This commit is contained in:
lucasdpt
2026-06-14 02:07:47 +02:00
parent 398e1e6ddf
commit 0129d81bd4
2475 changed files with 553889 additions and 553884 deletions
+45 -45
View File
@@ -1,45 +1,45 @@
[General]
#[WIP] Should trophies drop from players when killed by another player?
dropFromPlayers = false
#Should trophies drop from mobs when killed by a player?
dropFromMobs = true
#Looting enchant will increase drop change
applyLooting = true
#Allow fake players (machines) to get trophy drops
allowFakePlayer = false
#Drop chance for trophies when a player is killed by a player.
# Default: 1.0
# Range: 0.0 ~ 1.0
dropChancePlayers = 1.0
#Drop chance for trophies when a boss entity is killed by a player.
# Default: 0.2
# Range: 0.0 ~ 1.0
dropChanceBoss = 0.2
#Drop chance for trophies when a normal entity is killed by a player.
# Default: 0.02
# Range: 0.0 ~ 1.0
dropChanceMobs = 0.02
#Allow non opped players to change the settings for a trophy.
allowNonOpEdit = true
#Maximum size multiplier for a trophy.
# Default: 20.0
# Range: 0.0 ~ 2.147483647E9
maxSize = 20.0
#Maximum Y offset for a trophy.
# Default: 2000.0
# Range: 0.0 ~ 2.147483647E9
maxYOffset = 2000.0
#Block to use for trophies dropped when killing a mob.
defaultBaseBlock = "minecraft:smooth_stone_slab"
#Default YOffset for trophies dropped when killing a mob. If defaultBaseBlock is a full block this should be 1.0, slabs 0.5 and carpets 0.1
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
defaultYOffset = 0.5
#Default size for trophies dropped when killing a mob.
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
defaultScale = 0.5
#This config has been moved to a datamap at /data/trophymanager/data_maps/entity_type/nbt_map.json
nbtMap = "minecraft:axolotl:Variant,minecraft:cat:Variant,minecraft:cat:CollarColor,minecraft:wolf:CollarColor,minecraft:frog:variant,minecraft:llama:Variant,minecraft:horse:Variant,minecraft:fox:Variant,minecraft:parrot:Variant,minecraft:panda:MainGene,minecraft:panda:HiddenGene,minecraft:mooshroom:Type,minecraft:villager:VillagerData,productivebees:configurable_bee:type,infernalexp:shroomloin:ShroomloinType,infernalexp:basalt_giant:Size"
#Have items on item trophies slowly rotate around.
rotateItemTrophies = true
[General]
#[WIP] Should trophies drop from players when killed by another player?
dropFromPlayers = false
#Should trophies drop from mobs when killed by a player?
dropFromMobs = true
#Looting enchant will increase drop change
applyLooting = true
#Allow fake players (machines) to get trophy drops
allowFakePlayer = false
#Drop chance for trophies when a player is killed by a player.
# Default: 1.0
# Range: 0.0 ~ 1.0
dropChancePlayers = 1.0
#Drop chance for trophies when a boss entity is killed by a player.
# Default: 0.2
# Range: 0.0 ~ 1.0
dropChanceBoss = 0.2
#Drop chance for trophies when a normal entity is killed by a player.
# Default: 0.02
# Range: 0.0 ~ 1.0
dropChanceMobs = 0.02
#Allow non opped players to change the settings for a trophy.
allowNonOpEdit = true
#Maximum size multiplier for a trophy.
# Default: 20.0
# Range: 0.0 ~ 2.147483647E9
maxSize = 20.0
#Maximum Y offset for a trophy.
# Default: 2000.0
# Range: 0.0 ~ 2.147483647E9
maxYOffset = 2000.0
#Block to use for trophies dropped when killing a mob.
defaultBaseBlock = "minecraft:smooth_stone_slab"
#Default YOffset for trophies dropped when killing a mob. If defaultBaseBlock is a full block this should be 1.0, slabs 0.5 and carpets 0.1
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
defaultYOffset = 0.5
#Default size for trophies dropped when killing a mob.
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
defaultScale = 0.5
#This config has been moved to a datamap at /data/trophymanager/data_maps/entity_type/nbt_map.json
nbtMap = "minecraft:axolotl:Variant,minecraft:cat:Variant,minecraft:cat:CollarColor,minecraft:wolf:CollarColor,minecraft:frog:variant,minecraft:llama:Variant,minecraft:horse:Variant,minecraft:fox:Variant,minecraft:parrot:Variant,minecraft:panda:MainGene,minecraft:panda:HiddenGene,minecraft:mooshroom:Type,minecraft:villager:VillagerData,productivebees:configurable_bee:type,infernalexp:shroomloin:ShroomloinType,infernalexp:basalt_giant:Size"
#Have items on item trophies slowly rotate around.
rotateItemTrophies = true