feat: initial commit

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lucasdpt
2026-06-14 01:24:29 +02:00
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#Storage Settings
[storage]
#The amount of additional slots the storage stabilizer tier 1 provides. 1 Slot holds one item type.
# Default: 64
# Range: > 0
stabilizerTier1AdditionalMaxItemTypes = 64
#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
# Default: 512000
# Range: 0 ~ 2147483647
stabilizerTier1AdditionalMaxTotalItemCount = 512000
#The amount of slots the storage stabilizer tier 2 provides.
# Default: 128
# Range: > 0
stabilizerTier2AdditionalMaxItemTypes = 128
#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
# Default: 1024000
# Range: 0 ~ 2147483647
stabilizerTier2AdditionalMaxTotalItemCount = 1024000
#The amount of slots the storage stabilizer tier 3 provides.
# Default: 256
# Range: > 0
stabilizerTier3AdditionalMaxItemTypes = 256
#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
# Default: 2048000
# Range: 0 ~ 2147483647
stabilizerTier3AdditionalMaxTotalItemCount = 2048000
#The amount of slots the storage stabilizer tier 4 provides.
# Default: 512
# Range: > 0
stabilizerTier4AdditionalMaxItemTypes = 512
#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
# Default: 4096000
# Range: 0 ~ 9223372036854775807
stabilizerTier4AdditionalMaxTotalItemCount = 4096000
#The amount of slots the storage stabilizer tier 5 provides.
# Default: 1024
# Range: > 0
stabilizerTier5AdditionalMaxItemTypes = 1024
#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
# Default: 8192000
# Range: 0 ~ 9223372036854775807
stabilizerTier5AdditionalMaxTotalItemCount = 8192000
#The amount of slots the storage actuator provides.
# Default: 128
# Range: > 0
controllerMaxItemTypes = 128
#The stack size the storage actuator uses.
# Default: 256000
# Range: 0 ~ 9223372036854775807
controllerMaxTotalItemCount = 256000
#The amount of stabilizers tier 5 in the stabilized storage actuator. (Don't auto change the recipe)
# Default: 8
# Range: > 0
stabilizedControllerStabilizers = 8
#True to unlink the wormhole when break (so it doesn't function as a cheaper Storage Accessor).
unlinkWormholeOnBreak = false
#Spirit Job Settings
[spirit_job]
#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
# Default: 60
# Range: > 0
crusherResultPickupDelay = 60
#The minimum ticks before a crystallizer can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
# Default: 60
# Range: > 0
crystallizerResultPickupDelay = 60
#The minimum ticks before a smelter can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
# Default: 60
# Range: > 0
smelterResultPickupDelay = 60
#The minimum ticks before a trader can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
# Default: 60
# Range: > 0
traderResultPickupDelay = 60
#The percentage of Wondering Trader replace the Wandering Trader when spawn.
# Default: 5
# Range: 0 ~ 100
traderWonderingChance = 5
#The time in ticks it takes to cast the day time ritual.
# Default: 100
# Range: > 0
dayTimeToCast = 100
#The time in ticks it takes to cast the night time ritual.
# Default: 100
# Range: > 0
nightTimeToCast = 100
#The time in ticks it takes to cast the rain ritual.
# Default: 200
# Range: > 0
rainTimeToCast = 200
#The time in ticks it takes to cast the thunder ritual.
# Default: 300
# Range: > 0
thunderTimeToCast = 300
#The time in ticks it takes to cast the clear weather ritual.
# Default: 100
# Range: > 0
clearWeatherTimeToCast = 100
#Worker Spirit Settings
[spirit_job.crusher_tier1]
#The tier of Foliot Crusher
# Default: 1
# Range: > 0
tier = 1
#The multiplier to each recipe's time for Foliot Crusher
# Default: 2.0
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 2.0
#The multiplier to each recipe's output count for Foliot Crusher
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 1.0
#Max number of recipes that Foliot Crusher make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.crusher_tier2]
#The tier of Djinni Crusher
# Default: 2
# Range: > 0
tier = 2
#The multiplier to each recipe's time for Djinni Crusher
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 1.0
#The multiplier to each recipe's output count for Djinni Crusher
# Default: 1.5
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 1.5
#Max number of recipes that Djinni Crusher make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.crusher_tier3]
#The tier of Afrit Crusher
# Default: 3
# Range: > 0
tier = 3
#The multiplier to each recipe's time for Afrit Crusher
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.5
#The multiplier to each recipe's output count for Afrit Crusher
# Default: 2.0
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 2.0
#Max number of recipes that Afrit Crusher make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.crusher_tier4]
#The tier of Marid Crusher
# Default: 4
# Range: > 0
tier = 4
#The multiplier to each recipe's time for Marid Crusher
# Default: 0.3
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.3
#The multiplier to each recipe's output count for Marid Crusher
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 3.0
#Max number of recipes that Marid Crusher make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.crystal_tier1]
#The tier of Foliot Crystallizer
# Default: 1
# Range: > 0
tier = 1
#The multiplier to each recipe's time for Foliot Crystallizer
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 1.0
#The multiplier to each recipe's output count for Foliot Crystallizer
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 1.0
#Max number of recipes that Foliot Crystallizer make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.crystal_tier2]
#The tier of Djinni Crystallizer
# Default: 2
# Range: > 0
tier = 2
#The multiplier to each recipe's time for Djinni Crystallizer
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.5
#The multiplier to each recipe's output count for Djinni Crystallizer
# Default: 1.5
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 1.5
#Max number of recipes that Djinni Crystallizer make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.crystal_tier3]
#The tier of Afrit Crystallizer
# Default: 3
# Range: > 0
tier = 3
#The multiplier to each recipe's time for Afrit Crystallizer
# Default: 0.3
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.3
#The multiplier to each recipe's output count for Afrit Crystallizer
# Default: 2.0
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 2.0
#Max number of recipes that Afrit Crystallizer make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.crystal_tier4]
#The tier of Marid Crystallizer
# Default: 4
# Range: > 0
tier = 4
#The multiplier to each recipe's time for Marid Crystallizer
# Default: 0.1
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.1
#The multiplier to each recipe's output count for Marid Crystallizer
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
outputMultiplier = 3.0
#Max number of recipes that Marid Crystallizer make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.smelter_tier1]
#The multiplier to each recipe's time for Foliot Smelter
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 1.0
#Max number of recipes that Foliot Smelter make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.smelter_tier2]
#The multiplier to each recipe's time for Djinni Smelter
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.5
#Max number of recipes that Djinni Smelter make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.smelter_tier3]
#The multiplier to each recipe's time for Afrit Smelter
# Default: 0.1
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.1
#Max number of recipes that Afrit Smelter make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Worker Spirit Settings
[spirit_job.smelter_tier4]
#The multiplier to each recipe's time for Marid Smelter
# Default: 0.01
# Range: 0.0 ~ 2.147483647E9
timeMultiplier = 0.01
#Max number of recipes that Marid Smelter make per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Trader Spirit Settings
[spirit_job.trader_sapling]
#The time to each operation for Otherworld Sapling Trader
# Default: 20
# Range: > 0
operationTimer = 20
#Max number of recipes thatOtherworld Sapling Tradermake per operation.
# Default: 1
# Range: 0 ~ 64
operationCount = 1
#Trader Spirit Settings
[spirit_job.trader_otherstone]
#The time to each operation for Otherstone Trader
# Default: 10
# Range: > 0
operationTimer = 10
#Max number of recipes thatOtherstone Tradermake per operation.
# Default: 4
# Range: 0 ~ 64
operationCount = 4
#Trader Spirit Settings
[spirit_job.trader_otherrock]
#The time to each operation for Otherrock Trader
# Default: 10
# Range: > 0
operationTimer = 10
#Max number of recipes thatOtherrock Tradermake per operation.
# Default: 4
# Range: 0 ~ 64
operationCount = 4
#Trader Spirit Settings
[spirit_job.trader_gem]
#The time to each operation for Gambler
# Default: 200
# Range: > 0
operationTimer = 200
#Max number of recipes thatGamblermake per operation.
# Default: 16
# Range: 0 ~ 64
operationCount = 16
#Familiar Settings
[familiar]
#The duration of slow falling effect given by Drikwing Familiar in seconds.
# Default: 15
# Range: > 0
drikwingFamiliarSlowFallingSeconds = 15
#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
# Default: 0.33
# Range: 0.0 ~ 1.7976931348623157E308
blacksmithFamiliarRepairChance = 0.33
#The amount of iron required for a blacksmith familiar to upgrade another familiar.
# Default: 18
# Range: > 0
blacksmithFamiliarUpgradeCost = 18
#The cooldown for a blacksmith familiar to upgrade another familiar.
# Default: 400
# Range: > 0
blacksmithFamiliarUpgradeCooldown = 400
#The horizontal value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding)
# Default: 32
# Range: > 0
greedySearchRange = 32
#The vertical value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding)
# Default: 16
# Range: > 0
greedyVerticalSearchRange = 16
#Ritual Settings
[rituals]
#Enables the ritual to clear rainy weather.
enableClearWeatherRitual = true
#Enables the ritual to start rainy weather.
enableRainWeatherRitual = true
#Enables the ritual to start a thunderstorm.
enableThunderWeatherRitual = true
#Enables the ritual to set time to day.
enableDayTimeRitual = true
#Enables the ritual to set time to night.
enableNightTimeRitual = true
#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
enableRemainingIngredientCountMatching = false
#Set a value below 1.0 to speed up rituals. Please ensure to use a preceding 0 for values below 1.0, e.g. '0.05' instead of '.05', otherwise Nightconfig (NeoForge's config sytem) will reset the value to 1.0.
# Default: 1.0
# Range: 0.05 ~ 1.7976931348623157E308
ritualDurationMultiplier = 1.0
#Item Settings
[items]
#Allow the Divining Rod to attune to any ore
anyOreDivinationRod = false
#Miners head to the output in the Dimensional Mineshaft before it breaks
minerOutputBeforeBreak = false
#Allow miners enchanted with efficiency mine faster
minerEfficiency = true
#Allow miners enchanted with fortune to has a chance of mine extra results each operation
minerFortune = true
#Allow miners enchanted with silk touch to has a chance of multiply results each operation
minerSilk = true
#Chance of damaging the weapon with each advance on the dimensional battlefield.
# Default: 0.03999999910593033
# Range: 0.0 ~ 1.0
butcherHurtChance = 0.03999999910593033
#Entity life multiplier when calculating processing time in the dimensional battlefield.
# Default: 20
# Range: > 1
butcherLifeMultiplier = 20
#Chance per level of the Fracture Soul enchantment to drop a Shattered Soul.
# Default: 0.17000000178813934
# Range: 0.0 ~ 1.0
shatteredSoulChance = 0.17000000178813934
#Don't damage chalks on use
unbreakableChalks = false
#Maximum distance the Entity Wormhole random teleport (RTP) feature can reach.
# Default: 4096
# Range: > 0
maxDistanceRTP = 4096
#Maximum number of attempts to find a safe place for the RTP.
# Default: 99
# Range: > 0
maxTryRTP = 99