feat: initial commit
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#General settings of Crash Assistant mod.
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[general]
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#Link which will be opened in browser on request_help_button pressed.
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#If equals CHANGE_ME, will open Forge/NeoForge/Fabric/Quilt discord link. Names of communities/channels also will be used not from config, but according to this link.
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#Must start with 'https://' or 'www.'
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help_link = "https://discord.gg/allthemods"
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#With this option, you can select the formulation of the GUI (e.g., in the help buttons, title).
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#Currently supported:
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# - DISCORD: Uses terminology like 'join the Discord' and 'post in #channel'.
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# - GITHUB: Uses terminology like 'visit the GitHub' and 'post into a new issue'.
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formulation_type = "DISCORD"
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#Anyways log will be uploaded to mclo.gs, but with this option you can wrap link to gnomebot.dev for better formatting.
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#If help_link equals 'CHANGE_ME', this value will be ignored and gnomebot.dev used.
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#Supported values: mclo.gs / gnomebot.dev
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upload_to = "gnomebot.dev"
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#Show gui on minecraft crashed on modloading and FML error screen displayed.
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show_on_fml_error_screen = true
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#Close old CrashAssistantApp if it's still running when starting a new instance of Minecraft, to avoid confusing player with window from old crash.
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kill_old_app = true
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#If options.txt doesn't exist, the default language will be used.
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default_lang = "en_us"
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#By default, crash assistant will get the value for the current language from the overrides folder, then from the jar.
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#By changing this option, it will first try to get it from the current overrides, then (if no override exists for this language)
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#from the override for the language specified here, and only then from the jar language.
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#Use "NONE" to disable this feature. Or language key, like "en_us" to enable it.
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priority_lang_for_overrides = "NONE"
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#By changing this value you can disable creating "crash_assistant_localization_overrides" folder and placing "README.md" file there.
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generate_localization_overrides_folder_with_readme = true
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#By default our process is scanning for terminated processes(they can appear with delay) and after finish of scan enabling upload buttons.
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#This option can prevent this and enable individual upload buttons immediately after crash.
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#However can confuse users and make them clicking individual upload buttons instead of Upload All Button.
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prevent_upload_buttons_delay = false
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#Before uploading the first log, requires the user to accept the privacy policy.
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#Disabling this option may be illegal in some countries if you are modpack creator. Disable at your own risk.
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enable_privacy_policy_acceptance = true
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#Unfortunately mclogs censoring ip-like versions as has no way to determine if it's version or IP.
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#This will prevent this by replacing dot's in them to dot-like symbol.
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#Anti censoring only versions, IP's are kept censored.
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enable_mclogs_anti_ip_like_version_censorer = true
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#Prevents creating "crash_assistant" folder in the logs folder.
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#So this option prevents our app logging at all.
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#HIGHLY UNRECOMMENDED to disable! Contains many useful info.
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prevent_generating_crash_assistant_app_logs = false
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#Generates "logs/stderr_stream.log" with stderr stream.
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#Since many launchers are not saving this info, which is extremely helpful for debugging some crashes.
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#As only where crash reason is present. Keeps original stream untouched, just logs it to a file.
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generate_own_launcher_log = true
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#If true, if we can find win_event file after minecraft closed, pop ups.
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#Can be false positive for some users, since they can have some unrelated spam in the windows event error log.
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win_event_is_crash = false
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#Here you can change priority for logs.
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#For example if you want crash report to be shown earlier than latest.log in the available logs list.
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#Supported values: https://github.com/KostromDan/Crash-Assistant/blob/1.19-1.20.1/app/src/main/java/dev/kostromdan/mods/crash_assistant/app/logs_analyser/LogType.java
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#Usage: ["CRASH_REPORT", "LOG"]
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logs_priority_overrides = []
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#List of blacklisted log files (checked with startswith()). This files won't show in GUI logs list.
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blacklisted_logs = []
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#A simplified GUI that hides the logs list until the user opts into Expert Mode.
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[simple_mode]
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#If enabled, the GUI starts in simple mode with logs hidden and a single "Show Logs (Expert Mode)" button.
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#Disabled by default.
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enabled = true
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#If true, modpack creators always see the Expert Mode with logs visible, even if simple mode is enabled.
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prevent_for_modpack_creators = true
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#If true, hides the mod list changes section while simple mode is active.
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hide_modlist_section = false
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#Here you can change text of lang placeHolders.
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#Also you can change any text in lang files.
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#You don't need to modify jar. You can change it in config/crash_assistant/lang. For more info read README.md file located where.
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[text]
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#$CONFIG.text.support_name$ in lang files will be replaced with this value.
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#For example this placeHolder used in: "Request help in the $CONFIG.text.support_name$"
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#Recommended values: "Modpack-X Discord", "Modpack-X GitHub repository", etc.
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support_name = "ATM10 Support Channel"
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#$CONFIG.text.support_place$ in lang files will be replaced with this value.
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#Recommended values: "#support channel".
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#In case of formulation type `GITHUB` won't be used.
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support_place = "#atm10-techsupport channel"
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#$CONFIG.text.modpack_name$ in lang files will be replaced with this value.
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#For example this placeHolder used in: "Oops, $CONFIG.text.modpack_name$ crashed!"
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#Supports Better Compatibility Checker integration. You can use $BCC.modpackName$, $BCC.modpackVersion$, etc and it will be replaced with value from BCC config.
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modpack_name = "$BCC.modpackName$ - $BCC.modpackVersion$"
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#Settings of message generated by Upload all button
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[generated_message]
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#Add prefix before filename.
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#This can prevent too small, hard to hit on mobile links.
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#Recommended values: "### ".
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prefix = "### "
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#Separator between logs.
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#If you want vertical logs, use "\n$PREFIX$".
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logs_separator = " | "
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#Adds line in log list about this Intel processor can be corrupted.
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intel_corrupted_notification = true
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#Adds line in log list about piracy/offline mode or if check failed.
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piracy_notification = true
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#If the modpack is created for a non-English-speaking audience, сhange this to the language the modpack is designed for.
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#This lang will be used only for generating message by "Upload all..." button.Do not modify this value if there's a chance that the generated message will be sent to English-speaking communities.
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generated_msg_lang = "en_us"
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#This text will be under "$CONFIG.text.modpack_name$ crashed!" in generated message by Upload all button.
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#You can include:
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# * some form, which users should fill out.
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# * additional information like Minecraft version, etc.
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text_under_crashed = ""
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#With this option you can notify user about something related with posting generated message.
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#For example if they need to fill some option from "text_under_crashed", etc.
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#Supports html formatting, placeholders.
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#Leave empty to prevent showing this warning message.
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warning_after_upload_all_button_press = ""
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#Puts problematic frame from hs_err to message.
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put_problematic_frame_to_message = true
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#Puts analysis result(names of crash reasons) to message, instead of just count.
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put_analysis_result_to_message = true
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#Color modified mods count/analysis in msg with ANSI.
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#Can be needed to be disabled if issues are reported to something not supporting ANSI codeblocks, like GitHub.
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#If you disable this option, you may also want to remove "ansi" from "generated_message.ansi_block_pattern".
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color_message = false
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#Structure of the generated message.
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#Variables:
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#$HEADER$ - Title and upload link
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#$TEXT_UNDER_CRASHED$ - Custom text from config
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#$PREFIX$ - The prefix string
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#$LOGS$ - The joined logs
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#$PROBLEMATIC_FRAME$ - hs_err frame
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#$ANALYSIS_RESULT$ - Analysis results
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#$MODLIST_DIFF$ - Modlist changes
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message_structure = "$HEADER$$TEXT_UNDER_CRASHED$$PREFIX$$LOGS$\n$PROBLEMATIC_FRAME$$ANALYSIS_RESULT$$MODLIST_DIFF$"
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#Pattern for a single log line.
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#Variables: $LOG_NAME$, $FILE_NAME$, $LINK$.
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log_line_pattern = "$LOG_NAME$[$FILE_NAME$](<$LINK$>)"
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#Pattern for a split log line (too large for single upload).
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#Variables: $LOG_NAME$, $FILE_NAME$, $LINK_FIRST_LINES$, $LINK_LAST_LINES$, $TOO_BIG_REASONS$.
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log_line_split_pattern = "$LOG_NAME$[$FILE_NAME$ <TOLOWER>$MSG_LANG.gui.split_log_dialog_head$</TOLOWER>](<$LINK_FIRST_LINES$>) / [<TOLOWER>$MSG_LANG.gui.split_log_dialog_tail$</TOLOWER>](<$LINK_LAST_LINES$>) $TOO_BIG_REASONS$"
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#Pattern for ModList Diff and Analysis Results blocks.
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#Variables: $PREFIX$, $HEADER$, $CONTENT$.
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#If 'color_message' is false, remove 'ansi'.
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ansi_block_pattern = "$PREFIX$$HEADER$\n```ansi\n$CONTENT$\n```"
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#Pattern for formatting the problematic frame from hs_err.
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#Variables: $CONTENT$
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problematic_frame_pattern = "```java\n$CONTENT$\n```"
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#Pattern for simple link notifications (e.g. Intel fix, Piracy check, KubeJS scripts).
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#Variables: $TEXT$, $LINK$
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link_notification_pattern = "[$TEXT$](<$LINK$>)"
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#Pattern for the header of the modlist diff block (containing the link).
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#Variables: $PART1$ (text before link), $PART2$ (text after link), $LINK$.
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modlist_header_pattern = "[$PART1$](<$LINK$>)$PART2$"
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#Settings of links copied by Upload and copy link buttons
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[copied_links]
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#With this option, you can customize how single links from individual upload buttons are copied, there
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#log of small size was uploaded to a single link.
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#For example, leave just $LINK$ to copy just link.
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single_link = "$LOG_NAME$$FILE_NAME$: $LINK$"
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#With this option, you can customize how links from individual upload buttons are copied, there
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#log was split to the 2 parts (head and tail, due to too large size for single upload), but user only decided to copy only one of them (not message with both).
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single_link_split = "$LOG_NAME$$FILE_NAME$($HEAD_OR_TAIL$): $LINK$ $TOO_BIG_REASONS$"
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#With this option, you can customize how links from individual upload buttons are copied, there
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#log was split to the 2 parts (head and tail, due to too large size for single upload), but user decided to copy message with both.
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both_links_split = "$LOG_NAME$[$FILE_NAME$ <TOLOWER>$MSG_LANG.gui.split_log_dialog_head$</TOLOWER>](<$LINK_FIRST_LINES$>) / [<TOLOWER>$MSG_LANG.gui.split_log_dialog_tail$</TOLOWER>](<$LINK_LAST_LINES$>) $TOO_BIG_REASONS$"
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#If enabled, disables the head/tail selection dialog for split logs on individual uploads and always copies message with both links.
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skip_split_dialog = false
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#Settings of modlist feature.
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#Adds in generated msg block about which mods modpack user added/removed/updated.
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#Also you can see diff by running '/crash_assistant modlist diff' command.
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[modpack_modlist]
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#Enable feature.
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enabled = true
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#nicknames of players, who considered as modpack creator.
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#Only this players can overwrite modlist.json
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#If this feature is enabled and this array is empty, will be appended with nickname of current player.
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#-----------------------------------------------------------------------------------------------------
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#Warning! This is not displayed anywhere, it's just tech param used for modlist feature to work correctly.
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#Here must be actual nicknames of people who work with the modpack and publishing releases!
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#-----------------------------------------------------------------------------------------------------
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modpack_creators = ["whatthedrunk", "Uncandango"]
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#If enabled, modlist.json will be overwritten on every launch(first tick of TitleScreen),
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#then game is launched by modpack creator.
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#So you won't forget to save it before publishing.
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#If you want to save manually: disable this and use '/crash_assistant modlist save' command.
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auto_update = false
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#If enabled, will add resourcepacks to modlist.json
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#After filename where will be ' (resourcepack)' suffix.
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add_resourcepacks = true
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#If enabled, will add datapacks to modlist.json
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#After filename where will be ' (datapacks)' suffix.
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add_datapacks = true
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#If enabled, will add modloader jar name to modlist, to easily track if user changed version of modloader.
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add_modloader_jar_name = true
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#If enabled, will add generated modlist.txt, with names of all mods / modids / mixin configs / jarjar mods info to logs.
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add_modlist_txt_as_log = true
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#Settings of too many changes warning feature.
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#Notifies end users of the modpack and saying they made too many changes to the modpack.
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#Not displayed to the modpack creators.
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[too_many_changes_warning]
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#Set to the positive integer to enable feature. Set to negative integer to disable.
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#How many changes end user should make for warning to be displayed.
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count = 5
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#With this option, you can select the formulation of this warning, currently supported:
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# - NOTIFY: Just saying to the end user that what they made many changes and adding random mods or clicking
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#the "Update All" button is not a good idea without proper testing. It is expected to crash.
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# - DROP_SUPPORT: Saying what you are not providing support for that amount of changes, suggesting the end user to
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#re-install modpack or they are on their own with that amount of changes.
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formulation_type = "DROP_SUPPORT"
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#Settings of analysis feature.
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#Analysing logs for most common reasons of crashes and displaying recommendations with fixes.
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[analysis]
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#Enable feature.
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enabled = true
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#By default if CA work in modpack mode and ran by the end user it won't display analysis if it blames mod which was part of original modpack.
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#And will blame only mods which were added/updated by end users. By enabling this option you can bypass this and it will blame any mods.
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trigger_on_original_modpack_mods = false
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#Delay in seconds for the OK button when a crash reason is shown for the first time.
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#Helps to ensure the user reads the recommendation.
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#Set to 0 or -1 to disable the delay.
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first_show_delay = 10
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#Here you can disable some Analysis by class names.
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#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.logs_analyser.crash_reasons
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#For example "Create6Addons"
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blacklisted_reasons = []
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#Settings of analysis tools feature.
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#Here you can enable or disable showing some analysis tools for end user.
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[analysis_tools]
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#Enable feature.
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enabled = true
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#Here you can disable some Analysis tools by class names.
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#List of them can be found here: dev.kostromdan.mods.crash_assistant.app.gui.analysis
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#For example "MCreatorModDetectorGUI"
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blacklisted_tools = []
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#Settings of '/crash_assistant crash' command feature.
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[crash_command]
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#Enable feature.
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enabled = false
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#To ensure the user really wants to crash the game, the command needs to be run again within this amount of seconds.
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#Set to <= 0 to disable the confirmation.
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seconds = 10
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#Settings of notifying about intel corrupted processors.
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[intel_corrupted]
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#Enable feature.
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enabled = true
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#Settings of notifying about piracy/offline mode.
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[piracy]
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#Enable feature.
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#Note: This option is ignored if general.help_link is default (CHANGE_ME).
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#Notifies if in your community (Discord/GitHub) piracy is not supported. Recommended to enable for modpacks.
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enabled = true
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#Delay in seconds for the OK button when piracy warning is shown.
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#Set to 0 or -1 to disable the delay.
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delay = 10
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[greeting]
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#You don't need to touch this option.
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#On first world join of modpack creator if set to false shows greeting, then self enables.
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shown_greeting = true
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#Settings of scripting feature.
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#Allows you to add custom scripts for log analysis.
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#Scripts should be placed in config/crash_assistant/scripts/log_analysis folder.
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[scripts]
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#Enable feature.
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enabled = false
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#Enable Scripts IDE in the GUI.
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ide_enabled = false
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#By changing this value you can disable creating "scripts" folder and placing example scripts there.
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generate_scripts_folder_with_example = false
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#If enabled, "logs/crash_assistant/startup_scripts.log" is added to the logs list only when it contains [ERROR].
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#If it has no errors, its contents are written into "crash_assistant_app.log" instead.
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#If app logging is disabled, the startup scripts log is kept as a separate log file.
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attach_startup_scripts_log_only_on_error = true
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#You can customise GUI with this options.
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[gui_customisation]
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#Name of a FlatLaf IntelliJ Themes file in config/crash_assistant folder or core theme name.
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#If file doesn't exist and no core theme matches, themes will be disabled and Standard Swing look and feel used.
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#Supported core themes: 'FlatLightLaf', 'FlatDarkLaf', 'FlatIntelliJLaf', 'FlatDarculaLaf', 'FlatMacLightLaf', 'FlatMacDarkLaf'.
|
||||
#Supports any IntelliJ Theme file with '.theme.json' extension.
|
||||
#If you prefer standard Swing look and feel, use 'Swing'.
|
||||
#Look out our guide about theme support: https://github.com/KostromDan/Crash-Assistant/blob/pages/guides/Theme%20Support/Getting%20Started.md
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theme_file_name = "FlatDarkLaf"
|
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#Will hide Upload All Button from GUI.
|
||||
disable_upload_all_button = false
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#Append comment text with notice about sending screenshot of this gui tells nothing to modpack creators.
|
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show_dont_send_screenshot_of_gui_notice = true
|
||||
#Animate border to request user attention even more.
|
||||
screenshot_of_gui_notice_animated_border = true
|
||||
#You can make Upload All Button bigger/smaller to request user attention.
|
||||
#Default Swing font size is 12, Default for this button in crash assistant is 16.
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||||
#Not recommended to set it more than 16, as it will affect the increase of GUI size because all text won't fit.
|
||||
upload_all_button_font_size = 16
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||||
#Same as upload_all_button_font_size, but for Request Help button.
|
||||
request_help_button_font_size = 16
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#Same as upload_all_button_font_size, but for the Simple Mode toggle button.
|
||||
simple_mode_button_font_size = 16
|
||||
#You can change Upload All Button color to request user attention.
|
||||
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color. Use "default" to use default swing color.
|
||||
#Default for this button is "0_178_0" (dark green color).
|
||||
upload_all_button_foreground_color = "0_178_0"
|
||||
#Same as upload_all_button_foreground_color, but for Request Help button.
|
||||
#Default for this button is "0_0_178" (dark blue color).
|
||||
request_help_button_foreground_color = "0_0_178"
|
||||
#Same as upload_all_button_foreground_color, but for the Simple Mode toggle button.
|
||||
simple_mode_button_foreground_color = "0_0_178"
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||||
#Same as upload_all_button_font_size, but for Auto-Fix button (in integrated GPU warning).
|
||||
auto_fix_button_font_size = 16
|
||||
#Same as upload_all_button_foreground_color, but for Auto-Fix button (in integrated GPU warning).
|
||||
#Default for this button is "0_178_0" (dark green color).
|
||||
auto_fix_button_foreground_color = "0_178_0"
|
||||
#Same as upload_all_button_foreground_color, but for the Yes button in the privacy policy acceptance dialog.
|
||||
#Default for this button is "0_178_0" (dark green color).
|
||||
privacy_policy_yes_button_foreground_color = "0_178_0"
|
||||
#Same as upload_all_button_foreground_color, but for the No button in the privacy policy acceptance dialog.
|
||||
#Default for this button is "255_0_0" (red color).
|
||||
privacy_policy_no_button_foreground_color = "255_0_0"
|
||||
#Color of the animated border for the screenshot notice.
|
||||
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color.
|
||||
#Default for this is "255_0_0" (red color).
|
||||
screenshot_of_gui_notice_animated_border_color = "255_0_0"
|
||||
#Color of the text for the screenshot notice (inside the animated border).
|
||||
#format is "R_G_B", range is 0-255, for example "255_0_0" is red color.
|
||||
#Default for this is "255_0_0" (red color).
|
||||
screenshot_of_gui_notice_text_color = "255_0_0"
|
||||
#Color of the button blinking on success action (e.g. upload all finished).
|
||||
#format is "R_G_B", range is 0-255.
|
||||
#Default is "100_255_100" (light green).
|
||||
blinking_button_success_color = "100_255_100"
|
||||
#Color of the button blinking on attention request (e.g. click on link in description).
|
||||
#format is "R_G_B", range is 0-255.
|
||||
#Default is "100_100_255" (light blue).
|
||||
blinking_button_attention_color = "100_100_255"
|
||||
#Color of the button blinking on error (e.g. failed upload).
|
||||
#format is "R_G_B", range is 0-255.
|
||||
#Default is "255_100_100" (light red).
|
||||
blinking_button_error_color = "255_100_100"
|
||||
#Path to a modpack logo to display in the top of the GUI.
|
||||
#Path is relative to the Minecraft instance folder. Leave empty to disable.
|
||||
#WARNING: use only '/' path separator. '\' will corrupt config!
|
||||
modpack_logo_path = "config/fancymenu/assets/logo.png"
|
||||
#If true, the logo will be larger, Replacing a some of `don't send screenshot` notice.
|
||||
#If false, it will be smaller and logo will be end right where the `don't send screenshot` notice starts.
|
||||
#You should try both, but most likely:
|
||||
#- If you have some long text in the discord/github name, you will love the small one.
|
||||
#- If the text is short, you will love the large one.
|
||||
modpack_logo_large_mode = false
|
||||
#Limit modpack logo height. Default is -1, which means it's calculated automatically.
|
||||
#By default, this should not be needed. But if you have heavily customized GUI or using
|
||||
#a rectangle logo instead of square, you may want to decrease its size, so this option could be needed in such case.
|
||||
limit_modpack_logo_height = -1
|
||||
#This option would be needed only if you limited modpack logo height.
|
||||
#Otherwise, the logo will consume all available horizontal space.
|
||||
#If true, the logo will be centered. If false, it will be aligned to the top.
|
||||
modpack_logo_aligned_center = true
|
||||
|
||||
#Checks crash_assistant compatibility with other incompatible mods.
|
||||
#Highly unrecommended to disable!
|
||||
[compatibility]
|
||||
#Enable feature.
|
||||
enabled = true
|
||||
|
||||
#Options to help debug the Crash Assistant.
|
||||
[debug]
|
||||
#Debug option to crash immediately after Crash Assistant launched its process to conveniently debug it, configure it without need to manually crash.
|
||||
crash_after_init = false
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
# Localizing and Customizing Crash Assistant
|
||||
|
||||
Hello, localizers and modpack creators!
|
||||
|
||||
This guide explains how to contribute new translations to the mod and how to customize the text for your own modpack.
|
||||
|
||||
## Contributing New Translations
|
||||
|
||||
We welcome contributions for new languages or improvements to existing ones!
|
||||
|
||||
To contribute, please create a **Pull Request** on our official GitHub repository with your new or modified language
|
||||
files.
|
||||
|
||||
* **GitHub Repository:**
|
||||
[https://github.com/KostromDan/Crash-Assistant/](https://github.com/KostromDan/Crash-Assistant/)
|
||||
* **Language File Location:** The source files are located at
|
||||
`common_config/src/main/resources/crash_assistant_localization` in the repository.
|
||||
|
||||
---
|
||||
|
||||
## Customizing Text for Your Modpack
|
||||
|
||||
If you want to change any text in the mod for your modpack, please **do not edit the JAR file directly**. Instead, use
|
||||
the built-in override system.
|
||||
|
||||
### How to Override Text
|
||||
|
||||
1. Navigate to the `config/crash_assistant/crash_assistant_localization_overrides/` directory in your Minecraft
|
||||
instance.
|
||||
2. Create a JSON file named after the language you want to modify (e.g., `en_us.json`, `ru_ru.json`, etc.).
|
||||
3. Inside this file, you only need to add the keys and values for the text you wish to change. Any key you define here
|
||||
will take precedence over the default text packed inside the mod.
|
||||
|
||||
This method is perfect for tweaking a few lines of text or even adding a completely new, unsupported language to your
|
||||
modpack.
|
||||
|
||||
### Priority Language Overrides
|
||||
|
||||
You can use the `general.priority_lang_for_overrides` config option to specify a primary language for your custom text.
|
||||
|
||||
* **How it works:** If you set this option to `"en_us"`, any custom text you place in the `en_us.json` override file
|
||||
will be used as the default for **all other languages**, unless a specific override for that key exists in their
|
||||
respective language files (e.g., in `de_de.json`). This is useful for ensuring your custom messages appear
|
||||
consistently for all users, regardless of their selected language.
|
||||
|
||||
### Configuration Options
|
||||
|
||||
* You can prevent the `crash_assistant_localization_overrides` folder and this README file from being generated by
|
||||
setting `general.generate_localization_overrides_folder_with_readme` to `false`.
|
||||
|
||||
### ⚠️ Important Warning
|
||||
|
||||
Standard Minecraft localization methods, such as **resource packs** or scripting mods like **KubeJS**,
|
||||
**will not work**. Crash Assistant uses its own internal system to load language files to ensure it can display
|
||||
messages correctly, even when the main game has crashed or hasn't fully loaded.
|
||||
Please use the override folder as described above.
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user