feat: initial commit
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#General settings
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[general]
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#How many ticks that the count cache is kept alive. This is used to avoid recalculating the cache every tick. Use 0 to recalculate every tick.
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# Default: 10
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# Range: 0 ~ 10000
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cacheRetentionTicks = 10
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#The radius that is used for player specific conditions (to find the nearest player)
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# Default: 100
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# Range: 1 ~ 10000
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perPlayerRadius = 100
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