fix eol
This commit is contained in:
@@ -1,57 +1,57 @@
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#Adjust these variables for Technomancer armor settings
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[Technomancer]
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#Max mana bonus for each armor piece
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# Default: 100
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# Range: 0 ~ 10000
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armorMaxMana = 100
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#Mana regen bonus for each armor piece
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# Default: 4
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# Range: 0 ~ 100
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armorManaRegen = 4
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#If enabled, schematic cannons will fire faster when players wearing the full Technomancer set are nearby schematic cannons
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schematicCannonSpeedBoostEnabled = true
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#Range for above-mentioned perk, if enabled.
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schematicCannonSpeedBoostRange = 8.0
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#Adjust these variables for block settings
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[Blocks]
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#Determines the multiplier used in the cost for generating rotation, defaults to 4.0
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# Default: 4.0
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# Range: 0.0 ~ 100.0
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sourceMotorSpeedToSourceMultiplier = 4.0
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#Logic related to Fuse
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["Glyph - Fuse"]
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fluidCanBePlaced = true
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fluidSourcesCanBePlaced = true
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# Default: 16
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# Range: 1 ~ 256
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fluidMaxPlacementsPerFuse = 16
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#Entity tweakable (Wrench) cooldown settings for source relays and spell runes
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["Entity cooldown"]
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# Default: 5
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# Range: 0 ~ 40
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runeMinCooldown = 5
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# Default: 600
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# Range: 40 ~ 6000
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runeMaxCooldown = 600
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# Default: 5
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# Range: 0 ~ 40
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relayMinCooldown = 5
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# Default: 600
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# Range: 40 ~ 6000
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relayMaxCooldown = 600
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#Transmutation Turret settings
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["Transmutation Turret"]
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#Source cost multiplier for transmutation turret, defaults to 2.0
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# Default: 2.0
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# Range: 0.1 ~ 10.0
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transmutationTurretSourceCostMultiplier = 2.0
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#Obliterate settings
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["Glyph - Obliterate"]
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# Default: 0.15
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# Range: 0.0 ~ 5.0
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obliterateFortuneBaseChance = 0.15
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#Adjust these variables for Technomancer armor settings
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[Technomancer]
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#Max mana bonus for each armor piece
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# Default: 100
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# Range: 0 ~ 10000
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armorMaxMana = 100
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#Mana regen bonus for each armor piece
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# Default: 4
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# Range: 0 ~ 100
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armorManaRegen = 4
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#If enabled, schematic cannons will fire faster when players wearing the full Technomancer set are nearby schematic cannons
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schematicCannonSpeedBoostEnabled = true
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#Range for above-mentioned perk, if enabled.
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schematicCannonSpeedBoostRange = 8.0
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#Adjust these variables for block settings
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[Blocks]
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#Determines the multiplier used in the cost for generating rotation, defaults to 4.0
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# Default: 4.0
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# Range: 0.0 ~ 100.0
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sourceMotorSpeedToSourceMultiplier = 4.0
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#Logic related to Fuse
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["Glyph - Fuse"]
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fluidCanBePlaced = true
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fluidSourcesCanBePlaced = true
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# Default: 16
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# Range: 1 ~ 256
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fluidMaxPlacementsPerFuse = 16
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#Entity tweakable (Wrench) cooldown settings for source relays and spell runes
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["Entity cooldown"]
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# Default: 5
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# Range: 0 ~ 40
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runeMinCooldown = 5
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# Default: 600
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# Range: 40 ~ 6000
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runeMaxCooldown = 600
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# Default: 5
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# Range: 0 ~ 40
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relayMinCooldown = 5
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# Default: 600
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# Range: 40 ~ 6000
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relayMaxCooldown = 600
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#Transmutation Turret settings
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["Transmutation Turret"]
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#Source cost multiplier for transmutation turret, defaults to 2.0
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# Default: 2.0
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# Range: 0.1 ~ 10.0
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transmutationTurretSourceCostMultiplier = 2.0
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#Obliterate settings
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["Glyph - Obliterate"]
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# Default: 0.15
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# Range: 0.0 ~ 5.0
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obliterateFortuneBaseChance = 0.15
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