feat: initial commit

This commit is contained in:
lucasdpt
2026-06-14 01:24:29 +02:00
commit 0d40f88ab2
5815 changed files with 703860 additions and 0 deletions
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#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_TERRAIN
#define GBUFFERS_COLORWHEEL
#include "/program/gbuffers_terrain.glsl"
@@ -0,0 +1,8 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_TERRAIN
#define GBUFFERS_COLORWHEEL
#include "/program/gbuffers_terrain.glsl"
@@ -0,0 +1,8 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_WATER
#define GBUFFERS_COLORWHEEL_TRANSLUCENT
#include "/program/gbuffers_water.glsl"
@@ -0,0 +1,8 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_WATER
#define GBUFFERS_COLORWHEEL_TRANSLUCENT
#include "/program/gbuffers_water.glsl"
@@ -0,0 +1,8 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define SHADOW
#define SHADOW_COLORWHEEL
#include "/program/shadow.glsl"
@@ -0,0 +1,8 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define SHADOW
#define SHADOW_COLORWHEEL
#include "/program/shadow.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE
#include "/program/composite.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE
#include "/program/composite.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE1
#include "/program/composite1.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE1
#include "/program/composite1.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE2
#include "/program/composite2.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE2
#include "/program/composite2.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE3
#include "/program/composite3.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE3
#include "/program/composite3.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE4
#include "/program/composite4.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE4
#include "/program/composite4.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE5
#include "/program/composite5.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE5
#include "/program/composite5.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE6
#include "/program/composite6.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE6
#include "/program/composite6.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE7
#include "/program/composite7.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE7
#include "/program/composite7.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE8
#include "/program/composite8.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE8
#include "/program/composite8.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define COMPOSITE9
#include "/program/composite9.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define COMPOSITE9
#include "/program/composite9.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define DEFERRED1
#include "/program/deferred1.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define DEFERRED1
#include "/program/deferred1.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define DH_TERRAIN
#include "/program/dh_terrain.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define DH_TERRAIN
#include "/program/dh_terrain.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define DH_WATER
#include "/program/dh_water.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define DH_WATER
#include "/program/dh_water.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define FINAL
#include "/program/final.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define FINAL
#include "/program/final.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_ARMOR_GLINT
#include "/program/gbuffers_armor_glint.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_ARMOR_GLINT
#include "/program/gbuffers_armor_glint.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_BASIC
#include "/program/gbuffers_basic.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_BASIC
#include "/program/gbuffers_basic.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_BEACONBEAM
#include "/program/gbuffers_beaconbeam.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_BEACONBEAM
#include "/program/gbuffers_beaconbeam.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_BLOCK
#include "/program/gbuffers_block.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_BLOCK
#include "/program/gbuffers_block.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_CLOUDS
#include "/program/gbuffers_clouds.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_CLOUDS
#include "/program/gbuffers_clouds.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_DAMAGEDBLOCK
#include "/program/gbuffers_damagedblock.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_DAMAGEDBLOCK
#include "/program/gbuffers_damagedblock.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_ENTITIES
#include "/program/gbuffers_entities.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_ENTITIES
#include "/program/gbuffers_entities.glsl"
@@ -0,0 +1,8 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_ENTITIES
#define GBUFFERS_ENTITIES_GLOWING
#include "/program/gbuffers_entities.glsl"
@@ -0,0 +1,8 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_ENTITIES
#define GBUFFERS_ENTITIES_GLOWING
#include "/program/gbuffers_entities.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_HAND
#include "/program/gbuffers_hand.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_HAND
#include "/program/gbuffers_hand.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_LIGHTNING
#include "/program/gbuffers_lightning.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_LIGHTNING
#include "/program/gbuffers_lightning.glsl"
@@ -0,0 +1,8 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_BASIC
#define GBUFFERS_LINE
#include "/program/gbuffers_basic.glsl"
@@ -0,0 +1,8 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_BASIC
#define GBUFFERS_LINE
#include "/program/gbuffers_basic.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_SKYBASIC
#include "/program/gbuffers_skybasic.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_SKYBASIC
#include "/program/gbuffers_skybasic.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_SKYTEXTURED
#include "/program/gbuffers_skytextured.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_SKYTEXTURED
#include "/program/gbuffers_skytextured.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_SPIDEREYES
#include "/program/gbuffers_spidereyes.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_SPIDEREYES
#include "/program/gbuffers_spidereyes.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_TERRAIN
#include "/program/gbuffers_terrain.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_TERRAIN
#include "/program/gbuffers_terrain.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_TEXTURED
#include "/program/gbuffers_textured.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_TEXTURED
#include "/program/gbuffers_textured.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_WATER
#include "/program/gbuffers_water.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_WATER
#include "/program/gbuffers_water.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define GBUFFERS_WEATHER
#include "/program/gbuffers_weather.glsl"
@@ -0,0 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define GBUFFERS_WEATHER
#include "/program/gbuffers_weather.glsl"
@@ -0,0 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define SHADOW
#include "/program/shadow.glsl"
@@ -0,0 +1,7 @@
#version 400 compatibility
#define VERTEX_SHADER
#define NETHER
#define SHADOW
#include "/program/shadow.glsl"
@@ -0,0 +1,7 @@
#version 430 compatibility
#define COMPUTE_SHADER
#define NETHER
#define SHADOWCOMP
#include "/program/shadowcomp.glsl"