feat: initial commit
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[general]
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#Turning this to false will make MFFS run without electricity or energy systems required. Great for vanilla!
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enableElectricity = true
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#Cache allows temporary data saving to decrease calculations required
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useCache = true
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#How many force field blocks can be generated per tick? Less reduces lag.
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# Default: 1000000
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# Range: > 0
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maxFFGenPerTick = 1000000
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#Allow server operators to bypass Force Field biometry
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allowOpBiometryOverride = true
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#Should the interdiction matrix interact with creative players?
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interactCreative = true
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#Max custom mode field scale
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# Default: 200
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# Range: > 0
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maxCustomModeScale = 200
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#Give players a copy of the MFFS guidebook when they first join a world
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giveGuidebookOnFirstJoin = true
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[coercion_deriver]
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#FE to convert into 1 Fortron
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# Default: 400
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# Range: > 1
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feCostPerFortron = 400
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#FE to subtract when converting Fortron to FE
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# Default: 1
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# Range: > 0
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fortronToFeLoss = 1
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#Base limit of fortron produced per tick (20 per second). Scales with speed modules and catalyst.
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# Default: 200
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# Range: > 1
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fortronPerTick = 200
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#Production bonus per speed module. production = fortronPerTick + (fortronPerTick * speedModuleCount)... or x2 multiplicative
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# Default: 200
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# Range: > 1
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fortronPerTickSpeedModule = 200
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[balance]
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#Fortron catalyst production multiplier
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# Default: 2.0
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# Range: 0.0 ~ 10000.0
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catalystMultiplier = 2.0
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#The amount of ticks a single catalyst item lasts for
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# Default: 200
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# Range: 1 ~ 10000
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catalystBurnTime = 200
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#Energy to consume when the Interdiction Matrix kills a player
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# Default: 0
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# Range: > 0
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interdictionMatrixKillEnergy = 0
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[force_field]
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#Prevent authorized players from taking damage when passing through force fields
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disableForceFieldDamageForAuthorizedPlayers = false
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#Remove confusion and slowness effects for authorized players passing through force fields
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disableForceFieldEffectsForAuthorizedPlayers = false
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#Allow authorized players to walk through force fields without sneaking. WARNING: May cause occasional clipping issues on horizontal platforms.
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allowWalkThroughForceFields = false
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