This commit is contained in:
lucasdpt
2026-06-14 02:07:47 +02:00
parent 398e1e6ddf
commit 0129d81bd4
2475 changed files with 553889 additions and 553884 deletions
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[Blocks]
#Allow the Water Block to fill a fluid container with water in hand
water_block_fills_container = true
#Allow the Fluid Void to empty a fluid container in hand
fluid_void_empties_container = true
#How many planters in a line are allowed to accelerate a plant growth
# Default: 16
# Range: 1 ~ 128
planter_limit = 16
#How far a player may fly before severing the connection of the Balloon on a stick. Note, this is not a sphere.
# Default: 9
# Range: 3 ~ 32
balloon_on_a_stick_radius = 9
#How large of a radius should the player be able to fly around a hover pylon
# Default: 16
# Range: 8 ~ 64
hover_pylon_range = 16
#How large of a radius should the collector be allowed to pick up items
# Default: 3
# Range: 1 ~ 64
collector_pickup_range = 3
[Blocks.LightField]
#How Large of a radius should spawns be prevented
# Default: 24
# Range: 4 ~ 512
light_field_range = 24
#Determines if a light field block can prevent a siege from occurring.
light_field_siege_prevention = true
#Determines if a light field block can prevent endermen from warping to within the field range.
light_field_ender_warp_prevention = true
[Blocks.HydroPump]
#How much fluid can the hydro pump push in a single cycle in milli-buckets
# Default: 100
# Range: 0 ~ 1000000000
hydro_pump_fluid_push_amount = 100
#How much fluid can the hydro pump push in a single cycle in milli-buckets while water logged
# Default: 1000
# Range: 0 ~ 1000000000
hydro_pump_fluid_push_amount_water_logged = 1000
#How much fluid can an external source pull in milli-buckets
# Default: 1000000000
# Range: 0 ~ 1000000000
hydro_pump_fluid_external_pull_amount = 1000000000
[Blocks.VoidContainment]
#How many items can the void containment pull in a single process
# Default: 8
# Range: 0 ~ 576
void_containment_item_pull_amount = 8
#How much fluid can the void containment pull in a single process in milli-buckets
# Default: 1000
# Range: 0 ~ 1000000000
void_containment_fluid_pull_amount = 1000
#How much forge energy can the void containment pull in a single process
# Default: 100
# Range: 0 ~ 1000000000
void_containment_power_pull_amount = 100
#How much can a Creative Selector can create. Note, this is only how much it can push, anything pulling can pull as much as it desires!
[Blocks.Selector]
#How many items can the selector push per cycle
# Default: 64
# Range: 1 ~ 576
selector_item_amount = 64
#How much fluid can the selector push per cycle in milli-buckets
# Default: 1000000000
# Range: 1 ~ 1000000000
selector_fluid_amount = 1000000000
#Cuboid fluid storage.
[MultiBlocks.Tank]
#Maximum dimensions of a tank. A single dimension is measured from wall to wall (inclusive).
# Default: 13
# Range: 3 ~ 33
tank_size_limit = 13
#How much fluid can be stored for each empty air block in the defined box. Measured in milli-buckets (mB)
# Default: 8000
# Range: 1 ~ 64000
tank_storage_per_block = 8000
[PowerItems]
#The amount of power the durable cell can store
# Default: 500
# Range: 1 ~ 1000000000
durable_cell_capacity = 500
#The amount of power the gauntlet needs to use an action (example is placing or destroying a block is one action)
# Default: 5
# Range: 0 ~ 1000000000
flare_rod_cost = 5
#These features can be tweaked, but consider carefully if you absolutely need to
[Internals]
#Amount of fluid a single Extractor can hold internally. This is recommended to keep low or default unless you are making a custom pack with a recipe that requires a large fluid output
# Default: 1000
# Range: 1000 ~ 10000
extractor_buffer = 1000
["Compat Content"]
#The maximum rate a Mekanical Condenser can convert Chemicals to Fluids.
# Default: 250
# Range: 1 ~ 1000000000
max_condenser_rate = 250
#The maximum rate a Mekanical Evaporator can convert Fluids to Chemicals
# Default: 250
# Range: 1 ~ 1000000000
max_evaporator_rate = 250
[Blocks]
#Allow the Water Block to fill a fluid container with water in hand
water_block_fills_container = true
#Allow the Fluid Void to empty a fluid container in hand
fluid_void_empties_container = true
#How many planters in a line are allowed to accelerate a plant growth
# Default: 16
# Range: 1 ~ 128
planter_limit = 16
#How far a player may fly before severing the connection of the Balloon on a stick. Note, this is not a sphere.
# Default: 9
# Range: 3 ~ 32
balloon_on_a_stick_radius = 9
#How large of a radius should the player be able to fly around a hover pylon
# Default: 16
# Range: 8 ~ 64
hover_pylon_range = 16
#How large of a radius should the collector be allowed to pick up items
# Default: 3
# Range: 1 ~ 64
collector_pickup_range = 3
[Blocks.LightField]
#How Large of a radius should spawns be prevented
# Default: 24
# Range: 4 ~ 512
light_field_range = 24
#Determines if a light field block can prevent a siege from occurring.
light_field_siege_prevention = true
#Determines if a light field block can prevent endermen from warping to within the field range.
light_field_ender_warp_prevention = true
[Blocks.HydroPump]
#How much fluid can the hydro pump push in a single cycle in milli-buckets
# Default: 100
# Range: 0 ~ 1000000000
hydro_pump_fluid_push_amount = 100
#How much fluid can the hydro pump push in a single cycle in milli-buckets while water logged
# Default: 1000
# Range: 0 ~ 1000000000
hydro_pump_fluid_push_amount_water_logged = 1000
#How much fluid can an external source pull in milli-buckets
# Default: 1000000000
# Range: 0 ~ 1000000000
hydro_pump_fluid_external_pull_amount = 1000000000
[Blocks.VoidContainment]
#How many items can the void containment pull in a single process
# Default: 8
# Range: 0 ~ 576
void_containment_item_pull_amount = 8
#How much fluid can the void containment pull in a single process in milli-buckets
# Default: 1000
# Range: 0 ~ 1000000000
void_containment_fluid_pull_amount = 1000
#How much forge energy can the void containment pull in a single process
# Default: 100
# Range: 0 ~ 1000000000
void_containment_power_pull_amount = 100
#How much can a Creative Selector can create. Note, this is only how much it can push, anything pulling can pull as much as it desires!
[Blocks.Selector]
#How many items can the selector push per cycle
# Default: 64
# Range: 1 ~ 576
selector_item_amount = 64
#How much fluid can the selector push per cycle in milli-buckets
# Default: 1000000000
# Range: 1 ~ 1000000000
selector_fluid_amount = 1000000000
#Cuboid fluid storage.
[MultiBlocks.Tank]
#Maximum dimensions of a tank. A single dimension is measured from wall to wall (inclusive).
# Default: 13
# Range: 3 ~ 33
tank_size_limit = 13
#How much fluid can be stored for each empty air block in the defined box. Measured in milli-buckets (mB)
# Default: 8000
# Range: 1 ~ 64000
tank_storage_per_block = 8000
[PowerItems]
#The amount of power the durable cell can store
# Default: 500
# Range: 1 ~ 1000000000
durable_cell_capacity = 500
#The amount of power the gauntlet needs to use an action (example is placing or destroying a block is one action)
# Default: 5
# Range: 0 ~ 1000000000
flare_rod_cost = 5
#These features can be tweaked, but consider carefully if you absolutely need to
[Internals]
#Amount of fluid a single Extractor can hold internally. This is recommended to keep low or default unless you are making a custom pack with a recipe that requires a large fluid output
# Default: 1000
# Range: 1000 ~ 10000
extractor_buffer = 1000
["Compat Content"]
#The maximum rate a Mekanical Condenser can convert Chemicals to Fluids.
# Default: 250
# Range: 1 ~ 1000000000
max_condenser_rate = 250
#The maximum rate a Mekanical Evaporator can convert Fluids to Chemicals
# Default: 250
# Range: 1 ~ 1000000000
max_evaporator_rate = 250