fix eol
This commit is contained in:
@@ -1,24 +1,24 @@
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#How long the delay is between breaking another block with an actuator without letting go of the `Destroy` hotkey.
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# Default: 2
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# Range: 0 ~ 5
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actuator_pickup_delay = 2
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[Visuals]
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#How fast a ui should change states each tick (example between two colors)
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# Default: 0.015
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# Range: 0.001 ~ 4.0
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ui_interpolation_rate = 0.015
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#The unit that should be displayed when measuring fluids. Buckets, Liters, and Units are interchangeable.
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#Allowed Values: Buckets, Liters, Units
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fluid_unit = "Buckets"
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#Used primarily for debugging or pack creation. May not be ideal to have turned on when playing the game or publishing a pack.
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["Debug Settings"]
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#Show item tags in the tooltip of an item, when using advanced tooltips (F3 + h).
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show_item_tags = false
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#Play a ding and print a message upon successful reload
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show_reload_message = true
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#Display recipes that would otherwise be hidden to the player in a recipe viewer
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show_hidden_recipes = false
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#To help isolate the number of blockstates each mod adds. Only turn this on if you are building a pack and wanting to help debug the amount of blocks your client has. (This runs at level join)
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show_blockstate_counts = false
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#How long the delay is between breaking another block with an actuator without letting go of the `Destroy` hotkey.
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# Default: 2
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# Range: 0 ~ 5
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actuator_pickup_delay = 2
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[Visuals]
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#How fast a ui should change states each tick (example between two colors)
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# Default: 0.015
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# Range: 0.001 ~ 4.0
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ui_interpolation_rate = 0.015
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#The unit that should be displayed when measuring fluids. Buckets, Liters, and Units are interchangeable.
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#Allowed Values: Buckets, Liters, Units
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fluid_unit = "Buckets"
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#Used primarily for debugging or pack creation. May not be ideal to have turned on when playing the game or publishing a pack.
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["Debug Settings"]
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#Show item tags in the tooltip of an item, when using advanced tooltips (F3 + h).
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show_item_tags = false
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#Play a ding and print a message upon successful reload
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show_reload_message = true
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#Display recipes that would otherwise be hidden to the player in a recipe viewer
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show_hidden_recipes = false
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#To help isolate the number of blockstates each mod adds. Only turn this on if you are building a pack and wanting to help debug the amount of blocks your client has. (This runs at level join)
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show_blockstate_counts = false
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@@ -1,3 +1,3 @@
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#Whether or not XyCraft uses neo or internal energy handling with items. The intended way is to use internal.
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#Allowed Values: Neo, Xynergy
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energy_paradigm = "Xynergy"
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#Whether or not XyCraft uses neo or internal energy handling with items. The intended way is to use internal.
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#Allowed Values: Neo, Xynergy
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energy_paradigm = "Xynergy"
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+108
-108
@@ -1,108 +1,108 @@
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[Blocks]
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#Allow the Water Block to fill a fluid container with water in hand
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water_block_fills_container = true
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#Allow the Fluid Void to empty a fluid container in hand
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fluid_void_empties_container = true
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#How many planters in a line are allowed to accelerate a plant growth
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# Default: 16
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# Range: 1 ~ 128
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planter_limit = 16
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#How far a player may fly before severing the connection of the Balloon on a stick. Note, this is not a sphere.
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# Default: 9
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# Range: 3 ~ 32
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balloon_on_a_stick_radius = 9
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#How large of a radius should the player be able to fly around a hover pylon
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# Default: 16
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# Range: 8 ~ 64
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hover_pylon_range = 16
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#How large of a radius should the collector be allowed to pick up items
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# Default: 3
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# Range: 1 ~ 64
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collector_pickup_range = 3
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[Blocks.LightField]
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#How Large of a radius should spawns be prevented
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# Default: 24
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# Range: 4 ~ 512
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light_field_range = 24
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#Determines if a light field block can prevent a siege from occurring.
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light_field_siege_prevention = true
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#Determines if a light field block can prevent endermen from warping to within the field range.
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light_field_ender_warp_prevention = true
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[Blocks.HydroPump]
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#How much fluid can the hydro pump push in a single cycle in milli-buckets
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# Default: 100
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# Range: 0 ~ 1000000000
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hydro_pump_fluid_push_amount = 100
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#How much fluid can the hydro pump push in a single cycle in milli-buckets while water logged
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# Default: 1000
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# Range: 0 ~ 1000000000
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hydro_pump_fluid_push_amount_water_logged = 1000
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#How much fluid can an external source pull in milli-buckets
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# Default: 1000000000
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# Range: 0 ~ 1000000000
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hydro_pump_fluid_external_pull_amount = 1000000000
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[Blocks.VoidContainment]
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#How many items can the void containment pull in a single process
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# Default: 8
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# Range: 0 ~ 576
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void_containment_item_pull_amount = 8
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#How much fluid can the void containment pull in a single process in milli-buckets
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# Default: 1000
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# Range: 0 ~ 1000000000
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void_containment_fluid_pull_amount = 1000
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#How much forge energy can the void containment pull in a single process
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# Default: 100
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# Range: 0 ~ 1000000000
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void_containment_power_pull_amount = 100
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#How much can a Creative Selector can create. Note, this is only how much it can push, anything pulling can pull as much as it desires!
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[Blocks.Selector]
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#How many items can the selector push per cycle
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# Default: 64
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# Range: 1 ~ 576
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selector_item_amount = 64
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#How much fluid can the selector push per cycle in milli-buckets
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# Default: 1000000000
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# Range: 1 ~ 1000000000
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selector_fluid_amount = 1000000000
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#Cuboid fluid storage.
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[MultiBlocks.Tank]
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#Maximum dimensions of a tank. A single dimension is measured from wall to wall (inclusive).
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# Default: 13
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# Range: 3 ~ 33
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tank_size_limit = 13
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#How much fluid can be stored for each empty air block in the defined box. Measured in milli-buckets (mB)
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# Default: 8000
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# Range: 1 ~ 64000
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tank_storage_per_block = 8000
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[PowerItems]
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#The amount of power the durable cell can store
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# Default: 500
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# Range: 1 ~ 1000000000
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durable_cell_capacity = 500
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#The amount of power the gauntlet needs to use an action (example is placing or destroying a block is one action)
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# Default: 5
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# Range: 0 ~ 1000000000
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flare_rod_cost = 5
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#These features can be tweaked, but consider carefully if you absolutely need to
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[Internals]
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#Amount of fluid a single Extractor can hold internally. This is recommended to keep low or default unless you are making a custom pack with a recipe that requires a large fluid output
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# Default: 1000
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# Range: 1000 ~ 10000
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extractor_buffer = 1000
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["Compat Content"]
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#The maximum rate a Mekanical Condenser can convert Chemicals to Fluids.
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# Default: 250
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# Range: 1 ~ 1000000000
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max_condenser_rate = 250
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#The maximum rate a Mekanical Evaporator can convert Fluids to Chemicals
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# Default: 250
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# Range: 1 ~ 1000000000
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max_evaporator_rate = 250
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[Blocks]
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#Allow the Water Block to fill a fluid container with water in hand
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water_block_fills_container = true
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#Allow the Fluid Void to empty a fluid container in hand
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fluid_void_empties_container = true
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#How many planters in a line are allowed to accelerate a plant growth
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# Default: 16
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# Range: 1 ~ 128
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planter_limit = 16
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#How far a player may fly before severing the connection of the Balloon on a stick. Note, this is not a sphere.
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# Default: 9
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# Range: 3 ~ 32
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balloon_on_a_stick_radius = 9
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#How large of a radius should the player be able to fly around a hover pylon
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# Default: 16
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# Range: 8 ~ 64
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hover_pylon_range = 16
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#How large of a radius should the collector be allowed to pick up items
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# Default: 3
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# Range: 1 ~ 64
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collector_pickup_range = 3
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[Blocks.LightField]
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#How Large of a radius should spawns be prevented
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# Default: 24
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# Range: 4 ~ 512
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light_field_range = 24
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#Determines if a light field block can prevent a siege from occurring.
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light_field_siege_prevention = true
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#Determines if a light field block can prevent endermen from warping to within the field range.
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light_field_ender_warp_prevention = true
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[Blocks.HydroPump]
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#How much fluid can the hydro pump push in a single cycle in milli-buckets
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# Default: 100
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# Range: 0 ~ 1000000000
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hydro_pump_fluid_push_amount = 100
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#How much fluid can the hydro pump push in a single cycle in milli-buckets while water logged
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# Default: 1000
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# Range: 0 ~ 1000000000
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hydro_pump_fluid_push_amount_water_logged = 1000
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#How much fluid can an external source pull in milli-buckets
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# Default: 1000000000
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# Range: 0 ~ 1000000000
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hydro_pump_fluid_external_pull_amount = 1000000000
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[Blocks.VoidContainment]
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#How many items can the void containment pull in a single process
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# Default: 8
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# Range: 0 ~ 576
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void_containment_item_pull_amount = 8
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#How much fluid can the void containment pull in a single process in milli-buckets
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# Default: 1000
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# Range: 0 ~ 1000000000
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void_containment_fluid_pull_amount = 1000
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#How much forge energy can the void containment pull in a single process
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# Default: 100
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# Range: 0 ~ 1000000000
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void_containment_power_pull_amount = 100
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#How much can a Creative Selector can create. Note, this is only how much it can push, anything pulling can pull as much as it desires!
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[Blocks.Selector]
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#How many items can the selector push per cycle
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# Default: 64
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# Range: 1 ~ 576
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selector_item_amount = 64
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#How much fluid can the selector push per cycle in milli-buckets
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# Default: 1000000000
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# Range: 1 ~ 1000000000
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selector_fluid_amount = 1000000000
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#Cuboid fluid storage.
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[MultiBlocks.Tank]
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#Maximum dimensions of a tank. A single dimension is measured from wall to wall (inclusive).
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# Default: 13
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# Range: 3 ~ 33
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tank_size_limit = 13
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#How much fluid can be stored for each empty air block in the defined box. Measured in milli-buckets (mB)
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# Default: 8000
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# Range: 1 ~ 64000
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tank_storage_per_block = 8000
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[PowerItems]
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#The amount of power the durable cell can store
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# Default: 500
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# Range: 1 ~ 1000000000
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durable_cell_capacity = 500
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#The amount of power the gauntlet needs to use an action (example is placing or destroying a block is one action)
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# Default: 5
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# Range: 0 ~ 1000000000
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flare_rod_cost = 5
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#These features can be tweaked, but consider carefully if you absolutely need to
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[Internals]
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#Amount of fluid a single Extractor can hold internally. This is recommended to keep low or default unless you are making a custom pack with a recipe that requires a large fluid output
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# Default: 1000
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# Range: 1000 ~ 10000
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extractor_buffer = 1000
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["Compat Content"]
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#The maximum rate a Mekanical Condenser can convert Chemicals to Fluids.
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# Default: 250
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# Range: 1 ~ 1000000000
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max_condenser_rate = 250
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#The maximum rate a Mekanical Evaporator can convert Fluids to Chemicals
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# Default: 250
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# Range: 1 ~ 1000000000
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max_evaporator_rate = 250
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