fix eol
This commit is contained in:
+53
-53
@@ -1,53 +1,53 @@
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[General]
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#The maximum stacksize for heart canisters, also the maximum amount of full hearts you can get per heart container type
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# Default: 10
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# Range: 0 ~ 99
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heartStackSize = 10
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#How often do wither bones Drop? (1.0 = 100 % and 0.0 means 0%)
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# Default: 0.18
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# Range: 0.0 ~ 1.0
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boneDropRate = 0.18
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#How often do echo shards drop from Warden? (1.0 = 100 % and 0.0 means 0%)
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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echoShardDropRate = 0.5
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#Chance for the Soul Heart to return a Blue Heart Canister after being broken
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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soulHeartReturnChance = 1.0
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["Heart Patches"]
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#Heal amounts are in half-hearts (e.g. 2 = 1 full heart)
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#Amount of health restored by the Red Heart Patch
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# Default: 2
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# Range: > 0
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redPatchHealAmount = 2
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#Amount of health restored by the Yellow Heart Patch
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# Default: 6
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# Range: > 0
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yellowPatchHealAmount = 6
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#Amount of health restored by the Green Heart Patch
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# Default: 10
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# Range: > 0
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greenPatchHealAmount = 10
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#Amount of health restored by the Blue Heart Patch
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# Default: 20
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# Range: > 0
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bluePatchHealAmount = 20
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#Cooldowns are in seconds
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#Cooldown in seconds for the Red Heart Patch
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# Default: 5
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# Range: > 0
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redPatchCooldown = 5
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#Cooldown in seconds for the Yellow Heart Patch
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# Default: 10
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# Range: > 0
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yellowPatchCooldown = 10
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#Cooldown in seconds for the Green Heart Patch
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# Default: 20
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# Range: > 0
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greenPatchCooldown = 20
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#Cooldown in seconds for the Blue Heart Patch
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# Default: 30
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# Range: > 0
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bluePatchCooldown = 30
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[General]
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#The maximum stacksize for heart canisters, also the maximum amount of full hearts you can get per heart container type
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# Default: 10
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# Range: 0 ~ 99
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heartStackSize = 10
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#How often do wither bones Drop? (1.0 = 100 % and 0.0 means 0%)
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# Default: 0.18
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# Range: 0.0 ~ 1.0
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boneDropRate = 0.18
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#How often do echo shards drop from Warden? (1.0 = 100 % and 0.0 means 0%)
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# Default: 0.5
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# Range: 0.0 ~ 1.0
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echoShardDropRate = 0.5
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#Chance for the Soul Heart to return a Blue Heart Canister after being broken
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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soulHeartReturnChance = 1.0
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["Heart Patches"]
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#Heal amounts are in half-hearts (e.g. 2 = 1 full heart)
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#Amount of health restored by the Red Heart Patch
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# Default: 2
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# Range: > 0
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redPatchHealAmount = 2
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#Amount of health restored by the Yellow Heart Patch
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# Default: 6
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# Range: > 0
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yellowPatchHealAmount = 6
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#Amount of health restored by the Green Heart Patch
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# Default: 10
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# Range: > 0
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greenPatchHealAmount = 10
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#Amount of health restored by the Blue Heart Patch
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# Default: 20
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# Range: > 0
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bluePatchHealAmount = 20
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#Cooldowns are in seconds
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#Cooldown in seconds for the Red Heart Patch
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# Default: 5
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# Range: > 0
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redPatchCooldown = 5
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#Cooldown in seconds for the Yellow Heart Patch
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# Default: 10
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# Range: > 0
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yellowPatchCooldown = 10
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#Cooldown in seconds for the Green Heart Patch
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# Default: 20
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# Range: > 0
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greenPatchCooldown = 20
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#Cooldown in seconds for the Blue Heart Patch
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# Default: 30
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# Range: > 0
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bluePatchCooldown = 30
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