fix eol
This commit is contained in:
+8
-8
@@ -1,8 +1,8 @@
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define GBUFFERS_TERRAIN
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#define GBUFFERS_COLORWHEEL
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#include "/program/gbuffers_terrain.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define GBUFFERS_TERRAIN
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#define GBUFFERS_COLORWHEEL
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#include "/program/gbuffers_terrain.glsl"
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+8
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@@ -1,8 +1,8 @@
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#version 130
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#define VERTEX_SHADER
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#define END
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#define GBUFFERS_TERRAIN
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#define GBUFFERS_COLORWHEEL
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#include "/program/gbuffers_terrain.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define GBUFFERS_TERRAIN
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#define GBUFFERS_COLORWHEEL
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#include "/program/gbuffers_terrain.glsl"
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@@ -1,8 +1,8 @@
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define GBUFFERS_WATER
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#define GBUFFERS_COLORWHEEL_TRANSLUCENT
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#include "/program/gbuffers_water.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define GBUFFERS_WATER
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#define GBUFFERS_COLORWHEEL_TRANSLUCENT
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#include "/program/gbuffers_water.glsl"
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+8
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@@ -1,8 +1,8 @@
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#version 130
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#define VERTEX_SHADER
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#define END
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#define GBUFFERS_WATER
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#define GBUFFERS_COLORWHEEL_TRANSLUCENT
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#include "/program/gbuffers_water.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define GBUFFERS_WATER
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#define GBUFFERS_COLORWHEEL_TRANSLUCENT
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#include "/program/gbuffers_water.glsl"
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+8
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@@ -1,8 +1,8 @@
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define SHADOW
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#define SHADOW_COLORWHEEL
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#include "/program/shadow.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define SHADOW
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#define SHADOW_COLORWHEEL
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#include "/program/shadow.glsl"
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+8
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@@ -1,8 +1,8 @@
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#version 130
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#define VERTEX_SHADER
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#define END
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#define SHADOW
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#define SHADOW_COLORWHEEL
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#include "/program/shadow.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define SHADOW
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#define SHADOW_COLORWHEEL
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#include "/program/shadow.glsl"
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+7
-7
@@ -1,7 +1,7 @@
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE
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#include "/program/composite.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE
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#include "/program/composite.glsl"
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+7
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@@ -1,7 +1,7 @@
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE
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#include "/program/composite.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE
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#include "/program/composite.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE1
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#include "/program/composite1.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE1
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#include "/program/composite1.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE1
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#include "/program/composite1.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE1
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#include "/program/composite1.glsl"
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+7
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@@ -1,7 +1,7 @@
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE2
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#include "/program/composite2.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE2
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#include "/program/composite2.glsl"
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+7
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE2
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#include "/program/composite2.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE2
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#include "/program/composite2.glsl"
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+7
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE3
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#include "/program/composite3.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE3
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#include "/program/composite3.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE3
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#include "/program/composite3.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE3
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#include "/program/composite3.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE8
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#include "/program/composite8.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE8
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#include "/program/composite8.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE8
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#include "/program/composite8.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE8
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#include "/program/composite8.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE9
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#include "/program/composite9.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define COMPOSITE9
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#include "/program/composite9.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE9
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#include "/program/composite9.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define COMPOSITE9
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#include "/program/composite9.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define DEFERRED1
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#include "/program/deferred1.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define DEFERRED1
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#include "/program/deferred1.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define DEFERRED1
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#include "/program/deferred1.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define DEFERRED1
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#include "/program/deferred1.glsl"
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@@ -1,7 +1,7 @@
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define DH_TERRAIN
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#include "/program/dh_terrain.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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||||
#define DH_TERRAIN
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||||
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#include "/program/dh_terrain.glsl"
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@@ -1,7 +1,7 @@
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#version 130
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#define VERTEX_SHADER
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||||
#define END
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||||
#define DH_TERRAIN
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||||
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#include "/program/dh_terrain.glsl"
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#version 130
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#define VERTEX_SHADER
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||||
#define END
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||||
#define DH_TERRAIN
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||||
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||||
#include "/program/dh_terrain.glsl"
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@@ -1,7 +1,7 @@
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#version 130
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#define FRAGMENT_SHADER
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||||
#define END
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||||
#define DH_WATER
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||||
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||||
#include "/program/dh_water.glsl"
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#version 130
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#define FRAGMENT_SHADER
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||||
#define END
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||||
#define DH_WATER
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||||
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||||
#include "/program/dh_water.glsl"
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@@ -1,7 +1,7 @@
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#version 130
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#define VERTEX_SHADER
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||||
#define END
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||||
#define DH_WATER
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||||
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||||
#include "/program/dh_water.glsl"
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||||
#version 130
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||||
#define VERTEX_SHADER
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||||
#define END
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||||
#define DH_WATER
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||||
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||||
#include "/program/dh_water.glsl"
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||||
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@@ -1,7 +1,7 @@
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#version 130
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||||
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#define FRAGMENT_SHADER
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||||
#define END
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||||
#define FINAL
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||||
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#include "/program/final.glsl"
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#version 130
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#define FRAGMENT_SHADER
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||||
#define END
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||||
#define FINAL
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||||
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||||
#include "/program/final.glsl"
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@@ -1,7 +1,7 @@
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#version 130
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#define VERTEX_SHADER
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||||
#define END
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||||
#define FINAL
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#include "/program/final.glsl"
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#version 130
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#define VERTEX_SHADER
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||||
#define END
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||||
#define FINAL
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||||
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||||
#include "/program/final.glsl"
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@@ -1,7 +1,7 @@
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#version 130
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|
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#define FRAGMENT_SHADER
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||||
#define END
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||||
#define GBUFFERS_ARMOR_GLINT
|
||||
|
||||
#include "/program/gbuffers_armor_glint.glsl"
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#version 130
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|
||||
#define FRAGMENT_SHADER
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||||
#define END
|
||||
#define GBUFFERS_ARMOR_GLINT
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||||
|
||||
#include "/program/gbuffers_armor_glint.glsl"
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||||
|
||||
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@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ARMOR_GLINT
|
||||
|
||||
#include "/program/gbuffers_armor_glint.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ARMOR_GLINT
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||||
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||||
#include "/program/gbuffers_armor_glint.glsl"
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||||
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||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BEACONBEAM
|
||||
|
||||
#include "/program/gbuffers_beaconbeam.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BEACONBEAM
|
||||
|
||||
#include "/program/gbuffers_beaconbeam.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BEACONBEAM
|
||||
|
||||
#include "/program/gbuffers_beaconbeam.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BEACONBEAM
|
||||
|
||||
#include "/program/gbuffers_beaconbeam.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BLOCK
|
||||
|
||||
#include "/program/gbuffers_block.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BLOCK
|
||||
|
||||
#include "/program/gbuffers_block.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BLOCK
|
||||
|
||||
#include "/program/gbuffers_block.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BLOCK
|
||||
|
||||
#include "/program/gbuffers_block.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_CLOUDS
|
||||
|
||||
#include "/program/gbuffers_clouds.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_CLOUDS
|
||||
|
||||
#include "/program/gbuffers_clouds.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_CLOUDS
|
||||
|
||||
#include "/program/gbuffers_clouds.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_CLOUDS
|
||||
|
||||
#include "/program/gbuffers_clouds.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_DAMAGEDBLOCK
|
||||
|
||||
#include "/program/gbuffers_damagedblock.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_DAMAGEDBLOCK
|
||||
|
||||
#include "/program/gbuffers_damagedblock.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_DAMAGEDBLOCK
|
||||
|
||||
#include "/program/gbuffers_damagedblock.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_DAMAGEDBLOCK
|
||||
|
||||
#include "/program/gbuffers_damagedblock.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
|
||||
+8
-8
@@ -1,8 +1,8 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
#define GBUFFERS_ENTITIES_GLOWING
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
#define GBUFFERS_ENTITIES_GLOWING
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
|
||||
+8
-8
@@ -1,8 +1,8 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
#define GBUFFERS_ENTITIES_GLOWING
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_ENTITIES
|
||||
#define GBUFFERS_ENTITIES_GLOWING
|
||||
|
||||
#include "/program/gbuffers_entities.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_HAND
|
||||
|
||||
#include "/program/gbuffers_hand.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_HAND
|
||||
|
||||
#include "/program/gbuffers_hand.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_HAND
|
||||
|
||||
#include "/program/gbuffers_hand.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_HAND
|
||||
|
||||
#include "/program/gbuffers_hand.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_LIGHTNING
|
||||
|
||||
#include "/program/gbuffers_lightning.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_LIGHTNING
|
||||
|
||||
#include "/program/gbuffers_lightning.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_LIGHTNING
|
||||
|
||||
#include "/program/gbuffers_lightning.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_LIGHTNING
|
||||
|
||||
#include "/program/gbuffers_lightning.glsl"
|
||||
|
||||
+8
-8
@@ -1,8 +1,8 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
#define GBUFFERS_LINE
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
#define GBUFFERS_LINE
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
|
||||
+8
-8
@@ -1,8 +1,8 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
#define GBUFFERS_LINE
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_BASIC
|
||||
#define GBUFFERS_LINE
|
||||
|
||||
#include "/program/gbuffers_basic.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYBASIC
|
||||
|
||||
#include "/program/gbuffers_skybasic.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYBASIC
|
||||
|
||||
#include "/program/gbuffers_skybasic.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYBASIC
|
||||
|
||||
#include "/program/gbuffers_skybasic.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYBASIC
|
||||
|
||||
#include "/program/gbuffers_skybasic.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYTEXTURED
|
||||
|
||||
#include "/program/gbuffers_skytextured.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYTEXTURED
|
||||
|
||||
#include "/program/gbuffers_skytextured.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYTEXTURED
|
||||
|
||||
#include "/program/gbuffers_skytextured.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SKYTEXTURED
|
||||
|
||||
#include "/program/gbuffers_skytextured.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SPIDEREYES
|
||||
|
||||
#include "/program/gbuffers_spidereyes.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SPIDEREYES
|
||||
|
||||
#include "/program/gbuffers_spidereyes.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SPIDEREYES
|
||||
|
||||
#include "/program/gbuffers_spidereyes.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_SPIDEREYES
|
||||
|
||||
#include "/program/gbuffers_spidereyes.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TERRAIN
|
||||
|
||||
#include "/program/gbuffers_terrain.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TERRAIN
|
||||
|
||||
#include "/program/gbuffers_terrain.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TERRAIN
|
||||
|
||||
#include "/program/gbuffers_terrain.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TERRAIN
|
||||
|
||||
#include "/program/gbuffers_terrain.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TEXTURED
|
||||
|
||||
#include "/program/gbuffers_textured.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TEXTURED
|
||||
|
||||
#include "/program/gbuffers_textured.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TEXTURED
|
||||
|
||||
#include "/program/gbuffers_textured.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_TEXTURED
|
||||
|
||||
#include "/program/gbuffers_textured.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WATER
|
||||
|
||||
#include "/program/gbuffers_water.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WATER
|
||||
|
||||
#include "/program/gbuffers_water.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WATER
|
||||
|
||||
#include "/program/gbuffers_water.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WATER
|
||||
|
||||
#include "/program/gbuffers_water.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WEATHER
|
||||
|
||||
#include "/program/gbuffers_weather.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WEATHER
|
||||
|
||||
#include "/program/gbuffers_weather.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WEATHER
|
||||
|
||||
#include "/program/gbuffers_weather.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define GBUFFERS_WEATHER
|
||||
|
||||
#include "/program/gbuffers_weather.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define PREPARE
|
||||
|
||||
#include "/program/prepare.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define PREPARE
|
||||
|
||||
#include "/program/prepare.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define PREPARE
|
||||
|
||||
#include "/program/prepare.glsl"
|
||||
#version 130
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define PREPARE
|
||||
|
||||
#include "/program/prepare.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define SHADOW
|
||||
|
||||
#include "/program/shadow.glsl"
|
||||
#version 130
|
||||
|
||||
#define FRAGMENT_SHADER
|
||||
#define END
|
||||
#define SHADOW
|
||||
|
||||
#include "/program/shadow.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 400 compatibility
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define SHADOW
|
||||
|
||||
#include "/program/shadow.glsl"
|
||||
#version 400 compatibility
|
||||
|
||||
#define VERTEX_SHADER
|
||||
#define END
|
||||
#define SHADOW
|
||||
|
||||
#include "/program/shadow.glsl"
|
||||
|
||||
+7
-7
@@ -1,7 +1,7 @@
|
||||
#version 430 compatibility
|
||||
|
||||
#define COMPUTE_SHADER
|
||||
#define END
|
||||
#define SHADOWCOMP
|
||||
|
||||
#include "/program/shadowcomp.glsl"
|
||||
#version 430 compatibility
|
||||
|
||||
#define COMPUTE_SHADER
|
||||
#define END
|
||||
#define SHADOWCOMP
|
||||
|
||||
#include "/program/shadowcomp.glsl"
|
||||
|
||||
Reference in New Issue
Block a user