feat: initial commit
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{
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// Welcome to Mo'Structures Config!
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//
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// Take a break, rest a while, enjoy the scenery! :)
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//
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// Using this config, you can:
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// - Prevent structures from generating by de-activating them.
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// - Modify values used in calculating structure locations to modify their chance to generate.
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//
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// You can modify the biomes these structures spawn in through datapacks.
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//
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// Structures use two numbers to determine structure locations:
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// - Separation is the minimum chunk distance between structures of that type.
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// - Spacing is the average chunk distance between structures of that type.
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// Modifying these values can shift the chances a structure generates.
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//
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// If you have any questions, please join my discord available in our CurseForge page.
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"structureConfigEntries": {
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"villager_tower": {
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"activated": true,
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"separation": 16,
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"spacing": 26
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},
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"lighthouse": {
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"activated": true,
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"separation": 14,
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"spacing": 24
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},
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"air_balloon": {
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"activated": true,
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"separation": 12,
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"spacing": 22
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},
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"killer_bunny_castle": {
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"activated": true,
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"separation": 22,
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"spacing": 32
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},
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"jungle_pyramid": {
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"activated": true,
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"separation": 22,
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"spacing": 25
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},
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"abandoned_church": {
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"activated": true,
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"separation": 20,
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"spacing": 33
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},
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"sphinx": {
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"activated": true,
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"separation": 16,
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"spacing": 24
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},
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"barn_house": {
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"activated": true,
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"separation": 16,
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"spacing": 32
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},
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"pillager_mines": {
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"activated": true,
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"separation": 27,
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"spacing": 40
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},
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"pirate_ship": {
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"activated": true,
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"separation": 16,
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"spacing": 32
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},
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"tavern": {
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"activated": true,
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"separation": 16,
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"spacing": 26
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},
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"moai": {
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"activated": true,
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"separation": 15,
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"spacing": 17
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},
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"the_castle_in_the_sky": {
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"activated": true,
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"separation": 22,
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"spacing": 32
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},
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"ice_tower": {
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"activated": true,
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"separation": 20,
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"spacing": 28
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},
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"villager_market": {
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"activated": true,
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"separation": 16,
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"spacing": 32
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},
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"big_pyramid": {
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"activated": true,
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"separation": 25,
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"spacing": 32
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},
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"pillager_factory": {
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"activated": true,
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"separation": 16,
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"spacing": 34
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}
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}
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}
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