight
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apothic_attributes:elytra_flight
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apothic_attributes:ghost_health
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>
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}
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effects {
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# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
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# Synced.
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# Default: 4.0; Range: [1.0 ~ 1024.0]
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S:"Ancient Knowledge Multiplier"=4.0
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}
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client {
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# The anchor point for this element.
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# Default: top_right
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S:"GUI Button Offset Anchor Point"=top_right
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# The X offset for this element.
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# Default: -3; Range: [-1000 ~ 1000]
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I:"GUI Button Offset X Offset"=-3
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# The Y Offset for this element.
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# Default: 3; Range: [-1000 ~ 1000]
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I:"GUI Button Offset Y Offset"=3
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}
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combat_rules {
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# The protection damage reduction formula.
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# Computed after Prot Pierce and Prot Shred are applied.
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# Arguments:
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# 'protPoints' - The number of protection points the user has after reductions.
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# Output:
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# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
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# Reference:
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# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
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#
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# Default: 1 - min(0.025 * protPoints, 0.85)
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S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
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# The a-value formula, which computes an intermediate used in the armor formula.
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# Arguments:
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# 'damage' - The damage of the incoming attack.
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# Output:
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# The a-value, which will be supplied as an argument to the armor formula.
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# Reference:
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# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
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#
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# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
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S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
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# The armor damage reduction formula.
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# Computed after Armor Pierce and Armor Shred are applied.
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# Arguments:
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# 'a' - The a-value computed by the a-value formula.
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# 'damage' - The damage of the incoming attack.
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# 'armor' - The armor value of the user after reductions.
|
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# 'toughness' - The armor toughness value of the user.
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# Output:
|
||||
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
# Note:
|
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# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
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#
|
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# Default: a / (a + armor)
|
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S:"Armor Formula"=a / (a + armor)
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|
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# The armor toughness formula.
|
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# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
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# Default: min(toughness * 0.02, 0.6)
|
||||
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
|
||||
|
||||
# The factor by which negative armor values will increase incoming damage.
|
||||
# Each point of negative armor will increase incoming damage by this factor.
|
||||
# A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%.
|
||||
# Note:
|
||||
# Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor.
|
||||
#
|
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# Default: 0.015; Range: [0.0 ~ 1.0]
|
||||
S:"Negative Armor Factor"=0.015
|
||||
}
|
||||
|
||||
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
#
|
||||
|
||||
general {
|
||||
# If the Attributes GUI is available.
|
||||
# Client-authoritative.
|
||||
# Default: true
|
||||
B:"Enable Attributes GUI"=true
|
||||
|
||||
# If description tooltips will be added to potion items.
|
||||
# Client-authoritative.
|
||||
# Default: true
|
||||
B:"Enable Potion Tooltips"=true
|
||||
|
||||
# A list of attributes that will be hidden from the Attributes GUI. Client-authoritative.
|
||||
# This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself.
|
||||
# This config supports the following input formats:
|
||||
# - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes.
|
||||
# - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace.
|
||||
# - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard.
|
||||
# Note:
|
||||
# The list is processed in order. Place negation entries at the end of the list to ensure they take precedence.
|
||||
#
|
||||
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
|
||||
S:"Hidden Attributes" <
|
||||
neoforge:nametag_distance
|
||||
neoforge:creative_flight
|
||||
apothic_attributes:elytra_flight
|
||||
apothic_attributes:ghost_health
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
effects {
|
||||
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
|
||||
# Synced.
|
||||
# Default: 4.0; Range: [1.0 ~ 1024.0]
|
||||
S:"Ancient Knowledge Multiplier"=4.0
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# The anchor point for this element.
|
||||
# Default: top_right
|
||||
S:"GUI Button Offset Anchor Point"=top_right
|
||||
|
||||
# The X offset for this element.
|
||||
# Default: -3; Range: [-1000 ~ 1000]
|
||||
I:"GUI Button Offset X Offset"=-3
|
||||
|
||||
# The Y Offset for this element.
|
||||
# Default: 3; Range: [-1000 ~ 1000]
|
||||
I:"GUI Button Offset Y Offset"=3
|
||||
}
|
||||
|
||||
|
||||
combat_rules {
|
||||
# The protection damage reduction formula.
|
||||
# Computed after Prot Pierce and Prot Shred are applied.
|
||||
# Arguments:
|
||||
# 'protPoints' - The number of protection points the user has after reductions.
|
||||
# Output:
|
||||
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: 1 - min(0.025 * protPoints, 0.85)
|
||||
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
|
||||
|
||||
# The a-value formula, which computes an intermediate used in the armor formula.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# Output:
|
||||
# The a-value, which will be supplied as an argument to the armor formula.
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
|
||||
# The armor damage reduction formula.
|
||||
# Computed after Armor Pierce and Armor Shred are applied.
|
||||
# Arguments:
|
||||
# 'a' - The a-value computed by the a-value formula.
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
# Note:
|
||||
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
|
||||
#
|
||||
# Default: a / (a + armor)
|
||||
S:"Armor Formula"=a / (a + armor)
|
||||
|
||||
# The armor toughness formula.
|
||||
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: min(toughness * 0.02, 0.6)
|
||||
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
|
||||
|
||||
# The factor by which negative armor values will increase incoming damage.
|
||||
# Each point of negative armor will increase incoming damage by this factor.
|
||||
# A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%.
|
||||
# Note:
|
||||
# Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor.
|
||||
#
|
||||
# Default: 0.015; Range: [0.0 ~ 1.0]
|
||||
S:"Negative Armor Factor"=0.015
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Enchantment Module Config
|
||||
|
||||
client {
|
||||
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
|
||||
# Default: true
|
||||
B:"Show Enchanted Book Metadata"=true
|
||||
|
||||
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
|
||||
# Default: 200; Range: [0 ~ 32767]
|
||||
I:"Sculkshelf Noise Chance"=200
|
||||
|
||||
# If enchantment descriptions are shown inline in item tooltips.
|
||||
# Translations for vanilla enchantments require the 'Enchantment Descriptions' mod.
|
||||
# Default: false
|
||||
B:"Enable Inlined Enchantment Descriptions"=false
|
||||
}
|
||||
|
||||
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Enchantment Module Config
|
||||
|
||||
client {
|
||||
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
|
||||
# Default: true
|
||||
B:"Show Enchanted Book Metadata"=true
|
||||
|
||||
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
|
||||
# Default: 200; Range: [0 ~ 32767]
|
||||
I:"Sculkshelf Noise Chance"=200
|
||||
|
||||
# If enchantment descriptions are shown inline in item tooltips.
|
||||
# Translations for vanilla enchantments require the 'Enchantment Descriptions' mod.
|
||||
# Default: false
|
||||
B:"Enable Inlined Enchantment Descriptions"=false
|
||||
}
|
||||
|
||||
|
||||
|
||||
+3030
-3030
File diff suppressed because it is too large
Load Diff
+3150
-3150
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user