fix eol
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@@ -1,42 +1,42 @@
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#All configuration items related to the core gameplay
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[gameplay]
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#Should the default schematics be ignored (from the jar)? [Default: false]
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ignoreSchematicsFromJar = false
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#Should player-made schematics be allowed? [Default: false]
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allowPlayerSchematics = false
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#Max world operations per tick (max blocks to place, remove, or replace). [Default: 1000, min: 0, max: 100000]
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# Default: 1000
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# Range: 0 ~ 100000
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maxOperationsPerTick = 1000
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#Max amount of undos saved. A higher number requires more memory. [Default: 50, min: 0, max: 250]
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# Default: 50
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# Range: 0 ~ 250
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maxCachedChanges = 50
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#Max amount of schematics to be cached on the server. [Default: 100, min: 0, max: 100000]
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# Default: 100
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# Range: 0 ~ 100000
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maxCachedSchematics = 100
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#Max amount of blocks checked by a possible worker. [Default: 1000, min: 0, max: 100000]
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# Default: 1000
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# Range: 0 ~ 100000
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maxBlocksChecked = 1000
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#How many block at most can be inside one scanned blueprint. [Default: 100000, min: 1000, max: 1000000]
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# Default: 100000
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# Range: 1000 ~ 1000000
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schematicBlockLimit = 100000
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#Currently supports 'default', 'inwardcircle', 'hilbert', 'random' and 'inwardcircleheight1' to 'inwardcircleheight4' [Default: default]
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iteratorType = "default"
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#Configuration related to scan tool teleportation
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[teleport]
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#If creative-mode players can use the scan tool to teleport to/from their builds. [Default: true]
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teleportAllowed = true
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#When teleporting to a build, land on this side of it. [Default: south, values: DOWN, UP, NORTH, SOUTH, WEST, EAST]
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#Allowed Values: DOWN, UP, NORTH, SOUTH, WEST, EAST
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teleportBuildDirection = "SOUTH"
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#When teleporting to a build, land this far away from it. [Default: 3, min: 1, max: 16]
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# Default: 3
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# Range: 1 ~ 16
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teleportBuildDistance = 3
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#Allow teleporting a little distance away if the landing area is blocked; disable to teleport exactly to target. [Default: true]
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teleportSafety = true
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#All configuration items related to the core gameplay
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[gameplay]
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#Should the default schematics be ignored (from the jar)? [Default: false]
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ignoreSchematicsFromJar = false
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#Should player-made schematics be allowed? [Default: false]
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allowPlayerSchematics = false
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#Max world operations per tick (max blocks to place, remove, or replace). [Default: 1000, min: 0, max: 100000]
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# Default: 1000
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# Range: 0 ~ 100000
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maxOperationsPerTick = 1000
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#Max amount of undos saved. A higher number requires more memory. [Default: 50, min: 0, max: 250]
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# Default: 50
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# Range: 0 ~ 250
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maxCachedChanges = 50
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#Max amount of schematics to be cached on the server. [Default: 100, min: 0, max: 100000]
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# Default: 100
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# Range: 0 ~ 100000
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maxCachedSchematics = 100
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#Max amount of blocks checked by a possible worker. [Default: 1000, min: 0, max: 100000]
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# Default: 1000
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# Range: 0 ~ 100000
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maxBlocksChecked = 1000
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#How many block at most can be inside one scanned blueprint. [Default: 100000, min: 1000, max: 1000000]
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# Default: 100000
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# Range: 1000 ~ 1000000
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schematicBlockLimit = 100000
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#Currently supports 'default', 'inwardcircle', 'hilbert', 'random' and 'inwardcircleheight1' to 'inwardcircleheight4' [Default: default]
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iteratorType = "default"
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#Configuration related to scan tool teleportation
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[teleport]
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#If creative-mode players can use the scan tool to teleport to/from their builds. [Default: true]
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teleportAllowed = true
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#When teleporting to a build, land on this side of it. [Default: south, values: DOWN, UP, NORTH, SOUTH, WEST, EAST]
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#Allowed Values: DOWN, UP, NORTH, SOUTH, WEST, EAST
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teleportBuildDirection = "SOUTH"
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#When teleporting to a build, land this far away from it. [Default: 3, min: 1, max: 16]
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# Default: 3
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# Range: 1 ~ 16
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teleportBuildDistance = 3
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#Allow teleporting a little distance away if the landing area is blocked; disable to teleport exactly to target. [Default: true]
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teleportSafety = true
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