This commit is contained in:
lucasdpt
2026-06-14 02:07:47 +02:00
parent 398e1e6ddf
commit 0129d81bd4
2475 changed files with 553889 additions and 553884 deletions
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# No end-of-line conversion. packwiz hashes the raw bytes of each file, so any
# CRLF<->LF normalization by git would make Gitea serve different bytes than what
# packwiz hashed -> "invalid hash" on hundreds of config files.
# Treat everything as binary (no text normalization).
* -text
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#Config to adjust general mod settings #Config to adjust general mod settings
[General] [General]
#Enables the debug mode. Only enable it if needed. #Enables the debug mode. Only enable it if needed.
enableDebugMode = false enableDebugMode = false
[Core] [Core]
#Enables initial cooldown on peripheral initialization #Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true isInitialCooldownEnabled = true
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown #Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
# Default: 6000 # Default: 6000
# Range: > 0 # Range: > 0
initialCooldownSensitiveLevel = 6000 initialCooldownSensitiveLevel = 6000
[Unsafe] [Unsafe]
#By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability #By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
enableUnsafe = false enableUnsafe = false
#Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM** #Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
ignoreTurtlePeripheralItemNBT = false ignoreTurtlePeripheralItemNBT = false
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#Config for metaphysics #Config for metaphysics
[Metaphysics] [Metaphysics]
#Defines energy to fuel rate #Defines energy to fuel rate
# Default: 575 # Default: 575
# Range: > 575 # Range: > 575
energyToFuelRate = 575 energyToFuelRate = 575
enableWeakAutomataCore = true enableWeakAutomataCore = true
enableEndAutomataCore = true enableEndAutomataCore = true
enableHusbandryAutomataCore = true enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error #Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
# Default: 64 # Default: 64
# Range: > 1 # Range: > 1
endAutomataCoreWarpPointLimit = 64 endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle #Chance that overpowered automata will break after rotation cycle
# Default: 0.002 # Default: 0.002
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002 overpoweredAutomataBreakChance = 0.002
# Default: 2 # Default: 2
# Range: 1 ~ 64 # Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2 tier1AutomataCoreInteractionRadius = 2
# Default: 2 # Default: 2
# Range: 1 ~ 32 # Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2 tier1AutomataCoreMaxFuelConsumptionRate = 2
# Default: 4 # Default: 4
# Range: 1 ~ 64 # Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4 tier2AutomataCoreInteractionRadius = 4
# Default: 3 # Default: 3
# Range: 1 ~ 32 # Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3 tier2AutomataCoreMaxFuelConsumptionRate = 3
# Default: 4 # Default: 4
# Range: 1 ~ 64 # Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4 overpoweredTier1AutomataCoreInteractionRadius = 4
# Default: 3 # Default: 3
# Range: 1 ~ 32 # Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3 overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
# Default: 6 # Default: 6
# Range: 1 ~ 64 # Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6 overpoweredTier2AutomataCoreInteractionRadius = 6
# Default: 4 # Default: 4
# Range: 1 ~ 32 # Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4 overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
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#Peripherals config #Peripherals config
[Peripherals] [Peripherals]
[Peripherals.Player_Detector] [Peripherals.Player_Detector]
#Enable the Player Detector or not. #Enable the Player Detector or not.
enablePlayerDetector = true enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited #The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
# Default: -1 # Default: -1
# Range: > -1 # Range: > -1
playerDetMaxRange = -1 playerDetMaxRange = -1
#Activates the "getPlayerPos" function of the Player Detector #Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true enablePlayerPosFunction = true
#Returns a play in any function even when they are in spectator #Returns a play in any function even when they are in spectator
showSpectators = true showSpectators = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension #Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true morePlayerInformation = true
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work. #If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
chatBoxMultiDimensional = true chatBoxMultiDimensional = true
#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector. #If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
enablePlayerPosRandomError = false enablePlayerPosRandomError = false
#The maximum amount of error (in blocks) that can be applied to each axis of the player's position. #The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
# Default: 1000 # Default: 1000
# Range: > 0 # Range: > 0
playerPosRandomErrorAmount = 1000 playerPosRandomErrorAmount = 1000
#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied. #If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
# Default: 100 # Default: 100
# Range: > 0 # Range: > 0
playerPosPreciseMaxRange = 100 playerPosPreciseMaxRange = 100
[Peripherals.Energy_Detector] [Peripherals.Energy_Detector]
#Enable the Energy Detector or not. #Enable the Energy Detector or not.
enableEnergyDetector = true enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector. #Defines the maximum energy flow of the energy detector.
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
energyDetectorMaxFlow = 2147483647 energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage] [Peripherals.NBT_Storage]
#Enable the nbt storage block or not #Enable the nbt storage block or not
enableNBTStorage = true enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage #Defines max nbt string length that can be stored in nbt storage
# Default: 1048576 # Default: 1048576
# Range: > 0 # Range: > 0
nbtStorageMaxSize = 1048576 nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle] [Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not. #Enable the Chunky Turtle or not.
enableChunkyTurtle = true enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch #Time in seconds, while loaded chunk can be consider as valid without touch
# Default: 600 # Default: 600
# Range: > 60 # Range: > 60
chunkLoadValidTime = 600 chunkLoadValidTime = 600
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on #Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
# Default: 0 # Default: 0
# Range: 0 ~ 16 # Range: 0 ~ 16
chunkyTurtleRadius = 0 chunkyTurtleRadius = 0
[Peripherals.Chat_Box] [Peripherals.Chat_Box]
#Enable the Chat Box or not. #Enable the Chat Box or not.
enableChatBox = true enableChatBox = true
#Defines default chatbox prefix #Defines default chatbox prefix
defaultChatBoxPrefix = "AP" defaultChatBoxPrefix = "AP"
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages #Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
# Default: -1 # Default: -1
# Range: -1 ~ 30000000 # Range: -1 ~ 30000000
chatBoxMaxRange = -1 chatBoxMaxRange = -1
#Defines the maximal number of characters in a message. Depending on the modpack and server, too large messages can't unexpectedly disconnect players #Defines the maximal number of characters in a message. Depending on the modpack and server, too large messages can't unexpectedly disconnect players
# Default: 1024 # Default: 1024
# Range: 0 ~ 8192 # Range: 0 ~ 8192
chatBoxMessageSize = 1024 chatBoxMessageSize = 1024
#If true, the chat box is able to send messages to other dimensions than its own #If true, the chat box is able to send messages to other dimensions than its own
chatBoxMultiDimensional = true chatBoxMultiDimensional = true
#If true, the chat box cannot use 'run_command' action #If true, the chat box cannot use 'run_command' action
chatBoxPreventRunCommand = false chatBoxPreventRunCommand = false
#If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands. #If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands.
chatBoxWrapCommand = true chatBoxWrapCommand = true
#These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern #These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern
chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"] chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"]
[Peripherals.ME_Bridge] [Peripherals.ME_Bridge]
#Enable the Me Bridge or not. #Enable the Me Bridge or not.
enableMeBridge = true enableMeBridge = true
#Power consumption per tick. #Power consumption per tick.
# Default: 10 # Default: 10
# Range: > 0 # Range: > 0
mePowerConsumption = 10 mePowerConsumption = 10
[Peripherals.RS_Bridge] [Peripherals.RS_Bridge]
#Enable the Rs Bridge or not. #Enable the Rs Bridge or not.
enableRsBridge = true enableRsBridge = true
#Power consumption per tick. #Power consumption per tick.
# Default: 10 # Default: 10
# Range: > 0 # Range: > 0
rsPowerConsumption = 10 rsPowerConsumption = 10
[Peripherals.Environment_Detector] [Peripherals.Environment_Detector]
#Enable the Environment Detector or not. #Enable the Environment Detector or not.
enableEnvironmentDetector = true enableEnvironmentDetector = true
[Peripherals.AR_Controller] [Peripherals.AR_Controller]
#Enable the AR goggles or not. #Enable the AR goggles or not.
enableARGoggles = true enableARGoggles = true
[Peripherals.Inventory_Manager] [Peripherals.Inventory_Manager]
#Enable the inventory manager or not. #Enable the inventory manager or not.
enableInventoryManager = true enableInventoryManager = true
[Peripherals.Redstone_Integrator] [Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not. #Enable the redstone integrator or not.
enableRedstoneIntegrator = true enableRedstoneIntegrator = true
[Peripherals.Block_Reader] [Peripherals.Block_Reader]
#Enable the block reader or not. #Enable the block reader or not.
enableBlockReader = true enableBlockReader = true
[Peripherals.Geo_Scanner] [Peripherals.Geo_Scanner]
#Enable the geo scanner or not. #Enable the geo scanner or not.
enableGeoScanner = true enableGeoScanner = true
[Peripherals.Colony_Integrator] [Peripherals.Colony_Integrator]
#Enable the colony integrator or not. #Enable the colony integrator or not.
enableColonyIntegrator = true enableColonyIntegrator = true
[Peripherals.Compass_Turtle] [Peripherals.Compass_Turtle]
#Enable the compass turtle or not. #Enable the compass turtle or not.
enableCompassTurtle = true enableCompassTurtle = true
#The maximum distance the compass can locate accurately with in each axis. #The maximum distance the compass can locate accurately with in each axis.
# Default: 3 # Default: 3
# Range: 0 ~ 8 # Range: 0 ~ 8
compassAccurePlaceRadius = 3 compassAccurePlaceRadius = 3
#The free distance the compass can locate accurately with in each axis. #The free distance the compass can locate accurately with in each axis.
# Default: 1 # Default: 1
# Range: 0 ~ 4 # Range: 0 ~ 4
compassAccurePlaceFreeRadius = 1 compassAccurePlaceFreeRadius = 1
[Peripherals.Powered_Peripherals] [Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it #Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral #Defines max energy storage in any powered peripheral
# Default: 100000000 # Default: 100000000
# Range: > 1000000 # Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000 poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals] [Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel #If true, pockets will have infinite fuel
disablePocketFuelConsumption = true disablePocketFuelConsumption = true
[Peripherals.Operations] [Peripherals.Operations]
# Default: 1000 # Default: 1000
# Range: > 0 # Range: > 0
digCooldown = 1000 digCooldown = 1000
# Default: 1 # Default: 1
# Range: > 0 # Range: > 0
digCost = 1 digCost = 1
# Default: 5000 # Default: 5000
# Range: > 0 # Range: > 0
useOnBlockCooldown = 5000 useOnBlockCooldown = 5000
# Default: 1 # Default: 1
# Range: > 0 # Range: > 0
useOnBlockCost = 1 useOnBlockCost = 1
# Default: 1000 # Default: 1000
# Range: > 0 # Range: > 0
suckCooldown = 1000 suckCooldown = 1000
# Default: 1 # Default: 1
# Range: > 0 # Range: > 0
suckCost = 1 suckCost = 1
# Default: 2500 # Default: 2500
# Range: > 0 # Range: > 0
useOnAnimalCooldown = 2500 useOnAnimalCooldown = 2500
# Default: 10 # Default: 10
# Range: > 0 # Range: > 0
useOnAnimalCost = 10 useOnAnimalCost = 10
# Default: 50000 # Default: 50000
# Range: > 0 # Range: > 0
captureAnimalCooldown = 50000 captureAnimalCooldown = 50000
# Default: 100 # Default: 100
# Range: > 0 # Range: > 0
captureAnimalCost = 100 captureAnimalCost = 100
# Default: 1000 # Default: 1000
# Range: > 0 # Range: > 0
warpCooldown = 1000 warpCooldown = 1000
# Default: 1 # Default: 1
# Range: > 0 # Range: > 0
warpCost = 1 warpCost = 1
# Default: 1000 # Default: 1000
# Range: > 0 # Range: > 0
accurePlaceCooldown = 1000 accurePlaceCooldown = 1000
# Default: 1 # Default: 1
# Range: > 0 # Range: > 0
accurePlaceCost = 1 accurePlaceCost = 1
# Default: 2000 # Default: 2000
# Range: > 0 # Range: > 0
scanBlocksCooldown = 2000 scanBlocksCooldown = 2000
# Default: 8 # Default: 8
# Range: > 1 # Range: > 1
scanBlocksMaxFreeRadius = 8 scanBlocksMaxFreeRadius = 8
# Default: 16 # Default: 16
# Range: > 1 # Range: > 1
scanBlocksMaxCostRadius = 16 scanBlocksMaxCostRadius = 16
# Default: 0.17 # Default: 0.17
# Range: 0.1 ~ 1.7976931348623157E308 # Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17 scanBlocksExtraBlockCost = 0.17
# Default: 2000 # Default: 2000
# Range: > 0 # Range: > 0
scanEntitiesCooldown = 2000 scanEntitiesCooldown = 2000
# Default: 8 # Default: 8
# Range: > 1 # Range: > 1
scanEntitiesMaxFreeRadius = 8 scanEntitiesMaxFreeRadius = 8
# Default: 16 # Default: 16
# Range: > 1 # Range: > 1
scanEntitiesMaxCostRadius = 16 scanEntitiesMaxCostRadius = 16
# Default: 0.17 # Default: 0.17
# Range: 0.1 ~ 1.7976931348623157E308 # Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17 scanEntitiesExtraBlockCost = 0.17
# Default: 100 # Default: 100
# Range: > 0 # Range: > 0
chatMessageCooldown = 100 chatMessageCooldown = 100
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#Config to adjust world settings #Config to adjust world settings
[World] [World]
#Gives the ap documentation to new players. #Gives the ap documentation to new players.
givePlayerBookOnJoin = false givePlayerBookOnJoin = false
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#Config to adjust world settings #Config to adjust world settings
[World] [World]
#Gives the ap documentation to new players. #Gives the ap documentation to new players.
givePlayerBookOnJoin = false givePlayerBookOnJoin = false
#Enable the villager structures for the computer scientist. #Enable the villager structures for the computer scientist.
enableVillagerStructures = true enableVillagerStructures = true
#The weight of the villager structures. #The weight of the villager structures.
# Default: 10 # Default: 10
# Range: 0 ~ 16000 # Range: 0 ~ 16000
villagerStructureWeight = 10 villagerStructureWeight = 10
#Enable new wandering trader trades. #Enable new wandering trader trades.
enableWanderingTraderTrades = true enableWanderingTraderTrades = true
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# The RegistryName for the Item to lock EnderChests and Tanks. # The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond" S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break. # Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1 # The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1 I:"item_storage_size"=1
# Disables the tank on top of creators heads. # Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest. # Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false B:"useVanillaEnderChestsSounds"=false
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#Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config. #Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config.
[accessibility] [accessibility]
#Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode. #Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode.
whiteRadialText = false whiteRadialText = false
#If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help. #If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help.
opaqueTransmitters = false opaqueTransmitters = false
#Allows changing the mode of held items by holding sneak and using the scroll wheel. #Allows changing the mode of held items by holding sneak and using the scroll wheel.
allowModeScroll = true allowModeScroll = true
#Settings for configuring Mekanism's Sounds #Settings for configuring Mekanism's Sounds
[sounds] [sounds]
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. #Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 10.0 # Range: 0.0 ~ 10.0
baseVolume = 1.0 baseVolume = 1.0
#Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound. #Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound.
enablePlayer = true enablePlayer = true
#Play sounds for active machines. #Play sounds for active machines.
enableMachine = true enableMachine = true
#Settings for adjusting how Mekanism renders certain blocks and how many particles Mekanism adds. #Settings for adjusting how Mekanism renders certain blocks and how many particles Mekanism adds.
[rendering] [rendering]
#The color of energy when displayed as the durability bar on items. #The color of energy when displayed as the durability bar on items.
energyColor = 3997338 energyColor = 3997338
#Range at which Block Entity Renderers added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in #Range at which Block Entity Renderers added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in
# Default: 256 # Default: 256
# Range: 1 ~ 1024 # Range: 1 ~ 1024
berRange = 256 berRange = 256
#Settings for configuring Mekanism's Particles #Settings for configuring Mekanism's Particles
[rendering.particle] [rendering.particle]
#When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead. #When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead.
multiblockFormation = true multiblockFormation = true
#Show particles when machines active. #Show particles when machines active.
machineEffects = true machineEffects = true
#How far (in blocks) from the player radiation particles can spawn. #How far (in blocks) from the player radiation particles can spawn.
# Default: 30 # Default: 30
# Range: 2 ~ 64 # Range: 2 ~ 64
radiationParticleRadius = 30 radiationParticleRadius = 30
#How many particles spawn when rendering radiation effects (scaled by radiation level). #How many particles spawn when rendering radiation effects (scaled by radiation level).
# Default: 100 # Default: 100
# Range: 0 ~ 1000 # Range: 0 ~ 1000
radiationParticleCount = 100 radiationParticleCount = 100
#Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player. #Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player.
magneticAttraction = true magneticAttraction = true
#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining. #Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
toolAOE = true toolAOE = true
#Settings for configuring Mekanism's HUD #Settings for configuring Mekanism's HUD
[hud] [hud]
#Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet. #Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet.
enabled = true enabled = true
#Scale of the text displayed on the HUD. #Scale of the text displayed on the HUD.
# Default: 0.6 # Default: 0.6
# Range: 0.25 ~ 1.0 # Range: 0.25 ~ 1.0
scale = 0.6 scale = 0.6
#Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass. #Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass.
reverse = false reverse = false
#Opacity of HUD used by MekaSuit. #Opacity of HUD used by MekaSuit.
# Default: 0.4000000059604645 # Default: 0.4000000059604645
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
opacity = 0.4000000059604645 opacity = 0.4000000059604645
#Color (RGB) of HUD used by MekaSuit. #Color (RGB) of HUD used by MekaSuit.
# Default: 4257264 # Default: 4257264
# Range: 0 ~ 16777215 # Range: 0 ~ 16777215
color = 4257264 color = 4257264
#Color (RGB) of warning HUD elements used by MekaSuit. #Color (RGB) of warning HUD elements used by MekaSuit.
# Default: 16768335 # Default: 16768335
# Range: 0 ~ 16777215 # Range: 0 ~ 16777215
warningColor = 16768335 warningColor = 16768335
#Color (RGB) of danger HUD elements used by MekaSuit. #Color (RGB) of danger HUD elements used by MekaSuit.
# Default: 16726076 # Default: 16726076
# Range: 0 ~ 16777215 # Range: 0 ~ 16777215
dangerColor = 16726076 dangerColor = 16726076
#Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter. #Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter.
# Default: 6.0 # Default: 6.0
# Range: 1.0 ~ 100.0 # Range: 1.0 ~ 100.0
jitter = 6.0 jitter = 6.0
#Display a fancy compass when the MekaSuit Helmet is worn. #Display a fancy compass when the MekaSuit Helmet is worn.
mekaSuitHelmetCompass = true mekaSuitHelmetCompass = true
#Shift the HUD elements when sound subtitles are being displayed to avoid overlap #Shift the HUD elements when sound subtitles are being displayed to avoid overlap
avoidSoundSubtitleOverlap = true avoidSoundSubtitleOverlap = true
#Enables rendering an energy bar above the armor bar that displays the total energy of the currently equipped MekaSuit. #Enables rendering an energy bar above the armor bar that displays the total energy of the currently equipped MekaSuit.
renderMekaSuitEnergyBar = true renderMekaSuitEnergyBar = true
#Settings for configuring Mekanism's QIO #Settings for configuring Mekanism's QIO
[qio] [qio]
#Sorting strategy when viewing items in a QIO Dashboard. #Sorting strategy when viewing items in a QIO Dashboard.
#Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME #Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME
sortType = "NAME" sortType = "NAME"
#Sorting direction when viewing items in a QIO Dashboard. #Sorting direction when viewing items in a QIO Dashboard.
#Allowed Values: ASCENDING, DESCENDING #Allowed Values: ASCENDING, DESCENDING
sortDirection = "ASCENDING" sortDirection = "ASCENDING"
#Number of slots to view horizontally on a QIO Dashboard. #Number of slots to view horizontally on a QIO Dashboard.
# Default: 8 # Default: 8
# Range: 8 ~ 16 # Range: 8 ~ 16
slotsWide = 8 slotsWide = 8
#Number of slots to view vertically on a QIO Dashboard. #Number of slots to view vertically on a QIO Dashboard.
# Default: 4 # Default: 4
# Range: 2 ~ 48 # Range: 2 ~ 48
slotsTall = 4 slotsTall = 4
#Determines whether the search bar is automatically focused when a QIO Dashboard is opened. #Determines whether the search bar is automatically focused when a QIO Dashboard is opened.
autoFocusSearchBar = true autoFocusSearchBar = true
#Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer. #Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer.
rejectsToInventory = false rejectsToInventory = false
#Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually. #Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually.
[window] [window]
#The last position the Color window was in when it was closed. #The last position the Color window was in when it was closed.
[window.color] [window.color]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#The last position the Confirmation window was in when it was closed. #The last position the Confirmation window was in when it was closed.
[window.confirmation] [window.confirmation]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#The last position the Crafting window was in when it was closed, and whether it was pinned. #The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting0] [window.crafting0]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened. #Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false pinned = false
#The last position the Crafting window was in when it was closed, and whether it was pinned. #The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting1] [window.crafting1]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened. #Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false pinned = false
#The last position the Crafting window was in when it was closed, and whether it was pinned. #The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting2] [window.crafting2]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened. #Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false pinned = false
#The last position the Mekasuit Helmet window was in when it was closed. #The last position the Mekasuit Helmet window was in when it was closed.
[window.mekasuit_helmet] [window.mekasuit_helmet]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#The last position the Rename window was in when it was closed. #The last position the Rename window was in when it was closed.
[window.rename] [window.rename]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#The last position the Skin Select window was in when it was closed. #The last position the Skin Select window was in when it was closed.
[window.skin_select] [window.skin_select]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#The last position the Side Config window was in when it was closed, and whether it was pinned. #The last position the Side Config window was in when it was closed, and whether it was pinned.
[window.side_config] [window.side_config]
#The x component of this window's last position. #The x component of this window's last position.
x = 10 x = 10
#The y component of this window's last position. #The y component of this window's last position.
y = 15 y = 15
#Determines whether this window is pinned, and should open automatically when the GUI is reopened. #Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false pinned = false
#The last position the Transporter Config window was in when it was closed, and whether it was pinned. #The last position the Transporter Config window was in when it was closed, and whether it was pinned.
[window.transporter_config] [window.transporter_config]
#The x component of this window's last position. #The x component of this window's last position.
x = 2147483647 x = 2147483647
#The y component of this window's last position. #The y component of this window's last position.
y = 2147483647 y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened. #Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false pinned = false
#The last position the Upgrade window was in when it was closed, and whether it was pinned. #The last position the Upgrade window was in when it was closed, and whether it was pinned.
[window.upgrade] [window.upgrade]
#The x component of this window's last position. #The x component of this window's last position.
x = 10 x = 10
#The y component of this window's last position. #The y component of this window's last position.
y = 15 y = 15
#Determines whether this window is pinned, and should open automatically when the GUI is reopened. #Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false pinned = false
+12 -12
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#Displayed energy type in Mekanism GUIs (client) and network reader readings (server). #Displayed energy type in Mekanism GUIs (client) and network reader readings (server).
#Allowed Values: JOULES, FORGE_ENERGY #Allowed Values: JOULES, FORGE_ENERGY
energyType = "FORGE_ENERGY" energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server). #Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server).
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT #Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN" temperatureUnit = "KELVIN"
#Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers. #Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
enableDecayTimers = true enableDecayTimers = true
#Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned. #Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned.
copyBlockData = true copyBlockData = true
#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robits with the default skin should have their skin randomized on the server. #Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robits with the default skin should have their skin randomized on the server.
holidays = false holidays = false
+362 -362
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@@ -1,362 +1,362 @@
#Settings for configuring the Atomic Disassembler #Settings for configuring the Atomic Disassembler
[atomic_disassembler] [atomic_disassembler]
#Maximum amount (joules) of energy the Atomic Disassembler can contain. #Maximum amount (joules) of energy the Atomic Disassembler can contain.
# Default: 1000000 # Default: 1000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergy = 1000000 maxEnergy = 1000000
#Amount (joules) of energy the Atomic Disassembler can accept per tick. #Amount (joules) of energy the Atomic Disassembler can accept per tick.
# Default: 5000 # Default: 5000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 5000 chargeRate = 5000
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor) #Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyUsage = 10 energyUsage = 10
#Cost in Joules of using the Atomic Disassembler as a weapon. #Cost in Joules of using the Atomic Disassembler as a weapon.
# Default: 2000 # Default: 2000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyUsageWeapon = 2000 energyUsageWeapon = 2000
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts) #The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
# Default: 4 # Default: 4
# Range: 0 ~ 1000 # Range: 0 ~ 1000
minDamage = 4 minDamage = 4
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts) #The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
# Default: 20 # Default: 20
# Range: 1 ~ 10000 # Range: 1 ~ 10000
maxDamage = 20 maxDamage = 20
#Attack speed of the Atomic Disassembler. #Attack speed of the Atomic Disassembler.
# Default: -2.4 # Default: -2.4
# Range: -4.0 ~ 100.0 # Range: -4.0 ~ 100.0
attackSpeed = -2.4 attackSpeed = -2.4
#Enable the 'Slow' mode for the Atomic Disassembler. #Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler. #Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs. #Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
veinMining = false veinMining = false
#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled. #The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
# Default: 128 # Default: 128
# Range: 2 ~ 1000000 # Range: 2 ~ 1000000
miningCount = 128 miningCount = 128
#Settings for configuring the Electric Bow #Settings for configuring the Electric Bow
[electric_bow] [electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain. #Maximum amount (joules) of energy the Electric Bow can contain.
# Default: 120000 # Default: 120000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergy = 120000 maxEnergy = 120000
#Amount (joules) of energy the Electric Bow can accept per tick. #Amount (joules) of energy the Electric Bow can accept per tick.
# Default: 600 # Default: 600
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 600 chargeRate = 600
#Cost in Joules of using the Electric Bow. #Cost in Joules of using the Electric Bow.
# Default: 120 # Default: 120
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyUsage = 120 energyUsage = 120
#Cost in Joules of using the Electric Bow with flame mode active. #Cost in Joules of using the Electric Bow with flame mode active.
# Default: 1200 # Default: 1200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyUsageFlame = 1200 energyUsageFlame = 1200
#Settings for configuring Energy Tablets #Settings for configuring Energy Tablets
[energy_tablet] [energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain. #Maximum amount (joules) of energy the Energy Tablet can contain.
# Default: 1000000 # Default: 1000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergy = 1000000 maxEnergy = 1000000
#Amount (joules) of energy the Energy Tablet can accept per tick. #Amount (joules) of energy the Energy Tablet can accept per tick.
# Default: 5000 # Default: 5000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 5000 chargeRate = 5000
#Settings for configuring Gauge Droppers #Settings for configuring Gauge Droppers
[gauge_dropper] [gauge_dropper]
#Capacity in mB of gauge droppers. #Capacity in mB of gauge droppers.
# Default: 16000 # Default: 16000
# Range: > 1 # Range: > 1
capacity = 16000 capacity = 16000
#Rate in mB/t at which a gauge dropper can be filled or emptied. #Rate in mB/t at which a gauge dropper can be filled or emptied.
# Default: 250 # Default: 250
# Range: > 1 # Range: > 1
transferRate = 250 transferRate = 250
#Settings for configuring the Flamethrower #Settings for configuring the Flamethrower
[flamethrower] [flamethrower]
#Flamethrower tank capacity in mB. #Flamethrower tank capacity in mB.
# Default: 24000 # Default: 24000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
capacity = 24000 capacity = 24000
#Rate in mB/t at which a Flamethrower's tank can accept hydrogen. #Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
# Default: 16 # Default: 16
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
fillRate = 16 fillRate = 16
#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them. #Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
destroyItems = true destroyItems = true
#Settings for configuring Free Runners #Settings for configuring Free Runners
[free_runner] [free_runner]
#Maximum amount (joules) of energy Free Runners can contain. #Maximum amount (joules) of energy Free Runners can contain.
# Default: 64000 # Default: 64000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergy = 64000 maxEnergy = 64000
#Amount (joules) of energy the Free Runners can accept per tick. #Amount (joules) of energy the Free Runners can accept per tick.
# Default: 320 # Default: 320
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 320 chargeRate = 320
#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart) #Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
fallEnergyCost = 50 fallEnergyCost = 50
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power. #Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0 fallDamageReductionRatio = 1.0
#Settings for configuring Jetpacks #Settings for configuring Jetpacks
[jetpack] [jetpack]
#Jetpack tank capacity in mB. #Jetpack tank capacity in mB.
# Default: 24000 # Default: 24000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
capacity = 24000 capacity = 24000
#Rate in mB/t at which a Jetpack's tank can accept hydrogen. #Rate in mB/t at which a Jetpack's tank can accept hydrogen.
# Default: 16 # Default: 16
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
fillRate = 16 fillRate = 16
#Settings for configuring Network Readers #Settings for configuring Network Readers
[network_reader] [network_reader]
#Maximum amount (joules) of energy the Network Reader can contain. #Maximum amount (joules) of energy the Network Reader can contain.
# Default: 60000 # Default: 60000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergy = 60000 maxEnergy = 60000
#Amount (joules) of energy the Network Reader can accept per tick. #Amount (joules) of energy the Network Reader can accept per tick.
# Default: 300 # Default: 300
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 300 chargeRate = 300
#Energy usage in joules for each network reading. #Energy usage in joules for each network reading.
# Default: 400 # Default: 400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyUsage = 400 energyUsage = 400
#Settings for configuring the Portable Teleporter #Settings for configuring the Portable Teleporter
[portable_teleporter] [portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain. #Maximum amount (joules) of energy the Portable Teleporter can contain.
# Default: 1000000 # Default: 1000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergy = 1000000 maxEnergy = 1000000
#Amount (joules) of energy the Portable Teleporter can accept per tick. #Amount (joules) of energy the Portable Teleporter can accept per tick.
# Default: 5000 # Default: 5000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 5000 chargeRate = 5000
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter. #Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
# Default: 0 # Default: 0
# Range: 0 ~ 6000 # Range: 0 ~ 6000
delay = 0 delay = 0
#Settings for configuring Scuba Tanks #Settings for configuring Scuba Tanks
[scuba_tank] [scuba_tank]
#Scuba Tank capacity in mB. #Scuba Tank capacity in mB.
# Default: 24000 # Default: 24000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
capacity = 24000 capacity = 24000
#Rate in mB/t at which a Scuba Tank can accept oxygen. #Rate in mB/t at which a Scuba Tank can accept oxygen.
# Default: 16 # Default: 16
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
fillRate = 16 fillRate = 16
#Settings for configuring Seismic Readers #Settings for configuring Seismic Readers
[seismic_reader] [seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain. #Maximum amount (joules) of energy the Seismic Reader can contain.
# Default: 12000 # Default: 12000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergy = 12000 maxEnergy = 12000
#Amount (joules) of energy the Seismic Reader can accept per tick. #Amount (joules) of energy the Seismic Reader can accept per tick.
# Default: 60 # Default: 60
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 60 chargeRate = 60
#Energy usage in joules required to use the Seismic Reader. #Energy usage in joules required to use the Seismic Reader.
# Default: 250 # Default: 250
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyUsage = 250 energyUsage = 250
#Settings for configuring Canteens #Settings for configuring Canteens
[canteen] [canteen]
#Maximum amount in mB of Nutritional Paste storable by the Canteen. #Maximum amount in mB of Nutritional Paste storable by the Canteen.
# Default: 64000 # Default: 64000
# Range: > 1 # Range: > 1
maxStorage = 64000 maxStorage = 64000
#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen. #Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
# Default: 128 # Default: 128
# Range: > 1 # Range: > 1
transferRate = 128 transferRate = 128
#Settings for configuring the Meka-Tool #Settings for configuring the Meka-Tool
[mekatool] [mekatool]
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades. #Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
# Default: 16000000 # Default: 16000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
baseEnergyCapacity = 40000000 baseEnergyCapacity = 40000000
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades. #Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
# Default: 100000 # Default: 100000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 200000 chargeRate = 200000
#Base bonus damage applied by the Meka-Tool without using any energy. #Base bonus damage applied by the Meka-Tool without using any energy.
# Default: 4 # Default: 4
# Range: 0 ~ 100000 # Range: 0 ~ 100000
baseDamage = 24 baseDamage = 24
#Attack speed of the Meka-Tool. #Attack speed of the Meka-Tool.
# Default: -2.4 # Default: -2.4
# Range: -4.0 ~ 100.0 # Range: -4.0 ~ 100.0
attackSpeed = -0.8 attackSpeed = -0.8
#Efficiency of the Meka-Tool with energy but without any upgrades. #Efficiency of the Meka-Tool with energy but without any upgrades.
# Default: 4.0 # Default: 4.0
# Range: 0.1 ~ 100.0 # Range: 0.1 ~ 100.0
baseEfficiency = 4.0 baseEfficiency = 4.0
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs. #Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
extendedMining = true extendedMining = true
#Maximum distance a player can teleport with the Meka-Tool. #Maximum distance a player can teleport with the Meka-Tool.
# Default: 100 # Default: 100
# Range: 3 ~ 1024 # Range: 3 ~ 1024
maxTeleportReach = 100 maxTeleportReach = 100
#Settings for configuring the Meka-Tool's Energy Usage #Settings for configuring the Meka-Tool's Energy Usage
[mekatool.energy_usage] [mekatool.energy_usage]
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) #Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
base = 50 base = 50
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor) #Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
silk = 500 silk = 500
#Cost in Joules of using the Meka-Tool to deal 4 units of damage. #Cost in Joules of using the Meka-Tool to deal 4 units of damage.
# Default: 2000 # Default: 2000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
weapon = 4000 weapon = 4000
#Cost in Joules of using the Meka-Tool as a hoe. #Cost in Joules of using the Meka-Tool as a hoe.
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
hoe = 50 hoe = 50
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires. #Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
shovel = 50 shovel = 50
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax. #Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
axe = 50 axe = 50
#Cost in Joules of using the Meka-Tool to shear entities. #Cost in Joules of using the Meka-Tool to shear entities.
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
shearEntity = 50 shearEntity = 50
#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks. #Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
shearTrim = 50 shearTrim = 50
#Cost in Joules of using the Meka-Tool to teleport 10 blocks. #Cost in Joules of using the Meka-Tool to teleport 10 blocks.
# Default: 1000 # Default: 1000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
teleport = 2500 teleport = 2500
#Settings for configuring the MekaSuit #Settings for configuring the MekaSuit
[mekasuit] [mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades. #Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
# Default: 16000000 # Default: 16000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
baseEnergyCapacity = 40000000 baseEnergyCapacity = 40000000
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades. #Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
# Default: 100000 # Default: 100000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargeRate = 200000 chargeRate = 200000
#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit. #Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
# Default: 10000 # Default: 10000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
inventoryChargeRate = 10000 inventoryChargeRate = 10000
#Solar recharging rate in Joules/t of the helmet, per upgrade installed. #Solar recharging rate in Joules/t of the helmet, per upgrade installed.
# Default: 500 # Default: 500
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
solarRechargingRate = 1500 solarRechargingRate = 1500
#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use. #Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
gravitationalVibrations = true gravitationalVibrations = true
#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit. #Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
# Default: 128000 # Default: 128000
# Range: > 1 # Range: > 1
nutritionalMaxStorage = 128000 nutritionalMaxStorage = 128000
#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit. #Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
# Default: 256 # Default: 256
# Range: > 1 # Range: > 1
nutritionalTransferRate = 256 nutritionalTransferRate = 256
#Maximum amount in mB of Hydrogen storable per installed jetpack unit. #Maximum amount in mB of Hydrogen storable per installed jetpack unit.
# Default: 24000 # Default: 24000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 24000 jetpackMaxStorage = 24000
#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit. #Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
# Default: 256 # Default: 256
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256 jetpackTransferRate = 256
#Settings for configuring the MekaSuit's Energy Usage #Settings for configuring the MekaSuit's Energy Usage
[mekasuit.energy_usage] [mekasuit.energy_usage]
#Energy usage (Joules) of MekaSuit per unit of damage applied. #Energy usage (Joules) of MekaSuit per unit of damage applied.
# Default: 100000 # Default: 100000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
damage = 250000 damage = 250000
#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart). #Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
# Default: 1000 # Default: 1000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
magicReduce = 2500 magicReduce = 2500
#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart) #Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
fall = 250 fall = 250
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion. #Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
# Default: 1000 # Default: 1000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
jump = 2000 jump = 2000
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit. #Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
# Default: 32000 # Default: 32000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
elytra = 32000 elytra = 32000
#Energy usage (Joules) of MekaSuit when lessening a potion effect. #Energy usage (Joules) of MekaSuit when lessening a potion effect.
# Default: 40000 # Default: 40000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyUsagePotionTick = 80000 energyUsagePotionTick = 80000
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion. #Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
sprintBoost = 250 sprintBoost = 250
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation. #Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
# Default: 1000 # Default: 1000
# Range: 0 ~ 2305843009213693951 # Range: 0 ~ 2305843009213693951
gravitationalModulation = 1000 gravitationalModulation = 1000
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement. #Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
# Default: 500 # Default: 500
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
visionEnhancement = 500 visionEnhancement = 500
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion. #Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
# Default: 500 # Default: 500
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
hydrostaticRepulsion = 500 hydrostaticRepulsion = 500
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection. #Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
# Default: 20000 # Default: 20000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
nutritionalInjection = 20000 nutritionalInjection = 20000
#Energy usage (Joules) of MekaSuit per tick of attracting a single item. #Energy usage (Joules) of MekaSuit per tick of attracting a single item.
# Default: 250 # Default: 250
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
itemAttraction = 250 itemAttraction = 250
#Settings for configuring damage absorption of the MekaSuit #Settings for configuring damage absorption of the MekaSuit
[mekasuit.damage_absorption] [mekasuit.damage_absorption]
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power. #Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0 fallDamageReductionRatio = 1.0
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power. #Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
magicDamageReductionRatio = 1.0 magicDamageReductionRatio = 1.0
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map. #Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
unspecifiedDamageReductionRatio = 1.0 unspecifiedDamageReductionRatio = 1.0
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#Log Mekanism packet names. Debug setting. #Log Mekanism packet names. Debug setting.
logPackets = false logPackets = false
#Controls whether Mekanism allows players to load chunks. If this is disabled, neither the Anchor Upgrade nor the Dimensional Stabilizer will provide any functionality. #Controls whether Mekanism allows players to load chunks. If this is disabled, neither the Anchor Upgrade nor the Dimensional Stabilizer will provide any functionality.
allowChunkloading = true allowChunkloading = true
#How many ticks must pass until a block's active state is synced with the client when the block stops being active. This prevents rapid state changes that can cause lag. Note: Mekanism's blocks always sync immediately when they go from inactive to active; this only controls the time it takes to go from active to inactive. #How many ticks must pass until a block's active state is synced with the client when the block stops being active. This prevents rapid state changes that can cause lag. Note: Mekanism's blocks always sync immediately when they go from inactive to active; this only controls the time it takes to go from active to inactive.
# Default: 60 # Default: 60
# Range: 0 ~ 1200 # Range: 0 ~ 1200
blockDeactivationDelay = 60 blockDeactivationDelay = 60
#If enabled, lasers can break blocks and the flamethrower can start fires. #If enabled, lasers can break blocks and the flamethrower can start fires.
aestheticWorldDamage = true aestheticWorldDamage = true
#Allow upgrading Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors by right clicking them with the next tier of alloy. #Allow upgrading Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors by right clicking them with the next tier of alloy.
transmitterAlloyUpgrade = true transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible). #Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
# Default: 10 # Default: 10
# Range: > 1 # Range: > 1
maxUpgradeMultiplier = 16 maxUpgradeMultiplier = 16
#Peak processing rate in mB/t for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments. #Peak processing rate in mB/t for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
# Default: 64 # Default: 64
# Range: 1 ~ 1024 # Range: 1 ~ 1024
maxSolarNeutronActivatorRate = 256 maxSolarNeutronActivatorRate = 256
#Settings for configuring heaters #Settings for configuring heaters
[heater] [heater]
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater. #Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
# Default: 400.0 # Default: 400.0
# Range: 0.1 ~ 4000000.0 # Range: 0.1 ~ 4000000.0
heatPerFuelTick = 400.0 heatPerFuelTick = 400.0
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heaters burn faster but produce the same amount of heat per item. #Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heaters burn faster but produce the same amount of heat per item.
# Default: 1 # Default: 1
# Range: 1 ~ 1000 # Range: 1 ~ 1000
fuelwoodTickMultiplier = 1 fuelwoodTickMultiplier = 1
#How much heat energy is created from one Joule of regular energy in the Resistive Heater. #How much heat energy is created from one Joule of regular energy in the Resistive Heater.
# Default: 0.6 # Default: 0.6
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
resistiveEfficiency = 0.6 resistiveEfficiency = 0.6
#Settings for configuring Cardboard Boxes #Settings for configuring Cardboard Boxes
[cardboard_box] [cardboard_box]
#Enable this to disable unboxing any block that has a fluid that would be vaporized on placement, instead of trying to vaporize it and leave the remainder of the block. For example with this disabled trying to unbox a waterlogged slab in the nether will leave just the slab, but with this enabled the cardboard box won't open. #Enable this to disable unboxing any block that has a fluid that would be vaporized on placement, instead of trying to vaporize it and leave the remainder of the block. For example with this disabled trying to unbox a waterlogged slab in the nether will leave just the slab, but with this enabled the cardboard box won't open.
strictUnboxing = false strictUnboxing = false
#Any modids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"] #Any modids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
modBlacklist = ["waystones", "hyperbox"] modBlacklist = ["waystones", "hyperbox"]
#Settings for configuring the fill rates of tanks that are stored on items. #Settings for configuring the fill rates of tanks that are stored on items.
[item_fill_rate] [item_fill_rate]
#Rate in mB/t at which generic fluid storage items can be filled or emptied. #Rate in mB/t at which generic fluid storage items can be filled or emptied.
# Default: 1024 # Default: 1024
# Range: > 1 # Range: > 1
fluid = 1024 fluid = 1024
#Rate in mB/t at which generic chemical storage items can be filled or emptied. #Rate in mB/t at which generic chemical storage items can be filled or emptied.
# Default: 1024 # Default: 1024
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemical = 1024 chemical = 1024
#Settings for configuring Dynamic Tanks #Settings for configuring Dynamic Tanks
[dynamic_tank] [dynamic_tank]
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Total Fluid Capacity = volume * fluidPerTank #Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Total Fluid Capacity = volume * fluidPerTank
# Default: 350000 # Default: 350000
# Range: 1 ~ 368224 # Range: 1 ~ 368224
fluidPerTank = 350000 fluidPerTank = 350000
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Total Chemical Capacity = volume * chemicalPerTank #Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Total Chemical Capacity = volume * chemicalPerTank
# Default: 16000000 # Default: 16000000
# Range: 1 ~ 1581510980256305 # Range: 1 ~ 1581510980256305
chemicalPerTank = 16000000 chemicalPerTank = 16000000
#Settings for configuring Auto Eject from block entities #Settings for configuring Auto Eject from block entities
[auto_eject] [auto_eject]
#Rate in mB/t at which fluid gets auto ejected from block entities. #Rate in mB/t at which fluid gets auto ejected from block entities.
# Default: 1024 # Default: 1024
# Range: > 1 # Range: > 1
fluid = 1024 fluid = 1024
#Rate in mB/t at which chemicals gets auto ejected from block entities. #Rate in mB/t at which chemicals gets auto ejected from block entities.
# Default: 1024 # Default: 1024
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemical = 1024 chemical = 1024
#The percentage of a tank's capacity to leave contents in when set to dumping excess. #The percentage of a tank's capacity to leave contents in when set to dumping excess.
# Default: 0.85 # Default: 0.85
# Range: 0.001 ~ 1.0 # Range: 0.001 ~ 1.0
dumpExcessKeepRatio = 0.85 dumpExcessKeepRatio = 0.85
#Settings for configuring Prefilled Tanks #Settings for configuring Prefilled Tanks
[prefilled] [prefilled]
#Add filled variants of creative fluid tanks to creative/recipe viewers for all registered fluids. #Add filled variants of creative fluid tanks to creative/recipe viewers for all registered fluids.
fluidTanks = true fluidTanks = true
#Add filled variants of creative chemical tanks to creative/recipe viewers for all registered chemicals. Note: This includes radioactive ones that normally can't be stored in chemical tanks. #Add filled variants of creative chemical tanks to creative/recipe viewers for all registered chemicals. Note: This includes radioactive ones that normally can't be stored in chemical tanks.
chemicalTanks = true chemicalTanks = true
#Settings for configuring Energy Conversions #Settings for configuring Energy Conversions
[energy_conversion] [energy_conversion]
#Disables Forge Energy (FE/RF) power integration. #Disables Forge Energy (FE/RF) power integration.
blacklistForge = false blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules) #Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules)
# Default: 2.5 # Default: 2.5
# Range: 1.0E-4 ~ 10000.0 # Range: 1.0E-4 ~ 10000.0
feConversionRate = 2.5 feConversionRate = 2.5
#Disables Flux Networks' higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this. #Disables Flux Networks' higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
blacklistFluxNetworks = false blacklistFluxNetworks = false
#Disables Grand Power's higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this. #Disables Grand Power's higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
blacklistGrandPower = false blacklistGrandPower = false
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler. #Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
maxEnergyPerSteam = 10 maxEnergyPerSteam = 10
#Settings for configuring Radiation #Settings for configuring Radiation
[radiation] [radiation]
#Enable worldwide radiation effects. #Enable worldwide radiation effects.
enabled = true enabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high. #The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
# Default: 5 # Default: 5
# Range: 1 ~ 100 # Range: 1 ~ 100
chunkCheckRadius = 5 chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source. #Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
# Default: 0.9995 # Default: 0.9995
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
sourceDecayRate = 0.9975 sourceDecayRate = 0.9975
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay. #Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
# Default: 0.9995 # Default: 0.9995
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
targetDecayRate = 0.9975 targetDecayRate = 0.9975
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely. #Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1 negativeEffectsMinSeverity = 0.1
#Amount of chemical (mB) that can be stored in a Radioactive Waste Barrel. #Amount of chemical (mB) that can be stored in a Radioactive Waste Barrel.
# Default: 512000 # Default: 512000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
wasteBarrelCapacity = 512000 wasteBarrelCapacity = 512000
#Number of ticks required for radioactive chemical stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB. #Number of ticks required for radioactive chemical stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
# Default: 20 # Default: 20
# Range: > 1 # Range: > 1
wasteBarrelProcessTicks = 10 wasteBarrelProcessTicks = 10
#Number of mB of chemical that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Chemicals in the mekanism:waste_barrel_decay_blacklist tag will not decay). #Number of mB of chemical that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Chemicals in the mekanism:waste_barrel_decay_blacklist tag will not decay).
# Default: 1 # Default: 1
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
wasteBarrelDecayAmount = 2 wasteBarrelDecayAmount = 2
#Settings for configuring the Digital Miner #Settings for configuring the Digital Miner
[digital_miner] [digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner. #Energy multiplier for using silk touch mode with the Digital Miner.
# Default: 12 # Default: 12
# Range: > 1 # Range: > 1
silkMultiplier = 12 silkMultiplier = 12
#Maximum radius in blocks that the Digital Miner can reach. Increasing this may have negative effects on stability and memory usage. We strongly recommend you leave this at the default value. #Maximum radius in blocks that the Digital Miner can reach. Increasing this may have negative effects on stability and memory usage. We strongly recommend you leave this at the default value.
# Default: 32 # Default: 32
# Range: > 1 # Range: > 1
maxRadius = 32 maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades). #Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
# Default: 80 # Default: 80
# Range: > 1 # Range: > 1
ticksPerMine = 80 ticksPerMine = 80
#Allows dragging items from recipe viewers into the target slot of Digital Miner filters. This allows selecting specific blocks without having to acquire an instance of the block first. #Allows dragging items from recipe viewers into the target slot of Digital Miner filters. This allows selecting specific blocks without having to acquire an instance of the block first.
easyMinerFilters = true easyMinerFilters = true
#Settings for configuring Lasers #Settings for configuring Lasers
[laser] [laser]
#How far in blocks a laser can travel. #How far in blocks a laser can travel.
# Default: 64 # Default: 64
# Range: 1 ~ 1024 # Range: 1 ~ 1024
range = 64 range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level). #Energy needed to destroy or attract blocks with a Laser (per block hardness level).
# Default: 100000 # Default: 100000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyPerHardness = 100000 energyPerHardness = 100000
#Energy used per half heart of damage being transferred to entities. #Energy used per half heart of damage being transferred to entities.
# Default: 2500 # Default: 2500
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
energyPerDamage = 2500 energyPerDamage = 2500
#Settings for configuring the Oredictionificator #Settings for configuring the Oredictionificator
[oredictionificator] [oredictionificator]
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add accidental conversions for things that are not actually equivalent. #The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add accidental conversions for things that are not actually equivalent.
validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/", "c:silicon"] validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/", "c:silicon"]
#Settings for configuring Electric Pumps and Fluidic Plenishers #Settings for configuring Electric Pumps and Fluidic Plenishers
[pump] [pump]
#Maximum block distance to pull fluid from for the Electric Pump. #Maximum block distance to pull fluid from for the Electric Pump.
# Default: 80 # Default: 80
# Range: 1 ~ 512 # Range: 1 ~ 512
range = 80 range = 80
#If enabled and the waterSourceConversion game rule is enabled makes Water blocks be removed from the world on pump. Similarly behavior for the lavaSourceConversion game rule and Lava #If enabled and the waterSourceConversion game rule is enabled makes Water blocks be removed from the world on pump. Similarly behavior for the lavaSourceConversion game rule and Lava
pumpInfiniteFluidSources = false pumpInfiniteFluidSources = false
#Amount of Heavy Water in mB that is extracted per block of Water by the Electric Pump with a Filter Upgrade. #Amount of Heavy Water in mB that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
# Default: 10 # Default: 10
# Range: 1 ~ 1000 # Range: 1 ~ 1000
heavyWaterAmount = 50 heavyWaterAmount = 50
#The number of blocks Fluidic Plenisher attempts to place fluid in before stopping. #The number of blocks Fluidic Plenisher attempts to place fluid in before stopping.
# Default: 4000 # Default: 4000
# Range: 1 ~ 1000000 # Range: 1 ~ 1000000
maxPlenisherNodes = 4000 maxPlenisherNodes = 4000
#Settings for configuring Quantum Entangloporters #Settings for configuring Quantum Entangloporters
[quantum_entangloporter] [quantum_entangloporter]
#Maximum energy buffer (Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate energy cube's capacity. #Maximum energy buffer (Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate energy cube's capacity.
# Default: 256000000 # Default: 256000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
energyBuffer = 256000000 energyBuffer = 256000000
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate fluid tank's capacity. #Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate fluid tank's capacity.
# Default: 256000 # Default: 256000
# Range: > 1 # Range: > 1
fluidBuffer = 256000 fluidBuffer = 256000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate chemical tank's capacity. #Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate chemical tank's capacity.
# Default: 8192000 # Default: 8192000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalBuffer = 8192000 chemicalBuffer = 8192000
#Settings for configuring Mekanism's security system #Settings for configuring Mekanism's security system
[security] [security]
#Enable the security system. This allows players to prevent other players from accessing their machines. Does NOT affect Frequencies. #Enable the security system. This allows players to prevent other players from accessing their machines. Does NOT affect Frequencies.
allowProtection = true allowProtection = true
#If this is enabled then players with the 'mekanism.bypass_security' permission (default for ops) can bypass block and item security restrictions. #If this is enabled then players with the 'mekanism.bypass_security' permission (default for ops) can bypass block and item security restrictions.
opsBypassRestrictions = true opsBypassRestrictions = true
#Settings for configuring Nutritional Paste #Settings for configuring Nutritional Paste
[nutritional_paste] [nutritional_paste]
#Saturation level of Nutritional Paste when eaten. #Saturation level of Nutritional Paste when eaten.
# Default: 0.8 # Default: 0.8
# Range: 0.0 ~ 100.0 # Range: 0.0 ~ 100.0
saturation = 0.8 saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food'. #How much mB of Nutritional Paste equates to one 'half-food'.
# Default: 50 # Default: 50
# Range: > 1 # Range: > 1
mbPerFood = 50 mbPerFood = 50
#Settings for configuring Boilers #Settings for configuring Boilers
[boiler] [boiler]
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank #Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
# Default: 16000 # Default: 16000
# Range: 1 ~ 368224 # Range: 1 ~ 368224
waterPerTank = 32000 waterPerTank = 32000
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank #Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
# Default: 160000 # Default: 160000
# Range: 10 ~ 1581510980256305 # Range: 10 ~ 1581510980256305
steamPerTank = 320000 steamPerTank = 320000
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank #Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
# Default: 256000 # Default: 256000
# Range: 1 ~ 1581510980256305 # Range: 1 ~ 1581510980256305
heatedCoolantPerTank = 512000 heatedCoolantPerTank = 512000
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank #Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
# Default: 256000 # Default: 256000
# Range: 1 ~ 1581510980256305 # Range: 1 ~ 1581510980256305
cooledCoolantPerTank = 512000 cooledCoolantPerTank = 512000
#How much Boiler heat is immediately usable to convert water to steam. #How much Boiler heat is immediately usable to convert water to steam.
# Default: 0.7 # Default: 0.7
# Range: 0.01 ~ 1.0 # Range: 0.01 ~ 1.0
waterConductivity = 0.7 waterConductivity = 0.7
#Amount of heat each Boiler heating element produces. #Amount of heat each Boiler heating element produces.
# Default: 1.6E7 # Default: 1.6E7
# Range: 0.1 ~ 1.024E9 # Range: 0.1 ~ 1.024E9
superheatingHeatTransfer = 1.6E7 superheatingHeatTransfer = 1.6E7
#Settings for configuring Thermal Evaporation Plants #Settings for configuring Thermal Evaporation Plants
[thermal_evaporation] [thermal_evaporation]
#Thermal Evaporation Plant heat loss per tick. #Thermal Evaporation Plant heat loss per tick.
# Default: 0.02 # Default: 0.02
# Range: 0.001 ~ 1000.0 # Range: 0.001 ~ 1000.0
heatDissipation = 0.02 heatDissipation = 0.02
#Heat to absorb per Solar Panel array installed on a Thermal Evaporation Plant. #Heat to absorb per Solar Panel array installed on a Thermal Evaporation Plant.
# Default: 0.2 # Default: 0.2
# Range: 0.001 ~ 1000000.0 # Range: 0.001 ~ 1000000.0
solarMultiplier = 0.2 solarMultiplier = 0.2
#Ratio of temperature to output amount produced. #Ratio of temperature to output amount produced.
# Default: 0.4 # Default: 0.4
# Range: 0.001 ~ 1000000.0 # Range: 0.001 ~ 1000000.0
tempMultiplier = 1.85 tempMultiplier = 1.85
#Heat capacity of Thermal Evaporation Plant layers. This increases the amount of energy needed to increase temperature. #Heat capacity of Thermal Evaporation Plant layers. This increases the amount of energy needed to increase temperature.
# Default: 100.0 # Default: 100.0
# Range: 1.0 ~ 1000000.0 # Range: 1.0 ~ 1000000.0
heatCapacity = 600.0 heatCapacity = 600.0
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank #Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
# Default: 64000 # Default: 64000
# Range: 1 ~ 29826161 # Range: 1 ~ 29826161
fluidPerTank = 64000 fluidPerTank = 64000
#Amount of output fluid (mB) that the evaporation plant can store. #Amount of output fluid (mB) that the evaporation plant can store.
# Default: 10000 # Default: 10000
# Range: > 1 # Range: > 1
outputTankCapacity = 10000 outputTankCapacity = 10000
#Settings for configuring the Supercritical Phase Shifter #Settings for configuring the Supercritical Phase Shifter
[sps] [sps]
#How much polonium in mB must be processed to make 1 mB of antimatter. The input tank capacity is 2x this value. #How much polonium in mB must be processed to make 1 mB of antimatter. The input tank capacity is 2x this value.
# Default: 1000 # Default: 1000
# Range: > 1 # Range: > 1
inputPerAntimatter = 1000 inputPerAntimatter = 1000
#Amount of antimatter in mB that the SPS can store. #Amount of antimatter in mB that the SPS can store.
# Default: 1000 # Default: 1000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
outputTankCapacity = 1000 outputTankCapacity = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter). #Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
# Default: 1000000 # Default: 1000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyPerInput = 100000 energyPerInput = 100000
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#Base energy storage in Joules of: Heat Generator #Base energy storage in Joules of: Heat Generator
# Default: 160000 # Default: 160000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
heatGenerator = 160000 heatGenerator = 160000
#Base energy storage in Joules of: Bio-Generator #Base energy storage in Joules of: Bio-Generator
# Default: 160000 # Default: 160000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
bioGenerator = 160000 bioGenerator = 160000
#Base energy storage in Joules of: Solar Generator #Base energy storage in Joules of: Solar Generator
# Default: 96000 # Default: 96000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
solarGenerator = 96000 solarGenerator = 96000
#Base energy storage in Joules of: Advanced Solar Generator #Base energy storage in Joules of: Advanced Solar Generator
# Default: 200000 # Default: 200000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedSolarGenerator = 2500000 advancedSolarGenerator = 2500000
#Base energy storage in Joules of: Wind Generator #Base energy storage in Joules of: Wind Generator
# Default: 200000 # Default: 200000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
windGenerator = 200000 windGenerator = 200000
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#Settings for configuring the MekaSuit #Settings for configuring the MekaSuit
[mekasuit] [mekasuit]
#Geothermal charging rate in Joules per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient. #Geothermal charging rate in Joules per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
# Default: 10 # Default: 10
# Range: 0 ~ 1152921504606846975 # Range: 0 ~ 1152921504606846975
geothermalChargingRate = 10 geothermalChargingRate = 10
#Settings for configuring damage absorption of the MekaSuit #Settings for configuring damage absorption of the MekaSuit
[mekasuit.damage_absorption] [mekasuit.damage_absorption]
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed. #Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
# Default: 0.8 # Default: 0.8
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
heatDamageReductionRatio = 0.8 heatDamageReductionRatio = 0.8
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#Settings for configuring Hohlraum #Settings for configuring Hohlraum
[hohlraum] [hohlraum]
#Hohlraum capacity in mB. #Hohlraum capacity in mB.
# Default: 10 # Default: 10
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
capacity = 10 capacity = 10
#Rate in mB/t at which Hohlraum can accept D-T Fuel. #Rate in mB/t at which Hohlraum can accept D-T Fuel.
# Default: 1 # Default: 1
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
fillRate = 1 fillRate = 1
#Settings for configuring Solar Generators #Settings for configuring Solar Generators
[solar_generator] [solar_generator]
#Peak energy generation in Joules/t for the Solar Generator. Note: It can go higher than this value in some extreme environments. #Peak energy generation in Joules/t for the Solar Generator. Note: It can go higher than this value in some extreme environments.
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
solarGeneration = 150 solarGeneration = 150
#Peak energy generation in Joules/t for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments. #Peak energy generation in Joules/t for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
# Default: 300 # Default: 300
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
advancedSolarGeneration = 1200 advancedSolarGeneration = 1200
#Settings for configuring Bio Generators #Settings for configuring Bio Generators
[bio_generator] [bio_generator]
#Energy produced by the Bio Generator in Joules/t. #Energy produced by the Bio Generator in Joules/t.
# Default: 350 # Default: 350
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
bioGeneration = 350 bioGeneration = 350
#The capacity in mB of the fluid tank in the Bio Generator. #The capacity in mB of the fluid tank in the Bio Generator.
# Default: 24000 # Default: 24000
# Range: > 1 # Range: > 1
tankCapacity = 24000 tankCapacity = 24000
#Settings for configuring Heat Generators #Settings for configuring Heat Generators
[heat_generator] [heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides". #Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
heatGeneration = 800 heatGeneration = 800
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator. #Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
# Default: 30 # Default: 30
# Range: 0 ~ 1317624576693539401 # Range: 0 ~ 1317624576693539401
heatGenerationLava = 30 heatGenerationLava = 30
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether. #Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
heatGenerationNether = 100 heatGenerationNether = 100
#The capacity in mB of the fluid tank in the Heat Generator. #The capacity in mB of the fluid tank in the Heat Generator.
# Default: 24000 # Default: 24000
# Range: > 1 # Range: > 1
tankCapacity = 24000 tankCapacity = 24000
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator. #The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
heatGenerationFluidRate = 10 heatGenerationFluidRate = 10
#Settings for configuring Gas-Burning Generators #Settings for configuring Gas-Burning Generators
[gas_generator] [gas_generator]
#The capacity in mB of the chemical tank in the Gas-Burning Generator. #The capacity in mB of the chemical tank in the Gas-Burning Generator.
# Default: 18000 # Default: 18000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
tankCapacity = 18000 tankCapacity = 18000
#Settings for configuring Wind Generators #Settings for configuring Wind Generators
[wind_generator] [wind_generator]
#Minimum energy generation in Joules/t that the Wind Generator can produce. #Minimum energy generation in Joules/t that the Wind Generator can produce.
# Default: 60 # Default: 60
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
generationMin = 150 generationMin = 150
#Maximum energy generation in Joules/t that the Wind Generator can produce. #Maximum energy generation in Joules/t that the Wind Generator can produce.
# Default: 480 # Default: 480
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
generationMax = 900 generationMax = 900
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's minimum height. #The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's minimum height.
# Default: 24 # Default: 24
# Range: -2032 ~ 2030 # Range: -2032 ~ 2030
minY = 24 minY = 24
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. For example for worlds like the nether that are 256 blocks tall, but have a ceiling at 128 blocks, this would be clamped at 128. #The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. For example for worlds like the nether that are 256 blocks tall, but have a ceiling at 128 blocks, this would be clamped at 128.
maxY = 2031 maxY = 2031
#Settings for configuring Industrial Turbines #Settings for configuring Industrial Turbines
[turbine] [turbine]
#The number of Turbine Blades supported by each Electromagnetic Coil. #The number of Turbine Blades supported by each Electromagnetic Coil.
# Default: 4 # Default: 4
# Range: 1 ~ 12 # Range: 1 ~ 12
bladesPerCoil = 8 bladesPerCoil = 8
#The rate in mB/t at which steam is vented into the turbine. #The rate in mB/t at which steam is vented into the turbine.
# Default: 32000.0 # Default: 32000.0
# Range: 0.1 ~ 1024000.0 # Range: 0.1 ~ 1024000.0
ventChemicalFlow = 43478.262 ventChemicalFlow = 43478.262
#The rate in mB/t at which steam is dispersed into the turbine. #The rate in mB/t at which steam is dispersed into the turbine.
# Default: 1280.0 # Default: 1280.0
# Range: 0.1 ~ 1024000.0 # Range: 0.1 ~ 1024000.0
disperserChemicalFlow = 1280.0 disperserChemicalFlow = 1280.0
#The rate in mB/t at which steam is condensed into water in the turbine. #The rate in mB/t at which steam is condensed into water in the turbine.
# Default: 64000 # Default: 64000
# Range: 1 ~ 2000000 # Range: 1 ~ 2000000
condenserRate = 128000 condenserRate = 128000
#Amount of energy in Joules that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume #Amount of energy in Joules that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
# Default: 16000000 # Default: 16000000
# Range: 1 ~ 1000000000000 # Range: 1 ~ 1000000000000
energyCapacityPerVolume = 16000000 energyCapacityPerVolume = 16000000
#Amount of chemical (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * chemicalPerTank #Amount of chemical (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * chemicalPerTank
# Default: 64000 # Default: 64000
# Range: 1 ~ 1773043451913643 # Range: 1 ~ 1773043451913643
chemicalPerTank = 6400 chemicalPerTank = 6400
#Settings for configuring Fission Reactors #Settings for configuring Fission Reactors
[fission_reactor] [fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel. #Amount of energy created (in heat) from each whole mB of fission fuel.
# Default: 1000000 # Default: 1000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energyPerFissionFuel = 250000 energyPerFissionFuel = 250000
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature. #The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
# Default: 1000.0 # Default: 1000.0
# Range: 1.0 ~ 1000000.0 # Range: 1.0 ~ 1000000.0
casingHeatCapacity = 1000.0 casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor. #The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
# Default: 4.0 # Default: 4.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0 surfaceAreaTarget = 4.0
#The default burn rate of the fission reactor. #The default burn rate of the fission reactor.
# Default: 0.1 # Default: 0.1
# Range: 0.001 ~ 1.0 # Range: 0.001 ~ 1.0
defaultBurnRate = 0.1 defaultBurnRate = 0.1
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly #The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
# Default: 1 # Default: 1
# Range: 1 ~ 1000000 # Range: 1 ~ 1000000
burnPerAssembly = 1 burnPerAssembly = 1
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly #Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
# Default: 8000 # Default: 8000
# Range: 1 ~ 2251799813685247 # Range: 1 ~ 2251799813685247
maxFuelPerAssembly = 8000 maxFuelPerAssembly = 8000
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank #Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
# Default: 100000 # Default: 100000
# Range: 1 ~ 368224 # Range: 1 ~ 368224
cooledCoolantPerTank = 100000 cooledCoolantPerTank = 100000
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank #Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
# Default: 1000000 # Default: 1000000
# Range: 1000 ~ 1581510980256305 # Range: 1000 ~ 1581510980256305
heatedCoolantPerTank = 1000000 heatedCoolantPerTank = 1000000
#The percentage of waste in a fission reactor's output waste tank that is necessary to trigger the excess waste. #The percentage of waste in a fission reactor's output waste tank that is necessary to trigger the excess waste.
# Default: 0.9 # Default: 0.9
# Range: 0.001 ~ 1.0 # Range: 0.001 ~ 1.0
excessWaste = 0.9 excessWaste = 0.9
#Settings for configuring Fission Reactor Meltdowns. #Settings for configuring Fission Reactor Meltdowns.
[fission_reactor.meltdowns] [fission_reactor.meltdowns]
#Whether catastrophic meltdowns can occur from Fission Reactors. If this is disabled, instead of melting down the reactor will force turn itself off and not be able to be turned back on until the damage level has returned to safe levels. #Whether catastrophic meltdowns can occur from Fission Reactors. If this is disabled, instead of melting down the reactor will force turn itself off and not be able to be turned back on until the damage level has returned to safe levels.
enabled = true enabled = true
#The radius of the explosion that occurs from a meltdown. #The radius of the explosion that occurs from a meltdown.
# Default: 8.0 # Default: 8.0
# Range: 1.0 ~ 500.0 # Range: 1.0 ~ 500.0
radius = 8.0 radius = 8.0
#The chance of a catastrophic meltdown occurring once the reactor's damage passes 100%. This will linearly scale as damage continues increasing passed 100%. #The chance of a catastrophic meltdown occurring once the reactor's damage passes 100%. This will linearly scale as damage continues increasing passed 100%.
# Default: 0.001 # Default: 0.001
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
chance = 0.001 chance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown. #How much radioactivity of fuel/waste contents are multiplied during a meltdown.
# Default: 50.0 # Default: 50.0
# Range: 0.1 ~ 1000000.0 # Range: 0.1 ~ 1000000.0
radiationMultiplier = 50.0 radiationMultiplier = 50.0
#Percent damage that a reactor will start at after being reconstructed after a meltdown. #Percent damage that a reactor will start at after being reconstructed after a meltdown.
# Default: 75.0 # Default: 75.0
# Range: 0.0 ~ 100.0 # Range: 0.0 ~ 100.0
postMeltdownDamage = 75.0 postMeltdownDamage = 75.0
#Settings for configuring Fusion Reactors #Settings for configuring Fusion Reactors
[fusion_reactor] [fusion_reactor]
#Affects the Injection Rate, Max Temp, and Ignition Temp. #Affects the Injection Rate, Max Temp, and Ignition Temp.
# Default: 10000000 # Default: 10000000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
fuelEnergy = 10000000 fuelEnergy = 10000000
#The fraction of the heat dissipated from the case that is converted to Joules. #The fraction of the heat dissipated from the case that is converted to Joules.
# Default: 0.05 # Default: 0.05
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
thermocoupleEfficiency = 0.04 thermocoupleEfficiency = 0.04
#The fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation. #The fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
# Default: 0.1 # Default: 0.1
# Range: 0.001 ~ 1.0 # Range: 0.001 ~ 1.0
casingThermalConductivity = 0.333333333 casingThermalConductivity = 0.333333333
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation. #The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
# Default: 0.3 # Default: 0.3
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
waterHeatingRatio = 0.27272727272727 waterHeatingRatio = 0.27272727272727
#Amount of fuel (mB) that the fusion reactor can store. #Amount of fuel (mB) that the fusion reactor can store.
# Default: 1000 # Default: 1000
# Range: 2 ~ 1000000 # Range: 2 ~ 1000000
fuelCapacity = 500 fuelCapacity = 500
#Amount of energy (Joules) the fusion reactor can store. #Amount of energy (Joules) the fusion reactor can store.
# Default: 1000000000 # Default: 1000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
energyCapacity = 1000000000 energyCapacity = 1000000000
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection #Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
# Default: 1000000 # Default: 1000000
# Range: 1 ~ 21913098 # Range: 1 ~ 21913098
waterPerInjection = 1000000 waterPerInjection = 1000000
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection #Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
# Default: 100000000 # Default: 100000000
# Range: 1 ~ 94116041192395671 # Range: 1 ~ 94116041192395671
steamPerInjection = 100000000 steamPerInjection = 100000000
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#Base energy storage in Joules of: Enrichment Chamber #Base energy storage in Joules of: Enrichment Chamber
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
enrichmentChamber = 20000 enrichmentChamber = 20000
#Base energy storage in Joules of: Osmium Compressor #Base energy storage in Joules of: Osmium Compressor
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
osmiumCompressor = 80000 osmiumCompressor = 80000
#Base energy storage in Joules of: Combiner #Base energy storage in Joules of: Combiner
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
combiner = 40000 combiner = 40000
#Base energy storage in Joules of: Crusher #Base energy storage in Joules of: Crusher
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
crusher = 20000 crusher = 20000
#Base energy storage in Joules of: Metallurgic Infuser #Base energy storage in Joules of: Metallurgic Infuser
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
metallurgicInfuser = 20000 metallurgicInfuser = 20000
#Base energy storage in Joules of: Purification Chamber #Base energy storage in Joules of: Purification Chamber
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
purificationChamber = 80000 purificationChamber = 80000
#Base energy storage in Joules of: Energized Smelter #Base energy storage in Joules of: Energized Smelter
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
energizedSmelter = 20000 energizedSmelter = 20000
#Base energy storage in Joules of: Digital Miner #Base energy storage in Joules of: Digital Miner
# Default: 50000 # Default: 50000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
digitalMiner = 50000 digitalMiner = 50000
#Base energy storage in Joules of: Electric Pump #Base energy storage in Joules of: Electric Pump
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
electricPump = 40000 electricPump = 40000
#Base energy storage in Joules of: Chargepad #Base energy storage in Joules of: Chargepad
# Default: 2048000 # Default: 2048000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chargepad = 2048000 chargepad = 2048000
#Base energy storage in Joules of: Rotary Condensentrator #Base energy storage in Joules of: Rotary Condensentrator
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
rotaryCondensentrator = 20000 rotaryCondensentrator = 20000
#Base energy storage in Joules of: Chemical Oxidizer #Base energy storage in Joules of: Chemical Oxidizer
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalOxidizer = 80000 chemicalOxidizer = 80000
#Base energy storage in Joules of: Chemical Infuser #Base energy storage in Joules of: Chemical Infuser
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalInfuser = 80000 chemicalInfuser = 80000
#Base energy storage in Joules of: Chemical Injection Chamber #Base energy storage in Joules of: Chemical Injection Chamber
# Default: 160000 # Default: 160000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalInjectionChamber = 160000 chemicalInjectionChamber = 160000
#Base energy storage in Joules of: Electrolytic Separator #Base energy storage in Joules of: Electrolytic Separator
# Default: 160000 # Default: 160000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
electrolyticSeparator = 160000 electrolyticSeparator = 160000
#Base energy storage in Joules of: Precision Sawmill #Base energy storage in Joules of: Precision Sawmill
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
precisionSawmill = 20000 precisionSawmill = 20000
#Base energy storage in Joules of: Chemical Dissolution Chamber #Base energy storage in Joules of: Chemical Dissolution Chamber
# Default: 160000 # Default: 160000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalDissolutionChamber = 160000 chemicalDissolutionChamber = 160000
#Base energy storage in Joules of: Chemical Washer #Base energy storage in Joules of: Chemical Washer
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalWasher = 80000 chemicalWasher = 80000
#Base energy storage in Joules of: Chemical Crystallizer #Base energy storage in Joules of: Chemical Crystallizer
# Default: 160000 # Default: 160000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalCrystallizer = 160000 chemicalCrystallizer = 160000
#Base energy storage in Joules of: Seismic Vibrator #Base energy storage in Joules of: Seismic Vibrator
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
seismicVibrator = 20000 seismicVibrator = 20000
#Base energy storage in Joules of: Pressurized Reaction Chamber #Base energy storage in Joules of: Pressurized Reaction Chamber
# Default: 2000 # Default: 2000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
pressurizedReactionBase = 2000 pressurizedReactionBase = 2000
#Base energy storage in Joules of: Fluidic Plenisher #Base energy storage in Joules of: Fluidic Plenisher
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
fluidicPlenisher = 40000 fluidicPlenisher = 40000
#Base energy storage in Joules of: Laser #Base energy storage in Joules of: Laser
# Default: 2000000 # Default: 2000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
laser = 10000000 laser = 10000000
#Base energy storage in Joules of: Laser Amplifier #Base energy storage in Joules of: Laser Amplifier
# Default: 5000000000 # Default: 5000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
laserAmplifier = 5000000000 laserAmplifier = 5000000000
#Base energy storage in Joules of: Laser Tractor Beam #Base energy storage in Joules of: Laser Tractor Beam
# Default: 5000000000 # Default: 5000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
laserTractorBeam = 5000000000 laserTractorBeam = 5000000000
#Base energy storage in Joules of: Formulaic Assemblicator #Base energy storage in Joules of: Formulaic Assemblicator
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
formulaicAssemblicator = 40000 formulaicAssemblicator = 40000
#Base energy storage in Joules of: Teleporter #Base energy storage in Joules of: Teleporter
# Default: 5000000 # Default: 5000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
teleporter = 5000000 teleporter = 5000000
#Base energy storage in Joules of: Modification Station #Base energy storage in Joules of: Modification Station
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
modificationStation = 40000 modificationStation = 40000
#Base energy storage in Joules of: Isotopic Centrifuge #Base energy storage in Joules of: Isotopic Centrifuge
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
isotopicCentrifuge = 80000 isotopicCentrifuge = 80000
#Base energy storage in Joules of: Nutritional Liquifier #Base energy storage in Joules of: Nutritional Liquifier
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
nutritionalLiquifier = 40000 nutritionalLiquifier = 40000
#Base energy storage in Joules of: Nucleosynthesizer. Also defines max process rate. #Base energy storage in Joules of: Nucleosynthesizer. Also defines max process rate.
# Default: 1000000000 # Default: 1000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
antiprotonicNucleosynthesizer = 1000000000 antiprotonicNucleosynthesizer = 1000000000
#Base energy storage in Joules of: Pigment Extractor #Base energy storage in Joules of: Pigment Extractor
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
pigmentExtractor = 40000 pigmentExtractor = 40000
#Base energy storage in Joules of: Pigment Mixer #Base energy storage in Joules of: Pigment Mixer
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
pigmentMixer = 80000 pigmentMixer = 80000
#Base energy storage in Joules of: Painting Machine #Base energy storage in Joules of: Painting Machine
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
paintingMachine = 40000 paintingMachine = 40000
#Base energy storage in Joules of: SPS Port. Also defines max output rate. #Base energy storage in Joules of: SPS Port. Also defines max output rate.
# Default: 1000000000 # Default: 1000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
spsPort = 1000000000 spsPort = 1000000000
#Base energy storage in Joules of: Dimensional Stabilizer #Base energy storage in Joules of: Dimensional Stabilizer
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
dimensionalStabilizer = 40000 dimensionalStabilizer = 40000
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#Energy per operation in Joules of: Enrichment Chamber #Energy per operation in Joules of: Enrichment Chamber
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
enrichmentChamber = 50 enrichmentChamber = 50
#Energy per operation in Joules of: Osmium Compressor #Energy per operation in Joules of: Osmium Compressor
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
osmiumCompressor = 100 osmiumCompressor = 100
#Energy per operation in Joules of: Combiner #Energy per operation in Joules of: Combiner
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
combiner = 50 combiner = 50
#Energy per operation in Joules of: Crusher #Energy per operation in Joules of: Crusher
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
crusher = 50 crusher = 50
#Energy per operation in Joules of: Metallurgic Infuser #Energy per operation in Joules of: Metallurgic Infuser
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
metallurgicInfuser = 50 metallurgicInfuser = 50
#Energy per operation in Joules of: Purification Chamber #Energy per operation in Joules of: Purification Chamber
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
purificationChamber = 200 purificationChamber = 200
#Energy per operation in Joules of: Energized Smelter #Energy per operation in Joules of: Energized Smelter
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
energizedSmelter = 50 energizedSmelter = 50
#Energy per operation in Joules of: Digital Miner #Energy per operation in Joules of: Digital Miner
# Default: 1000 # Default: 1000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
digitalMiner = 1000 digitalMiner = 1000
#Energy per operation in Joules of: Electric Pump #Energy per operation in Joules of: Electric Pump
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
electricPump = 100 electricPump = 100
#Energy in Joules that can be transferred at once per charge operation. #Energy in Joules that can be transferred at once per charge operation.
# Default: 1024000 # Default: 1024000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chargepad = 1024000 chargepad = 1024000
#Energy per operation in Joules of: Rotary Condensentrator #Energy per operation in Joules of: Rotary Condensentrator
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
rotaryCondensentrator = 50 rotaryCondensentrator = 50
#Energy per operation in Joules of: Chemical Oxidizer #Energy per operation in Joules of: Chemical Oxidizer
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chemicalOxidizer = 200 chemicalOxidizer = 200
#Energy per operation in Joules of: Chemical Infuser #Energy per operation in Joules of: Chemical Infuser
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chemicalInfuser = 200 chemicalInfuser = 200
#Energy per operation in Joules of: Chemical Injection Chamber #Energy per operation in Joules of: Chemical Injection Chamber
# Default: 400 # Default: 400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chemicalInjectionChamber = 400 chemicalInjectionChamber = 400
#Energy per operation in Joules of: Precision Sawmill #Energy per operation in Joules of: Precision Sawmill
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
precisionSawmill = 50 precisionSawmill = 50
#Energy per operation in Joules of: Chemical Dissolution Chamber #Energy per operation in Joules of: Chemical Dissolution Chamber
# Default: 400 # Default: 400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chemicalDissolutionChamber = 400 chemicalDissolutionChamber = 400
#Energy per operation in Joules of: Chemical Washer #Energy per operation in Joules of: Chemical Washer
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chemicalWasher = 200 chemicalWasher = 200
#Energy per operation in Joules of: Chemical Crystallizer #Energy per operation in Joules of: Chemical Crystallizer
# Default: 400 # Default: 400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chemicalCrystallizer = 400 chemicalCrystallizer = 400
#Energy per operation in Joules of: Seismic Vibrator #Energy per operation in Joules of: Seismic Vibrator
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
seismicVibrator = 50 seismicVibrator = 50
#Energy per operation in Joules of: Pressurized Reaction Chamber #Energy per operation in Joules of: Pressurized Reaction Chamber
# Default: 5 # Default: 5
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
pressurizedReactionBase = 5 pressurizedReactionBase = 5
#Energy per operation in Joules of: Fluidic Plenisher #Energy per operation in Joules of: Fluidic Plenisher
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
fluidicPlenisher = 100 fluidicPlenisher = 100
#Energy per operation in Joules of: Laser #Energy per operation in Joules of: Laser
# Default: 10000 # Default: 10000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
laser = 50000 laser = 50000
#Energy per operation in Joules of: Formulaic Assemblicator #Energy per operation in Joules of: Formulaic Assemblicator
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
formulaicAssemblicator = 100 formulaicAssemblicator = 100
#Energy per operation in Joules of: Modification Station #Energy per operation in Joules of: Modification Station
# Default: 400 # Default: 400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
modificationStation = 400 modificationStation = 400
#Energy per operation in Joules of: Isotopic Centrifuge #Energy per operation in Joules of: Isotopic Centrifuge
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
isotopicCentrifuge = 200 isotopicCentrifuge = 200
#Energy per operation in Joules of: Nutritional Liquifier #Energy per operation in Joules of: Nutritional Liquifier
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
nutritionalLiquifier = 200 nutritionalLiquifier = 200
#Energy per operation in Joules of: Nucleosynthesizer #Energy per operation in Joules of: Nucleosynthesizer
# Default: 100000 # Default: 100000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
antiprotonicNucleosynthesizer = 100000 antiprotonicNucleosynthesizer = 100000
#Energy per operation in Joules of: Pigment Extractor #Energy per operation in Joules of: Pigment Extractor
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
pigmentExtractor = 200 pigmentExtractor = 200
#Energy per operation in Joules of: Pigment Mixer #Energy per operation in Joules of: Pigment Mixer
# Default: 200 # Default: 200
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
pigmentMixer = 200 pigmentMixer = 200
#Energy per operation in Joules of: Painting Machine #Energy per operation in Joules of: Painting Machine
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
paintingMachine = 100 paintingMachine = 100
#Energy per chunk per tick in Joules. #Energy per chunk per tick in Joules.
# Default: 5000 # Default: 5000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
dimensionalStabilizer = 5000 dimensionalStabilizer = 5000
#If enabled, Chemical Injectors and Purification Chambers will consume a semi randomized amount of chemical each operation. #If enabled, Chemical Injectors and Purification Chambers will consume a semi randomized amount of chemical each operation.
randomizedConsumption = true randomizedConsumption = true
#Settings for configuring Teleporter Energy Usage #Settings for configuring Teleporter Energy Usage
[teleporter] [teleporter]
#Base cost in Joules for teleporting an entity. #Base cost in Joules for teleporting an entity.
# Default: 1000 # Default: 1000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
base = 1000 base = 1000
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2). #Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
# Default: 10 # Default: 10
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
distance = 10 distance = 10
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales. #Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
# Default: 10000 # Default: 10000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
dimensionPenalty = 10000 dimensionPenalty = 10000
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#Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client. #Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
[gear] [gear]
#Settings for configuring Armored Free Runners #Settings for configuring Armored Free Runners
[gear.armored_free_runner] [gear.armored_free_runner]
#Armor value of the Armored Free Runners #Armor value of the Armored Free Runners
# Default: 3 # Default: 3
# Range: > 0 # Range: > 0
armor = 3 armor = 3
#Toughness value of the Armored Free Runners. #Toughness value of the Armored Free Runners.
# Default: 2.0 # Default: 2.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0 toughness = 2.0
#Knockback resistance value of the Armored Free Runners. #Knockback resistance value of the Armored Free Runners.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0 knockbackResistance = 0.0
#Settings for configuring Armored Jetpacks #Settings for configuring Armored Jetpacks
[gear.armored_jetpack] [gear.armored_jetpack]
#Armor value of the Armored Jetpacks #Armor value of the Armored Jetpacks
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
armor = 8 armor = 8
#Toughness value of the Armored Jetpacks. #Toughness value of the Armored Jetpacks.
# Default: 2.0 # Default: 2.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0 toughness = 2.0
#Knockback resistance value of the Armored Jetpacks. #Knockback resistance value of the Armored Jetpacks.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0 knockbackResistance = 0.0
#Settings for configuring the MekaSuit #Settings for configuring the MekaSuit
[gear.mekasuit] [gear.mekasuit]
#Armor value of MekaSuit Helmets. #Armor value of MekaSuit Helmets.
# Default: 3 # Default: 3
# Range: > 0 # Range: > 0
helmetArmor = 3 helmetArmor = 3
#Armor value of MekaSuit BodyArmor. #Armor value of MekaSuit BodyArmor.
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
bodyArmorArmor = 8 bodyArmorArmor = 8
#Armor value of MekaSuit Pants. #Armor value of MekaSuit Pants.
# Default: 6 # Default: 6
# Range: > 0 # Range: > 0
pantsArmor = 6 pantsArmor = 6
#Armor value of MekaSuit Boots. #Armor value of MekaSuit Boots.
# Default: 3 # Default: 3
# Range: > 0 # Range: > 0
bootsArmor = 3 bootsArmor = 3
#Toughness value of the MekaSuit. #Toughness value of the MekaSuit.
# Default: 3.0 # Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
toughness = 3 toughness = 3
#Knockback resistance value of the MekaSuit. #Knockback resistance value of the MekaSuit.
# Default: 0.10000000149011612 # Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.1 knockbackResistance = 0.1
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#Settings for configuring Energy Cubes #Settings for configuring Energy Cubes
[energy_cubes] [energy_cubes]
#Maximum number of Joules Basic energy cubes can store. #Maximum number of Joules Basic energy cubes can store.
# Default: 4000000 # Default: 4000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicCapacity = 4000000 basicCapacity = 4000000
#Output rate in Joules of Basic energy cubes. #Output rate in Joules of Basic energy cubes.
# Default: 4000 # Default: 4000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicOutput = 4000 basicOutput = 4000
#Maximum number of Joules Advanced energy cubes can store. #Maximum number of Joules Advanced energy cubes can store.
# Default: 16000000 # Default: 16000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedCapacity = 16000000 advancedCapacity = 16000000
#Output rate in Joules of Advanced energy cubes. #Output rate in Joules of Advanced energy cubes.
# Default: 16000 # Default: 16000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedOutput = 16000 advancedOutput = 16000
#Maximum number of Joules Elite energy cubes can store. #Maximum number of Joules Elite energy cubes can store.
# Default: 64000000 # Default: 64000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteCapacity = 64000000 eliteCapacity = 64000000
#Output rate in Joules of Elite energy cubes. #Output rate in Joules of Elite energy cubes.
# Default: 64000 # Default: 64000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteOutput = 64000 eliteOutput = 64000
#Maximum number of Joules Ultimate energy cubes can store. #Maximum number of Joules Ultimate energy cubes can store.
# Default: 256000000 # Default: 256000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateCapacity = 256000000 ultimateCapacity = 256000000
#Output rate in Joules of Ultimate energy cubes. #Output rate in Joules of Ultimate energy cubes.
# Default: 256000 # Default: 256000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateOutput = 256000 ultimateOutput = 256000
#Maximum number of Joules Creative energy cubes can store. #Maximum number of Joules Creative energy cubes can store.
# Default: 9223372036854775807 # Default: 9223372036854775807
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
creativeCapacity = 9223372036854775807 creativeCapacity = 9223372036854775807
#Output rate in Joules of Creative energy cubes. #Output rate in Joules of Creative energy cubes.
# Default: 9223372036854775807 # Default: 9223372036854775807
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
creativeOutput = 9223372036854775807 creativeOutput = 9223372036854775807
#Settings for configuring Fluid Tanks #Settings for configuring Fluid Tanks
[fluid_tanks] [fluid_tanks]
#Storage size of Basic fluid tanks in mB. #Storage size of Basic fluid tanks in mB.
# Default: 32000 # Default: 32000
# Range: > 1 # Range: > 1
basicCapacity = 32000 basicCapacity = 32000
#Output rate of Basic fluid tanks in mB. #Output rate of Basic fluid tanks in mB.
# Default: 1000 # Default: 1000
# Range: > 1 # Range: > 1
basicOutput = 1000 basicOutput = 1000
#Storage size of Advanced fluid tanks in mB. #Storage size of Advanced fluid tanks in mB.
# Default: 64000 # Default: 64000
# Range: > 1 # Range: > 1
advancedCapacity = 64000 advancedCapacity = 64000
#Output rate of Advanced fluid tanks in mB. #Output rate of Advanced fluid tanks in mB.
# Default: 4000 # Default: 4000
# Range: > 1 # Range: > 1
advancedOutput = 4000 advancedOutput = 4000
#Storage size of Elite fluid tanks in mB. #Storage size of Elite fluid tanks in mB.
# Default: 128000 # Default: 128000
# Range: > 1 # Range: > 1
eliteCapacity = 128000 eliteCapacity = 128000
#Output rate of Elite fluid tanks in mB. #Output rate of Elite fluid tanks in mB.
# Default: 16000 # Default: 16000
# Range: > 1 # Range: > 1
eliteOutput = 16000 eliteOutput = 16000
#Storage size of Ultimate fluid tanks in mB. #Storage size of Ultimate fluid tanks in mB.
# Default: 256000 # Default: 256000
# Range: > 1 # Range: > 1
ultimateCapacity = 256000 ultimateCapacity = 256000
#Output rate of Ultimate fluid tanks in mB. #Output rate of Ultimate fluid tanks in mB.
# Default: 64000 # Default: 64000
# Range: > 1 # Range: > 1
ultimateOutput = 64000 ultimateOutput = 64000
#Storage size of Creative fluid tanks in mB. #Storage size of Creative fluid tanks in mB.
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
creativeCapacity = 2147483647 creativeCapacity = 2147483647
#Output rate of Creative fluid tanks in mB. #Output rate of Creative fluid tanks in mB.
# Default: 1073741823 # Default: 1073741823
# Range: > 1 # Range: > 1
creativeOutput = 1073741823 creativeOutput = 1073741823
#Settings for configuring Chemical Tanks #Settings for configuring Chemical Tanks
[chemical_tanks] [chemical_tanks]
#Storage size of Basic chemical tanks in mB. #Storage size of Basic chemical tanks in mB.
# Default: 64000 # Default: 64000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicCapacity = 64000 basicCapacity = 64000
#Output rate of Basic chemical tanks in mB. #Output rate of Basic chemical tanks in mB.
# Default: 1000 # Default: 1000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicOutput = 1000 basicOutput = 1000
#Storage size of Advanced chemical tanks in mB. #Storage size of Advanced chemical tanks in mB.
# Default: 256000 # Default: 256000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedCapacity = 256000 advancedCapacity = 256000
#Output rate of Advanced chemical tanks in mB. #Output rate of Advanced chemical tanks in mB.
# Default: 16000 # Default: 16000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedOutput = 16000 advancedOutput = 16000
#Storage size of Elite chemical tanks in mB. #Storage size of Elite chemical tanks in mB.
# Default: 1024000 # Default: 1024000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteCapacity = 1024000 eliteCapacity = 1024000
#Output rate of Elite chemical tanks in mB. #Output rate of Elite chemical tanks in mB.
# Default: 128000 # Default: 128000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteOutput = 128000 eliteOutput = 128000
#Storage size of Ultimate chemical tanks in mB. #Storage size of Ultimate chemical tanks in mB.
# Default: 8192000 # Default: 8192000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateCapacity = 8192000 ultimateCapacity = 8192000
#Output rate of Ultimate chemical tanks in mB. #Output rate of Ultimate chemical tanks in mB.
# Default: 512000 # Default: 512000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateOutput = 512000 ultimateOutput = 512000
#Storage size of Creative chemical tanks in mB. #Storage size of Creative chemical tanks in mB.
# Default: 9223372036854775807 # Default: 9223372036854775807
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
creativeCapacity = 9223372036854775807 creativeCapacity = 9223372036854775807
#Output rate of Creative chemical tanks in mB. #Output rate of Creative chemical tanks in mB.
# Default: 4611686018427387903 # Default: 4611686018427387903
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903 creativeOutput = 4611686018427387903
#Settings for configuring Bins #Settings for configuring Bins
[bins] [bins]
#The number of items Basic bins can store. #The number of items Basic bins can store.
# Default: 4096 # Default: 4096
# Range: > 1 # Range: > 1
basicCapacity = 4096 basicCapacity = 4096
#The number of items Advanced bins can store. #The number of items Advanced bins can store.
# Default: 8192 # Default: 8192
# Range: > 1 # Range: > 1
advancedCapacity = 8192 advancedCapacity = 8192
#The number of items Elite bins can store. #The number of items Elite bins can store.
# Default: 32768 # Default: 32768
# Range: > 1 # Range: > 1
eliteCapacity = 32768 eliteCapacity = 32768
#The number of items Ultimate bins can store. #The number of items Ultimate bins can store.
# Default: 262144 # Default: 262144
# Range: > 1 # Range: > 1
ultimateCapacity = 262144 ultimateCapacity = 262144
#The number of items Creative bins can store. #The number of items Creative bins can store.
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
creativeCapacity = 2147483647 creativeCapacity = 2147483647
#Settings for configuring Induction Cells and Providers #Settings for configuring Induction Cells and Providers
[induction] [induction]
#Maximum number of Joules Basic induction cells can store. #Maximum number of Joules Basic induction cells can store.
# Default: 8000000000 # Default: 8000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicCapacity = 8000000000 basicCapacity = 8000000000
#Maximum number of Joules Advanced induction cells can store. #Maximum number of Joules Advanced induction cells can store.
# Default: 64000000000 # Default: 64000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedCapacity = 64000000000 advancedCapacity = 64000000000
#Maximum number of Joules Elite induction cells can store. #Maximum number of Joules Elite induction cells can store.
# Default: 512000000000 # Default: 512000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteCapacity = 512000000000 eliteCapacity = 512000000000
#Maximum number of Joules Ultimate induction cells can store. #Maximum number of Joules Ultimate induction cells can store.
# Default: 4000000000000 # Default: 4000000000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateCapacity = 4000000000000 ultimateCapacity = 4000000000000
#Maximum number of Joules Basic induction providers can output or accept. #Maximum number of Joules Basic induction providers can output or accept.
# Default: 256000 # Default: 256000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicOutput = 256000 basicOutput = 256000
#Maximum number of Joules Advanced induction providers can output or accept. #Maximum number of Joules Advanced induction providers can output or accept.
# Default: 2048000 # Default: 2048000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedOutput = 2048000 advancedOutput = 2048000
#Maximum number of Joules Elite induction providers can output or accept. #Maximum number of Joules Elite induction providers can output or accept.
# Default: 16384000 # Default: 16384000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteOutput = 16384000 eliteOutput = 16384000
#Maximum number of Joules Ultimate induction providers can output or accept. #Maximum number of Joules Ultimate induction providers can output or accept.
# Default: 131072000 # Default: 131072000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateOutput = 131072000 ultimateOutput = 131072000
#Settings for configuring Transmitters #Settings for configuring Transmitters
[transmitters] [transmitters]
#Settings for configuring Universal Cables #Settings for configuring Universal Cables
[transmitters.energy] [transmitters.energy]
#Internal buffer in Joules of each Basic universal cable. #Internal buffer in Joules of each Basic universal cable.
# Default: 8000 # Default: 8000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicCapacity = 8000 basicCapacity = 8000
#Internal buffer in Joules of each Advanced universal cable. #Internal buffer in Joules of each Advanced universal cable.
# Default: 128000 # Default: 128000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedCapacity = 128000 advancedCapacity = 128000
#Internal buffer in Joules of each Elite universal cable. #Internal buffer in Joules of each Elite universal cable.
# Default: 1024000 # Default: 1024000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteCapacity = 1024000 eliteCapacity = 1024000
#Internal buffer in Joules of each Ultimate universal cable. #Internal buffer in Joules of each Ultimate universal cable.
# Default: 8192000 # Default: 8192000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateCapacity = 8192000 ultimateCapacity = 8192000
#Settings for configuring Mechanical Pipes #Settings for configuring Mechanical Pipes
[transmitters.fluid] [transmitters.fluid]
#Capacity of Basic mechanical pipes in mB. #Capacity of Basic mechanical pipes in mB.
# Default: 2000 # Default: 2000
# Range: > 1 # Range: > 1
basicCapacity = 2000 basicCapacity = 2000
#Pump rate of Basic mechanical pipes in mB/t. #Pump rate of Basic mechanical pipes in mB/t.
# Default: 250 # Default: 250
# Range: > 1 # Range: > 1
basicPullAmount = 250 basicPullAmount = 250
#Capacity of Advanced mechanical pipes in mB. #Capacity of Advanced mechanical pipes in mB.
# Default: 8000 # Default: 8000
# Range: > 1 # Range: > 1
advancedCapacity = 8000 advancedCapacity = 8000
#Pump rate of Advanced mechanical pipes in mB/t. #Pump rate of Advanced mechanical pipes in mB/t.
# Default: 1000 # Default: 1000
# Range: > 1 # Range: > 1
advancedPullAmount = 1000 advancedPullAmount = 1000
#Capacity of Elite mechanical pipes in mB. #Capacity of Elite mechanical pipes in mB.
# Default: 32000 # Default: 32000
# Range: > 1 # Range: > 1
eliteCapacity = 32000 eliteCapacity = 32000
#Pump rate of Elite mechanical pipes in mB/t. #Pump rate of Elite mechanical pipes in mB/t.
# Default: 8000 # Default: 8000
# Range: > 1 # Range: > 1
elitePullAmount = 8000 elitePullAmount = 8000
#Capacity of Ultimate mechanical pipes in mB. #Capacity of Ultimate mechanical pipes in mB.
# Default: 128000 # Default: 128000
# Range: > 1 # Range: > 1
ultimateCapacity = 128000 ultimateCapacity = 128000
#Pump rate of Ultimate mechanical pipes in mB/t. #Pump rate of Ultimate mechanical pipes in mB/t.
# Default: 32000 # Default: 32000
# Range: > 1 # Range: > 1
ultimatePullAmount = 32000 ultimatePullAmount = 32000
#Settings for configuring Pressurized Tubes #Settings for configuring Pressurized Tubes
[transmitters.chemical] [transmitters.chemical]
#Capacity of Basic pressurized tubes in mB. #Capacity of Basic pressurized tubes in mB.
# Default: 4000 # Default: 4000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicCapacity = 4000 basicCapacity = 4000
#Pump rate of Basic pressurized tubes in mB/t. #Pump rate of Basic pressurized tubes in mB/t.
# Default: 750 # Default: 750
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicPullAmount = 750 basicPullAmount = 750
#Capacity of Advanced pressurized tubes in mB. #Capacity of Advanced pressurized tubes in mB.
# Default: 16000 # Default: 16000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedCapacity = 16000 advancedCapacity = 16000
#Pump rate of Advanced pressurized tubes in mB/t. #Pump rate of Advanced pressurized tubes in mB/t.
# Default: 2000 # Default: 2000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedPullAmount = 2000 advancedPullAmount = 2000
#Capacity of Elite pressurized tubes in mB. #Capacity of Elite pressurized tubes in mB.
# Default: 256000 # Default: 256000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteCapacity = 256000 eliteCapacity = 256000
#Pump rate of Elite pressurized tubes in mB/t. #Pump rate of Elite pressurized tubes in mB/t.
# Default: 64000 # Default: 64000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
elitePullAmount = 64000 elitePullAmount = 64000
#Capacity of Ultimate pressurized tubes in mB. #Capacity of Ultimate pressurized tubes in mB.
# Default: 1024000 # Default: 1024000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateCapacity = 1024000 ultimateCapacity = 1024000
#Pump rate of Ultimate pressurized tubes in mB/t. #Pump rate of Ultimate pressurized tubes in mB/t.
# Default: 256000 # Default: 256000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimatePullAmount = 256000 ultimatePullAmount = 256000
#Settings for configuring Logistical Transporters #Settings for configuring Logistical Transporters
[transmitters.items] [transmitters.items]
#Item throughput rate of Basic logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. #Item throughput rate of Basic logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
# Default: 1 # Default: 1
# Range: > 1 # Range: > 1
basicPullAmount = 1 basicPullAmount = 1
#Five times the travel speed in m/s of Basic logistical transporter. This value assumes a target tick rate of 20 ticks per second. #Five times the travel speed in m/s of Basic logistical transporter. This value assumes a target tick rate of 20 ticks per second.
# Default: 5 # Default: 5
# Range: > 1 # Range: > 1
basicSpeed = 5 basicSpeed = 5
#Item throughput rate of Advanced logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. #Item throughput rate of Advanced logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
# Default: 16 # Default: 16
# Range: > 1 # Range: > 1
advancedPullAmount = 16 advancedPullAmount = 16
#Five times the travel speed in m/s of Advanced logistical transporter. This value assumes a target tick rate of 20 ticks per second. #Five times the travel speed in m/s of Advanced logistical transporter. This value assumes a target tick rate of 20 ticks per second.
# Default: 10 # Default: 10
# Range: > 1 # Range: > 1
advancedSpeed = 10 advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. #Item throughput rate of Elite logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
# Default: 32 # Default: 32
# Range: > 1 # Range: > 1
elitePullAmount = 32 elitePullAmount = 32
#Five times the travel speed in m/s of Elite logistical transporter. This value assumes a target tick rate of 20 ticks per second. #Five times the travel speed in m/s of Elite logistical transporter. This value assumes a target tick rate of 20 ticks per second.
# Default: 20 # Default: 20
# Range: > 1 # Range: > 1
eliteSpeed = 20 eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second. #Item throughput rate of Ultimate logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
# Default: 64 # Default: 64
# Range: > 1 # Range: > 1
ultimatePullAmount = 64 ultimatePullAmount = 64
#Five times the travel speed in m/s of Ultimate logistical transporter. This value assumes a target tick rate of 20 ticks per second. #Five times the travel speed in m/s of Ultimate logistical transporter. This value assumes a target tick rate of 20 ticks per second.
# Default: 50 # Default: 50
# Range: > 1 # Range: > 1
ultimateSpeed = 50 ultimateSpeed = 50
#Settings for configuring Thermodynamic Conductors #Settings for configuring Thermodynamic Conductors
[transmitters.heat] [transmitters.heat]
#Conduction value of Basic thermodynamic conductors. #Conduction value of Basic thermodynamic conductors.
# Default: 5.0 # Default: 5.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0 basicInverseConduction = 5.0
#Heat capacity of Basic thermodynamic conductors. #Heat capacity of Basic thermodynamic conductors.
# Default: 1.0 # Default: 1.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0 basicHeatCapacity = 1.0
#Insulation value of Basic thermodynamic conductor. #Insulation value of Basic thermodynamic conductor.
# Default: 10.0 # Default: 10.0
# Range: 0.0 ~ 1.7976931348623157E308 # Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0 basicInsulation = 10.0
#Conduction value of Advanced thermodynamic conductors. #Conduction value of Advanced thermodynamic conductors.
# Default: 5.0 # Default: 5.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0 advancedInverseConduction = 5.0
#Heat capacity of Advanced thermodynamic conductors. #Heat capacity of Advanced thermodynamic conductors.
# Default: 1.0 # Default: 1.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0 advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor. #Insulation value of Advanced thermodynamic conductor.
# Default: 400.0 # Default: 400.0
# Range: 0.0 ~ 1.7976931348623157E308 # Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0 advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors. #Conduction value of Elite thermodynamic conductors.
# Default: 5.0 # Default: 5.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0 eliteInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors. #Heat capacity of Elite thermodynamic conductors.
# Default: 1.0 # Default: 1.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0 eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor. #Insulation value of Elite thermodynamic conductor.
# Default: 8000.0 # Default: 8000.0
# Range: 0.0 ~ 1.7976931348623157E308 # Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0 eliteInsulation = 8000.0
#Conduction value of Ultimate thermodynamic conductors. #Conduction value of Ultimate thermodynamic conductors.
# Default: 5.0 # Default: 5.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0 ultimateInverseConduction = 5.0
#Heat capacity of Ultimate thermodynamic conductors. #Heat capacity of Ultimate thermodynamic conductors.
# Default: 1.0 # Default: 1.0
# Range: 1.0 ~ 1.7976931348623157E308 # Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0 ultimateHeatCapacity = 1.0
#Insulation value of Ultimate thermodynamic conductor. #Insulation value of Ultimate thermodynamic conductor.
# Default: 100000.0 # Default: 100000.0
# Range: 0.0 ~ 1.7976931348623157E308 # Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0 ultimateInsulation = 100000.0
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#Settings for configuring the spawn chance of Mekanism: Tools' gear on mobs #Settings for configuring the spawn chance of Mekanism: Tools' gear on mobs
[mobGearSpawnRate] [mobGearSpawnRate]
#The chance that Mekanism: Tools' armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor. #The chance that Mekanism: Tools' armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
general = 0.1 general = 0.1
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand. #The chance that Mekanism: Tools' weapons can spawn in a zombie's hand.
# Default: 0.01 # Default: 0.01
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weapon = 0.01 weapon = 0.01
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand when on hard difficulty. #The chance that Mekanism: Tools' weapons can spawn in a zombie's hand when on hard difficulty.
# Default: 0.05000000074505806 # Default: 0.05000000074505806
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weaponHard = 0.05000000074505806 weaponHard = 0.05000000074505806
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done. #Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.bronze] [mobGearSpawnRate.bronze]
#If enabled, zombies can spawn with Bronze weapons. #If enabled, zombies can spawn with Bronze weapons.
canSpawnWeapon = true canSpawnWeapon = true
#The chance that mobs will spawn with Bronze swords rather than Bronze shovels. Requires canSpawnWeapon to be enabled. #The chance that mobs will spawn with Bronze swords rather than Bronze shovels. Requires canSpawnWeapon to be enabled.
# Default: 0.33 # Default: 0.33
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
swordWeight = 0.33 swordWeight = 0.33
#The chance that mobs can spawn with Bronze helmets. #The chance that mobs can spawn with Bronze helmets.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
helmetChance = 1.0 helmetChance = 1.0
#The chance that mobs can spawn with Bronze chestplates. #The chance that mobs can spawn with Bronze chestplates.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
chestplateChance = 1.0 chestplateChance = 1.0
#The chance that mobs can spawn with Bronze leggings. #The chance that mobs can spawn with Bronze leggings.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
leggingsChance = 1.0 leggingsChance = 1.0
#The chance that mobs can spawn with Bronze boots. #The chance that mobs can spawn with Bronze boots.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
bootsChance = 1.0 bootsChance = 1.0
#The chance that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChance = 0.25 multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance on hard mode that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1 multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Bronze weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled. #The chance that if a mob spawns with Bronze weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25 weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Bronze armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier. #The chance that if a mob spawns with Bronze armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
# Default: 0.5 # Default: 0.5
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5 armorEnchantmentChance = 0.5
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done. #Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.lapis_lazuli] [mobGearSpawnRate.lapis_lazuli]
#If enabled, zombies can spawn with Lapis Lazuli weapons. #If enabled, zombies can spawn with Lapis Lazuli weapons.
canSpawnWeapon = true canSpawnWeapon = true
#The chance that mobs will spawn with Lapis Lazuli swords rather than Lapis Lazuli shovels. Requires canSpawnWeapon to be enabled. #The chance that mobs will spawn with Lapis Lazuli swords rather than Lapis Lazuli shovels. Requires canSpawnWeapon to be enabled.
# Default: 0.33 # Default: 0.33
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
swordWeight = 0.33 swordWeight = 0.33
#The chance that mobs can spawn with Lapis Lazuli helmets. #The chance that mobs can spawn with Lapis Lazuli helmets.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
helmetChance = 1.0 helmetChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli chestplates. #The chance that mobs can spawn with Lapis Lazuli chestplates.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
chestplateChance = 1.0 chestplateChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli leggings. #The chance that mobs can spawn with Lapis Lazuli leggings.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
leggingsChance = 1.0 leggingsChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli boots. #The chance that mobs can spawn with Lapis Lazuli boots.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
bootsChance = 1.0 bootsChance = 1.0
#The chance that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChance = 0.25 multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance on hard mode that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1 multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Lapis Lazuli weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled. #The chance that if a mob spawns with Lapis Lazuli weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25 weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Lapis Lazuli armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier. #The chance that if a mob spawns with Lapis Lazuli armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
# Default: 0.5 # Default: 0.5
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5 armorEnchantmentChance = 0.5
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done. #Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.osmium] [mobGearSpawnRate.osmium]
#If enabled, zombies can spawn with Osmium weapons. #If enabled, zombies can spawn with Osmium weapons.
canSpawnWeapon = true canSpawnWeapon = true
#The chance that mobs will spawn with Osmium swords rather than Osmium shovels. Requires canSpawnWeapon to be enabled. #The chance that mobs will spawn with Osmium swords rather than Osmium shovels. Requires canSpawnWeapon to be enabled.
# Default: 0.33 # Default: 0.33
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
swordWeight = 0.33 swordWeight = 0.33
#The chance that mobs can spawn with Osmium helmets. #The chance that mobs can spawn with Osmium helmets.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
helmetChance = 1.0 helmetChance = 1.0
#The chance that mobs can spawn with Osmium chestplates. #The chance that mobs can spawn with Osmium chestplates.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
chestplateChance = 1.0 chestplateChance = 1.0
#The chance that mobs can spawn with Osmium leggings. #The chance that mobs can spawn with Osmium leggings.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
leggingsChance = 1.0 leggingsChance = 1.0
#The chance that mobs can spawn with Osmium boots. #The chance that mobs can spawn with Osmium boots.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
bootsChance = 1.0 bootsChance = 1.0
#The chance that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChance = 0.25 multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance on hard mode that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1 multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Osmium weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled. #The chance that if a mob spawns with Osmium weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25 weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Osmium armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier. #The chance that if a mob spawns with Osmium armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
# Default: 0.5 # Default: 0.5
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5 armorEnchantmentChance = 0.5
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done. #Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.refined_glowstone] [mobGearSpawnRate.refined_glowstone]
#If enabled, zombies can spawn with Refined Glowstone weapons. #If enabled, zombies can spawn with Refined Glowstone weapons.
canSpawnWeapon = true canSpawnWeapon = true
#The chance that mobs will spawn with Refined Glowstone swords rather than Refined Glowstone shovels. Requires canSpawnWeapon to be enabled. #The chance that mobs will spawn with Refined Glowstone swords rather than Refined Glowstone shovels. Requires canSpawnWeapon to be enabled.
# Default: 0.33 # Default: 0.33
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
swordWeight = 0.33 swordWeight = 0.33
#The chance that mobs can spawn with Refined Glowstone helmets. #The chance that mobs can spawn with Refined Glowstone helmets.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
helmetChance = 1.0 helmetChance = 1.0
#The chance that mobs can spawn with Refined Glowstone chestplates. #The chance that mobs can spawn with Refined Glowstone chestplates.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
chestplateChance = 1.0 chestplateChance = 1.0
#The chance that mobs can spawn with Refined Glowstone leggings. #The chance that mobs can spawn with Refined Glowstone leggings.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
leggingsChance = 1.0 leggingsChance = 1.0
#The chance that mobs can spawn with Refined Glowstone boots. #The chance that mobs can spawn with Refined Glowstone boots.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
bootsChance = 1.0 bootsChance = 1.0
#The chance that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChance = 0.25 multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance on hard mode that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1 multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Refined Glowstone weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled. #The chance that if a mob spawns with Refined Glowstone weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25 weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Refined Glowstone armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier. #The chance that if a mob spawns with Refined Glowstone armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
# Default: 0.5 # Default: 0.5
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5 armorEnchantmentChance = 0.5
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done. #Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.refined_obsidian] [mobGearSpawnRate.refined_obsidian]
#If enabled, zombies can spawn with Refined Obsidian weapons. #If enabled, zombies can spawn with Refined Obsidian weapons.
canSpawnWeapon = true canSpawnWeapon = true
#The chance that mobs will spawn with Refined Obsidian swords rather than Refined Obsidian shovels. Requires canSpawnWeapon to be enabled. #The chance that mobs will spawn with Refined Obsidian swords rather than Refined Obsidian shovels. Requires canSpawnWeapon to be enabled.
# Default: 0.33 # Default: 0.33
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
swordWeight = 0.33 swordWeight = 0.33
#The chance that mobs can spawn with Refined Obsidian helmets. #The chance that mobs can spawn with Refined Obsidian helmets.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
helmetChance = 1.0 helmetChance = 1.0
#The chance that mobs can spawn with Refined Obsidian chestplates. #The chance that mobs can spawn with Refined Obsidian chestplates.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
chestplateChance = 1.0 chestplateChance = 1.0
#The chance that mobs can spawn with Refined Obsidian leggings. #The chance that mobs can spawn with Refined Obsidian leggings.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
leggingsChance = 1.0 leggingsChance = 1.0
#The chance that mobs can spawn with Refined Obsidian boots. #The chance that mobs can spawn with Refined Obsidian boots.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
bootsChance = 1.0 bootsChance = 1.0
#The chance that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChance = 0.25 multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance on hard mode that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1 multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Refined Obsidian weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled. #The chance that if a mob spawns with Refined Obsidian weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25 weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Refined Obsidian armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier. #The chance that if a mob spawns with Refined Obsidian armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
# Default: 0.5 # Default: 0.5
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5 armorEnchantmentChance = 0.5
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done. #Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[mobGearSpawnRate.steel] [mobGearSpawnRate.steel]
#If enabled, zombies can spawn with Steel weapons. #If enabled, zombies can spawn with Steel weapons.
canSpawnWeapon = true canSpawnWeapon = true
#The chance that mobs will spawn with Steel swords rather than Steel shovels. Requires canSpawnWeapon to be enabled. #The chance that mobs will spawn with Steel swords rather than Steel shovels. Requires canSpawnWeapon to be enabled.
# Default: 0.33 # Default: 0.33
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
swordWeight = 0.33 swordWeight = 0.33
#The chance that mobs can spawn with Steel helmets. #The chance that mobs can spawn with Steel helmets.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
helmetChance = 1.0 helmetChance = 1.0
#The chance that mobs can spawn with Steel chestplates. #The chance that mobs can spawn with Steel chestplates.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
chestplateChance = 1.0 chestplateChance = 1.0
#The chance that mobs can spawn with Steel leggings. #The chance that mobs can spawn with Steel leggings.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
leggingsChance = 1.0 leggingsChance = 1.0
#The chance that mobs can spawn with Steel boots. #The chance that mobs can spawn with Steel boots.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
bootsChance = 1.0 bootsChance = 1.0
#The chance that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChance = 0.25 multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet. #The chance on hard mode that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
# Default: 0.1 # Default: 0.1
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1 multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Steel weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled. #The chance that if a mob spawns with Steel weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25 weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Steel armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier. #The chance that if a mob spawns with Steel armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
# Default: 0.5 # Default: 0.5
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5 armorEnchantmentChance = 0.5
+490 -490
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@@ -1,490 +1,490 @@
#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion. #Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion.
enableRegeneration = false enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this. #Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this.
# Default: 0 # Default: 0
# Range: > 0 # Range: > 0
userWorldGenVersion = 0 userWorldGenVersion = 0
#Generation Settings for Tin ore. #Generation Settings for Tin ore.
[tin] [tin]
#Determines if Tin ore should be added to world generation. #Determines if Tin ore should be added to world generation.
shouldGenerate = true shouldGenerate = true
#Small Tin Vein Generation Settings. #Small Tin Vein Generation Settings.
[tin.small] [tin.small]
#Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled. #Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Small Tin Veins generates in a chunk. #Chance that Small Tin Veins generates in a chunk.
# Default: 14 # Default: 14
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 14 perChunk = 14
#Maximum number of blocks in a Small Tin Vein. #Maximum number of blocks in a Small Tin Vein.
# Default: 4 # Default: 4
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 4 maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed. #Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0 discardChanceOnAirExposure = 0.0
#Distribution shape for placing Small Tin Veins. #Distribution shape for placing Small Tin Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at. #Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at.
[tin.small.minInclusive] [tin.small.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = -20 value = -20
#Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at. #Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at.
[tin.small.maxInclusive] [tin.small.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 94 value = 94
#Large Tin Vein Generation Settings. #Large Tin Vein Generation Settings.
[tin.large] [tin.large]
#Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled. #Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Large Tin Veins generates in a chunk. #Chance that Large Tin Veins generates in a chunk.
# Default: 12 # Default: 12
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 12 perChunk = 12
#Maximum number of blocks in a Large Tin Vein. #Maximum number of blocks in a Large Tin Vein.
# Default: 9 # Default: 9
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 9 maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed. #Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0 discardChanceOnAirExposure = 0.0
#Distribution shape for placing Large Tin Veins. #Distribution shape for placing Large Tin Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at. #Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at.
[tin.large.minInclusive] [tin.large.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = -32 value = -32
#Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at. #Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at.
[tin.large.maxInclusive] [tin.large.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 72 value = 72
#Generation Settings for Osmium ore. #Generation Settings for Osmium ore.
[osmium] [osmium]
#Determines if Osmium ore should be added to world generation. #Determines if Osmium ore should be added to world generation.
shouldGenerate = true shouldGenerate = true
#Upper Osmium Vein Generation Settings. #Upper Osmium Vein Generation Settings.
[osmium.upper] [osmium.upper]
#Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. #Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Upper Osmium Veins generates in a chunk. #Chance that Upper Osmium Veins generates in a chunk.
# Default: 65 # Default: 65
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 65 perChunk = 65
#Maximum number of blocks in a Upper Osmium Vein. #Maximum number of blocks in a Upper Osmium Vein.
# Default: 7 # Default: 7
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 7 maxVeinSize = 7
#Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed. #Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0 discardChanceOnAirExposure = 0.0
#Distribution shape for placing Upper Osmium Veins. #Distribution shape for placing Upper Osmium Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 8 plateau = 8
#Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at. #Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at.
[osmium.upper.minInclusive] [osmium.upper.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 72 value = 72
#Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at. #Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at.
[osmium.upper.maxInclusive] [osmium.upper.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "BELOW_TOP" type = "BELOW_TOP"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = -24 value = -24
#Middle Osmium Vein Generation Settings. #Middle Osmium Vein Generation Settings.
[osmium.middle] [osmium.middle]
#Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. #Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Middle Osmium Veins generates in a chunk. #Chance that Middle Osmium Veins generates in a chunk.
# Default: 6 # Default: 6
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 6 perChunk = 6
#Maximum number of blocks in a Middle Osmium Vein. #Maximum number of blocks in a Middle Osmium Vein.
# Default: 9 # Default: 9
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 9 maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed. #Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0 discardChanceOnAirExposure = 0.0
#Distribution shape for placing Middle Osmium Veins. #Distribution shape for placing Middle Osmium Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at. #Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at.
[osmium.middle.minInclusive] [osmium.middle.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = -32 value = -32
#Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at. #Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at.
[osmium.middle.maxInclusive] [osmium.middle.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 56 value = 56
#Small Osmium Vein Generation Settings. #Small Osmium Vein Generation Settings.
[osmium.small] [osmium.small]
#Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled. #Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Small Osmium Veins generates in a chunk. #Chance that Small Osmium Veins generates in a chunk.
# Default: 8 # Default: 8
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 8 perChunk = 8
#Maximum number of blocks in a Small Osmium Vein. #Maximum number of blocks in a Small Osmium Vein.
# Default: 4 # Default: 4
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 4 maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed. #Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0 discardChanceOnAirExposure = 0.0
#Distribution shape for placing Small Osmium Veins. #Distribution shape for placing Small Osmium Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM" shape = "UNIFORM"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at. #Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at.
[osmium.small.minInclusive] [osmium.small.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM" type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 0 value = 0
#Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at. #Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at.
[osmium.small.maxInclusive] [osmium.small.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 64 value = 64
#Generation Settings for Uranium ore. #Generation Settings for Uranium ore.
[uranium] [uranium]
#Determines if Uranium ore should be added to world generation. #Determines if Uranium ore should be added to world generation.
shouldGenerate = true shouldGenerate = true
#Small Uranium Vein Generation Settings. #Small Uranium Vein Generation Settings.
[uranium.small] [uranium.small]
#Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled. #Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Small Uranium Veins generates in a chunk. #Chance that Small Uranium Veins generates in a chunk.
# Default: 4 # Default: 4
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 4 perChunk = 4
#Maximum number of blocks in a Small Uranium Vein. #Maximum number of blocks in a Small Uranium Vein.
# Default: 4 # Default: 4
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 4 maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed. #Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0 discardChanceOnAirExposure = 0.0
#Distribution shape for placing Small Uranium Veins. #Distribution shape for placing Small Uranium Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at. #Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at.
[uranium.small.minInclusive] [uranium.small.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM" type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 0 value = 0
#Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at. #Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at.
[uranium.small.maxInclusive] [uranium.small.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 8 value = 8
#Buried Uranium Vein Generation Settings. #Buried Uranium Vein Generation Settings.
[uranium.buried] [uranium.buried]
#Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled. #Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Buried Uranium Veins generates in a chunk. #Chance that Buried Uranium Veins generates in a chunk.
# Default: 7 # Default: 7
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 7 perChunk = 7
#Maximum number of blocks in a Buried Uranium Vein. #Maximum number of blocks in a Buried Uranium Vein.
# Default: 9 # Default: 9
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 9 maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed. #Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed.
# Default: 0.75 # Default: 0.75
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75 discardChanceOnAirExposure = 0.75
#Distribution shape for placing Buried Uranium Veins. #Distribution shape for placing Buried Uranium Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 16 plateau = 16
#Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at. #Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at.
[uranium.buried.minInclusive] [uranium.buried.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM" type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = -24 value = -24
#Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at. #Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at.
[uranium.buried.maxInclusive] [uranium.buried.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM" type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 56 value = 56
#Generation Settings for Fluorite ore. #Generation Settings for Fluorite ore.
[fluorite] [fluorite]
#Determines if Fluorite ore should be added to world generation. #Determines if Fluorite ore should be added to world generation.
shouldGenerate = true shouldGenerate = true
#Normal Fluorite Vein Generation Settings. #Normal Fluorite Vein Generation Settings.
[fluorite.normal] [fluorite.normal]
#Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. #Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Normal Fluorite Veins generates in a chunk. #Chance that Normal Fluorite Veins generates in a chunk.
# Default: 5 # Default: 5
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 5 perChunk = 5
#Maximum number of blocks in a Normal Fluorite Vein. #Maximum number of blocks in a Normal Fluorite Vein.
# Default: 5 # Default: 5
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 5 maxVeinSize = 5
#Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed. #Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed.
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0 discardChanceOnAirExposure = 0.0
#Distribution shape for placing Normal Fluorite Veins. #Distribution shape for placing Normal Fluorite Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM" shape = "UNIFORM"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at. #Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at.
[fluorite.normal.minInclusive] [fluorite.normal.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM" type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 0 value = 0
#Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at. #Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at.
[fluorite.normal.maxInclusive] [fluorite.normal.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 23 value = 23
#Buried Fluorite Vein Generation Settings. #Buried Fluorite Vein Generation Settings.
[fluorite.buried] [fluorite.buried]
#Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled. #Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Buried Fluorite Veins generates in a chunk. #Chance that Buried Fluorite Veins generates in a chunk.
# Default: 3 # Default: 3
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 3 perChunk = 3
#Maximum number of blocks in a Buried Fluorite Vein. #Maximum number of blocks in a Buried Fluorite Vein.
# Default: 13 # Default: 13
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 13 maxVeinSize = 13
#Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed. #Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed.
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0 discardChanceOnAirExposure = 1.0
#Distribution shape for placing Buried Fluorite Veins. #Distribution shape for placing Buried Fluorite Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at. #Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at.
[fluorite.buried.minInclusive] [fluorite.buried.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM" type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 0 value = 0
#Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at. #Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at.
[fluorite.buried.maxInclusive] [fluorite.buried.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 4 value = 4
#Generation Settings for Lead ore. #Generation Settings for Lead ore.
[lead] [lead]
#Determines if Lead ore should be added to world generation. #Determines if Lead ore should be added to world generation.
shouldGenerate = true shouldGenerate = true
#Normal Lead Vein Generation Settings. #Normal Lead Vein Generation Settings.
[lead.normal] [lead.normal]
#Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled. #Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled.
shouldGenerate = true shouldGenerate = true
#Chance that Normal Lead Veins generates in a chunk. #Chance that Normal Lead Veins generates in a chunk.
# Default: 8 # Default: 8
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 8 perChunk = 8
#Maximum number of blocks in a Normal Lead Vein. #Maximum number of blocks in a Normal Lead Vein.
# Default: 9 # Default: 9
# Range: 1 ~ 64 # Range: 1 ~ 64
maxVeinSize = 9 maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed. #Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed.
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25 discardChanceOnAirExposure = 0.25
#Distribution shape for placing Normal Lead Veins. #Distribution shape for placing Normal Lead Veins.
#Allowed Values: TRAPEZOID, UNIFORM #Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID" shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle. #Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
plateau = 0 plateau = 0
#Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at. #Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at.
[lead.normal.minInclusive] [lead.normal.minInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM" type = "ABOVE_BOTTOM"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = -24 value = -24
#Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at. #Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at.
[lead.normal.maxInclusive] [lead.normal.maxInclusive]
#The type of anchor. This is used to define how the value is used in calculating the y-level. #The type of anchor. This is used to define how the value is used in calculating the y-level.
#Absolute (y = value) #Absolute (y = value)
#Above Bottom (y = minY + value) #Above Bottom (y = minY + value)
#Below Top (y = depth - 1 + minY - value) #Below Top (y = depth - 1 + minY - value)
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP #Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE" type = "ABSOLUTE"
#Value used for calculating the y-level for the anchor based on the type. #Value used for calculating the y-level for the anchor based on the type.
value = 64 value = 64
#Generation Settings for salt. #Generation Settings for salt.
[salt] [salt]
#Determines if salt should be added to world generation. #Determines if salt should be added to world generation.
shouldGenerate = true shouldGenerate = true
#Chance that salt generates in a chunk. #Chance that salt generates in a chunk.
# Default: 2 # Default: 2
# Range: 1 ~ 256 # Range: 1 ~ 256
perChunk = 2 perChunk = 2
#Base radius of a vein of salt. #Base radius of a vein of salt.
# Default: 2 # Default: 2
# Range: 1 ~ 4 # Range: 1 ~ 4
minRadius = 2 minRadius = 2
#Extended variability (spread) for the radius in a vein of salt. #Extended variability (spread) for the radius in a vein of salt.
maxRadius = 3 maxRadius = 3
#Number of blocks to extend up and down when placing a vein of salt. #Number of blocks to extend up and down when placing a vein of salt.
# Default: 1 # Default: 1
# Range: 0 ~ 2031 # Range: 0 ~ 2031
halfHeight = 1 halfHeight = 1
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#mB of Unstable Dimensional Gas collected by the Ambient Gas Collector. #mB of Unstable Dimensional Gas collected by the Ambient Gas Collector.
# Default: 1 # Default: 1
# Range: 1 ~ 1000 # Range: 1 ~ 1000
gasCollectAmount = 1 gasCollectAmount = 1
#Amount of Energy(joules) an item can receive per tick from a Wireless Charging Station. #Amount of Energy(joules) an item can receive per tick from a Wireless Charging Station.
# Default: 100000 # Default: 100000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
wirelessChargingStationChargingRate = 100000 wirelessChargingStationChargingRate = 100000
#Custom Replicator Recipes #Custom Replicator Recipes
[replicator_recipes] [replicator_recipes]
#The recipes added here will be added to the item replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["minecraft:stone#10","mekanism:basic_bin#100"] #The recipes added here will be added to the item replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["minecraft:stone#10","mekanism:basic_bin#100"]
itemReplicatorRecipe = [] itemReplicatorRecipe = []
#The recipes added here will be added to the fluid replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["minecraft:water#10","mekanism:heavy_water#100"] #The recipes added here will be added to the fluid replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["minecraft:water#10","mekanism:heavy_water#100"]
fluidReplicatorRecipe = [] fluidReplicatorRecipe = []
#The recipes added here will be added to the chemical replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["mekanism:oxygen#10","mekanism:hydrogen#100"] #The recipes added here will be added to the chemical replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["mekanism:oxygen#10","mekanism:hydrogen#100"]
chemicalReplicatorRecipe = [] chemicalReplicatorRecipe = []
#Wireless Transmission Station Max Output Rate #Wireless Transmission Station Max Output Rate
[wireless_transmission_station_max_output_rate] [wireless_transmission_station_max_output_rate]
#Set the maximum energy transmission rate during wireless transmission #Set the maximum energy transmission rate during wireless transmission
# Default: 100000 # Default: 100000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
energyRate = 100000 energyRate = 100000
#Set the maximum fluids transmission rate during wireless transmission #Set the maximum fluids transmission rate during wireless transmission
# Default: 1000 # Default: 1000
# Range: > 1 # Range: > 1
fluidsRate = 1000 fluidsRate = 1000
#Set the maximum chemicals transmission rate during wireless transmission #Set the maximum chemicals transmission rate during wireless transmission
# Default: 4000 # Default: 4000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalsRate = 4000 chemicalsRate = 4000
#Set the maximum items transmission rate during wireless transmission #Set the maximum items transmission rate during wireless transmission
# Default: 64 # Default: 64
# Range: 1 ~ 64 # Range: 1 ~ 64
itemsRate = 64 itemsRate = 64
#Set the maximum heat transmission rate during wireless transmission #Set the maximum heat transmission rate during wireless transmission
# Default: 1.6777216E7 # Default: 1.6777216E7
# Range: 0.1 ~ 9.223372036854776E18 # Range: 0.1 ~ 9.223372036854776E18
heatRate = 1.6777216E7 heatRate = 1.6777216E7
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#Settings for configuring Large Heat Generators #Settings for configuring Large Heat Generators
[large_heat_generator] [large_heat_generator]
#Amount of energy in Joules the Large Heat Generator produces per tick. largeHeatGeneration + largeHeatGenerationLava * lavaSides + largeHeatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 81 "sides". #Amount of energy in Joules the Large Heat Generator produces per tick. largeHeatGeneration + largeHeatGenerationLava * lavaSides + largeHeatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 81 "sides".
# Default: 1000 # Default: 1000
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
largeHeatGeneration = 1000 largeHeatGeneration = 1000
#Multiplier of effectiveness of Lava that is adjacent to the Large Heat Generator. #Multiplier of effectiveness of Lava that is adjacent to the Large Heat Generator.
# Default: 350 # Default: 350
# Range: 0 ~ 113868790578454022 # Range: 0 ~ 113868790578454022
largeHeatGenerationLava = 350 largeHeatGenerationLava = 350
#Add this amount of Joules to the energy produced by a large heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether. #Add this amount of Joules to the energy produced by a large heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
# Default: 750 # Default: 750
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
largeHeatGenerationNether = 750 largeHeatGenerationNether = 750
#The capacity in mB of the fluid tank in the Large Heat Generator. #The capacity in mB of the fluid tank in the Large Heat Generator.
# Default: 240000 # Default: 240000
# Range: > 1 # Range: > 1
tankCapacity = 240000 tankCapacity = 240000
#The amount of lava in mB that gets consumed to transfer largeHeatGeneration Joules to the Large Heat Generator. #The amount of lava in mB that gets consumed to transfer largeHeatGeneration Joules to the Large Heat Generator.
largeHeatGenerationFluidRate = 10 largeHeatGenerationFluidRate = 10
#Settings for configuring Large Gas-Burning Generators #Settings for configuring Large Gas-Burning Generators
[gas_generator] [gas_generator]
#The capacity in mB of the chemical tank in the Large Gas-Burning Generator. #The capacity in mB of the chemical tank in the Large Gas-Burning Generator.
# Default: 180000 # Default: 180000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
tankCapacity = 180000 tankCapacity = 180000
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#Base energy storage in Joules of: Recycler #Base energy storage in Joules of: Recycler
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
recycler = 20000 recycler = 20000
#Base energy storage in Joules of: Planting Station #Base energy storage in Joules of: Planting Station
# Default: 80000 # Default: 80000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
plantingStation = 80000 plantingStation = 80000
#Base energy storage in Joules of: CNC Stamper #Base energy storage in Joules of: CNC Stamper
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
cnc_stamper = 20000 cnc_stamper = 20000
#Base energy storage in Joules of: CNC Lathe #Base energy storage in Joules of: CNC Lathe
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
cnc_lathe = 20000 cnc_lathe = 20000
#Base energy storage in Joules of: CNC Rolling Mill #Base energy storage in Joules of: CNC Rolling Mill
# Default: 20000 # Default: 20000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
cnc_rollingMill = 20000 cnc_rollingMill = 20000
#Base energy storage in Joules of: Ambient Gas Collector #Base energy storage in Joules of: Ambient Gas Collector
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ambientGasCollector = 40000 ambientGasCollector = 40000
#Base energy storage in Joules of: Wireless Charging Station #Base energy storage in Joules of: Wireless Charging Station
# Default: 40000000 # Default: 40000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
wirelessChargingStation = 40000000 wirelessChargingStation = 40000000
#Base energy storage in Joules of: Wireless Transmitter Station #Base energy storage in Joules of: Wireless Transmitter Station
# Default: 400000000 # Default: 400000000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
wirelessTransmitterStation = 400000000 wirelessTransmitterStation = 400000000
#Base energy storage in Joules of: Large Rotary Condensentrator #Base energy storage in Joules of: Large Rotary Condensentrator
# Default: 4096000 # Default: 4096000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
largeRotaryCondensentrator = 4096000 largeRotaryCondensentrator = 4096000
#Base energy storage in Joules of: Large Chemical Infuser #Base energy storage in Joules of: Large Chemical Infuser
# Default: 4096000 # Default: 4096000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
largeChemicalInfuser = 4096000 largeChemicalInfuser = 4096000
#Base energy storage in Joules of: Large Electrolytic Separator #Base energy storage in Joules of: Large Electrolytic Separator
# Default: 4096000 # Default: 4096000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
largeElectrolyticSeparator = 4096000 largeElectrolyticSeparator = 4096000
#Base energy storage in Joules of: Large Heat Generator #Base energy storage in Joules of: Large Heat Generator
# Default: 256600000 # Default: 256600000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
largeHeatGenerator = 256600000 largeHeatGenerator = 256600000
#Settings for configuring Replicator Energy Storage #Settings for configuring Replicator Energy Storage
[replicator] [replicator]
#Base energy storage in Joules of: Item Replicator #Base energy storage in Joules of: Item Replicator
# Default: 102400000 # Default: 102400000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
itemReplicator = 102400000 itemReplicator = 102400000
#Base energy storage in Joules of: Fluid Replicator #Base energy storage in Joules of: Fluid Replicator
# Default: 102400000 # Default: 102400000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
fluidReplicator = 102400000 fluidReplicator = 102400000
#Base energy storage in Joules of: Chemical Replicator #Base energy storage in Joules of: Chemical Replicator
# Default: 102400000 # Default: 102400000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
chemicalReplicator = 102400000 chemicalReplicator = 102400000
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#Energy per operation in Joules of: Recycler #Energy per operation in Joules of: Recycler
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
recycler = 50 recycler = 50
#Energy per operation in Joules of: Planting Station #Energy per operation in Joules of: Planting Station
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
plantingStation = 50 plantingStation = 50
#Energy per operation in Joules of: CNC Stamper #Energy per operation in Joules of: CNC Stamper
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
cnc_stamper = 50 cnc_stamper = 50
#Energy per operation in Joules of: CNC Lathe #Energy per operation in Joules of: CNC Lathe
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
cnc_lathe = 50 cnc_lathe = 50
#Energy per operation in Joules of: CNC Rolling Mill #Energy per operation in Joules of: CNC Rolling Mill
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
cnc_rollingMill = 50 cnc_rollingMill = 50
#Energy per operation in Joules of: Ambient Gas Collector #Energy per operation in Joules of: Ambient Gas Collector
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
ambientGasCollector = 100 ambientGasCollector = 100
#Energy per operation in Joules of: Large Rotary Condensentrator #Energy per operation in Joules of: Large Rotary Condensentrator
# Default: 50 # Default: 50
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
largeRotaryCondensentrator = 50 largeRotaryCondensentrator = 50
#Energy per operation in Joules of: Large Chemical Infuser #Energy per operation in Joules of: Large Chemical Infuser
# Default: 100 # Default: 100
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
largeChemicalInfuser = 100 largeChemicalInfuser = 100
#Settings for configuring Replicator Energy Usage #Settings for configuring Replicator Energy Usage
[replicator] [replicator]
#Energy per operation in Joules of: Item Replicator #Energy per operation in Joules of: Item Replicator
# Default: 102400 # Default: 102400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
itemReplicator = 102400 itemReplicator = 102400
#Energy per operation in Joules of: Fluid Replicator #Energy per operation in Joules of: Fluid Replicator
# Default: 102400 # Default: 102400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
fluidReplicator = 102400 fluidReplicator = 102400
#Energy per operation in Joules of: Chemical Replicator #Energy per operation in Joules of: Chemical Replicator
# Default: 102400 # Default: 102400
# Range: 0 ~ 9223372036854775807 # Range: 0 ~ 9223372036854775807
chemicalReplicator = 102400 chemicalReplicator = 102400
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#Settings for configuring Mid Chemical Tanks #Settings for configuring Mid Chemical Tanks
[max_chemical_tanks] [max_chemical_tanks]
#Storage size of Basic max chemical tanks in mB. #Storage size of Basic max chemical tanks in mB.
# Default: 256000 # Default: 256000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicCapacity = 256000 basicCapacity = 256000
#Output rate of Basic max chemical tanks in mB. #Output rate of Basic max chemical tanks in mB.
# Default: 4000 # Default: 4000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicOutput = 4000 basicOutput = 4000
#Storage size of Advanced max chemical tanks in mB. #Storage size of Advanced max chemical tanks in mB.
# Default: 1024000 # Default: 1024000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedCapacity = 1024000 advancedCapacity = 1024000
#Output rate of Advanced max chemical tanks in mB. #Output rate of Advanced max chemical tanks in mB.
# Default: 64000 # Default: 64000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedOutput = 64000 advancedOutput = 64000
#Storage size of Elite max chemical tanks in mB. #Storage size of Elite max chemical tanks in mB.
# Default: 4096000 # Default: 4096000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteCapacity = 4096000 eliteCapacity = 4096000
#Output rate of Elite max chemical tanks in mB. #Output rate of Elite max chemical tanks in mB.
# Default: 512000 # Default: 512000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteOutput = 512000 eliteOutput = 512000
#Storage size of Ultimate max chemical tanks in mB. #Storage size of Ultimate max chemical tanks in mB.
# Default: 32768000 # Default: 32768000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateCapacity = 32768000 ultimateCapacity = 32768000
#Output rate of Ultimate max chemical tanks in mB. #Output rate of Ultimate max chemical tanks in mB.
# Default: 2048000 # Default: 2048000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateOutput = 2048000 ultimateOutput = 2048000
#Settings for configuring Max Chemical Tanks #Settings for configuring Max Chemical Tanks
[mid_chemical_tanks] [mid_chemical_tanks]
#Storage size of Basic mid chemical tanks in mB. #Storage size of Basic mid chemical tanks in mB.
# Default: 160000 # Default: 160000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicCapacity = 160000 basicCapacity = 160000
#Output rate of Basic mid chemical tanks in mB. #Output rate of Basic mid chemical tanks in mB.
# Default: 2500 # Default: 2500
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
basicOutput = 2500 basicOutput = 2500
#Storage size of Advanced mid chemical tanks in mB. #Storage size of Advanced mid chemical tanks in mB.
# Default: 640000 # Default: 640000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedCapacity = 640000 advancedCapacity = 640000
#Output rate of Advanced mid chemical tanks in mB. #Output rate of Advanced mid chemical tanks in mB.
# Default: 40000 # Default: 40000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
advancedOutput = 40000 advancedOutput = 40000
#Storage size of Elite mid chemical tanks in mB. #Storage size of Elite mid chemical tanks in mB.
# Default: 2560000 # Default: 2560000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteCapacity = 2560000 eliteCapacity = 2560000
#Output rate of Elite mid chemical tanks in mB. #Output rate of Elite mid chemical tanks in mB.
# Default: 320000 # Default: 320000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
eliteOutput = 320000 eliteOutput = 320000
#Storage size of Ultimate mid chemical tanks in mB. #Storage size of Ultimate mid chemical tanks in mB.
# Default: 20480000 # Default: 20480000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateCapacity = 20480000 ultimateCapacity = 20480000
#Output rate of Ultimate mid chemical tanks in mB. #Output rate of Ultimate mid chemical tanks in mB.
# Default: 1280000 # Default: 1280000
# Range: 1 ~ 9223372036854775807 # Range: 1 ~ 9223372036854775807
ultimateOutput = 1280000 ultimateOutput = 1280000
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#If true, when looking at blocks the Energy Overlay will be hidden. #If true, when looking at blocks the Energy Overlay will be hidden.
hideEnergyOverlay = false hideEnergyOverlay = false
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#Everything else #Everything else
[other] [other]
#If true, Solidified Experience will always spawn orbs, even for regular players. #If true, Solidified Experience will always spawn orbs, even for regular players.
solidXPOrbs = false solidXPOrbs = false
#If true, Actually Additions Checks for updates on World Load. #If true, Actually Additions Checks for updates on World Load.
doUpdateCheck = true doUpdateCheck = true
#If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on. #If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
versionSpecificUpdateChecker = true versionSpecificUpdateChecker = true
#If true, Cats drop Hairy Balls Occasionally. #If true, Cats drop Hairy Balls Occasionally.
doCatDrops = true doCatDrops = true
#Should Bat wings drop from Bats? #Should Bat wings drop from Bats?
doBatDrops = true doBatDrops = true
#If true, worms will drop from tilling the soil. #If true, worms will drop from tilling the soil.
tillingWorms = true tillingWorms = true
#The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die. #The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
# Default: 0 # Default: 0
# Range: 0 ~ 10000000 # Range: 0 ~ 10000000
wormDeathTime = 0 wormDeathTime = 0
#Show Advanced Item Info when holding Control on every Item. #Show Advanced Item Info when holding Control on every Item.
advancedInfo = true advancedInfo = true
#Show the 'Press Control for more Info'-Text on Item Tooltips #Show the 'Press Control for more Info'-Text on Item Tooltips
advancedInfoTooltips = true advancedInfoTooltips = true
#If true, the booklet should be given to the player when he first crafts something from the Mod #If true, the booklet should be given to the player when he first crafts something from the Mod
giveBookletOnFirstCraft = true giveBookletOnFirstCraft = true
#Should Actually Additions Loot generate in dungeons? #Should Actually Additions Loot generate in dungeons?
villageAndDungeonLoot = true villageAndDungeonLoot = true
#Should right-clicking a bowl on water blocks create a water bowl? #Should right-clicking a bowl on water blocks create a water bowl?
waterBowl = true waterBowl = true
#Should the water bowl spill if you don't sneak while using it? #Should the water bowl spill if you don't sneak while using it?
waterBowlSpilling = true waterBowlSpilling = true
#Should Tiny Coal and Tiny Charcoal be craftable #Should Tiny Coal and Tiny Charcoal be craftable
tinyCoal = true tinyCoal = true
#Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.) #Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
superDuperHardRecipes = false superDuperHardRecipes = false
#If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right? #If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
noColoredItemNames = false noColoredItemNames = false
#define the item used to configure Redstone Mode #define the item used to configure Redstone Mode
redstoneConfigurator = "minecraft:redstone_torch" redstoneConfigurator = "minecraft:redstone_torch"
#define the item used to configure Direction in laser relays #define the item used to configure Direction in laser relays
relayConfigurator = "minecraft:compass" relayConfigurator = "minecraft:compass"
#define the item used to configure the area in a farmer #define the item used to configure the area in a farmer
farmerConfigurator = "minecraft:compass" farmerConfigurator = "minecraft:compass"
#Machine Settings #Machine Settings
[machineSettings] [machineSettings]
#The size of the farmer's farming area. Default is 9x9, must be an odd number. #The size of the farmer's farming area. Default is 9x9, must be an odd number.
# Default: 9 # Default: 9
# Range: > 1 # Range: > 1
farmerArea = 9 farmerArea = 9
#The amount of power the atomic reconstructor can store. #The amount of power the atomic reconstructor can store.
# Default: 300000 # Default: 300000
# Range: > 300000 # Range: > 300000
reconstructorPower = 300000 reconstructorPower = 300000
#The amount of power the oil generator can transfer per tick. #The amount of power the oil generator can transfer per tick.
# Default: 500 # Default: 500
# Range: > 100 # Range: > 100
oilGeneratorTransfer = 500 oilGeneratorTransfer = 500
#The energy use of the Atomic Reconstructor's Mining Lens. #The energy use of the Atomic Reconstructor's Mining Lens.
# Default: 60000 # Default: 60000
# Range: > 1 # Range: > 1
minerLensEnergy = 60000 minerLensEnergy = 60000
#If Energy Laser Relays should have energy loss. #If Energy Laser Relays should have energy loss.
laserRelayLoss = true laserRelayLoss = true
#The cooldown between two generation cycles of the Leaf Generator, in ticks #The cooldown between two generation cycles of the Leaf Generator, in ticks
# Default: 5 # Default: 5
# Range: > 1 # Range: > 1
leafGeneratorCooldown = 5 leafGeneratorCooldown = 5
#The Leaf Generator's Energy Production in CF/Leaf #The Leaf Generator's Energy Production in CF/Leaf
# Default: 300 # Default: 300
# Range: > 1 # Range: > 1
leafGeneratorCPPerLeaf = 300 leafGeneratorCPPerLeaf = 300
#The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number. #The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
# Default: 7 # Default: 7
# Range: > 1 # Range: > 1
leafGeneratorArea = 7 leafGeneratorArea = 7
#The amount of fluid the Fluid Laser Relay can transfer per tick. #The amount of fluid the Fluid Laser Relay can transfer per tick.
# Default: 10000 # Default: 10000
# Range: > 1 # Range: > 1
fluidLaserTransferRate = 2147483647 fluidLaserTransferRate = 2147483647
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode. #By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
verticalDiggerExtraWhitelist = [] verticalDiggerExtraWhitelist = []
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes. #By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
verticalDiggerBlacklist = [] verticalDiggerBlacklist = []
#Worldgen Settings #Worldgen Settings
[worldgenSettings] [worldgenSettings]
#Should Black Quartz generate in the world? #Should Black Quartz generate in the world?
generateQuartz = true generateQuartz = true
#Should Canola generate in the World? #Should Canola generate in the World?
generateCanola = true generateCanola = true
#Should Flax generate in the world? #Should Flax generate in the world?
generateFlax = true generateFlax = true
#Should Coffee generate in the world? #Should Coffee generate in the world?
generateCoffee = true generateCoffee = true
#Should Rice generate in the world? #Should Rice generate in the world?
generateRice = true generateRice = true
#Item settings #Item settings
[itemsSettings] [itemsSettings]
#By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. #By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
drillExtraWhitelist = ["TConstruct:GravelOre"] drillExtraWhitelist = ["TConstruct:GravelOre"]
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["quantum computer"] ["quantum computer"]
enableEffects = true enableEffects = true
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["quantum computer"] ["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock. #Define the maximum dimensions of the Quantum Computer Multiblock.
# Default: 7 # Default: 7
# Range: 5 ~ 12 # Range: 5 ~ 12
quantumComputerMaxSize = 7 quantumComputerMaxSize = 7
#Define the amount of Threads per Quantum Computer Accelerator. #Define the amount of Threads per Quantum Computer Accelerator.
# Default: 8 # Default: 8
# Range: 4 ~ 16 # Range: 4 ~ 16
quantumComputerAcceleratorThreads = 12 quantumComputerAcceleratorThreads = 12
#Define the maximum amount of Multi Threaders per Quantum Computer Multiblock. #Define the maximum amount of Multi Threaders per Quantum Computer Multiblock.
# Default: 1 # Default: 1
# Range: 1 ~ 2 # Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1 quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock. #Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
# Default: 1 # Default: 1
# Range: 1 ~ 2 # Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1 quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders. #Define the multiplication factor of the multi threaders.
# Default: 4 # Default: 4
# Range: 2 ~ 8 # Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 6 quantumComputerMultiThreaderMultiplication = 6
#Define the multiplication factor of the data entanglers. #Define the multiplication factor of the data entanglers.
# Default: 4 # Default: 4
# Range: 2 ~ 8 # Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 6 quantumComputerDataEntanglerMultiplication = 6
["quantum armor"] ["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use. #Define the maximum walk speed increase. Values are divided by 10 before use.
# Default: 60 # Default: 60
# Range: 10 ~ 100 # Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60 quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use. #Define the maximum sprint speed increase. Values are divided by 10 before use.
# Default: 80 # Default: 80
# Range: 10 ~ 150 # Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80 quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height. #Define the maximum increase in step height.
# Default: 3 # Default: 3
# Range: 1 ~ 5 # Range: 1 ~ 5
quantumArmorMaxStepHeight = 3 quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height. #Define the maximum increase in jump height.
# Default: 3 # Default: 3
# Range: 1 ~ 5 # Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3 quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use. #Define the maximum swim speed increase. Values are divided by 10 before use.
# Default: 80 # Default: 80
# Range: 10 ~ 150 # Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80 quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card. #Define the HP increased of the HP Buffer card.
# Default: 20 # Default: 20
# Range: 5 ~ 50 # Range: 5 ~ 50
quantumArmorHpBuffer = 20 quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card. #Define the maximum speed boost of the Flight Card.
# Default: 10 # Default: 10
# Range: 1 ~ 15 # Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10 quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card. #Define the evasion % chance of the evasion card.
# Default: 30 # Default: 30
# Range: 0 ~ 100 # Range: 0 ~ 100
quantumArmorEvasionChance = 30 quantumArmorEvasionChance = 30
#Define the max range of the magnet card. #Define the max range of the magnet card.
# Default: 12 # Default: 12
# Range: 5 ~ 15 # Range: 5 ~ 15
quantumArmorMagnetRange = 12 quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card. #Define the Attack Damage boost of the Strength Card.
# Default: 10 # Default: 10
# Range: 5 ~ 50 # Range: 5 ~ 50
quantumArmorStrengthBoost = 10 quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card. #Define the Attack Speed Damage boost of the Attack Speed Card.
# Default: 5 # Default: 5
# Range: 1 ~ 10 # Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5 quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card. #Define the luck boost of the Luck Card.
# Default: 2 # Default: 2
# Range: 1 ~ 5 # Range: 1 ~ 5
quantumArmorLuckBoost = 2 quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card. #Define the max additional reach of the Reach Card.
# Default: 5 # Default: 5
# Range: 1 ~ 8 # Range: 1 ~ 8
quantumArmorMaxReachBoost = 5 quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use. #Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
# Default: 10 # Default: 10
# Range: 1 ~ 20 # Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10 quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment. #Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
# Default: 30 # Default: 30
# Range: 5 ~ 100 # Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30 quantumArmorPercentageDamageAbsorption = 30
[Miscellaneous] [Miscellaneous]
#Define the size of the cache for the Throughput Monitor. Only affects "Per minute" and "Per 10 minutes" configurations. Higher values will increase precison, but will make the monitor react slower to changes. #Define the size of the cache for the Throughput Monitor. Only affects "Per minute" and "Per 10 minutes" configurations. Higher values will increase precison, but will make the monitor react slower to changes.
# Default: 80 # Default: 80
# Range: 40 ~ 400 # Range: 40 ~ 400
throughputMonitorCacheSize = 80 throughputMonitorCacheSize = 80
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[recipeViewers] [recipeViewers]
disableColoredCableRecipesInRecipeViewer = true disableColoredCableRecipesInRecipeViewer = true
#Show facades in REI/JEI/EMI item list #Show facades in REI/JEI/EMI item list
enableFacadesInRecipeViewer = false enableFacadesInRecipeViewer = false
#Show facade recipes in REI/JEI/EMI for supported blocks #Show facade recipes in REI/JEI/EMI for supported blocks
enableFacadeRecipesInRecipeViewer = true enableFacadeRecipesInRecipeViewer = true
#Expose the full network inventory to EMI, which might cause performance problems. #Expose the full network inventory to EMI, which might cause performance problems.
provideNetworkInventoryToEmi = false provideNetworkInventoryToEmi = false
[client] [client]
enableEffects = true enableEffects = true
useTerminalUseLargeFont = false useTerminalUseLargeFont = false
useColoredCraftingStatus = true useColoredCraftingStatus = true
#Unit of power shown in AE UIs #Unit of power shown in AE UIs
#Allowed Values: AE, FE #Allowed Values: AE, FE
powerUnit = "AE" powerUnit = "AE"
#Show debugging GUI overlays #Show debugging GUI overlays
showDebugGuiOverlays = false showDebugGuiOverlays = false
#Show a preview of part and facade placement #Show a preview of part and facade placement
showPlacementPreview = true showPlacementPreview = true
#Show toast when long-running crafting jobs finish. #Show toast when long-running crafting jobs finish.
notifyForFinishedCraftingJobs = true notifyForFinishedCraftingJobs = true
[terminals] [terminals]
#Allowed Values: SMALL, MEDIUM, TALL, FULL #Allowed Values: SMALL, MEDIUM, TALL, FULL
terminalStyle = "SMALL" terminalStyle = "SMALL"
#Pin items that the player auto-crafts to the top of the terminal #Pin items that the player auto-crafts to the top of the terminal
pinAutoCraftedItems = true pinAutoCraftedItems = true
#Automatically clear the crafting/encoding grid when closing the terminal #Automatically clear the crafting/encoding grid when closing the terminal
clearGridOnClose = false clearGridOnClose = false
#The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars #The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars
# Default: 25 # Default: 25
# Range: > -2147483648 # Range: > -2147483648
terminalMargin = 25 terminalMargin = 25
[search] [search]
#Should the mod name be included when searching in tooltips. #Should the mod name be included when searching in tooltips.
searchModNameInTooltips = false searchModNameInTooltips = false
#Replaces AEs own search with the search of REI or JEI #Replaces AEs own search with the search of REI or JEI
useExternalSearch = false useExternalSearch = false
#When using useExternalSearch, clears the search when the terminal opens #When using useExternalSearch, clears the search when the terminal opens
clearExternalSearchOnOpen = true clearExternalSearchOnOpen = true
#When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open #When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open
syncWithExternalSearch = true syncWithExternalSearch = true
#Remembers the last search term and restores it when the terminal opens #Remembers the last search term and restores it when the terminal opens
rememberLastSearch = true rememberLastSearch = true
#Automatically focuses the search field when the terminal opens #Automatically focuses the search field when the terminal opens
autoFocusSearch = false autoFocusSearch = false
[tooltips] [tooltips]
#Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons #Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons
showCellUpgrades = true showCellUpgrades = true
#Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons #Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons
showCellContent = true showCellContent = true
#The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons #The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons
# Default: 5 # Default: 5
# Range: 1 ~ 32 # Range: 1 ~ 32
maxCellContentShown = 5 maxCellContentShown = 5
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[general] [general]
unsupportedDeveloperTools = false unsupportedDeveloperTools = false
#Enables the ability of the Matter Cannon to break blocks. #Enables the ability of the Matter Cannon to break blocks.
matterCannonBlockDamage = false matterCannonBlockDamage = false
#Enables the ability of Tiny TNT to break blocks. #Enables the ability of Tiny TNT to break blocks.
tinyTntBlockDamage = false tinyTntBlockDamage = false
#Changes the channel capacity that cables provide in AE2. #Changes the channel capacity that cables provide in AE2.
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4 #Allowed Values: INFINITE, DEFAULT, X2, X3, X4
channels = "DEFAULT" channels = "DEFAULT"
#Whether Spatial Anchors should force random chunk ticks and entity spawning. #Whether Spatial Anchors should force random chunk ticks and entity spawning.
spatialAnchorEnableRandomTicks = true spatialAnchorEnableRandomTicks = true
[automation] [automation]
# Default: 128 # Default: 128
# Range: > -2147483648 # Range: > -2147483648
formationPlaneEntityLimit = 128 formationPlaneEntityLimit = 128
[craftingCPU] [craftingCPU]
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
craftingCalculationTimePerTick = 5 craftingCalculationTimePerTick = 5
[crafting] [crafting]
#Number of ticks between two crystal growth accelerator ticks #Number of ticks between two crystal growth accelerator ticks
# Default: 10 # Default: 10
# Range: 1 ~ 100 # Range: 1 ~ 100
growthAccelerator = 10 growthAccelerator = 10
#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively. #If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
annihilationPlaneSkyDustGeneration = true annihilationPlaneSkyDustGeneration = true
[spatialio] [spatialio]
# Default: 1250.0 # Default: 1250.0
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerMultiplier = 1250.0 spatialPowerMultiplier = 1250.0
# Default: 1.35 # Default: 1.35
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
spatialPowerExponent = 1.35 spatialPowerExponent = 1.35
[logging] [logging]
blockUpdateLog = false blockUpdateLog = false
craftingLog = false craftingLog = false
debugLog = false debugLog = false
gridLog = false gridLog = false
#Enable stack trace logging for the chunk loading debug command #Enable stack trace logging for the chunk loading debug command
chunkLoggerTrace = false chunkLoggerTrace = false
[battery] [battery]
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast. #The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
# Default: 1.0 # Default: 1.0
# Range: 0.1 ~ 10.0 # Range: 0.1 ~ 10.0
chargerChargeRate = 1.0 chargerChargeRate = 1.0
# Default: 1600000 # Default: 1600000
# Range: > -2147483648 # Range: > -2147483648
wirelessTerminal = 1600000 wirelessTerminal = 1600000
# Default: 8000 # Default: 8000
# Range: > -2147483648 # Range: > -2147483648
chargedStaff = 8000 chargedStaff = 8000
# Default: 200000 # Default: 200000
# Range: > -2147483648 # Range: > -2147483648
entropyManipulator = 200000 entropyManipulator = 200000
# Default: 20000 # Default: 20000
# Range: > -2147483648 # Range: > -2147483648
portableCell = 20000 portableCell = 20000
# Default: 20000 # Default: 20000
# Range: > -2147483648 # Range: > -2147483648
colorApplicator = 20000 colorApplicator = 20000
# Default: 200000 # Default: 200000
# Range: > -2147483648 # Range: > -2147483648
matterCannon = 200000 matterCannon = 200000
[worldGen] [worldGen]
spawnPressesInMeteorites = true spawnPressesInMeteorites = true
spawnFlawlessOnly = false spawnFlawlessOnly = false
[wireless] [wireless]
# Default: 8.0 # Default: 8.0
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseCost = 8.0 wirelessBaseCost = 8.0
# Default: 1.0 # Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessCostMultiplier = 1.0 wirelessCostMultiplier = 1.0
# Default: 16.0 # Default: 16.0
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBaseRange = 16.0 wirelessBaseRange = 16.0
# Default: 1.0 # Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterRangeMultiplier = 1.0 wirelessBoosterRangeMultiplier = 1.0
# Default: 1.5 # Default: 1.5
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessBoosterExp = 1.5 wirelessBoosterExp = 1.5
# Default: 64.0 # Default: 64.0
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessHighWirelessCount = 64.0 wirelessHighWirelessCount = 64.0
# Default: 1.0 # Default: 1.0
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
wirelessTerminalDrainMultiplier = 1.0 wirelessTerminalDrainMultiplier = 1.0
[powerRatios] [powerRatios]
# Default: 0.5 # Default: 0.5
# Range: 4.9E-324 ~ 1.7976931348623157E308 # Range: 4.9E-324 ~ 1.7976931348623157E308
forgeEnergy = 0.5 forgeEnergy = 0.5
# Default: 1.0 # Default: 1.0
# Range: 0.01 ~ 1.7976931348623157E308 # Range: 0.01 ~ 1.7976931348623157E308
usageMultiplier = 1.0 usageMultiplier = 1.0
#How much energy can the internal grid buffer storage per node attached to the grid. #How much energy can the internal grid buffer storage per node attached to the grid.
# Default: 25.0 # Default: 25.0
# Range: 1.0 ~ 1000000.0 # Range: 1.0 ~ 1000000.0
gridEnergyStoragePerNode = 25.0 gridEnergyStoragePerNode = 25.0
#How much energy a crystal resonance generator generates per tick. #How much energy a crystal resonance generator generates per tick.
# Default: 20.0 # Default: 20.0
# Range: 0.0 ~ 1000000.0 # Range: 0.0 ~ 1000000.0
crystalResonanceGeneratorRate = 20.0 crystalResonanceGeneratorRate = 20.0
#The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy. #The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.
# Default: 0.025 # Default: 0.025
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
p2pTunnelEnergyTax = 0.025 p2pTunnelEnergyTax = 0.025
#The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items=per 1 item, fluids=per 125mb). #The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items=per 1 item, fluids=per 125mb).
# Default: 0.025 # Default: 0.025
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
p2pTunnelTransportTax = 0.025 p2pTunnelTransportTax = 0.025
[condenser] [condenser]
# Default: 256 # Default: 256
# Range: > -2147483648 # Range: > -2147483648
matterBalls = 256 matterBalls = 256
# Default: 256000 # Default: 256000
# Range: > -2147483648 # Range: > -2147483648
singularity = 256000 singularity = 256000
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. # Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates] [tickRates]
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
InterfaceMin = 5 InterfaceMin = 5
# Default: 120 # Default: 120
# Range: > -2147483648 # Range: > -2147483648
InterfaceMax = 120 InterfaceMax = 120
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
ImportBusMin = 5 ImportBusMin = 5
# Default: 40 # Default: 40
# Range: > -2147483648 # Range: > -2147483648
ImportBusMax = 40 ImportBusMax = 40
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
ExportBusMin = 5 ExportBusMin = 5
# Default: 60 # Default: 60
# Range: > -2147483648 # Range: > -2147483648
ExportBusMax = 60 ExportBusMax = 60
# Default: 2 # Default: 2
# Range: > -2147483648 # Range: > -2147483648
AnnihilationPlaneMin = 2 AnnihilationPlaneMin = 2
# Default: 120 # Default: 120
# Range: > -2147483648 # Range: > -2147483648
AnnihilationPlaneMax = 120 AnnihilationPlaneMax = 120
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
METunnelMin = 5 METunnelMin = 5
# Default: 20 # Default: 20
# Range: > -2147483648 # Range: > -2147483648
METunnelMax = 20 METunnelMax = 20
# Default: 1 # Default: 1
# Range: > -2147483648 # Range: > -2147483648
InscriberMin = 1 InscriberMin = 1
# Default: 20 # Default: 20
# Range: > -2147483648 # Range: > -2147483648
InscriberMax = 20 InscriberMax = 20
# Default: 10 # Default: 10
# Range: > -2147483648 # Range: > -2147483648
ChargerMin = 10 ChargerMin = 10
# Default: 10 # Default: 10
# Range: > -2147483648 # Range: > -2147483648
ChargerMax = 10 ChargerMax = 10
# Default: 1 # Default: 1
# Range: > -2147483648 # Range: > -2147483648
IOPortMin = 1 IOPortMin = 1
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
IOPortMax = 5 IOPortMax = 5
# Default: 10 # Default: 10
# Range: > -2147483648 # Range: > -2147483648
VibrationChamberMin = 10 VibrationChamberMin = 10
# Default: 40 # Default: 40
# Range: > -2147483648 # Range: > -2147483648
VibrationChamberMax = 40 VibrationChamberMax = 40
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
StorageBusMin = 5 StorageBusMin = 5
# Default: 60 # Default: 60
# Range: > -2147483648 # Range: > -2147483648
StorageBusMax = 60 StorageBusMax = 60
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
ItemTunnelMin = 5 ItemTunnelMin = 5
# Default: 60 # Default: 60
# Range: > -2147483648 # Range: > -2147483648
ItemTunnelMax = 60 ItemTunnelMax = 60
# Default: 5 # Default: 5
# Range: > -2147483648 # Range: > -2147483648
LightTunnelMin = 5 LightTunnelMin = 5
# Default: 60 # Default: 60
# Range: > -2147483648 # Range: > -2147483648
LightTunnelMax = 60 LightTunnelMax = 60
#Settings for the Vibration Chamber #Settings for the Vibration Chamber
[vibrationChamber] [vibrationChamber]
#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks) #AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
# Default: 5.0 # Default: 5.0
# Range: 0.1 ~ 1000.0 # Range: 0.1 ~ 1000.0
baseEnergyPerFuelTick = 5.0 baseEnergyPerFuelTick = 5.0
#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted. #Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
# Default: 4 # Default: 4
# Range: 0 ~ 1000 # Range: 0 ~ 1000
minEnergyPerGameTick = 4 minEnergyPerGameTick = 4
#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed. #Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
# Default: 40 # Default: 40
# Range: 1 ~ 1000 # Range: 1 ~ 1000
baseMaxEnergyPerGameTick = 40 baseMaxEnergyPerGameTick = 40
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#true: compact, false: loose #true: compact, false: loose
use_compact_tree = false use_compact_tree = false
#show count in screenshot #show count in screenshot
screenshot_show_count = false screenshot_show_count = false
#show missing only by default #show missing only by default
show_missing_only_by_default = false show_missing_only_by_default = false
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magnet_card_range = 16.0 magnet_card_range = 16.0
+10 -10
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[general] [general]
#General settings for AEInfinityBooster #General settings for AEInfinityBooster
#The amount of power the Dimension Card drains per tick #The amount of power the Dimension Card drains per tick
# Default: 100 # Default: 100
# Range: > 0 # Range: > 0
dimensionCardDrain = 100 dimensionCardDrain = 100
#The amount of power the Infinity Card drains per tick #The amount of power the Infinity Card drains per tick
# Default: 50 # Default: 50
# Range: > 0 # Range: > 0
infinityCardDrain = 50 infinityCardDrain = 50
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#. #.
#Parameters related to the physics of Aeronautics blocks #Parameters related to the physics of Aeronautics blocks
[physics] [physics]
#. #.
#. #.
#The recoil magnitude used whenever the Mounted Potato Cannon shoots #The recoil magnitude used whenever the Mounted Potato Cannon shoots
# Default: 0.20000000298023224 # Default: 0.20000000298023224
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
recoil_magnitude = 0.20000000298023224 recoil_magnitude = 0.20000000298023224
#. #.
#Thrust scaling for Propeller Bearings #Thrust scaling for Propeller Bearings
# Default: 0.20000000298023224 # Default: 0.20000000298023224
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
propellerBearingThrust = 0.20000000298023224 propellerBearingThrust = 0.20000000298023224
#. #.
#Airflow scaling for Propeller Bearings #Airflow scaling for Propeller Bearings
# Default: 0.05000000074505806 # Default: 0.05000000074505806
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
propellerBearingAirflow = 0.05000000074505806 propellerBearingAirflow = 0.05000000074505806
#. #.
#Thrust scaling for Wooden Propellers #Thrust scaling for Wooden Propellers
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
woodenPropellerThrust = 1.0 woodenPropellerThrust = 1.0
#. #.
#Airflow scaling for Wooden Propellers #Airflow scaling for Wooden Propellers
# Default: 0.10000000149011612 # Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
woodenPropellerAirflow = 0.10000000149011612 woodenPropellerAirflow = 0.10000000149011612
#. #.
#Thrust scaling for Andesite Propellers #Thrust scaling for Andesite Propellers
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
andesitePropellerThrust = 1.0 andesitePropellerThrust = 1.0
#. #.
#Airflow scaling for Andesite Propellers #Airflow scaling for Andesite Propellers
# Default: 0.10000000149011612 # Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
andesitePropellerAirflow = 0.10000000149011612 andesitePropellerAirflow = 0.10000000149011612
#. #.
#Thrust scaling for Smart Propellers #Thrust scaling for Smart Propellers
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
smartPropellerThrust = 1.0 smartPropellerThrust = 1.0
#. #.
#Airflow scaling for Smart Propellers #Airflow scaling for Smart Propellers
# Default: 0.10000000149011612 # Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
smartPropellerAirflow = 0.10000000149011612 smartPropellerAirflow = 0.10000000149011612
#. #.
#kpg lifted per cubic meter of Hot Air #kpg lifted per cubic meter of Hot Air
# Default: 1.5 # Default: 1.5
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
hotAirStrength = 1.5 hotAirStrength = 1.5
#. #.
#kpg lifted per cubic meter of Steam #kpg lifted per cubic meter of Steam
# Default: 1.5 # Default: 1.5
# Range: 0.0 ~ 3.4028234663852886E38 # Range: 0.0 ~ 3.4028234663852886E38
steamStrength = 1.5 steamStrength = 1.5
#. #.
#Parameters and abilities of Aeronautics Blocks #Parameters and abilities of Aeronautics Blocks
[blocks] [blocks]
#. #.
#. #.
#If Levitite Blend should break adjacent blocks with the appropriate tag #If Levitite Blend should break adjacent blocks with the appropriate tag
break_blocks_on_levitite_crystallize = true break_blocks_on_levitite_crystallize = true
#. #.
#The maximum hot air a Hot Air Burner can output #The maximum hot air a Hot Air Burner can output
# Default: 500 # Default: 500
# Range: > -2147483648 # Range: > -2147483648
hot_air_burner_max = 500 hot_air_burner_max = 500
#. #.
#The maximum distance a Hot Air Burner is allowed to search to find a balloon #The maximum distance a Hot Air Burner is allowed to search to find a balloon
# Default: 80 # Default: 80
# Range: > -2147483648 # Range: > -2147483648
hot_air_burner_max_range = 80 hot_air_burner_max_range = 80
#. #.
#The maximum steam a Steam Vent can output #The maximum steam a Steam Vent can output
# Default: 5000 # Default: 5000
# Range: > 0 # Range: > 0
steam_vent_hot_air_amount = 5000 steam_vent_hot_air_amount = 5000
#. #.
#The maximum distance a Steam Vent is allowed to search to find a balloon #The maximum distance a Steam Vent is allowed to search to find a balloon
# Default: 80 # Default: 80
# Range: > -2147483648 # Range: > -2147483648
steam_vent_max_range = 80 steam_vent_max_range = 80
#. #.
#Parameters and abilities of Aeronautics's kinetic mechanisms #Parameters and abilities of Aeronautics's kinetic mechanisms
[kinetics] [kinetics]
#. #.
#. #.
#Fine tune the kinetic stats of individual components #Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2] [kinetics.stressValues.v2]
#. #.
#. #.
#[in Stress Units] #[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact] [kinetics.stressValues.v2.impact]
smart_propeller = 4.0 smart_propeller = 4.0
gyroscopic_propeller_bearing = 2.0 gyroscopic_propeller_bearing = 2.0
mounted_potato_cannon = 2.0 mounted_potato_cannon = 2.0
propeller_bearing = 2.0 propeller_bearing = 2.0
andesite_propeller = 4.0 andesite_propeller = 4.0
wooden_propeller = 4.0 wooden_propeller = 4.0
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[Gui] [Gui]
#The x-coordinate of the accessories button in the inventory and accessories menus #The x-coordinate of the accessories button in the inventory and accessories menus
"Button x-coordinate in inventory menus" = 28 "Button x-coordinate in inventory menus" = 28
#The x-coordinate of the accessories button in the accessories menu #The x-coordinate of the accessories button in the accessories menu
"Button x-coordinate in accessories menu" = 10 "Button x-coordinate in accessories menu" = 10
#Makes the extra hearts given by life shards display as silver colored #Makes the extra hearts given by life shards display as silver colored
"Enables silver life shard hearts" = true "Enables silver life shard hearts" = true
#Disables the Aether's accessories button from appearing in GUIs #Disables the Aether's accessories button from appearing in GUIs
"Disables the accessories button" = false "Disables the accessories button" = false
#Disables the Aether's Moa Skins button from appearing in GUIs #Disables the Aether's Moa Skins button from appearing in GUIs
"Disables the Moa Skins button" = false "Disables the Moa Skins button" = false
#The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens #The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens
"Portal text y-coordinate in loading screens" = 50 "Portal text y-coordinate in loading screens" = 50
#The y-coordinate of the accessories button in the inventory and accessories menus #The y-coordinate of the accessories button in the inventory and accessories menus
"Button y-coordinate in inventory menus" = 68 "Button y-coordinate in inventory menus" = 68
#The x-coordinate of the accessories button in the creative menu #The x-coordinate of the accessories button in the creative menu
"Button x-coordinate in creative menu" = 74 "Button x-coordinate in creative menu" = 74
#The y-coordinate of the accessories button in the creative menu #The y-coordinate of the accessories button in the creative menu
"Button y-coordinate in creative menu" = 40 "Button y-coordinate in creative menu" = 40
#The y-coordinate of the accessories button in the accessories menu #The y-coordinate of the accessories button in the accessories menu
"Button y-coordinate in accessories menu" = 68 "Button y-coordinate in accessories menu" = 68
#The x-coordinate of the layout of perks buttons when in the pause menu #The x-coordinate of the layout of perks buttons when in the pause menu
"Perks layout x-coordinate in pause menu" = -116 "Perks layout x-coordinate in pause menu" = -116
#The y-coordinate of the layout of perks buttons when in the pause menu #The y-coordinate of the layout of perks buttons when in the pause menu
"Perks layout y-coordinate in pause menu" = 0 "Perks layout y-coordinate in pause menu" = 0
#Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown #Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown
"Enables Hammer of Kingbdogz' cooldown overlay" = true "Enables Hammer of Kingbdogz' cooldown overlay" = true
[Rendering] [Rendering]
#Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod #Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod
"Switches to legacy mob models" = false "Switches to legacy mob models" = false
#Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes #Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes
"Disables Aether custom skybox" = false "Disables Aether custom skybox" = false
#Disables the cloud rendering in the Aether #Disables the cloud rendering in the Aether
"Disables Aether's clouds" = false "Disables Aether's clouds" = false
#Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel #Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel
"Makes lightmap colder" = false "Makes lightmap colder" = false
#Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod #Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod
"Enables green sunrise/sunset" = false "Enables green sunrise/sunset" = false
[Audio] [Audio]
#Makes Blue Aerclouds have their wobbly sounds that play when bouncing on them #Makes Blue Aerclouds have their wobbly sounds that play when bouncing on them
"Blue Aercloud bouncing sounds" = true "Blue Aercloud bouncing sounds" = true
#Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether #Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
"Set backup minimum music delay" = 12000 "Set backup minimum music delay" = 12000
#Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether #Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
"Set backup maximum music delay" = 24000 "Set backup maximum music delay" = 24000
#Disables the Aether's internal music manager, if true, this overrides all other audio configs #Disables the Aether's internal music manager, if true, this overrides all other audio configs
"Disables Aether music manager" = false "Disables Aether music manager" = false
#Disables the Aether's boss fight music, only works if 'Disables Aether music manager' is false #Disables the Aether's boss fight music, only works if 'Disables Aether music manager' is false
"Disables Aether boss music" = false "Disables Aether boss music" = false
#Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false #Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false
"Disables Aether menu music" = false "Disables Aether menu music" = false
#Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false #Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false
"Disables vanilla world preview menu music" = false "Disables vanilla world preview menu music" = false
#Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false #Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false
"Disables Aether world preview menu music" = false "Disables Aether world preview menu music" = false
[Miscellaneous] [Miscellaneous]
#Enables a direct join button for the official server #Enables a direct join button for the official server
"Enables server button" = false "Enables server button" = false
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[Gameplay] [Gameplay]
#Determines if a message that links The Aether mod's Patreon should show #Determines if a message that links The Aether mod's Patreon should show
"Show Patreon message" = false "Show Patreon message" = false
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[Gameplay] [Gameplay]
#Determines if a message that links The Aether mod's Patreon should show #Determines if a message that links The Aether mod's Patreon should show
"Show Patreon message" = false "Show Patreon message" = false
#Use the default Accessories menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories #Use the default Accessories menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories
"Use default Accessories' menu" = false "Use default Accessories' menu" = false
#On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with #On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with
"Gives player Aether Portal Frame item" = false "Gives player Aether Portal Frame item" = false
#When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot #When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot
"Gives starting loot on entry" = true "Gives starting loot on entry" = true
#Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat #Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat
"Reposition attack message above hotbar" = false "Reposition attack message above hotbar" = false
#Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him #Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him
"Repeat Sun Spirit's battle dialogue" = true "Repeat Sun Spirit's battle dialogue" = true
["Data Pack"] ["Data Pack"]
#Sets the Aether Temporary Freezing data pack to be added to new worlds automatically #Sets the Aether Temporary Freezing data pack to be added to new worlds automatically
"Add Temporary Freezing automatically" = false "Add Temporary Freezing automatically" = false
#Sets the Aether Ruined Portals data pack to be added to new worlds automatically #Sets the Aether Ruined Portals data pack to be added to new worlds automatically
"Add Ruined Portals automatically" = false "Add Ruined Portals automatically" = false
[Modpack] [Modpack]
#Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed #Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed
"Enables Immersive Portals compatibility" = true "Enables Immersive Portals compatibility" = true
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[Gameplay] [Gameplay]
#Vanilla's beds will explode in the Aether #Vanilla's beds will explode in the Aether
"Beds explode" = false "Beds explode" = false
#Tools that aren't from the Aether will mine Aether blocks slower than tools that are from the Aether #Tools that aren't from the Aether will mine Aether blocks slower than tools that are from the Aether
"Debuff non-Aether tools" = true "Debuff non-Aether tools" = true
#Ambrosium Shards can be eaten to restore a half heart of health #Ambrosium Shards can be eaten to restore a half heart of health
"Ambrosium Shards are edible" = true "Ambrosium Shards are edible" = true
#Makes Berry Bushes and Bush Stems behave consistently with Sweet Berry Bushes #Makes Berry Bushes and Bush Stems behave consistently with Sweet Berry Bushes
"Berry Bush consistency" = false "Berry Bush consistency" = false
#Makes Crystal Fruit Leaves behave consistently with Sweet Berry Bushes #Makes Crystal Fruit Leaves behave consistently with Sweet Berry Bushes
"Crystal Fruit Leaves consistency" = false "Crystal Fruit Leaves consistency" = false
#Gummy Swets when eaten restore full health instead of full hunger #Gummy Swets when eaten restore full health instead of full hunger
"Gummy Swets restore health" = false "Gummy Swets restore health" = false
#Determines the limit of the amount of Life Shards a player can consume to increase their health #Determines the limit of the amount of Life Shards a player can consume to increase their health
"Maximum consumable Life Shards" = 10 "Maximum consumable Life Shards" = 10
#Determines the cooldown in ticks for the Hammer of Kingbdogz's ability #Determines the cooldown in ticks for the Hammer of Kingbdogz's ability
"Cooldown for the Hammer of Kingbdogz projectile" = 50 "Cooldown for the Hammer of Kingbdogz projectile" = 50
#Determines the cooldown in ticks for the Cloud Staff's ability #Determines the cooldown in ticks for the Cloud Staff's ability
"Cooldown for the Cloud Staff" = 40 "Cooldown for the Cloud Staff" = 40
#Makes armor abilities depend on wearing the respective gloves belonging to an armor set #Makes armor abilities depend on wearing the respective gloves belonging to an armor set
"Require gloves for set abilities" = true "Require gloves for set abilities" = true
[Loot] [Loot]
#Allows the Golden Feather to spawn in the Silver Dungeon loot table #Allows the Golden Feather to spawn in the Silver Dungeon loot table
"Golden Feather in loot" = false "Golden Feather in loot" = false
#Allows the Valkyrie Cape to spawn in the Silver Dungeon loot table #Allows the Valkyrie Cape to spawn in the Silver Dungeon loot table
"Valkyrie Cape in loot" = true "Valkyrie Cape in loot" = true
["World Generation"] ["World Generation"]
#Determines whether the Aether should generate Tall Grass blocks on terrain or not #Determines whether the Aether should generate Tall Grass blocks on terrain or not
"Generate Tall Grass in the Aether" = true "Generate Tall Grass in the Aether" = true
#Determines whether Holiday Trees should always be able to generate when exploring new chunks in the Aether, if true, this overrides 'Generate Holiday Trees seasonally' #Determines whether Holiday Trees should always be able to generate when exploring new chunks in the Aether, if true, this overrides 'Generate Holiday Trees seasonally'
"Generate Holiday Trees always" = false "Generate Holiday Trees always" = false
#Determines whether Holiday Trees should be able to generate during the time frame of December and January when exploring new chunks in the Aether, only works if 'Generate Holiday Trees always' is set to false #Determines whether Holiday Trees should be able to generate during the time frame of December and January when exploring new chunks in the Aether, only works if 'Generate Holiday Trees always' is set to false
"Generate Holiday Trees seasonally" = true "Generate Holiday Trees seasonally" = true
[Multiplayer] [Multiplayer]
#Makes the Invisibility Cloak more balanced in PVP by disabling equipment invisibility temporarily after attacks #Makes the Invisibility Cloak more balanced in PVP by disabling equipment invisibility temporarily after attacks
"Balance Invisibility Cloak for PVP" = false "Balance Invisibility Cloak for PVP" = false
#Sets the time in ticks that it takes for the player to become fully invisible again after attacking when wearing an Invisibility Cloak; only works with 'Balance Invisibility Cloak for PVP' #Sets the time in ticks that it takes for the player to become fully invisible again after attacking when wearing an Invisibility Cloak; only works with 'Balance Invisibility Cloak for PVP'
"Invisibility Cloak visibility timer" = 50 "Invisibility Cloak visibility timer" = 50
#Makes it so that only whitelisted users or anyone with permission level 4 can use the Sun Altar on a server #Makes it so that only whitelisted users or anyone with permission level 4 can use the Sun Altar on a server
"Only whitelisted users access Sun Altars" = false "Only whitelisted users access Sun Altars" = false
#Configures what dimensions are able to have their time changed by the Sun Altar #Configures what dimensions are able to have their time changed by the Sun Altar
"Configure Sun Altar dimensions" = ["aether:the_aether"] "Configure Sun Altar dimensions" = ["aether:the_aether"]
[Modpack] [Modpack]
#Spawns the player in the Aether dimension; this is best enabled alongside other modpack configuration to avoid issues #Spawns the player in the Aether dimension; this is best enabled alongside other modpack configuration to avoid issues
"Spawns the player in the Aether" = false "Spawns the player in the Aether" = false
#Prevents the Aether Portal from being created normally in the mod #Prevents the Aether Portal from being created normally in the mod
"Disables Aether Portal creation" = false "Disables Aether Portal creation" = false
#Prevents the player from falling back to the Overworld when they fall out of the Aether #Prevents the player from falling back to the Overworld when they fall out of the Aether
"Disables falling into the Overworld" = false "Disables falling into the Overworld" = false
#Removes eternal day so that the Aether has a normal daylight cycle even before defeating the Sun Spirit #Removes eternal day so that the Aether has a normal daylight cycle even before defeating the Sun Spirit
"Disables eternal day" = false "Disables eternal day" = false
#Sets the Aether's time cycle to be the same length as the Overworld's #Sets the Aether's time cycle to be the same length as the Overworld's
"Overworld-length Aether time cycle" = false "Overworld-length Aether time cycle" = false
#Syncs the Aether's time cycle to the Overworld's #Syncs the Aether's time cycle to the Overworld's
"Syncs time cycles" = false "Syncs time cycles" = false
#Sets the ID of the dimension that the Aether Portal will send the player to #Sets the ID of the dimension that the Aether Portal will send the player to
"Sets portal destination dimension" = "aether:the_aether" "Sets portal destination dimension" = "aether:the_aether"
#Sets the ID of the dimension that the Aether Portal will return the player to #Sets the ID of the dimension that the Aether Portal will return the player to
"Sets portal return dimension" = "minecraft:overworld" "Sets portal return dimension" = "minecraft:overworld"
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[Gui] [Gui]
#Adds random trivia and tips to the bottom of loading screens #Adds random trivia and tips to the bottom of loading screens
"Enables random trivia" = false "Enables random trivia" = false
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#Entity Settings #Entity Settings
[entity] [entity]
#General #General
[entity.general] [entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. #Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true enable_call_bubbling = true
#Entity Mob #Entity Mob
[entity.mob] [entity.mob]
#Remove Look Goal #Remove Look Goal
[entity.mob.remove_look_goal] [entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. #Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist #The list of mobs that is affected by this setting according to is_allowlist
filter_list = [] filter_list = []
#Remove Look Random #Remove Look Random
[entity.mob.remove_look_random] [entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false remove_look_random = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist #The list of mobs that is affected by this setting according to is_allowlist
filter_list = [] filter_list = []
#Replace Look Controller #Replace Look Controller
[entity.mob.replace_look_controller] [entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. #Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist #The list of mobs that is affected by this setting according to is_allowlist
filter_list = [] filter_list = []
#Entity Fish #Entity Fish
[entity.fish] [entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. #Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away. #Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false remove_panic = false
#Remove the fish's AI task to avoid players. #Remove the fish's AI task to avoid players.
remove_avoid_player = false remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish. #Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby #Remove the fish's AI task to puff up when entities are nearby
remove_puff = false remove_puff = false
#Squid Fish #Squid Fish
[entity.squid] [entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away. #Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly. #Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false remove_random_move = false
#Cow #Cow
[entity.cow] [entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water. #Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves. #Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring. #Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like. #Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents. #Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly. #Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Chicken #Chicken
[entity.chicken] [entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water. #Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves. #Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring. #Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like. #Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents. #Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly. #Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Pig #Pig
[entity.pig] [entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water. #Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves. #Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring. #Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like. #Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents. #Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly. #Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Sheep #Sheep
[entity.sheep] [entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water. #Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves. #Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring. #Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false remove_breed = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like. #Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false remove_tempt = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents. #Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false remove_follow_parent = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly. #Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false remove_stroll = false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool. #Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false remove_eat_block = false
+7 -7
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@@ -1,7 +1,7 @@
"Allow all items to be added" = false "Allow all items to be added" = false
"Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet", "antiqueatlas:antique_atlas", "theurgy:grimiore", "tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:tinkers_gadgetry", "tconstruct:fantastic_foundry", "tetra:holo", "occultism:dictionary_of_spirits"] "Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet", "antiqueatlas:antique_atlas", "theurgy:grimiore", "tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:tinkers_gadgetry", "tconstruct:fantastic_foundry", "tetra:holo", "occultism:dictionary_of_spirits"]
"Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "dictionary", "journal", "tablet", "grimoire", "bestiary"] "Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "dictionary", "journal", "tablet", "grimoire", "bestiary"]
"Blacklisted Mods" = [] "Blacklisted Mods" = []
"Blacklisted Items" = ["primalmagick:lore_tablet_dirty", "primalmagick:lore_tablet_fragment"] "Blacklisted Items" = ["primalmagick:lore_tablet_dirty", "primalmagick:lore_tablet_fragment"]
"Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"] "Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"]
"Hide Book Render" = false "Hide Book Render" = false
+223 -223
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@@ -1,223 +1,223 @@
[armor_config] [armor_config]
_comment = "A world restart is needed after changing these config options." _comment = "A world restart is needed after changing these config options."
[armor_config.allthemodium] [armor_config.allthemodium]
_comment = "Config for Allthemodium armor" _comment = "Config for Allthemodium armor"
[armor_config.allthemodium.armor_values] [armor_config.allthemodium.armor_values]
#Hat #Hat
# Default: 4 # Default: 4
# Range: > 0 # Range: > 0
hat = 4 hat = 4
#Robes #Robes
# Default: 9 # Default: 9
# Range: > 0 # Range: > 0
robes = 9 robes = 9
#Leggings #Leggings
# Default: 7 # Default: 7
# Range: > 0 # Range: > 0
leggings = 7 leggings = 7
#Boots #Boots
# Default: 4 # Default: 4
# Range: > 0 # Range: > 0
boots = 4 boots = 4
#Toughness #Toughness
# Default: 4 # Default: 4
# Range: > 0 # Range: > 0
toughness = 4 toughness = 4
#Knockback Resistance #Knockback Resistance
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
knockback_resistance = 0.0 knockback_resistance = 0.0
[armor_config.allthemodium.arcanist_stats] [armor_config.allthemodium.arcanist_stats]
#Max Mana Bonus #Max Mana Bonus
# Default: 200 # Default: 200
# Range: > 0 # Range: > 0
mana_boost = 200 mana_boost = 200
#Mana Regen Bonus #Mana Regen Bonus
# Default: 6.0 # Default: 6.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
mana_regen = 6.0 mana_regen = 6.0
#Spell Power Bonus #Spell Power Bonus
# Default: 6.0 # Default: 6.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
spell_power = 6.0 spell_power = 6.0
[armor_config.allthemodium.capabilities] [armor_config.allthemodium.capabilities]
#Should Helmet Prevent Drowning? #Should Helmet Prevent Drowning?
prevent_drowning = true prevent_drowning = true
#Should Helmet Prevent Kinetic Damage? #Should Helmet Prevent Kinetic Damage?
prevent_kinetic = true prevent_kinetic = true
#Should Chestplate Prevent Fire Damage? #Should Chestplate Prevent Fire Damage?
prevent_fire = true prevent_fire = true
#Should Chestplate Prevent Dragon's Breath Damage? #Should Chestplate Prevent Dragon's Breath Damage?
prevent_dragons_breath = false prevent_dragons_breath = false
#Should Leggings Prevent Wither? #Should Leggings Prevent Wither?
prevent_wither = false prevent_wither = false
#Should Leggings Prevent Levitation? #Should Leggings Prevent Levitation?
prevent_levitation = false prevent_levitation = false
#Should Boots Prevent Fall Damage? #Should Boots Prevent Fall Damage?
prevent_fall_damage = true prevent_fall_damage = true
[armor_config.allthemodium.allthemodium_spellbook] [armor_config.allthemodium.allthemodium_spellbook]
_comment = "Config for Allthemodium spellbook" _comment = "Config for Allthemodium spellbook"
#How many bonus glyph slots should the spell book provide? #How many bonus glyph slots should the spell book provide?
# Default: 2 # Default: 2
# Range: 0 ~ 990 # Range: 0 ~ 990
bonus_glyphs = 2 bonus_glyphs = 2
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt? #What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
# Default: 1.100000023841858 # Default: 1.100000023841858
# Range: 1.0 ~ 10.0 # Range: 1.0 ~ 10.0
bonus_damage_multiplier = 1.100000023841858 bonus_damage_multiplier = 1.100000023841858
[armor_config.vibranium] [armor_config.vibranium]
_comment = "Config for Vibranium armor" _comment = "Config for Vibranium armor"
[armor_config.vibranium.armor_values] [armor_config.vibranium.armor_values]
#Hat #Hat
# Default: 6 # Default: 6
# Range: > 0 # Range: > 0
hat = 6 hat = 6
#Robes #Robes
# Default: 11 # Default: 11
# Range: > 0 # Range: > 0
robes = 11 robes = 11
#Leggings #Leggings
# Default: 9 # Default: 9
# Range: > 0 # Range: > 0
leggings = 9 leggings = 9
#Boots #Boots
# Default: 6 # Default: 6
# Range: > 0 # Range: > 0
boots = 6 boots = 6
#Toughness #Toughness
# Default: 5 # Default: 5
# Range: > 0 # Range: > 0
toughness = 5 toughness = 5
#Knockback Resistance #Knockback Resistance
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
knockback_resistance = 0.0 knockback_resistance = 0.0
[armor_config.vibranium.arcanist_stats] [armor_config.vibranium.arcanist_stats]
#Max Mana Bonus #Max Mana Bonus
# Default: 325 # Default: 325
# Range: > 0 # Range: > 0
mana_boost = 325 mana_boost = 325
#Mana Regen Bonus #Mana Regen Bonus
# Default: 9.0 # Default: 9.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
mana_regen = 9.0 mana_regen = 9.0
#Spell Power Bonus #Spell Power Bonus
# Default: 9.0 # Default: 9.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
spell_power = 9.0 spell_power = 9.0
[armor_config.vibranium.capabilities] [armor_config.vibranium.capabilities]
#Should Helmet Prevent Drowning? #Should Helmet Prevent Drowning?
prevent_drowning = true prevent_drowning = true
#Should Helmet Prevent Kinetic Damage? #Should Helmet Prevent Kinetic Damage?
prevent_kinetic = true prevent_kinetic = true
#Should Chestplate Prevent Fire Damage? #Should Chestplate Prevent Fire Damage?
prevent_fire = true prevent_fire = true
#Should Chestplate Prevent Dragon's Breath Damage? #Should Chestplate Prevent Dragon's Breath Damage?
prevent_dragons_breath = false prevent_dragons_breath = false
#Should Leggings Prevent Wither? #Should Leggings Prevent Wither?
prevent_wither = true prevent_wither = true
#Should Leggings Prevent Levitation? #Should Leggings Prevent Levitation?
prevent_levitation = false prevent_levitation = false
#Should Boots Prevent Fall Damage? #Should Boots Prevent Fall Damage?
prevent_fall_damage = true prevent_fall_damage = true
[armor_config.vibranium.vibranium_spellbook] [armor_config.vibranium.vibranium_spellbook]
_comment = "Config for Vibranium spellbook" _comment = "Config for Vibranium spellbook"
#How many bonus glyph slots should the spell book provide? #How many bonus glyph slots should the spell book provide?
# Default: 5 # Default: 5
# Range: 0 ~ 990 # Range: 0 ~ 990
bonus_glyphs = 5 bonus_glyphs = 5
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt? #What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
# Default: 1.2000000476837158 # Default: 1.2000000476837158
# Range: 1.0 ~ 10.0 # Range: 1.0 ~ 10.0
bonus_damage_multiplier = 1.2000000476837158 bonus_damage_multiplier = 1.2000000476837158
[armor_config.unobtainium] [armor_config.unobtainium]
_comment = "Config for Unobtainium armor" _comment = "Config for Unobtainium armor"
[armor_config.unobtainium.armor_values] [armor_config.unobtainium.armor_values]
#Hat #Hat
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
hat = 8 hat = 8
#Robes #Robes
# Default: 13 # Default: 13
# Range: > 0 # Range: > 0
robes = 13 robes = 13
#Leggings #Leggings
# Default: 11 # Default: 11
# Range: > 0 # Range: > 0
leggings = 11 leggings = 11
#Boots #Boots
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
boots = 8 boots = 8
#Toughness #Toughness
# Default: 6 # Default: 6
# Range: > 0 # Range: > 0
toughness = 6 toughness = 6
#Knockback Resistance #Knockback Resistance
# Default: 0.0 # Default: 0.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
knockback_resistance = 0.0 knockback_resistance = 0.0
[armor_config.unobtainium.arcanist_stats] [armor_config.unobtainium.arcanist_stats]
#Max Mana Bonus #Max Mana Bonus
# Default: 450 # Default: 450
# Range: > 0 # Range: > 0
mana_boost = 450 mana_boost = 450
#Mana Regen Bonus #Mana Regen Bonus
# Default: 12.0 # Default: 12.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
mana_regen = 12.0 mana_regen = 12.0
#Spell Power Bonus #Spell Power Bonus
# Default: 12.0 # Default: 12.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
spell_power = 12.0 spell_power = 12.0
[armor_config.unobtainium.capabilities] [armor_config.unobtainium.capabilities]
#Should Helmet Prevent Drowning? #Should Helmet Prevent Drowning?
prevent_drowning = true prevent_drowning = true
#Should Helmet Prevent Kinetic Damage? #Should Helmet Prevent Kinetic Damage?
prevent_kinetic = true prevent_kinetic = true
#Should Chestplate Prevent Fire Damage? #Should Chestplate Prevent Fire Damage?
prevent_fire = true prevent_fire = true
#Should Chestplate Prevent Dragon's Breath Damage? #Should Chestplate Prevent Dragon's Breath Damage?
prevent_dragons_breath = true prevent_dragons_breath = true
#Should Leggings Prevent Wither? #Should Leggings Prevent Wither?
prevent_wither = true prevent_wither = true
#Should Leggings Prevent Levitation? #Should Leggings Prevent Levitation?
prevent_levitation = true prevent_levitation = true
#Should Boots Prevent Fall Damage? #Should Boots Prevent Fall Damage?
prevent_fall_damage = true prevent_fall_damage = true
[armor_config.unobtainium.unobtainium_spellbook] [armor_config.unobtainium.unobtainium_spellbook]
_comment = "Config for Unobtainium spellbook" _comment = "Config for Unobtainium spellbook"
#How many bonus glyph slots should the spell book provide? #How many bonus glyph slots should the spell book provide?
# Default: 10 # Default: 10
# Range: 0 ~ 990 # Range: 0 ~ 990
bonus_glyphs = 10 bonus_glyphs = 10
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt? #What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
# Default: 1.2999999523162842 # Default: 1.2999999523162842
# Range: 1.0 ~ 10.0 # Range: 1.0 ~ 10.0
bonus_damage_multiplier = 1.2999999523162842 bonus_damage_multiplier = 1.2999999523162842
[armor_config.creative_spellbook] [armor_config.creative_spellbook]
_comment = "Config for Creative spellbook" _comment = "Config for Creative spellbook"
#How many bonus glyph slots should the spell book provide? #How many bonus glyph slots should the spell book provide?
# Default: 10 # Default: 10
# Range: 0 ~ 990 # Range: 0 ~ 990
bonus_glyphs = 10 bonus_glyphs = 10
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt? #What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
# Default: 1.2999999523162842 # Default: 1.2999999523162842
# Range: 1.0 ~ 10.0 # Range: 1.0 ~ 10.0
bonus_damage_multiplier = 1.2999999523162842 bonus_damage_multiplier = 1.2999999523162842
+27 -27
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@@ -1,27 +1,27 @@
[packmode] [packmode]
#ATM = 0 SLOP = 1 SKY = 2 MAGIC = 3 EXPERT = 4 GRAVITAS = 5 LITE = 6 AOA = 7 MON = 8 #ATM = 0 SLOP = 1 SKY = 2 MAGIC = 3 EXPERT = 4 GRAVITAS = 5 LITE = 6 AOA = 7 MON = 8
# Default: 0 # Default: 0
# Range: 0 ~ 8 # Range: 0 ~ 8
enable = 0 enable = 0
[discord] [discord]
#Enable Discord Rich Prescence #Enable Discord Rich Prescence
discord = false discord = false
[packversionmaj] [packversionmaj]
#Pack Release Version Format : X #Pack Release Version Format : X
# Default: 1 # Default: 1
# Range: 0 ~ 32768 # Range: 0 ~ 32768
major = 1 major = 1
[packversionmin] [packversionmin]
#Pack Minor Version : X #Pack Minor Version : X
# Default: 0 # Default: 0
# Range: 0 ~ 32768 # Range: 0 ~ 32768
minor = 0 minor = 0
[packversionminrev] [packversionminrev]
#Pack Minor Version Revision : X #Pack Minor Version Revision : X
# Default: 0 # Default: 0
# Range: 0 ~ 32768 # Range: 0 ~ 32768
minorrev = 0 minorrev = 0
+90 -90
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@@ -1,90 +1,90 @@
#Changing armor values requires world restart #Changing armor values requires world restart
[ArmorConfig.allthemodium] [ArmorConfig.allthemodium]
#Allthemodium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [4, 7, 9, 4] #Allthemodium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [4, 7, 9, 4]
armorValues = [4, 7, 9, 4] armorValues = [4, 7, 9, 4]
#Allthemodium's Armor Toughness. Default: 4 #Allthemodium's Armor Toughness. Default: 4
toughness = 4 toughness = 4
#Allthemodium's Knockback Resistance. Default: 0.0 #Allthemodium's Knockback Resistance. Default: 0.0
knockbackResistance = 0.0 knockbackResistance = 0.0
#Allthemodium's Max Mana. Default: 200 #Allthemodium's Max Mana. Default: 200
maxMana = 200 maxMana = 200
#Allthemodium's Spell Power. Default: 0.2 (+20%) #Allthemodium's Spell Power. Default: 0.2 (+20%)
spellPower = 0.2 spellPower = 0.2
#Allthemodium's Mana Regen. Default: 0.05 #Allthemodium's Mana Regen. Default: 0.05
manaRegen = 0.05 manaRegen = 0.05
#Allthemodium's Helmet Prevents Drowning. Default: true #Allthemodium's Helmet Prevents Drowning. Default: true
helmetPreventsDrowning = true helmetPreventsDrowning = true
#Allthemodium's Helmet Prevents Elytra Damage. Default: true #Allthemodium's Helmet Prevents Elytra Damage. Default: true
helmetPreventsElytraDamage = true helmetPreventsElytraDamage = true
#Allthemodium's Chestplate Prevents Fire Damage. Default: true #Allthemodium's Chestplate Prevents Fire Damage. Default: true
chestplatePreventsFire = true chestplatePreventsFire = true
#Allthemodium's Chestplate Prevents Dragon Breath. Default: false #Allthemodium's Chestplate Prevents Dragon Breath. Default: false
chestplatePreventsDragonBreath = false chestplatePreventsDragonBreath = false
#Allthemodium's Leggings Prevent Wither. Default: false #Allthemodium's Leggings Prevent Wither. Default: false
leggingsPreventWither = false leggingsPreventWither = false
#Allthemodium's Leggings Prevent Levitation. Default: false #Allthemodium's Leggings Prevent Levitation. Default: false
leggingsPreventLevitation = false leggingsPreventLevitation = false
#Allthemodium's Boots Prevent Fall Damage. Default: true #Allthemodium's Boots Prevent Fall Damage. Default: true
bootsPreventFallDamage = true bootsPreventFallDamage = true
#Allthemodium's Armor makes Piglins Neutral (like gold armor). Default: true #Allthemodium's Armor makes Piglins Neutral (like gold armor). Default: true
makesPiglinsNeutral = true makesPiglinsNeutral = true
[ArmorConfig.vibranium] [ArmorConfig.vibranium]
#Vibranium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [6, 9, 11, 6] #Vibranium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [6, 9, 11, 6]
armorValues = [6, 9, 11, 6] armorValues = [6, 9, 11, 6]
#Vibranium's Armor Toughness. Default: 5 #Vibranium's Armor Toughness. Default: 5
toughness = 5 toughness = 5
#Vibranium's Knockback Resistance. Default: 0.0 #Vibranium's Knockback Resistance. Default: 0.0
knockbackResistance = 0.0 knockbackResistance = 0.0
#Vibranium's Max Mana. Default: 325 #Vibranium's Max Mana. Default: 325
maxMana = 325 maxMana = 325
#Vibranium's Spell Power. Default: 0.3 (+30%) #Vibranium's Spell Power. Default: 0.3 (+30%)
spellPower = 0.3 spellPower = 0.3
#Vibranium's Mana Regen. Default: 0.1 #Vibranium's Mana Regen. Default: 0.1
manaRegen = 0.1 manaRegen = 0.1
#Vibranium's Helmet Prevents Drowning. Default: true #Vibranium's Helmet Prevents Drowning. Default: true
helmetPreventsDrowning = true helmetPreventsDrowning = true
#Vibranium's Helmet Prevents Elytra Damage. Default: true #Vibranium's Helmet Prevents Elytra Damage. Default: true
helmetPreventsElytraDamage = true helmetPreventsElytraDamage = true
#Vibranium's Chestplate Prevents Fire Damage. Default: true #Vibranium's Chestplate Prevents Fire Damage. Default: true
chestplatePreventsFire = true chestplatePreventsFire = true
#Vibranium's Chestplate Prevents Dragon Breath. Default: false #Vibranium's Chestplate Prevents Dragon Breath. Default: false
chestplatePreventsDragonBreath = false chestplatePreventsDragonBreath = false
#Vibranium's Leggings Prevent Wither. Default: true #Vibranium's Leggings Prevent Wither. Default: true
leggingsPreventWither = true leggingsPreventWither = true
#Vibranium's Leggings Prevent Levitation. Default: false #Vibranium's Leggings Prevent Levitation. Default: false
leggingsPreventLevitation = false leggingsPreventLevitation = false
#Vibranium's Boots Prevent Fall Damage. Default: true #Vibranium's Boots Prevent Fall Damage. Default: true
bootsPreventFallDamage = true bootsPreventFallDamage = true
#Vibranium's Armor makes Piglins Neutral (like gold armor). Default: true #Vibranium's Armor makes Piglins Neutral (like gold armor). Default: true
makesPiglinsNeutral = true makesPiglinsNeutral = true
[ArmorConfig.unobtainium] [ArmorConfig.unobtainium]
#Unobtainium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [8, 11, 13, 8] #Unobtainium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [8, 11, 13, 8]
armorValues = [8, 11, 13, 8] armorValues = [8, 11, 13, 8]
#Unobtainium's Armor Toughness. Default: 6 #Unobtainium's Armor Toughness. Default: 6
toughness = 6 toughness = 6
#Unobtainium's Knockback Resistance. Default: 0.0 #Unobtainium's Knockback Resistance. Default: 0.0
knockbackResistance = 0.0 knockbackResistance = 0.0
#Unobtainium's Max Mana. Default: 450 #Unobtainium's Max Mana. Default: 450
maxMana = 450 maxMana = 450
#Unobtainium's Spell Power. Default: 0.4 (+40%) #Unobtainium's Spell Power. Default: 0.4 (+40%)
spellPower = 0.4 spellPower = 0.4
#Unobtainium's Mana Regen. Default: 0.15 #Unobtainium's Mana Regen. Default: 0.15
manaRegen = 0.15 manaRegen = 0.15
#Unobtainium's Helmet Prevents Drowning. Default: true #Unobtainium's Helmet Prevents Drowning. Default: true
helmetPreventsDrowning = true helmetPreventsDrowning = true
#Unobtainium's Helmet Prevents Elytra Damage. Default: true #Unobtainium's Helmet Prevents Elytra Damage. Default: true
helmetPreventsElytraDamage = true helmetPreventsElytraDamage = true
#Unobtainium's Chestplate Prevents Fire Damage. Default: true #Unobtainium's Chestplate Prevents Fire Damage. Default: true
chestplatePreventsFire = true chestplatePreventsFire = true
#Unobtainium's Chestplate Prevents Dragon Breath. Default: true #Unobtainium's Chestplate Prevents Dragon Breath. Default: true
chestplatePreventsDragonBreath = true chestplatePreventsDragonBreath = true
#Unobtainium's Leggings Prevent Wither. Default: true #Unobtainium's Leggings Prevent Wither. Default: true
leggingsPreventWither = true leggingsPreventWither = true
#Unobtainium's Leggings Prevent Levitation. Default: true #Unobtainium's Leggings Prevent Levitation. Default: true
leggingsPreventLevitation = true leggingsPreventLevitation = true
#Unobtainium's Boots Prevent Fall Damage. Default: true #Unobtainium's Boots Prevent Fall Damage. Default: true
bootsPreventFallDamage = true bootsPreventFallDamage = true
#Unobtainium's Armor makes Piglins Neutral (like gold armor). Default: true #Unobtainium's Armor makes Piglins Neutral (like gold armor). Default: true
makesPiglinsNeutral = true makesPiglinsNeutral = true
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[general] [general]
tooltip_hints = true tooltip_hints = true
custom_configured_screen = true custom_configured_screen = true
#Makes dynamically generated assets depend on texture packs too and not just vanilla files #Makes dynamically generated assets depend on texture packs too and not just vanilla files
texture_pack_support = false texture_pack_support = false
#Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER #Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER
dynamic_assets_generation_mode = "CACHED" dynamic_assets_generation_mode = "CACHED"
[sign] [sign]
#Gives signs a pixel consistent model and texture. Also affects other mods. This also makes them use a Block Model, making them render much much much faster than as block entities #Gives signs a pixel consistent model and texture. Also affects other mods. This also makes them use a Block Model, making them render much much much faster than as block entities
pixel_consistent = true pixel_consistent = true
#A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible #A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible
# Default: 1.2 # Default: 1.2
# Range: 0.0 ~ 5.0 # Range: 0.0 ~ 5.0
text_color_multiplier = 1.2 text_color_multiplier = 1.2
#A list of sign blocks that will NOT be affected by the pixel consistent sign setting. Use full registry names separated by commas #A list of sign blocks that will NOT be affected by the pixel consistent sign setting. Use full registry names separated by commas
sign_blacklist = [] sign_blacklist = []
[projectiles] [projectiles]
#Makes snowballs render in 3D #Makes snowballs render in 3D
snowball_3d = true snowball_3d = true
#Makes slimeballs render in 3D (supplementaries only) #Makes slimeballs render in 3D (supplementaries only)
slimeball_3d = true slimeball_3d = true
#Makes ghast & blazes fireballs render in 3D #Makes ghast & blazes fireballs render in 3D
fireball_3d = true fireball_3d = true
#Makes ghast & blazes fireballs leave a trail of particles when moving #Makes ghast & blazes fireballs leave a trail of particles when moving
ghast_fireball_trail = true ghast_fireball_trail = true
#Makes dragon fireballs leave a trail of particles when moving #Makes dragon fireballs leave a trail of particles when moving
dragon_fireball_trail = true dragon_fireball_trail = true
#Makes 3D charges tumble in the air when moving #Makes 3D charges tumble in the air when moving
charges_tumble = true charges_tumble = true
#Makes 3D snowballs and slimeballs (supp compat) tumble in the air when moving #Makes 3D snowballs and slimeballs (supp compat) tumble in the air when moving
projectiles_tumble = false projectiles_tumble = false
[projectiles.dragon_fireball] [projectiles.dragon_fireball]
#Makes dragon's breath particles emissive to better match new visuals #Makes dragon's breath particles emissive to better match new visuals
dragon_breath_emissive = true dragon_breath_emissive = true
[lily_pad] [lily_pad]
#set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space #set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space
# Default: -0.016625 # Default: -0.016625
# Range: -1.0 ~ 1.0 # Range: -1.0 ~ 1.0
y_offset = -0.016625 y_offset = -0.016625
[bell] [bell]
#Visually attach chains and ropes to bells #Visually attach chains and ropes to bells
chain_attachment = true chain_attachment = true
[brewing_stand] [brewing_stand]
#Colors the brewing stand potion texture depending on the potions it's brewing. #Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers #If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true brewing_stand_colors = true
[arrows] [arrows]
#Makes tipped arrows show their colors when loaded with a crossbow #Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true crossbows_colors = true
[tripwire_hook] [tripwire_hook]
#Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static #Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static
fast_hooks = false fast_hooks = false
[hanging_sign] [hanging_sign]
#Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign #Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign
# Default: 10.0 # Default: 10.0
# Range: 0.0 ~ 32.0 # Range: 0.0 ~ 32.0
item_pixel_scale = 10.0 item_pixel_scale = 10.0
#Makes signs swing! #Makes signs swing!
swinging_signs = true swinging_signs = true
#Signs have visual attachment to walls and fences #Signs have visual attachment to walls and fences
sign_attachment = true sign_attachment = true
[hanging_sign.swing_physics] [hanging_sign.swing_physics]
min_angle = 0.7999999523162842 min_angle = 0.7999999523162842
collision_force = 15.0 collision_force = 15.0
damping = 0.5249999761581421 damping = 0.5249999761581421
collision_inertia = 1.0 collision_inertia = 1.0
collision_considers_entity_hitbox = true collision_considers_entity_hitbox = true
frequency = 0.6000000238418579 frequency = 0.6000000238418579
max_angle = 60.0 max_angle = 60.0
[lantern] [lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_lanterns = false fast_lanterns = false
#Size lanterns when held in hand #Size lanterns when held in hand
# Default: 0.625 # Default: 0.625
# Range: 0.0 ~ 2.0 # Range: 0.0 ~ 2.0
lantern_item_size = 0.625 lantern_item_size = 0.625
#Gives a special animation to lanterns when held in hand #Gives a special animation to lanterns when held in hand
lantern_item_holding = true lantern_item_holding = true
#Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on #Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on
lantern_item_holding_up = false lantern_item_holding_up = false
[lantern.swing_physics] [lantern.swing_physics]
min_angle = 0.7999999523162842 min_angle = 0.7999999523162842
collision_force = 15.0 collision_force = 15.0
damping = 0.5249999761581421 damping = 0.5249999761581421
collision_inertia = 1.0 collision_inertia = 1.0
collision_considers_entity_hitbox = true collision_considers_entity_hitbox = true
frequency = 0.6000000238418579 frequency = 0.6000000238418579
max_angle = 60.0 max_angle = 60.0
[cauldron] [cauldron]
#Gives a unique texture to potion cauldrons #Gives a unique texture to potion cauldrons
potion_texture = true potion_texture = true
[jukebox] [jukebox]
#Use the new jukebox model #Use the new jukebox model
new_model = true new_model = true
#Makes jukebox disc spin while playing #Makes jukebox disc spin while playing
disc_spin = true disc_spin = true
[misc] [misc]
#Gives a special animation to torches when held in hand #Gives a special animation to torches when held in hand
torch_item_holding = true torch_item_holding = true
#Size lanterns when held in hand #Size lanterns when held in hand
# Default: 1.0 # Default: 1.0
# Range: 0.0 ~ 2.0 # Range: 0.0 ~ 2.0
torch_item_size = 1.0 torch_item_size = 1.0
#Gives a special animation to supplementaries candle holders when held in hand #Gives a special animation to supplementaries candle holders when held in hand
candle_holder_item_holding = true candle_holder_item_holding = true
#Size lanterns when held in hand #Size lanterns when held in hand
# Default: 0.625 # Default: 0.625
# Range: 0.0 ~ 2.0 # Range: 0.0 ~ 2.0
handle_holder_item_size = 0.625 handle_holder_item_size = 0.625
#Makes Torch and Lantern holding animation be fixed, not changing with player facing #Makes Torch and Lantern holding animation be fixed, not changing with player facing
fixed_holding_animations = false fixed_holding_animations = false
#Prevents campfire smoke from rendering if there is a solid block above it #Prevents campfire smoke from rendering if there is a solid block above it
campfire_smoke_through_blocks = false campfire_smoke_through_blocks = false
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[lantern] [lantern]
#Allow wall lanterns placement #Allow wall lanterns placement
wall_lanterns = true wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"] mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"]
#Ids of blocks that are not detected as lanterns but should be #Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"] id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE #Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "OFF" falling_lanterns = "OFF"
[lectern] [lectern]
#Improved lectern screen allowing to edit font of a book while on it #Improved lectern screen allowing to edit font of a book while on it
improved_screen = true improved_screen = true
[fireball] [fireball]
#Cooldown for fire & dragon charges in ticks #Cooldown for fire & dragon charges in ticks
# Default: 10 # Default: 10
# Range: 0 ~ 1000 # Range: 0 ~ 1000
thrown_cooldown = 10 thrown_cooldown = 10
#Adds dragons charge item #Adds dragons charge item
dragon_charge = true dragon_charge = true
#Makes fire & dragon charges have gravity #Makes fire & dragon charges have gravity
gravity = true gravity = true
#Makes fire charges deflectable by punching #Makes fire charges deflectable by punching
deflectable = false deflectable = false
#Allows throwing fire & dragon charges #Allows throwing fire & dragon charges
fire_charges_throwable = true fire_charges_throwable = true
#Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones #Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones
fire_charges_dispenser_behavior = true fire_charges_dispenser_behavior = true
#Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit #Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit
improved_explosions = true improved_explosions = true
[snowball] [snowball]
#Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze #Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze
# Default: 35 # Default: 35
# Range: 0 ~ 1000 # Range: 0 ~ 1000
freeze_ticks = 35 freeze_ticks = 35
[hanging_signs] [hanging_signs]
#Allows placing items on hanging signs #Allows placing items on hanging signs
items_on_signs = true items_on_signs = true
[cauldron] [cauldron]
#Enables enhanced cauldron #Enables enhanced cauldron
enhanced_cauldron = true enhanced_cauldron = true
#Allows crafting items using cauldrons by clicking on them #Allows crafting items using cauldrons by clicking on them
hand_crafting = true hand_crafting = true
#Allows crafting items using cauldrons by throwing items in them #Allows crafting items using cauldrons by throwing items in them
in_world_crafting = true in_world_crafting = true
#Allows dying cauldron water bedrock style and mixing them too #Allows dying cauldron water bedrock style and mixing them too
dye_water = true dye_water = true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount #Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
# Default: 4 # Default: 4
# Range: 1 ~ 64 # Range: 1 ~ 64
dye_recipes_per_layer = 4 dye_recipes_per_layer = 4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount #Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
# Default: 2 # Default: 2
# Range: 1 ~ 64 # Range: 1 ~ 64
potion_recipes_per_layer = 2 potion_recipes_per_layer = 2
#Allows mixin potions in cauldrons #Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON #Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing = "ON" potions_mixing = "ON"
#Max amount of effects allowed in a mixed potion #Max amount of effects allowed in a mixed potion
# Default: 8 # Default: 8
# Range: 1 ~ 64 # Range: 1 ~ 64
potion_mixing_limit = 8 potion_mixing_limit = 8
#Makes cauldrons connect to fences #Makes cauldrons connect to fences
connect_to_fences = true connect_to_fences = true
#Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron #Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron
consistent_lava_layers = false consistent_lava_layers = false
#Map of potion ids to their inverse ids. Used for potion mixing #Map of potion ids to their inverse ids. Used for potion mixing
[cauldron.inverse_potions] [cauldron.inverse_potions]
"minecraft:mining_fatigue" = "minecraft:haste" "minecraft:mining_fatigue" = "minecraft:haste"
"minecraft:instant_health" = "minecraft:instant_damage" "minecraft:instant_health" = "minecraft:instant_damage"
"minecraft:unluck" = "minecraft:luck" "minecraft:unluck" = "minecraft:luck"
"minecraft:instant_damage" = "minecraft:instant_health" "minecraft:instant_damage" = "minecraft:instant_health"
"minecraft:weakness" = "minecraft:strength" "minecraft:weakness" = "minecraft:strength"
"minecraft:slowness" = "minecraft:speed" "minecraft:slowness" = "minecraft:speed"
"minecraft:haste" = "minecraft:mining_fatigue" "minecraft:haste" = "minecraft:mining_fatigue"
"minecraft:strength" = "minecraft:weakness" "minecraft:strength" = "minecraft:weakness"
"minecraft:speed" = "minecraft:slowness" "minecraft:speed" = "minecraft:slowness"
"minecraft:luck" = "minecraft:unluck" "minecraft:luck" = "minecraft:unluck"
[tripwire_hook] [tripwire_hook]
#Allows placing tools on tripwire hooks #Allows placing tools on tripwire hooks
tool_hook = true tool_hook = true
[carpets] [carpets]
#Allows you to place carpets on stairs #Allows you to place carpets on stairs
carpeted_stairs = true carpeted_stairs = true
#Allows you to place carpets on slabs #Allows you to place carpets on slabs
carpeted_slabs = true carpeted_slabs = true
[cake] [cake]
#Allows you to place a cake on top of another #Allows you to place a cake on top of another
double_cake = true double_cake = true
#Allows eating a cake from every side #Allows eating a cake from every side
directional_cake = true directional_cake = true
[mob_head] [mob_head]
#Allows you to place two mob heads on top of each other #Allows you to place two mob heads on top of each other
skull_piles = true skull_piles = true
#Allows candles to be placed on top of skulls #Allows candles to be placed on top of skulls
skull_candles = true skull_candles = true
#Allows placing more than one candle ontop of each skull #Allows placing more than one candle ontop of each skull
multiple_candles = true multiple_candles = true
[flower_pot] [flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too #allows you to place hanging flower pots. Works with any modded pot too
hanging_pot = true hanging_pot = true
[bell] [bell]
#Ring a bell by clicking on a chain that's connected to it #Ring a bell by clicking on a chain that's connected to it
chain_ringing = true chain_ringing = true
#Max chain length that allows a bell to ring #Max chain length that allows a bell to ring
# Default: 16 # Default: 16
# Range: 0 ~ 256 # Range: 0 ~ 256
chain_length = 16 chain_length = 16
[banners] [banners]
#Allow banners to be placed on ceilings #Allow banners to be placed on ceilings
ceiling_banners = true ceiling_banners = true
[misc] [misc]
#Allows dying blocks by right clicking them with dye #Allows dying blocks by right clicking them with dye
dye_blocks = false dye_blocks = false
[torch] [torch]
#Allows torches to set entities on fire #Allows torches to set entities on fire
torch_fire = true torch_fire = true
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword #Allows torches to set entities on fire when held in offhand given you are attacking with a sword
torch_fire_offhand = false torch_fire_offhand = false
#Duration of the on fire effect applied by torches. In seconds #Duration of the on fire effect applied by torches. In seconds
# Default: 2 # Default: 2
# Range: 1 ~ 60 # Range: 1 ~ 60
torch_fire_duration = 2 torch_fire_duration = 2
[lily_pad] [lily_pad]
#Allows lilypads to have any block placed ontop #Allows lilypads to have any block placed ontop
better_lilypads = true better_lilypads = true
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Adventure Module Config # Apotheosis Adventure Module Config
affixes { affixes {
# If affixes that cleave can hit players (excluding the user). # If affixes that cleave can hit players (excluding the user).
# Server-authoritative. # Server-authoritative.
# Default: false # Default: false
B:"Cleave Players"=false B:"Cleave Players"=false
# If Quark's Attribute Tooltip handling is disabled for affix items. # If Quark's Attribute Tooltip handling is disabled for affix items.
# Clientside. # Clientside.
# Default: true # Default: true
B:"Disable Quark Tooltips for Affix Items"=true B:"Disable Quark Tooltips for Affix Items"=true
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click. # The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
# Synced. # Synced.
# Default: minecraft:torch # Default: minecraft:torch
S:"Torch Placement Item"=minecraft:torch S:"Torch Placement Item"=minecraft:torch
} }
bosses { bosses {
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect. # If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
# Server-authoritative. # Server-authoritative.
# Default: false # Default: false
B:"Curse Boss Items"=false B:"Curse Boss Items"=false
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement. # The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
# Server-authoritative. # Server-authoritative.
# Default: 140.0; Range: [0.0 ~ 1024.0] # Default: 140.0; Range: [0.0 ~ 1024.0]
S:"Boss Announcement Range"=140.0 S:"Boss Announcement Range"=140.0
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension. # The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
# Server-authoritative. # Server-authoritative.
# Default: 3600; Range: [0 ~ 720000] # Default: 3600; Range: [0 ~ 720000]
I:"Boss Spawn Cooldown"=3600 I:"Boss Spawn Cooldown"=3600
# If true, invading bosses will automatically target the closest player. # If true, invading bosses will automatically target the closest player.
# Server-authoritative. # Server-authoritative.
# Default: false # Default: false
B:"Boss Auto-Aggro"=false B:"Boss Auto-Aggro"=false
# If true, bosses will glow when they spawn. # If true, bosses will glow when they spawn.
# Server-authoritative. # Server-authoritative.
# Default: true # Default: true
B:"Boss Glowing On Spawn"=true B:"Boss Glowing On Spawn"=true
} }
worldgen { worldgen {
# The dimensions that Apotheosis's worldgen will generate in. # The dimensions that Apotheosis's worldgen will generate in.
# Server-authoritative. # Server-authoritative.
# Default: [overworld] # Default: [overworld]
S:"Generation Dimension Whitelist" < S:"Generation Dimension Whitelist" <
overworld overworld
> >
} }
spawners { spawners {
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100% # The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
# Server-authoritative. # Server-authoritative.
# Default: 0.11; Range: [0.0 ~ 1.0] # Default: 0.11; Range: [0.0 ~ 1.0]
S:"Spawner Value Chance"=0.11 S:"Spawner Value Chance"=0.11
} }
wanderer { wanderer {
# If the Wandering Trader can attempt to spawn underground. # If the Wandering Trader can attempt to spawn underground.
# Server-authoritative. # Server-authoritative.
# Default: true # Default: true
B:"Underground Trader"=true B:"Underground Trader"=true
} }
augmenting { augmenting {
# The number of Sigils of Enhancement it costs to upgrade an affix in the Augmenting Table. # The number of Sigils of Enhancement it costs to upgrade an affix in the Augmenting Table.
# Synced. # Synced.
# Default: 2; Range: [0 ~ 64] # Default: 2; Range: [0 ~ 64]
I:"Upgrade Sigil Cost"=2 I:"Upgrade Sigil Cost"=2
# The number of experience levels it costs to upgrade an affix in the Augmenting Table. # The number of experience levels it costs to upgrade an affix in the Augmenting Table.
# Synced. # Synced.
# Default: 225; Range: [0 ~ 65536] # Default: 225; Range: [0 ~ 65536]
I:"Upgrade Level Cost"=225 I:"Upgrade Level Cost"=225
# The number of Sigils of Enhancement it costs to reroll an affix in the Augmenting Table. # The number of Sigils of Enhancement it costs to reroll an affix in the Augmenting Table.
# Synced. # Synced.
# Default: 1; Range: [0 ~ 64] # Default: 1; Range: [0 ~ 64]
I:"Reroll Sigil Cost"=1 I:"Reroll Sigil Cost"=1
# The number of experience levels it costs to reroll an affix in the Augmenting Table. # The number of experience levels it costs to reroll an affix in the Augmenting Table.
# Synced. # Synced.
# Default: 175; Range: [0 ~ 65536] # Default: 175; Range: [0 ~ 65536]
I:"Reroll Level Cost"=175 I:"Reroll Level Cost"=175
} }
potion_charms { potion_charms {
# If Potion Charms will only work when in a curios slot, instead of in the inventory. # If Potion Charms will only work when in a curios slot, instead of in the inventory.
# Default: false # Default: false
B:"Restrict Charms to Curios"=false B:"Restrict Charms to Curios"=false
} }
quality_of_life { quality_of_life {
# If linking items to chat (via the hotkey) is enabled. # If linking items to chat (via the hotkey) is enabled.
# Server-Authoritative. # Server-Authoritative.
# Default: true # Default: true
B:"Enable Item Linking"=true B:"Enable Item Linking"=true
# The cooldown, in ticks, between player item links. # The cooldown, in ticks, between player item links.
# Server-Authoritative. # Server-Authoritative.
# Default: 100; Range: [0 ~ 65536] # Default: 100; Range: [0 ~ 65536]
I:"Item Linking Cooldown"=100 I:"Item Linking Cooldown"=100
# If equipment comparison popups are enabled when the hotkey is held. # If equipment comparison popups are enabled when the hotkey is held.
# Clientside. # Clientside.
# Default: true # Default: true
B:"Enable Equipment Comparisons"=true B:"Enable Equipment Comparisons"=true
} }
flair { flair {
# If affix item effects (custom shadows, beams, particles, etc) are enabled. # If affix item effects (custom shadows, beams, particles, etc) are enabled.
# Clientside. # Clientside.
# Default: true # Default: true
B:"Enable Affix Item Effects"=true B:"Enable Affix Item Effects"=true
} }
world_tiers { world_tiers {
# If players can change their world tier manually in the World Tier Selection Screen. # If players can change their world tier manually in the World Tier Selection Screen.
# Note: Disabling this does NOT automatically change world tiers when unlocked. You will need to set that up yourself. # Note: Disabling this does NOT automatically change world tiers when unlocked. You will need to set that up yourself.
# Server-Authoritative. # Server-Authoritative.
# Default: true # Default: true
B:"Enable Manual World Tier Changes"=true B:"Enable Manual World Tier Changes"=true
} }
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# #
general { general {
# If the Attributes GUI is available. # If the Attributes GUI is available.
# Client-authoritative. # Client-authoritative.
# Default: true # Default: true
B:"Enable Attributes GUI"=true B:"Enable Attributes GUI"=true
# If description tooltips will be added to potion items. # If description tooltips will be added to potion items.
# Client-authoritative. # Client-authoritative.
# Default: true # Default: true
B:"Enable Potion Tooltips"=true B:"Enable Potion Tooltips"=true
# A list of attributes that will be hidden from the Attributes GUI. Client-authoritative. # A list of attributes that will be hidden from the Attributes GUI. Client-authoritative.
# This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself. # This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself.
# This config supports the following input formats: # This config supports the following input formats:
# - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes. # - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes.
# - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace. # - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace.
# - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard. # - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard.
# Note: # Note:
# The list is processed in order. Place negation entries at the end of the list to ensure they take precedence. # The list is processed in order. Place negation entries at the end of the list to ensure they take precedence.
# #
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health] # Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
S:"Hidden Attributes" < S:"Hidden Attributes" <
neoforge:nametag_distance neoforge:nametag_distance
neoforge:creative_flight neoforge:creative_flight
apothic_attributes:elytra_flight apothic_attributes:elytra_flight
apothic_attributes:ghost_health apothic_attributes:ghost_health
> >
} }
effects { effects {
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge. # The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
# Synced. # Synced.
# Default: 4.0; Range: [1.0 ~ 1024.0] # Default: 4.0; Range: [1.0 ~ 1024.0]
S:"Ancient Knowledge Multiplier"=4.0 S:"Ancient Knowledge Multiplier"=4.0
} }
client { client {
# The anchor point for this element. # The anchor point for this element.
# Default: top_right # Default: top_right
S:"GUI Button Offset Anchor Point"=top_right S:"GUI Button Offset Anchor Point"=top_right
# The X offset for this element. # The X offset for this element.
# Default: -3; Range: [-1000 ~ 1000] # Default: -3; Range: [-1000 ~ 1000]
I:"GUI Button Offset X Offset"=-3 I:"GUI Button Offset X Offset"=-3
# The Y Offset for this element. # The Y Offset for this element.
# Default: 3; Range: [-1000 ~ 1000] # Default: 3; Range: [-1000 ~ 1000]
I:"GUI Button Offset Y Offset"=3 I:"GUI Button Offset Y Offset"=3
} }
combat_rules { combat_rules {
# The protection damage reduction formula. # The protection damage reduction formula.
# Computed after Prot Pierce and Prot Shred are applied. # Computed after Prot Pierce and Prot Shred are applied.
# Arguments: # Arguments:
# 'protPoints' - The number of protection points the user has after reductions. # 'protPoints' - The number of protection points the user has after reductions.
# Output: # Output:
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken). # The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference: # Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# #
# Default: 1 - min(0.025 * protPoints, 0.85) # Default: 1 - min(0.025 * protPoints, 0.85)
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85) S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
# The a-value formula, which computes an intermediate used in the armor formula. # The a-value formula, which computes an intermediate used in the armor formula.
# Arguments: # Arguments:
# 'damage' - The damage of the incoming attack. # 'damage' - The damage of the incoming attack.
# Output: # Output:
# The a-value, which will be supplied as an argument to the armor formula. # The a-value, which will be supplied as an argument to the armor formula.
# Reference: # Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# #
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2) # Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2) S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
# The armor damage reduction formula. # The armor damage reduction formula.
# Computed after Armor Pierce and Armor Shred are applied. # Computed after Armor Pierce and Armor Shred are applied.
# Arguments: # Arguments:
# 'a' - The a-value computed by the a-value formula. # 'a' - The a-value computed by the a-value formula.
# 'damage' - The damage of the incoming attack. # 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions. # 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user. # 'toughness' - The armor toughness value of the user.
# Output: # Output:
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken). # The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference: # Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# Note: # Note:
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25 # The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
# #
# Default: a / (a + armor) # Default: a / (a + armor)
S:"Armor Formula"=a / (a + armor) S:"Armor Formula"=a / (a + armor)
# The armor toughness formula. # The armor toughness formula.
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred. # This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
# Arguments: # Arguments:
# 'damage' - The damage of the incoming attack. # 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions. # 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user. # 'toughness' - The armor toughness value of the user.
# Output: # Output:
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely). # The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
# Reference: # Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions. # See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# #
# Default: min(toughness * 0.02, 0.6) # Default: min(toughness * 0.02, 0.6)
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6) S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
# The factor by which negative armor values will increase incoming damage. # The factor by which negative armor values will increase incoming damage.
# Each point of negative armor will increase incoming damage by this factor. # Each point of negative armor will increase incoming damage by this factor.
# A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%. # A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%.
# Note: # Note:
# Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor. # Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor.
# #
# Default: 0.015; Range: [0.0 ~ 1.0] # Default: 0.015; Range: [0.0 ~ 1.0]
S:"Negative Armor Factor"=0.015 S:"Negative Armor Factor"=0.015
} }
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Module Config # Apotheosis Enchantment Module Config
client { client {
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip. # If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
# Default: true # Default: true
B:"Show Enchanted Book Metadata"=true B:"Show Enchanted Book Metadata"=true
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable. # The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
# Default: 200; Range: [0 ~ 32767] # Default: 200; Range: [0 ~ 32767]
I:"Sculkshelf Noise Chance"=200 I:"Sculkshelf Noise Chance"=200
# If enchantment descriptions are shown inline in item tooltips. # If enchantment descriptions are shown inline in item tooltips.
# Translations for vanilla enchantments require the 'Enchantment Descriptions' mod. # Translations for vanilla enchantments require the 'Enchantment Descriptions' mod.
# Default: false # Default: false
B:"Enable Inlined Enchantment Descriptions"=false B:"Enable Inlined Enchantment Descriptions"=false
} }
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1 # File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Spawner Module Configuration # Apotheosis Spawner Module Configuration
general { general {
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. # The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
# Synced. # Synced.
# Default: 1; Range: [-1 ~ 127] # Default: 1; Range: [-1 ~ 127]
I:"Spawner Silk Level"=1 I:"Spawner Silk Level"=1
# The durability damage dealt to an item that silk touches a spawner. # The durability damage dealt to an item that silk touches a spawner.
# Server-authoritative. # Server-authoritative.
# Default: 100; Range: [0 ~ 100000] # Default: 100; Range: [0 ~ 100000]
I:"Spawner Silk Damage"=100 I:"Spawner Silk Damage"=100
# The per-level drop chance (1 = 100%) of Spawn Eggs when using Capturing. # The per-level drop chance (1 = 100%) of Spawn Eggs when using Capturing.
# Synced. # Synced.
# Default: 0.005; Range: [0.001 ~ 1.0] # Default: 0.005; Range: [0.001 ~ 1.0]
S:"Capturing Drop Chance"=0.005 S:"Capturing Drop Chance"=0.005
# If spawners should clear their contained entity when broken. # If spawners should clear their contained entity when broken.
# Server-authoritative. # Server-authoritative.
# Default: false # Default: false
B:"Spawners Drop Empty"=false B:"Spawners Drop Empty"=false
# The time, in ticks, that spawner-spawned mobs will be prevented from despawning for after they have spawned. # The time, in ticks, that spawner-spawned mobs will be prevented from despawning for after they have spawned.
# Server-authoritative. # Server-authoritative.
# Default: 600; Range: [0 ~ 24000] # Default: 600; Range: [0 ~ 24000]
I:"Entity Despawn Delay"=600 I:"Entity Despawn Delay"=600
} }
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[flux_cell] [flux_cell]
#FE can be stored per byte. #FE can be stored per byte.
# Default: 1048576 # Default: 1048576
# Range: > 1 # Range: > 1
amount = 1048576 amount = 1048576
[flux_accessor] [flux_accessor]
#The I/O limit of Flux Accessor. 0 means no limitation. #The I/O limit of Flux Accessor. 0 means no limitation.
# Default: 0 # Default: 0
# Range: 0 ~ 2147483647 # Range: 0 ~ 2147483647
io_limit = 0 io_limit = 0
#Allow Flux Accessor to charge ME network with stored FE. #Allow Flux Accessor to charge ME network with stored FE.
enable = false enable = false
[misc] [misc]
#Allow ME Import Bus to import energy like items/fluids. #Allow ME Import Bus to import energy like items/fluids.
enable = false enable = false
[third_party_support] [third_party_support]
#Enable MI-EU support. #Enable MI-EU support.
enable_mi = true enable_mi = true
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[client] [client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar #If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand #If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars #If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar #If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations #If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65 # Default: 0.65
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65 maxHudOverlayFlashAlpha = 0.65
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[basic_options] [basic_options]
"Enable weight for fish? Useful for fishing competitions" = false "Enable weight for fish? Useful for fishing competitions" = false
# Default: 29 # Default: 29
# Range: 0 ~ 255 # Range: 0 ~ 255
"Amount of Message In A Bottle messages - Used to add additional custom messages" = 29 "Amount of Message In A Bottle messages - Used to add additional custom messages" = 29
"Enable debug mode? (Enables additional logging)" = false "Enable debug mode? (Enables additional logging)" = false
"Show Fillet recipes in JEI?" = true "Show Fillet recipes in JEI?" = true
# Default: 13 # Default: 13
# Range: 0 ~ 63 # Range: 0 ~ 63
"How many blocks below sea level Aquaculture fish can spawn" = 13 "How many blocks below sea level Aquaculture fish can spawn" = 13
[neptunium_options] [neptunium_options]
"Enable recipes for Neptunium items?" = true "Enable recipes for Neptunium items?" = true
"Enable recipes for Neptunium armor?" = true "Enable recipes for Neptunium armor?" = true
#Should Neptune's bounty be added as fishing loot? Very rare. #Should Neptune's bounty be added as fishing loot? Very rare.
"Add Neptune's Bounty as loot?" = true "Add Neptune's Bounty as loot?" = true
# Default: 1 # Default: 1
# Range: 1 ~ 100 # Range: 1 ~ 100
"Neptunium loot table weight - For reference; Fish loot table weight: 85, Junk loot table weight: 10" = 1 "Neptunium loot table weight - For reference; Fish loot table weight: 85, Junk loot table weight: 10" = 1
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#Ritual of Arcane Permanence #Ritual of Arcane Permanence
[chunkloading] [chunkloading]
#Should the default recipe for the ritual be enabled? #Should the default recipe for the ritual be enabled?
ritual_enabled = false ritual_enabled = false
#Structures #Structures
[structures] [structures]
#Should ruined warp portals spawn in the world? #Should ruined warp portals spawn in the world?
ruined_warp_portals_enabled = true ruined_warp_portals_enabled = true
#Should nexus towers spawn in the world? #Should nexus towers spawn in the world?
nexus_tower_enabled = true nexus_tower_enabled = true
#Should arcane libraries spawn in the world? #Should arcane libraries spawn in the world?
arcane_library_enabled = true arcane_library_enabled = true
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#Ritual of Arcane Permanence #Ritual of Arcane Permanence
[chunkloading] [chunkloading]
#Should the ritual cost source? #Should the ritual cost source?
has_cost = true has_cost = true
#Should the ritual cost be continuous? #Should the ritual cost be continuous?
repeat_cost = true repeat_cost = true
#How much source should it cost to run the ritual? #How much source should it cost to run the ritual?
# Default: 10000 # Default: 10000
# Range: 1 ~ 10000 # Range: 1 ~ 10000
cost = 10000 cost = 10000
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day) #How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
# Default: 24000 # Default: 24000
# Range: > 1 # Range: > 1
interval = 24000 interval = 24000
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9) #How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
# Default: 0 # Default: 0
# Range: > 0 # Range: > 0
initial_radius = 0 initial_radius = 0
#Should the radius be able to be increased with an item? #Should the radius be able to be increased with an item?
radius_incremental = false radius_incremental = false
#What item is required to increase the chunk-loading radius? #What item is required to increase the chunk-loading radius?
radius_increment_item = "ars_nouveau:source_gem_block" radius_increment_item = "ars_nouveau:source_gem_block"
#What's the maximum amount of augmented increases the ritual should accept? #What's the maximum amount of augmented increases the ritual should accept?
# Default: 1 # Default: 1
# Range: > 1 # Range: > 1
radius_increment_max = 1 radius_increment_max = 1
#Should the ritual require the player who started it to be online? #Should the ritual require the player who started it to be online?
require_online = true require_online = true
#How many rituals should players be able to run? #How many rituals should players be able to run?
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
max_rituals = 2147483647 max_rituals = 2147483647
#Should the server log when a chunk is loaded/unloaded? #Should the server log when a chunk is loaded/unloaded?
log_chunkloading = false log_chunkloading = false
#Ritual of Locate Structure #Ritual of Locate Structure
[locator] [locator]
#The maximum number of threads in the async locator thread pool. #The maximum number of threads in the async locator thread pool.
#There's no upper bound to this, however this should only be increased if you're experiencing #There's no upper bound to this, however this should only be increased if you're experiencing
#simultaneous location lookups causing issues AND you have the hardware capable of handling #simultaneous location lookups causing issues AND you have the hardware capable of handling
#the extra possible threads. #the extra possible threads.
#The default of 1 should be suitable for most users. #The default of 1 should be suitable for most users.
# Default: 1 # Default: 1
# Range: > 1 # Range: > 1
threads = 1 threads = 1
#Reliquary #Reliquary
[mark_and_recall] [mark_and_recall]
#How much durability should targeting a player with Recall cost? #How much durability should targeting a player with Recall cost?
# Default: 1000 # Default: 1000
# Range: 0 ~ 1000 # Range: 0 ~ 1000
cost_player = 1000 cost_player = 1000
#How much durability should targeting an entity with Recall cost? #How much durability should targeting an entity with Recall cost?
# Default: 250 # Default: 250
# Range: 0 ~ 1000 # Range: 0 ~ 1000
cost_entity = 250 cost_entity = 250
#How much durability should targeting a location with Recall cost? #How much durability should targeting a location with Recall cost?
# Default: 50 # Default: 50
# Range: 0 ~ 1000 # Range: 0 ~ 1000
cost_location = 50 cost_location = 50
#How long should the Marked effect last (in seconds) when Mark is cast on a player? #How long should the Marked effect last (in seconds) when Mark is cast on a player?
# Default: 300 # Default: 300
# Range: 0 ~ 900 # Range: 0 ~ 900
effect_duration = 300 effect_duration = 300
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 25 # Default: 25
# Range: > -2147483648 # Range: > -2147483648
cost = 25 cost = 25
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 1 # Default: 1
# Range: 1 ~ 1 # Range: 1 ~ 1
per_spell_limit = 1 per_spell_limit = 1
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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@@ -1,24 +1,24 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 50 # Default: 50
# Range: > -2147483648 # Range: > -2147483648
cost = 50 cost = 50
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 25 # Default: 25
# Range: > -2147483648 # Range: > -2147483648
cost = 25 cost = 25
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
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#Config for Warping Spell Prism #Config for Warping Spell Prism
[warping_spell_prism] [warping_spell_prism]
#Max Source cost of Warping Spell Prism (1 Source Jar = 10000 Source) #Max Source cost of Warping Spell Prism (1 Source Jar = 10000 Source)
max_cost = -1 max_cost = -1
#The minimum distance before Warping Spell Prism costs Source #The minimum distance before Warping Spell Prism costs Source
cost_min_distance = 1024 cost_min_distance = 1024
#Source Cost per block of Warping Spell Prism #Source Cost per block of Warping Spell Prism
cost_per_block = 0.03125 cost_per_block = 0.03125
#Source Cost when crossing dimensions of Warping Spell Prism #Source Cost when crossing dimensions of Warping Spell Prism
dimension_cost = 2000 dimension_cost = 2000
#How long the Warping Spell Prism will load chunks (in ticks) after a teleport #How long the Warping Spell Prism will load chunks (in ticks) after a teleport
load_time = 600 load_time = 600
#Whether to allow linking Warping Spell Prisms to other players #Whether to allow linking Warping Spell Prisms to other players
allow_linking_other_players = false allow_linking_other_players = false
#Config for Warp Scroll Holder #Config for Warp Scroll Holder
[scroll_holder] [scroll_holder]
#Cost in source for a Warp Scroll Holder to form a portal (1 Source Jar = 10000 Source) #Cost in source for a Warp Scroll Holder to form a portal (1 Source Jar = 10000 Source)
# Default: 1000 # Default: 1000
# Range: > 0 # Range: > 0
cost = 1000 cost = 1000
#Config for Warp Scroll Holder #Config for Warp Scroll Holder
[scryers_linkage] [scryers_linkage]
#How long the Scryer's Linkage will load chunks (in ticks) after its target is requested #How long the Scryer's Linkage will load chunks (in ticks) after its target is requested
load_time = 600 load_time = 600
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#Config for Scryer's Linkage #Config for Scryer's Linkage
[scryers_linkage] [scryers_linkage]
#List of class paths of blacklisted capabilities for Scryer's Linkage #List of class paths of blacklisted capabilities for Scryer's Linkage
blacklisted_capabilities = ["com.hollingsworth.arsnouveau.common.block.tile.LecternInvWrapper", "appeng.api.networking.IInWorldGridNodeHost"] blacklisted_capabilities = ["com.hollingsworth.arsnouveau.common.block.tile.LecternInvWrapper", "appeng.api.networking.IInWorldGridNodeHost"]
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = ["ars_nouveau:glyph_amplify=0", "ars_nouveau:glyph_dampen=0"] augment_cost_overrides = ["ars_nouveau:glyph_amplify=0", "ars_nouveau:glyph_dampen=0"]
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_extend_time=20"] augment_limits = ["ars_nouveau:glyph_extend_time=20"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = ["ars_nouveau:glyph_extend_time=0"] augment_cost_overrides = ["ars_nouveau:glyph_extend_time=0"]
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#Base speed of the wheel #Base speed of the wheel
# Default: 16 # Default: 16
# Range: > 0 # Range: > 0
wheelBaseSpeed = 16 wheelBaseSpeed = 16
#Speed of the wheel with a gold block in front #Speed of the wheel with a gold block in front
# Default: 24 # Default: 24
# Range: > 0 # Range: > 0
wheelMaxSpeed = 24 wheelMaxSpeed = 24
#Stress capacity of the wheel #Stress capacity of the wheel
# Default: 16.0 # Default: 16.0
# Range: 0.0 ~ 1.7976931348623157E308 # Range: 0.0 ~ 1.7976931348623157E308
wheelStressCapacity = 16.0 wheelStressCapacity = 16.0
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["Visual Configs"] ["Visual Configs"]
#Enables the rendering of the spell focus while equipped #Enables the rendering of the spell focus while equipped
"Enable SpellFocusRender" = true "Enable SpellFocusRender" = true
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#Enable or disable the passive bonus of the foci #Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"] ["Elemental Spell Foci - Abilities"]
#Adjust this value to define how much the matching spell cost gets discounted by the greater focus #Adjust this value to define how much the matching spell cost gets discounted by the greater focus
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 0.99 # Range: 0.0 ~ 0.99
elemental_maj_focus_discount = 0.25 elemental_maj_focus_discount = 0.25
#Enable regen bonus under special conditions #Enable regen bonus under special conditions
regen_bonus = true regen_bonus = true
#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci. #Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"] ["Elemental Spell Foci - Amplify"]
tempest_focus_buff = 1.0 tempest_focus_buff = 1.0
silt_focus_buff = 1.0 silt_focus_buff = 1.0
vapor_focus_buff = 1.0 vapor_focus_buff = 1.0
mire_focus_buff = 1.0 mire_focus_buff = 1.0
lava_focus_buff = 1.0 lava_focus_buff = 1.0
cinder_focus_buff = 1.0 cinder_focus_buff = 1.0
elemental_focus_buff = 1.0 elemental_focus_buff = 1.0
#Adjust Elemental Armor Mana Buffs #Adjust Elemental Armor Mana Buffs
["Elemental Spell Foci - Amplify"."Elemental Armors"] ["Elemental Spell Foci - Amplify"."Elemental Armors"]
#Max mana bonus for each elemental armor piece #Max mana bonus for each elemental armor piece
# Default: 100 # Default: 100
# Range: 0 ~ 10000 # Range: 0 ~ 10000
armorMaxMana = 100 armorMaxMana = 100
#Mana regen bonus for each elemental armor piece #Mana regen bonus for each elemental armor piece
# Default: 4 # Default: 4
# Range: 0 ~ 100 # Range: 0 ~ 100
armorManaRegen = 4 armorManaRegen = 4
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["Visual Configs"] ["Visual Configs"]
#Enables the rendering of the spell focus while equipped #Enables the rendering of the spell focus while equipped
"Enable SpellFocusRender" = true "Enable SpellFocusRender" = true
#Enables the black texture of the spell book while upgraded #Enables the black texture of the spell book while upgraded
"Enable BlackBookTexture" = true "Enable BlackBookTexture" = true
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#Enable iframe skip glyph recipe #Enable iframe skip glyph recipe
frame_skip_recipe = false frame_skip_recipe = false
#Adjust these values to balance how much the matching spell cost gets discounted by foci. #Adjust these values to balance how much the matching spell cost gets discounted by foci.
["Elemental Spell Foci - Discount"] ["Elemental Spell Foci - Discount"]
#Adjust this value to define how much the matching spell cost gets discounted by the lesser focus #Adjust this value to define how much the matching spell cost gets discounted by the lesser focus
# Default: 0.15 # Default: 0.15
# Range: 0.0 ~ 0.99 # Range: 0.0 ~ 0.99
elemental_less_focus_discount = 0.15 elemental_less_focus_discount = 0.15
#Adjust this value to define how much the matching spell cost gets discounted by the greater focus #Adjust this value to define how much the matching spell cost gets discounted by the greater focus
# Default: 0.25 # Default: 0.25
# Range: 0.0 ~ 0.99 # Range: 0.0 ~ 0.99
elemental_maj_focus_discount = 0.25 elemental_maj_focus_discount = 0.25
#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci. #Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
["Elemental Spell Foci - Amplify"] ["Elemental Spell Foci - Amplify"]
fire_focus_buff = 1.0 fire_focus_buff = 1.0
water_focus_buff = 1.0 water_focus_buff = 1.0
air_focus_buff = 1.0 air_focus_buff = 1.0
earth_focus_buff = 1.0 earth_focus_buff = 1.0
#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus #Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
["Elemental Spell Foci - Dampening"] ["Elemental Spell Foci - Dampening"]
fire_focus_debuff = -1.0 fire_focus_debuff = -1.0
water_focus_debuff = -1.0 water_focus_debuff = -1.0
air_focus_debuff = -1.0 air_focus_debuff = -1.0
earth_focus_debuff = -1.0 earth_focus_debuff = -1.0
#Enable or disable the passive bonus of the foci #Enable or disable the passive bonus of the foci
["Elemental Spell Foci - Abilities"] ["Elemental Spell Foci - Abilities"]
#Enable glyph empowering #Enable glyph empowering
glyph_empower = true glyph_empower = true
#Enable regen bonus under special conditions #Enable regen bonus under special conditions
regen_bonus = true regen_bonus = true
#Adjust Elemental Armor Mana Buffs #Adjust Elemental Armor Mana Buffs
["Elemental Armors"] ["Elemental Armors"]
#Max mana bonus for each elemental armor piece #Max mana bonus for each elemental armor piece
# Default: 100 # Default: 100
# Range: 0 ~ 10000 # Range: 0 ~ 10000
armorMaxMana = 100 armorMaxMana = 100
#Mana regen bonus for each elemental armor piece #Mana regen bonus for each elemental armor piece
# Default: 4 # Default: 4
# Range: 0 ~ 100 # Range: 0 ~ 100
armorManaRegen = 4 armorManaRegen = 4
["Mermaid Fishing"] ["Mermaid Fishing"]
#How much source mermaids consume per generation #How much source mermaids consume per generation
# Default: 1000 # Default: 1000
# Range: 0 ~ 10000 # Range: 0 ~ 10000
mermaidManaCost = 1000 mermaidManaCost = 1000
#How many channels must occur before a siren produces loot. #How many channels must occur before a siren produces loot.
# Default: 30 # Default: 30
# Range: 0 ~ 300 # Range: 0 ~ 300
mermaidMaxProgress = 30 mermaidMaxProgress = 30
#Max number of extra item rolls a shrine produces if the mood is high. #Max number of extra item rolls a shrine produces if the mood is high.
# Default: 2 # Default: 2
# Range: 0 ~ 10 # Range: 0 ~ 10
mermaidScoreBonus = 2 mermaidScoreBonus = 2
#Chance multiplier to produce a treasure relative to the siren shrine score. #Chance multiplier to produce a treasure relative to the siren shrine score.
# Default: 0.002 # Default: 0.002
# Range: 0.0 ~ 1.0 # Range: 0.0 ~ 1.0
mermaidTreasureBonus = 0.002 mermaidTreasureBonus = 0.002
#Base number of items rolls a shrine produces per cycle. #Base number of items rolls a shrine produces per cycle.
# Default: 1 # Default: 1
# Range: 0 ~ 300 # Range: 0 ~ 300
mermaidBaseItems = 1 mermaidBaseItems = 1
#Max number of items a siren shrine can produce per cycle. #Max number of items a siren shrine can produce per cycle.
# Default: 5 # Default: 5
# Range: 0 ~ 300 # Range: 0 ~ 300
mermaidQuantityCap = 5 mermaidQuantityCap = 5
["Source cost"] ["Source cost"]
#How much source does the water urn consume. #How much source does the water urn consume.
# Default: 100 # Default: 100
# Range: 0 ~ 10000 # Range: 0 ~ 10000
waterUrnCost = 100 waterUrnCost = 100
#How much source does the slipstream elevator consume. #How much source does the slipstream elevator consume.
# Default: 10 # Default: 10
# Range: 0 ~ 1000 # Range: 0 ~ 1000
airElevatorCost = 10 airElevatorCost = 10
#How much source does the bubble elevator consume. #How much source does the bubble elevator consume.
# Default: 0 # Default: 0
# Range: 0 ~ 1000 # Range: 0 ~ 1000
waterElevatorCost = 0 waterElevatorCost = 0
#How much source does the magmatic elevator consume. #How much source does the magmatic elevator consume.
# Default: 0 # Default: 0
# Range: 0 ~ 1000 # Range: 0 ~ 1000
lavaElevatorCost = 0 lavaElevatorCost = 0
[Misc] [Misc]
#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner #If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
flarecannon_owner_kill = true flarecannon_owner_kill = true
#Set over 0 to enable archwood forests with specific trees #Set over 0 to enable archwood forests with specific trees
# Default: 1 # Default: 1
# Range: 0 ~ 100 # Range: 0 ~ 100
extra_biomes = 1 extra_biomes = 1
#Set to false to disable the lightning crashing often on flashing archwood biome(s). #Set to false to disable the lightning crashing often on flashing archwood biome(s).
always_thunder = true always_thunder = true
#If enabled, homing will be able to target mobs only if they're glowing #If enabled, homing will be able to target mobs only if they're glowing
homing_nerf = false homing_nerf = false
#Define the refresh rate of the Squirrel Ritual buff, in ticks. #Define the refresh rate of the Squirrel Ritual buff, in ticks.
# Default: 600 # Default: 600
# Range: > 1 # Range: > 1
squirrelRefreshRate = 600 squirrelRefreshRate = 600
#If enabled, soulbound enchantment can appear in randomly enchanted loot chests. #If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
soulbound_loot = true soulbound_loot = true
#Define the maximum number of pierce that a piercing lens can apply to a projectile. #Define the maximum number of pierce that a piercing lens can apply to a projectile.
# Default: 10 # Default: 10
# Range: > 1 # Range: > 1
pierceLensLimit = 10 pierceLensLimit = 10
#Define the maximum number of glyph that a chain lens can add to a projectile. This limit includes the existing glyphs on the projectile. #Define the maximum number of glyph that a chain lens can add to a projectile. This limit includes the existing glyphs on the projectile.
# Default: 15 # Default: 15
# Range: > 1 # Range: > 1
chainLensLimit = 15 chainLensLimit = 15
[Mobs-Disabled] [Mobs-Disabled]
#If true, the wandering mages will target players too, unless they wear the focus of the same school. #If true, the wandering mages will target players too, unless they wear the focus of the same school.
magesAggro = true magesAggro = true
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["Flashing Archwood Settings"] ["Flashing Archwood Settings"]
#Light level emitted by flashing archwood logs and wood. #Light level emitted by flashing archwood logs and wood.
# Default: 6 # Default: 6
# Range: 0 ~ 15 # Range: 0 ~ 15
flashingWoodLight = 6 flashingWoodLight = 6
#Light level emitted by stripped flashing archwood logs and wood. #Light level emitted by stripped flashing archwood logs and wood.
# Default: 8 # Default: 8
# Range: 0 ~ 15 # Range: 0 ~ 15
flashingWoodStripLight = 8 flashingWoodStripLight = 8
#Light level emitted by flashing archwood leaves. #Light level emitted by flashing archwood leaves.
# Default: 6 # Default: 6
# Range: 0 ~ 15 # Range: 0 ~ 15
flashingLeavesLight = 6 flashingLeavesLight = 6
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 10 # Default: 10
# Range: > -2147483648 # Range: > -2147483648
cost = 10 cost = 10
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Max lifespan of the projectile, in seconds. #Max lifespan of the projectile, in seconds.
# Default: 60 # Default: 60
# Range: > 0 # Range: > 0
max_lifespan = 60 max_lifespan = 60
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 400 # Default: 400
# Range: > -2147483648 # Range: > -2147483648
cost = 400 cost = 400
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
#Potion duration, in seconds #Potion duration, in seconds
# Default: 30 # Default: 30
# Range: > 0 # Range: > 0
potion_time = 30 potion_time = 30
#Extend time duration, in seconds #Extend time duration, in seconds
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
extend_time = 8 extend_time = 8
# Default: 2.0 # Default: 2.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
amplify = 2.0 amplify = 2.0
#Set how much mana is depleted every time a damage is mitigated by the Mana Bubble. #Set how much mana is depleted every time a damage is mitigated by the Mana Bubble.
# Default: 350 # Default: 350
# Range: > 0 # Range: > 0
absorption_cost = 350 absorption_cost = 350
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 80 # Default: 80
# Range: > -2147483648 # Range: > -2147483648
cost = 80 cost = 80
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
# Default: 3.0 # Default: 3.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
damage = 3.0 damage = 3.0
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 80 # Default: 80
# Range: > -2147483648 # Range: > -2147483648
cost = 80 cost = 80
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
# Default: 8.0 # Default: 8.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
damage = 8.0 damage = 8.0
# Default: 3.0 # Default: 3.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
amplify = 3.0 amplify = 3.0
#Potion duration, in seconds #Potion duration, in seconds
# Default: 30 # Default: 30
# Range: > 0 # Range: > 0
potion_time = 30 potion_time = 30
#Extend time duration, in seconds #Extend time duration, in seconds
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
extend_time = 8 extend_time = 8
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 30 # Default: 30
# Range: > -2147483648 # Range: > -2147483648
cost = 30 cost = 30
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
#Potion duration, in seconds #Potion duration, in seconds
# Default: 30 # Default: 30
# Range: > 0 # Range: > 0
potion_time = 30 potion_time = 30
#Extend time duration, in seconds #Extend time duration, in seconds
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
extend_time = 8 extend_time = 8
#Set the max hp limit for Charm, mobs with more max hp will be immune. #Set the max hp limit for Charm, mobs with more max hp will be immune.
# Default: 150 # Default: 150
# Range: > 0 # Range: > 0
charm_hp_limit = 150 charm_hp_limit = 150
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 80 # Default: 80
# Range: > -2147483648 # Range: > -2147483648
cost = 80 cost = 80
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"] augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
# Default: 9.0 # Default: 9.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
damage = 9.0 damage = 9.0
# Default: 5.0 # Default: 5.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
amplify = 5.0 amplify = 5.0
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 20 # Default: 20
# Range: > -2147483648 # Range: > -2147483648
cost = 20 cost = 20
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2", "ars_nouveau:glyph_randomize=1"] augment_limits = ["ars_nouveau:glyph_amplify=2", "ars_nouveau:glyph_randomize=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 40 # Default: 40
# Range: > -2147483648 # Range: > -2147483648
cost = 40 cost = 40
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"] augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
# Default: 7.0 # Default: 7.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
damage = 7.0 damage = 7.0
# Default: 3.0 # Default: 3.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
amplify = 3.0 amplify = 3.0
#Potion duration, in seconds #Potion duration, in seconds
# Default: 15 # Default: 15
# Range: > 0 # Range: > 0
potion_time = 15 potion_time = 15
#Extend time duration, in seconds #Extend time duration, in seconds
# Default: 5 # Default: 5
# Range: > 0 # Range: > 0
extend_time = 5 extend_time = 5
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#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 20 # Default: 20
# Range: > -2147483648 # Range: > -2147483648
cost = 20 cost = 20
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
#Potion duration, in seconds #Potion duration, in seconds
# Default: 5 # Default: 5
# Range: > 0 # Range: > 0
potion_time = 5 potion_time = 5
#Extend time duration, in seconds #Extend time duration, in seconds
# Default: 5 # Default: 5
# Range: > 0 # Range: > 0
extend_time = 5 extend_time = 5
# Default: 5.0 # Default: 5.0
# Range: 0.0 ~ 2.147483647E9 # Range: 0.0 ~ 2.147483647E9
amplify = 5.0 amplify = 5.0
+27 -27
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@@ -1,27 +1,27 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
+35 -35
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@@ -1,35 +1,35 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 40 # Default: 40
# Range: > -2147483648 # Range: > -2147483648
cost = 40 cost = 40
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
#Extend time duration, in seconds #Extend time duration, in seconds
# Default: 1 # Default: 1
# Range: > 0 # Range: > 0
extend_time = 1 extend_time = 1
#Potion duration, in seconds #Potion duration, in seconds
# Default: 5 # Default: 5
# Range: > 0 # Range: > 0
potion_time = 5 potion_time = 5
@@ -1,28 +1,28 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 75 # Default: 75
# Range: > -2147483648 # Range: > -2147483648
cost = 75 cost = 75
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_pierce=1", "ars_nouveau:glyph_dampen=1"] augment_limits = ["ars_nouveau:glyph_pierce=1", "ars_nouveau:glyph_dampen=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Max lifespan of the projectile, in seconds. #Max lifespan of the projectile, in seconds.
# Default: 30 # Default: 30
# Range: > 0 # Range: > 0
max_lifespan = 30 max_lifespan = 30
+27 -27
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@@ -1,27 +1,27 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
+35 -35
View File
@@ -1,35 +1,35 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 30 # Default: 30
# Range: > -2147483648 # Range: > -2147483648
cost = 30 cost = 30
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 3 # Default: 3
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 3 glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
#Potion duration, in seconds #Potion duration, in seconds
# Default: 30 # Default: 30
# Range: > 0 # Range: > 0
potion_time = 30 potion_time = 30
#Extend time duration, in seconds #Extend time duration, in seconds
# Default: 8 # Default: 8
# Range: > 0 # Range: > 0
extend_time = 8 extend_time = 8
+27 -27
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@@ -1,27 +1,27 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 40 # Default: 40
# Range: > -2147483648 # Range: > -2147483648
cost = 40 cost = 40
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 2 # Default: 2
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 2 glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
@@ -1,27 +1,27 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
@@ -1,27 +1,27 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
@@ -1,27 +1,27 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []
@@ -1,27 +1,27 @@
#General settings #General settings
[general] [general]
#Is Enabled? #Is Enabled?
enabled = true enabled = true
#Cost #Cost
# Default: 0 # Default: 0
# Range: > -2147483648 # Range: > -2147483648
cost = 0 cost = 0
#Is Starter Glyph? #Is Starter Glyph?
starter = false starter = false
#The maximum number of times this glyph may appear in a single spell #The maximum number of times this glyph may appear in a single spell
# Default: 2147483647 # Default: 2147483647
# Range: > 1 # Range: > 1
per_spell_limit = 2147483647 per_spell_limit = 2147483647
#The tier of the glyph #The tier of the glyph
# Default: 1 # Default: 1
# Range: 1 ~ 99 # Range: 1 ~ 99
glyph_tier = 1 glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect #Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5" #Example entry: "glyph_amplify=5"
augment_limits = [] augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config. #How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50" #Example entry: "glyph_amplify=50"
augment_cost_overrides = [] augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph #Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst" #Example entry: "glyph_burst"
invalid_combos = [] invalid_combos = []

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