feat: initial commit

This commit is contained in:
lucasdpt
2026-06-14 01:24:29 +02:00
commit 0d40f88ab2
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#How long the delay is between breaking another block with an actuator without letting go of the `Destroy` hotkey.
# Default: 2
# Range: 0 ~ 5
actuator_pickup_delay = 2
[Visuals]
#How fast a ui should change states each tick (example between two colors)
# Default: 0.015
# Range: 0.001 ~ 4.0
ui_interpolation_rate = 0.015
#The unit that should be displayed when measuring fluids. Buckets, Liters, and Units are interchangeable.
#Allowed Values: Buckets, Liters, Units
fluid_unit = "Buckets"
#Used primarily for debugging or pack creation. May not be ideal to have turned on when playing the game or publishing a pack.
["Debug Settings"]
#Show item tags in the tooltip of an item, when using advanced tooltips (F3 + h).
show_item_tags = false
#Play a ding and print a message upon successful reload
show_reload_message = true
#Display recipes that would otherwise be hidden to the player in a recipe viewer
show_hidden_recipes = false
#To help isolate the number of blockstates each mod adds. Only turn this on if you are building a pack and wanting to help debug the amount of blocks your client has. (This runs at level join)
show_blockstate_counts = false
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#Whether or not XyCraft uses neo or internal energy handling with items. The intended way is to use internal.
#Allowed Values: Neo, Xynergy
energy_paradigm = "Xynergy"
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[Blocks]
#Allow the Water Block to fill a fluid container with water in hand
water_block_fills_container = true
#Allow the Fluid Void to empty a fluid container in hand
fluid_void_empties_container = true
#How many planters in a line are allowed to accelerate a plant growth
# Default: 16
# Range: 1 ~ 128
planter_limit = 16
#How far a player may fly before severing the connection of the Balloon on a stick. Note, this is not a sphere.
# Default: 9
# Range: 3 ~ 32
balloon_on_a_stick_radius = 9
#How large of a radius should the player be able to fly around a hover pylon
# Default: 16
# Range: 8 ~ 64
hover_pylon_range = 16
#How large of a radius should the collector be allowed to pick up items
# Default: 3
# Range: 1 ~ 64
collector_pickup_range = 3
[Blocks.LightField]
#How Large of a radius should spawns be prevented
# Default: 24
# Range: 4 ~ 512
light_field_range = 24
#Determines if a light field block can prevent a siege from occurring.
light_field_siege_prevention = true
#Determines if a light field block can prevent endermen from warping to within the field range.
light_field_ender_warp_prevention = true
[Blocks.HydroPump]
#How much fluid can the hydro pump push in a single cycle in milli-buckets
# Default: 100
# Range: 0 ~ 1000000000
hydro_pump_fluid_push_amount = 100
#How much fluid can the hydro pump push in a single cycle in milli-buckets while water logged
# Default: 1000
# Range: 0 ~ 1000000000
hydro_pump_fluid_push_amount_water_logged = 1000
#How much fluid can an external source pull in milli-buckets
# Default: 1000000000
# Range: 0 ~ 1000000000
hydro_pump_fluid_external_pull_amount = 1000000000
[Blocks.VoidContainment]
#How many items can the void containment pull in a single process
# Default: 8
# Range: 0 ~ 576
void_containment_item_pull_amount = 8
#How much fluid can the void containment pull in a single process in milli-buckets
# Default: 1000
# Range: 0 ~ 1000000000
void_containment_fluid_pull_amount = 1000
#How much forge energy can the void containment pull in a single process
# Default: 100
# Range: 0 ~ 1000000000
void_containment_power_pull_amount = 100
#How much can a Creative Selector can create. Note, this is only how much it can push, anything pulling can pull as much as it desires!
[Blocks.Selector]
#How many items can the selector push per cycle
# Default: 64
# Range: 1 ~ 576
selector_item_amount = 64
#How much fluid can the selector push per cycle in milli-buckets
# Default: 1000000000
# Range: 1 ~ 1000000000
selector_fluid_amount = 1000000000
#Cuboid fluid storage.
[MultiBlocks.Tank]
#Maximum dimensions of a tank. A single dimension is measured from wall to wall (inclusive).
# Default: 13
# Range: 3 ~ 33
tank_size_limit = 13
#How much fluid can be stored for each empty air block in the defined box. Measured in milli-buckets (mB)
# Default: 8000
# Range: 1 ~ 64000
tank_storage_per_block = 8000
[PowerItems]
#The amount of power the durable cell can store
# Default: 500
# Range: 1 ~ 1000000000
durable_cell_capacity = 500
#The amount of power the gauntlet needs to use an action (example is placing or destroying a block is one action)
# Default: 5
# Range: 0 ~ 1000000000
flare_rod_cost = 5
#These features can be tweaked, but consider carefully if you absolutely need to
[Internals]
#Amount of fluid a single Extractor can hold internally. This is recommended to keep low or default unless you are making a custom pack with a recipe that requires a large fluid output
# Default: 1000
# Range: 1000 ~ 10000
extractor_buffer = 1000
["Compat Content"]
#The maximum rate a Mekanical Condenser can convert Chemicals to Fluids.
# Default: 250
# Range: 1 ~ 1000000000
max_condenser_rate = 250
#The maximum rate a Mekanical Evaporator can convert Fluids to Chemicals
# Default: 250
# Range: 1 ~ 1000000000
max_evaporator_rate = 250