feat: initial commit
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#Settings related to actual gameplay-affecting features
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[items]
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#Old Roots will drop from tall grass with a 1/oldRootDropChance probability
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# Default: 40
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# Range: 0 ~ 32767
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oldRootDropChance = 40
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#Verdant Sprigs will drop from grown crops with a 1/verdantSprigDropChance probability
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# Default: 30
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# Range: 0 ~ 32767
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verdantSprigDropChance = 30
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#Infernal Bulbs will drop from nether wart with a 1/infernalBulbDropChance probability
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# Default: 20
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# Range: 0 ~ 32767
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infernalStemDropChance = 20
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#Dragon's Eyes will drop from chorus flowers with a 1/dragonsEyeDropChance probability
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# Default: 10
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# Range: 0 ~ 32767
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dragonsEyeDropChance = 10
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#Berries will drop from oak leaves with a 1/berriesDropChance probability
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# Default: 25
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# Range: 0 ~ 32767
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berriesDropChance = 25
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#Chance that the bark knife will strip the log, 1 is always strip on first harvest
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# Default: 0.3
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# Range: 0.1 ~ 1.0
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barkKnifeBlockStripChance = 0.3
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#Settings related to actual gameplay-affecting features
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[magic]
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#The number of ticks required to prepare a spell with a staff
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# Default: 20
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# Range: 1 ~ 32767
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staffChargeTicks = 20
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#The number of uses an unmodified staff will have upon being crafted
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# Default: 65
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# Range: 0 ~ 32767
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staffUses = 65
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#The number of additional uses each efficiency modifier gives
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# Default: 32
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# Range: 0 ~ 32767
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efficiencyBonusUses = 32
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#Whether or not damaging spells can affect players
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disablePVP = false
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#Number of ticks between each mana regeneration (20 ticks = 1 second)
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# Default: 15
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# Range: 1 ~ 100
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ticksPerManaRegen = 15
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#Number of basic uses for one spell staff
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# Default: 15
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# Range: 1 ~ 100
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staffUsesBasic = 15
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#Number of uses added by each efficiency level on a spell
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# Default: 15
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# Range: 1 ~ 100
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staffUsesEfficiency = 15
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