fix eol
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@@ -1,24 +1,24 @@
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#Blueprint related settings
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[blueprint]
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#Affects all previews
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[blueprint.renderer]
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#If disabled show placeholders as normal blocks, if enabled render: any (light) -> nothing, fluid (blue) -> dimension default fluid, solid (brown) -> worldgen block, tag (transparent) -> content block. Fluid and solid only work in singleplayer/for LAN owner, else it's just best guess. Currently without auto-updating [Default: false]
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render_placeholders_nice = false
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#Enabling this will send most of your active previews to nearby players [Default: false]
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share_previews = false
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#Once enabled you will see previews from other players within sensible distance [Default: false]
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see_shared_previews = false
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#-1 for same as current vanilla world, 0 to 15 (min to max) for static light level [Default: 15, min: -1, max: 15]
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# Default: 15
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# Range: -1 ~ 15
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light_level = 15
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#From 0 (transparent) to 1 (opaque). ALPHA FEATURE, reported bugs may not receive fix. (Minus values also mean disabled) [Default: -1.0, min: -1.0, max: 1.0]
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# Default: -1.0
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# Range: -1.0 ~ 1.0
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transparency = -1.0
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#All configuration items related to the core gameplay
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[gameplay]
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#Sneak+scroll on the hotbar switches scan tool slots [Default: false]
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scan_tool_scrolling = false
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#Blueprint related settings
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[blueprint]
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#Affects all previews
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[blueprint.renderer]
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#If disabled show placeholders as normal blocks, if enabled render: any (light) -> nothing, fluid (blue) -> dimension default fluid, solid (brown) -> worldgen block, tag (transparent) -> content block. Fluid and solid only work in singleplayer/for LAN owner, else it's just best guess. Currently without auto-updating [Default: false]
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render_placeholders_nice = false
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#Enabling this will send most of your active previews to nearby players [Default: false]
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share_previews = false
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#Once enabled you will see previews from other players within sensible distance [Default: false]
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see_shared_previews = false
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#-1 for same as current vanilla world, 0 to 15 (min to max) for static light level [Default: 15, min: -1, max: 15]
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# Default: 15
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# Range: -1 ~ 15
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light_level = 15
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#From 0 (transparent) to 1 (opaque). ALPHA FEATURE, reported bugs may not receive fix. (Minus values also mean disabled) [Default: -1.0, min: -1.0, max: 1.0]
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# Default: -1.0
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# Range: -1.0 ~ 1.0
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transparency = -1.0
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#All configuration items related to the core gameplay
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[gameplay]
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#Sneak+scroll on the hotbar switches scan tool slots [Default: false]
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scan_tool_scrolling = false
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