This commit is contained in:
lucasdpt
2026-06-14 02:07:47 +02:00
parent 398e1e6ddf
commit 0129d81bd4
2475 changed files with 553889 additions and 553884 deletions
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[behavior]
#Ticks before Staff Of Traveling Keybind is considered 'held' for anchor teleports
travelKeyHoldDelayTicks = 8
[visual]
#Enable machine particles
machineParticles = true
[behavior]
#Ticks before Staff Of Traveling Keybind is considered 'held' for anchor teleports
travelKeyHoldDelayTicks = 8
[visual]
#Enable machine particles
machineParticles = true
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[blocks]
#The explosion resistance of explosion resistant blocks.
# Default: 1200.0
# Range: 0.0 ~ 1.7976931348623157E308
explosionResistance = 1200.0
#The speed boost granted by the Dark Steel ladder.
# Default: 0.15
# Range: 0.0 ~ 1.0
darkSteelLadderBoost = 0.15
[blocks.brokenSpawner]
#The chance of a spawner dropping a broken spawner.
# Default: 1.0
# Range: 0.0 ~ 1.0
dropChance = 1.0
[enchantments.repellent]
# Default: 0.35
# Range: 0.0 ~ 1.0
chanceBase = 0.35
# Default: 0.1
# Range: 0.0 ~ 1.0
chancePerLevel = 0.1
# Default: 8.0
# Range: 4.0 ~ 1.7976931348623157E308
rangeBase = 8.0
# Default: 8.0
# Range: 0.0 ~ 1.7976931348623157E308
rangePerLevel = 8.0
# Default: 0.75
# Range: 0.0 ~ 1.0
nonPlayerChance = 0.75
[items.food]
#The chance of enderios teleporting the player
# Default: 0.3
# Range: 0.0 ~ 1.0
enderioChance = 0.3
#The range of an enderio teleport
# Default: 16.0
# Range: 4.0 ~ 128.0
enderioRange = 16.0
[items.electromagnet]
# Default: 1
# Range: > 1
energyUse = 1
# Default: 100000
# Range: > 100
maxEnergy = 100000
# Default: 5
# Range: 4 ~ 32
range = 5
# Default: 20
# Range: 1 ~ 64
maxItems = 20
[items.levitationstaff]
# Default: 1
# Range: > 1
energyUse = 1
# Default: 10000
# Range: > 100
maxEnergy = 10000
[items.travelling]
# Default: 24
# Range: 4 ~ 512
blinkRange = 24
# Default: 5
# Range: 0 ~ 1200
disabledTime = 5
# Default: 1000
# Range: > 1
energyUse = 1000
# Default: 100000
# Range: > 100
maxEnergy = 100000
#the following config values are only used if EIOMachines is loaded
# Default: 192
# Range: 4 ~ 512
itemToBlockRange = 192
# Default: 96
# Range: 4 ~ 512
blockToBlockRange = 96
[grainsOfInfinity]
#Should it make a sound when Grains of Infinity drops from a fire?
makesSound = true
#How old (in ticks) does a fire have to be to be able to spawn Infinity Powder?
# Default: 260
# Range: 1 ~ 1000
fireMinAge = 260
[blocks]
#The explosion resistance of explosion resistant blocks.
# Default: 1200.0
# Range: 0.0 ~ 1.7976931348623157E308
explosionResistance = 1200.0
#The speed boost granted by the Dark Steel ladder.
# Default: 0.15
# Range: 0.0 ~ 1.0
darkSteelLadderBoost = 0.15
[blocks.brokenSpawner]
#The chance of a spawner dropping a broken spawner.
# Default: 1.0
# Range: 0.0 ~ 1.0
dropChance = 1.0
[enchantments.repellent]
# Default: 0.35
# Range: 0.0 ~ 1.0
chanceBase = 0.35
# Default: 0.1
# Range: 0.0 ~ 1.0
chancePerLevel = 0.1
# Default: 8.0
# Range: 4.0 ~ 1.7976931348623157E308
rangeBase = 8.0
# Default: 8.0
# Range: 0.0 ~ 1.7976931348623157E308
rangePerLevel = 8.0
# Default: 0.75
# Range: 0.0 ~ 1.0
nonPlayerChance = 0.75
[items.food]
#The chance of enderios teleporting the player
# Default: 0.3
# Range: 0.0 ~ 1.0
enderioChance = 0.3
#The range of an enderio teleport
# Default: 16.0
# Range: 4.0 ~ 128.0
enderioRange = 16.0
[items.electromagnet]
# Default: 1
# Range: > 1
energyUse = 1
# Default: 100000
# Range: > 100
maxEnergy = 100000
# Default: 5
# Range: 4 ~ 32
range = 5
# Default: 20
# Range: 1 ~ 64
maxItems = 20
[items.levitationstaff]
# Default: 1
# Range: > 1
energyUse = 1
# Default: 10000
# Range: > 100
maxEnergy = 10000
[items.travelling]
# Default: 24
# Range: 4 ~ 512
blinkRange = 24
# Default: 5
# Range: 0 ~ 1200
disabledTime = 5
# Default: 1000
# Range: > 1
energyUse = 1000
# Default: 100000
# Range: > 100
maxEnergy = 100000
#the following config values are only used if EIOMachines is loaded
# Default: 192
# Range: 4 ~ 512
itemToBlockRange = 192
# Default: 96
# Range: 4 ~ 512
blockToBlockRange = 96
[grainsOfInfinity]
#Should it make a sound when Grains of Infinity drops from a fire?
makesSound = true
#How old (in ticks) does a fire have to be to be able to spawn Infinity Powder?
# Default: 260
# Range: 1 ~ 1000
fireMinAge = 260
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[conduits]
#Whether players can mix and match energy conduits
canMixEnergyConduitTiers = true
#Whether players can mix and match fluid conduits
canMixFluidConduitTiers = true
#Whether players can mix and match item conduits
canMixItemConduitTiers = true
[conduits]
#Whether players can mix and match energy conduits
canMixEnergyConduitTiers = true
#Whether players can mix and match fluid conduits
canMixFluidConduitTiers = true
#Whether players can mix and match item conduits
canMixItemConduitTiers = true
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[blocks]
#The color of the range box of the Vacuum Chest
vacuumChestRangeColor = "0000FF"
#The color of the range box of the XP Vacuum
vacuumXpRangeColor = "00FF00"
#The color of the range box of the Powered Spawner
poweredSpawnerRangeColor = "FF0000"
#The color of the range box of the Drain
drainRangeColor = "FFA500"
#The color of the range box of the Niard
niardRangeColor = "FFA500"
#The color of the range box of the Inhibitor Obelisk
inhibitorRangeColor = "8B0000"
#The color of the range box of the Relocator Obelisk
relocatorRangeColor = "8B0000"
#The color of the range box of the Aversion Obelisk
aversionRangeColor = "8B0000"
#The color of the range box of the Attractor Obelisk
attractorRangeColor = "8B0000"
#The color of the range box of the Wireless Charger
wirelessChargerRangeColor = "C7CC2A"
[ioconfig]
#Neighbour Transparency [0-1]
neighbourTransparency = 0.4
[blocks]
#The color of the range box of the Vacuum Chest
vacuumChestRangeColor = "0000FF"
#The color of the range box of the XP Vacuum
vacuumXpRangeColor = "00FF00"
#The color of the range box of the Powered Spawner
poweredSpawnerRangeColor = "FF0000"
#The color of the range box of the Drain
drainRangeColor = "FFA500"
#The color of the range box of the Niard
niardRangeColor = "FFA500"
#The color of the range box of the Inhibitor Obelisk
inhibitorRangeColor = "8B0000"
#The color of the range box of the Relocator Obelisk
relocatorRangeColor = "8B0000"
#The color of the range box of the Aversion Obelisk
aversionRangeColor = "8B0000"
#The color of the range box of the Attractor Obelisk
attractorRangeColor = "8B0000"
#The color of the range box of the Wireless Charger
wirelessChargerRangeColor = "C7CC2A"
[ioconfig]
#Neighbour Transparency [0-1]
neighbourTransparency = 0.4
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[energy.alloySmelter]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
#The amount of energy to consume per vanilla smelting item in uI.
# Default: 1500
# Range: > 1
vanillaItemEnergy = 1500
[energy.crafter]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The energy cost in uI for a crafting recipe.
# Default: 3200
# Range: > 1
usage = 3200
[energy.impulseHopper]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 16
# Range: > 1
usage = 16
[energy.poweredSpawner]
#The base energy capacity in uI.
# Default: 100000
# Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.sagMill]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.slicer]
#The base energy capacity in uI.
# Default: 100000
# Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
# Default: 30
# Range: > 1
usage = 30
[energy.soulBinder]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 60
# Range: > 1
usage = 60
[energy.stirlingGenerator]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base number of 'burn ticks' performed per machine tick.
# Default: 0.375
# Range: 0.001 ~ 1.7976931348623157E308
burnSpeed = 0.375
#The base percentage efficiency, used to determine burn times.
# Default: 80
# Range: 1 ~ 200
fuelEfficiencyBase = 80
#The efficiency increase per capacitor level.
# Default: 20
# Range: 1 ~ 200
fuelEfficiencyStep = 20
#The base amount of energy produced in uI/t.
# Default: 40
# Range: > 1
generation = 40
[energy.paintingMachine]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 30
# Range: > 1
usage = 30
#The energy required for each painting operation
# Default: 2400
# Range: > 1
energyCost = 2400
[energy.photovoltaicCellRates]
#Production rate at midday without rain or thunder
# Default: 4
# Range: > 1
energetic = 4
# Default: 16
# Range: > 1
pulsating = 16
# Default: 64
# Range: > 1
vibrant = 64
[energy.capacitorBankCapacity]
#Capacity for capacitor banks
# Default: 500000
# Range: > 1
basic = 500000
# Default: 2000000
# Range: > 1
advanced = 2000000
# Default: 4000000
# Range: > 1
vibrant = 4000000
[energy.wiredCharger]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 60
# Range: > 1
usage = 60
[energy.wirelessCharger]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 2
# Range: > 1
energyUpkeep = 2
#The charge speed in uI/t.
# Default: 60
# Range: > 1
chargeRate = 60
[energy.soulEngine]
# Default: 100000
# Range: > 1
capacity = 100000
#The base burn-rate the soul engine.
# Default: 1
# Range: > 1
burnSpeed = 1
#Percentage increase in uI produced.
# Default: 1.0
# Range: 0.001 ~ 1.7976931348623157E308
generation = 1.0
[energy.drain]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 10
# Range: > 1
usage = 10
[energy.niard]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 10
# Range: > 1
usage = 10
[energy.farmingStation]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 40
# Range: > 1
usage = 40
[energy.inhibitor]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.aversion]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.relocator]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.attractor]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[enchanter]
#The lapis cost is enchant level multiplied by this value.
lapisCostFactor = 3.0
#The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2.
levelCostFactor = 0.75
#Base level cost added to all recipes in the enchanter.
baseLevelCost = 2
[poweredSpawner]
#The amount of mobs that spawn from the spawner
# Default: 4
# Range: > 0
spawnAmount = 4
#The amount of entities that will turn off powered spawner if in range.
# Default: 2
# Range: > 0
maxEntities = 2
#The way a powered spawner spawns an entity. Possible options: 'NEW' Spawns the same entity types as the soul vial. 'COPY' Spawns an exact copy of the mob in the soul vial
#Allowed Values: NEW, COPY
spawnType = "NEW"
#The maximum amount of spawners before the spawners suffers a loss of efficiency
# Default: 10
# Range: > 0
maxSpawners = 10
#The amount of energy used to spawn mobs that do not have custom spawner soul data.
# Default: 50000
# Range: > 0
defaultSpawnEnergyCost = 50000
[enderface]
#Maximum distance from which an Ender IO can interact with blocks
# Default: 8
# Range: 1 ~ 20
enderIoRange = 8
[wirelessCharger]
#Base range
baseRange = 16
[obelisks]
#Attractor Obelisk base range
attractorRange = 8
#Attractor Obelisk attracts bosses
attractorAttractBosses = false
#Inhibitor Obelisk base range
inhibitorRange = 16
#Aversion Obelisk base range
aversionRange = 16
#Relocator Obelisk base range
relocatorRange = 16
[energy.alloySmelter]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
#The amount of energy to consume per vanilla smelting item in uI.
# Default: 1500
# Range: > 1
vanillaItemEnergy = 1500
[energy.crafter]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The energy cost in uI for a crafting recipe.
# Default: 3200
# Range: > 1
usage = 3200
[energy.impulseHopper]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 16
# Range: > 1
usage = 16
[energy.poweredSpawner]
#The base energy capacity in uI.
# Default: 100000
# Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.sagMill]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.slicer]
#The base energy capacity in uI.
# Default: 100000
# Range: > 1
capacity = 100000
#The base energy consumption in uI/t.
# Default: 30
# Range: > 1
usage = 30
[energy.soulBinder]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 60
# Range: > 1
usage = 60
[energy.stirlingGenerator]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base number of 'burn ticks' performed per machine tick.
# Default: 0.375
# Range: 0.001 ~ 1.7976931348623157E308
burnSpeed = 0.375
#The base percentage efficiency, used to determine burn times.
# Default: 80
# Range: 1 ~ 200
fuelEfficiencyBase = 80
#The efficiency increase per capacitor level.
# Default: 20
# Range: 1 ~ 200
fuelEfficiencyStep = 20
#The base amount of energy produced in uI/t.
# Default: 40
# Range: > 1
generation = 40
[energy.paintingMachine]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 30
# Range: > 1
usage = 30
#The energy required for each painting operation
# Default: 2400
# Range: > 1
energyCost = 2400
[energy.photovoltaicCellRates]
#Production rate at midday without rain or thunder
# Default: 4
# Range: > 1
energetic = 4
# Default: 16
# Range: > 1
pulsating = 16
# Default: 64
# Range: > 1
vibrant = 64
[energy.capacitorBankCapacity]
#Capacity for capacitor banks
# Default: 500000
# Range: > 1
basic = 500000
# Default: 2000000
# Range: > 1
advanced = 2000000
# Default: 4000000
# Range: > 1
vibrant = 4000000
[energy.wiredCharger]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 60
# Range: > 1
usage = 60
[energy.wirelessCharger]
#The base energy capacity in uI.
# Default: 128000
# Range: > 1
capacity = 128000
#The base energy consumption in uI/t.
# Default: 2
# Range: > 1
energyUpkeep = 2
#The charge speed in uI/t.
# Default: 60
# Range: > 1
chargeRate = 60
[energy.soulEngine]
# Default: 100000
# Range: > 1
capacity = 100000
#The base burn-rate the soul engine.
# Default: 1
# Range: > 1
burnSpeed = 1
#Percentage increase in uI produced.
# Default: 1.0
# Range: 0.001 ~ 1.7976931348623157E308
generation = 1.0
[energy.drain]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 10
# Range: > 1
usage = 10
[energy.niard]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 10
# Range: > 1
usage = 10
[energy.farmingStation]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 40
# Range: > 1
usage = 40
[energy.inhibitor]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.aversion]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.relocator]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[energy.attractor]
#The base energy capacity in uI.
# Default: 64000
# Range: > 1
capacity = 64000
#The base energy consumption in uI/t.
# Default: 20
# Range: > 1
usage = 20
[enchanter]
#The lapis cost is enchant level multiplied by this value.
lapisCostFactor = 3.0
#The final XP cost for an enchantment is multiplied by this value. To halve costs set to 0.5, to double them set it to 2.
levelCostFactor = 0.75
#Base level cost added to all recipes in the enchanter.
baseLevelCost = 2
[poweredSpawner]
#The amount of mobs that spawn from the spawner
# Default: 4
# Range: > 0
spawnAmount = 4
#The amount of entities that will turn off powered spawner if in range.
# Default: 2
# Range: > 0
maxEntities = 2
#The way a powered spawner spawns an entity. Possible options: 'NEW' Spawns the same entity types as the soul vial. 'COPY' Spawns an exact copy of the mob in the soul vial
#Allowed Values: NEW, COPY
spawnType = "NEW"
#The maximum amount of spawners before the spawners suffers a loss of efficiency
# Default: 10
# Range: > 0
maxSpawners = 10
#The amount of energy used to spawn mobs that do not have custom spawner soul data.
# Default: 50000
# Range: > 0
defaultSpawnEnergyCost = 50000
[enderface]
#Maximum distance from which an Ender IO can interact with blocks
# Default: 8
# Range: 1 ~ 20
enderIoRange = 8
[wirelessCharger]
#Base range
baseRange = 16
[obelisks]
#Attractor Obelisk base range
attractorRange = 8
#Attractor Obelisk attracts bosses
attractorAttractBosses = false
#Inhibitor Obelisk base range
inhibitorRange = 16
#Aversion Obelisk base range
aversionRange = 16
#Relocator Obelisk base range
relocatorRange = 16
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[ae2]
#Idle power usage per tick for normal (non dense) ME conduits (AE)
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
normalPowerUsagePerTick = 0.0
#Idle power usage per tick for dense ME conduits (AE)
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
densePowerUsagePerTick = 0.0
[mekanism]
#Whether players can mix and match chemical conduits
canMixChemicalConduitTiers = true
[ae2]
#Idle power usage per tick for normal (non dense) ME conduits (AE)
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
normalPowerUsagePerTick = 0.0
#Idle power usage per tick for dense ME conduits (AE)
# Default: 0.0
# Range: 0.0 ~ 1.7976931348623157E308
densePowerUsagePerTick = 0.0
[mekanism]
#Whether players can mix and match chemical conduits
canMixChemicalConduitTiers = true