feat: initial commit
This commit is contained in:
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# OFModpack
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Dépôt **packwiz** du modpack (base ATM10, Minecraft 1.21.1 / NeoForge) consommé
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par [OFLauncher](../OFLauncher). C'est la **source de vérité** : versions du jeu,
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liste des mods, configs. Quand tu pushes ici, les joueurs reçoivent le delta au
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prochain lancement.
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> Toutes les commandes ci-dessous se lancent **sur ta machine Windows**, dans ce
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> dossier (`C:\Users\Lucas\Dev\OFModpack`), depuis PowerShell.
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---
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## 1. Installer packwiz (une fois)
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Le plus simple avec [Scoop](https://scoop.sh) :
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```powershell
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scoop install packwiz
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```
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Sinon, télécharge `packwiz.exe` (build Windows) depuis
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<https://nightly.link/packwiz/packwiz/workflows/go/main> et place-le dans un
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dossier de ton `PATH`. Vérifie :
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```powershell
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packwiz --version
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```
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> packwiz embarque sa propre clé API CurseForge : tu n'as **pas** besoin de clé
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> pour importer/ajouter des mods.
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## 2. Récupérer le zip ATM10
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Depuis CurseForge, télécharge le fichier **client** d'All The Mods 10 :
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<https://www.curseforge.com/minecraft/modpacks/all-the-mods-10/files>
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(bouton *Download* sur la version voulue). Mets le `.zip` dans ce dossier.
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## 3. Importer ATM10 dans packwiz (une fois)
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```powershell
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packwiz cf import .\All-the-Mods-10-X.Y.Z.zip
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packwiz refresh
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```
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Ça crée `pack.toml`, `index.toml`, un `mods\*.pw.toml` par mod, et copie les
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configs (`config\`, etc.). `pack.toml` contient déjà les bonnes versions MC +
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NeoForge lues depuis le manifeste ATM10.
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## 4. Pousser sur GitHub (hébergement)
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```powershell
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git add -A
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git commit -m "Import ATM10"
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# crée le repo "OFModpack" sur github.com, puis :
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git remote add origin https://github.com/<TON_USER>/OFModpack.git
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git push -u origin main
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```
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Puis, dans **OFLauncher**, mets l'URL *raw* du `pack.toml` dans
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`src/shared/config.ts` :
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```ts
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packTomlUrl: 'https://raw.githubusercontent.com/<TON_USER>/OFModpack/main/pack.toml',
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```
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> Variante : si tu préfères héberger sur ton serveur (tu as déjà `ldpt.fr`),
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> sers ce dossier en statique et pointe `packTomlUrl` vers
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> `https://.../OFModpack/pack.toml`. GitHub reste le plus simple pour commencer.
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## 5. Mettre à jour le modpack (le geste récurrent)
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```powershell
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packwiz cf add <nom-ou-url-du-mod> # ajouter un mod CurseForge
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packwiz mr add <slug> # ajouter un mod Modrinth
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packwiz update --all # mettre à jour tous les mods
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packwiz remove <mod> # retirer un mod
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```
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Puis publie en une commande avec le script fourni :
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```powershell
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.\update-pack.ps1 "message de commit"
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```
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Au prochain lancement du launcher, les joueurs ne téléchargent **que** les
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fichiers changés (et les mods retirés disparaissent de leur instance).
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## Mods CurseForge non-redistribuables
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Quelques mods interdisent le téléchargement automatique. packwiz les importe
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quand même (métadonnées), mais `packwiz-installer` ne pourra pas les récupérer
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seul ; le joueur verra un message. Si la licence le permet, héberge le `.jar`
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toi-même et ajoute un bloc `[download]` dans le `.pw.toml` du mod concerné. Pour
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ATM10 la grande majorité passe sans souci.
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name = "BSL Shaders"
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filename = "BSL_v10.1.1.zip"
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side = "both"
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[download]
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hash-format = "sha1"
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hash = "6975d0161f22a5f6abf01a51fd9eedbd50c96cc3"
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mode = "metadata:curseforge"
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[update]
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[update.curseforge]
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file-id = 7588844
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project-id = 322506
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name = "Complementary Shaders - Reimagined"
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filename = "ComplementaryReimagined_r5.7.1.zip"
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side = "both"
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[download]
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hash-format = "sha1"
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hash = "b560f646a124d5204b1fb7321fec373b9c346fa5"
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mode = "metadata:curseforge"
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[update]
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[update.curseforge]
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file-id = 7574259
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project-id = 627557
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name = "Complementary Shaders - Unbound"
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filename = "ComplementaryUnbound_r5.7.1.zip"
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side = "both"
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[download]
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hash-format = "sha1"
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hash = "95883b516298ff4cf1a67ff512086eb67aeedd98"
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mode = "metadata:curseforge"
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[update]
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[update.curseforge]
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file-id = 7574260
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project-id = 385587
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#Config to adjust general mod settings
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[General]
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#Enables the debug mode. Only enable it if needed.
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enableDebugMode = false
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[Core]
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#Enables initial cooldown on peripheral initialization
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isInitialCooldownEnabled = true
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#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
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# Default: 6000
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# Range: > 0
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initialCooldownSensitiveLevel = 6000
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[Unsafe]
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#By setting this value to true, I understand all operations below are danger to my adventure, and if they caused unexpected behavior in my world, I will not consider it as AP's liability
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enableUnsafe = false
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#Ignore turtle peripheral item's NBT when equipping. **YOU WILL LOSE ALL NBT ON THE ITEM**
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ignoreTurtlePeripheralItemNBT = false
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#Config for metaphysics
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[Metaphysics]
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#Defines energy to fuel rate
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# Default: 575
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# Range: > 575
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energyToFuelRate = 575
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enableWeakAutomataCore = true
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enableEndAutomataCore = true
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enableHusbandryAutomataCore = true
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#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
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# Default: 64
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# Range: > 1
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endAutomataCoreWarpPointLimit = 64
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#Chance that overpowered automata will break after rotation cycle
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# Default: 0.002
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# Range: 0.0 ~ 1.0
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overpoweredAutomataBreakChance = 0.002
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# Default: 2
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# Range: 1 ~ 64
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tier1AutomataCoreInteractionRadius = 2
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# Default: 2
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# Range: 1 ~ 32
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tier1AutomataCoreMaxFuelConsumptionRate = 2
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# Default: 4
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# Range: 1 ~ 64
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tier2AutomataCoreInteractionRadius = 4
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# Default: 3
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# Range: 1 ~ 32
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tier2AutomataCoreMaxFuelConsumptionRate = 3
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# Default: 4
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# Range: 1 ~ 64
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overpoweredTier1AutomataCoreInteractionRadius = 4
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# Default: 3
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# Range: 1 ~ 32
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overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
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# Default: 6
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# Range: 1 ~ 64
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overpoweredTier2AutomataCoreInteractionRadius = 6
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# Default: 4
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# Range: 1 ~ 32
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overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
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#Peripherals config
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[Peripherals]
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[Peripherals.Player_Detector]
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#Enable the Player Detector or not.
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enablePlayerDetector = true
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#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
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# Default: -1
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# Range: > -1
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playerDetMaxRange = -1
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#Activates the "getPlayerPos" function of the Player Detector
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enablePlayerPosFunction = true
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#Returns a play in any function even when they are in spectator
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showSpectators = true
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#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
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morePlayerInformation = true
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#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
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chatBoxMultiDimensional = true
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#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
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enablePlayerPosRandomError = false
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#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
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# Default: 1000
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# Range: > 0
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playerPosRandomErrorAmount = 1000
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#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
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# Default: 100
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# Range: > 0
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playerPosPreciseMaxRange = 100
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[Peripherals.Energy_Detector]
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#Enable the Energy Detector or not.
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enableEnergyDetector = true
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#Defines the maximum energy flow of the energy detector.
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# Default: 2147483647
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# Range: > 1
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energyDetectorMaxFlow = 2147483647
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[Peripherals.NBT_Storage]
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#Enable the nbt storage block or not
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enableNBTStorage = true
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#Defines max nbt string length that can be stored in nbt storage
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# Default: 1048576
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# Range: > 0
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nbtStorageMaxSize = 1048576
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[Peripherals.Chunky_Turtle]
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#Enable the Chunky Turtle or not.
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enableChunkyTurtle = true
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#Time in seconds, while loaded chunk can be consider as valid without touch
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# Default: 600
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# Range: > 60
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chunkLoadValidTime = 600
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#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
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# Default: 0
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# Range: 0 ~ 16
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chunkyTurtleRadius = 0
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[Peripherals.Chat_Box]
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#Enable the Chat Box or not.
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enableChatBox = true
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#Defines default chatbox prefix
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defaultChatBoxPrefix = "AP"
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#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
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# Default: -1
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# Range: -1 ~ 30000000
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chatBoxMaxRange = -1
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#Defines the maximal number of characters in a message. Depending on the modpack and server, too large messages can't unexpectedly disconnect players
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# Default: 1024
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# Range: 0 ~ 8192
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chatBoxMessageSize = 1024
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#If true, the chat box is able to send messages to other dimensions than its own
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chatBoxMultiDimensional = true
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#If true, the chat box cannot use 'run_command' action
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chatBoxPreventRunCommand = false
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#If true, the chat box will wrap and execute 'run_command' or 'suggest_command' action with zero permission, in order to prevent operators accidently run dangerous commands.
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chatBoxWrapCommand = true
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#These commands below will not be able to send by 'run_command' or 'suggest_command' action. It will match as prefix if starts with '/', other wise use regex pattern
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chatBoxBannedCommands = ["/execute", "/op", "/deop", "/gamemode", "/gamerule", "/stop", "/give", "/fill", "/setblock", "/summon", "/whitelist", "^/ban-(?:ip)?\\s*", "^/pardon-(?:ip)?\\s*", "^/save-(?:on|off)\\s*"]
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|
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[Peripherals.ME_Bridge]
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#Enable the Me Bridge or not.
|
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enableMeBridge = true
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#Power consumption per tick.
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# Default: 10
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# Range: > 0
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mePowerConsumption = 10
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|
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[Peripherals.RS_Bridge]
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#Enable the Rs Bridge or not.
|
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enableRsBridge = true
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#Power consumption per tick.
|
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# Default: 10
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# Range: > 0
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rsPowerConsumption = 10
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[Peripherals.Environment_Detector]
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#Enable the Environment Detector or not.
|
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enableEnvironmentDetector = true
|
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[Peripherals.AR_Controller]
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#Enable the AR goggles or not.
|
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enableARGoggles = true
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[Peripherals.Inventory_Manager]
|
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#Enable the inventory manager or not.
|
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enableInventoryManager = true
|
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|
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[Peripherals.Redstone_Integrator]
|
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#Enable the redstone integrator or not.
|
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enableRedstoneIntegrator = true
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[Peripherals.Block_Reader]
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#Enable the block reader or not.
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enableBlockReader = true
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[Peripherals.Geo_Scanner]
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#Enable the geo scanner or not.
|
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enableGeoScanner = true
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|
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[Peripherals.Colony_Integrator]
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#Enable the colony integrator or not.
|
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enableColonyIntegrator = true
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|
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[Peripherals.Compass_Turtle]
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#Enable the compass turtle or not.
|
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enableCompassTurtle = true
|
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#The maximum distance the compass can locate accurately with in each axis.
|
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# Default: 3
|
||||
# Range: 0 ~ 8
|
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compassAccurePlaceRadius = 3
|
||||
#The free distance the compass can locate accurately with in each axis.
|
||||
# Default: 1
|
||||
# Range: 0 ~ 4
|
||||
compassAccurePlaceFreeRadius = 1
|
||||
|
||||
[Peripherals.Powered_Peripherals]
|
||||
#Enable RF storage for peripherals, that could use it
|
||||
enablePoweredPeripherals = false
|
||||
#Defines max energy storage in any powered peripheral
|
||||
# Default: 100000000
|
||||
# Range: > 1000000
|
||||
poweredPeripheralMaxEnergyStored = 100000000
|
||||
|
||||
[Peripherals.Pocket_Peripherals]
|
||||
#If true, pockets will have infinite fuel
|
||||
disablePocketFuelConsumption = true
|
||||
|
||||
[Peripherals.Operations]
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
digCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
digCost = 1
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
useOnBlockCooldown = 5000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
useOnBlockCost = 1
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
suckCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
suckCost = 1
|
||||
# Default: 2500
|
||||
# Range: > 0
|
||||
useOnAnimalCooldown = 2500
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
useOnAnimalCost = 10
|
||||
# Default: 50000
|
||||
# Range: > 0
|
||||
captureAnimalCooldown = 50000
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
captureAnimalCost = 100
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
warpCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
warpCost = 1
|
||||
# Default: 1000
|
||||
# Range: > 0
|
||||
accurePlaceCooldown = 1000
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
accurePlaceCost = 1
|
||||
# Default: 2000
|
||||
# Range: > 0
|
||||
scanBlocksCooldown = 2000
|
||||
# Default: 8
|
||||
# Range: > 1
|
||||
scanBlocksMaxFreeRadius = 8
|
||||
# Default: 16
|
||||
# Range: > 1
|
||||
scanBlocksMaxCostRadius = 16
|
||||
# Default: 0.17
|
||||
# Range: 0.1 ~ 1.7976931348623157E308
|
||||
scanBlocksExtraBlockCost = 0.17
|
||||
# Default: 2000
|
||||
# Range: > 0
|
||||
scanEntitiesCooldown = 2000
|
||||
# Default: 8
|
||||
# Range: > 1
|
||||
scanEntitiesMaxFreeRadius = 8
|
||||
# Default: 16
|
||||
# Range: > 1
|
||||
scanEntitiesMaxCostRadius = 16
|
||||
# Default: 0.17
|
||||
# Range: 0.1 ~ 1.7976931348623157E308
|
||||
scanEntitiesExtraBlockCost = 0.17
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
chatMessageCooldown = 100
|
||||
@@ -0,0 +1,5 @@
|
||||
#Config to adjust world settings
|
||||
[World]
|
||||
#Gives the ap documentation to new players.
|
||||
givePlayerBookOnJoin = false
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#Config to adjust world settings
|
||||
[World]
|
||||
#Gives the ap documentation to new players.
|
||||
givePlayerBookOnJoin = false
|
||||
#Enable the villager structures for the computer scientist.
|
||||
enableVillagerStructures = true
|
||||
#The weight of the villager structures.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 16000
|
||||
villagerStructureWeight = 10
|
||||
#Enable new wandering trader trades.
|
||||
enableWanderingTraderTrades = true
|
||||
@@ -0,0 +1,14 @@
|
||||
# The RegistryName for the Item to lock EnderChests and Tanks.
|
||||
S:"personalItem"="minecraft:diamond"
|
||||
|
||||
# Causes chests to lose personal settings and drop the diamond on break.
|
||||
B:"anarchyMode"=false
|
||||
|
||||
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
|
||||
I:"item_storage_size"=1
|
||||
|
||||
# Disables the tank on top of creators heads.
|
||||
B:"disableCreatorVisuals"=false
|
||||
|
||||
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
|
||||
B:"useVanillaEnderChestsSounds"=false
|
||||
@@ -0,0 +1,181 @@
|
||||
#Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config.
|
||||
[accessibility]
|
||||
#Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode.
|
||||
whiteRadialText = false
|
||||
#If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help.
|
||||
opaqueTransmitters = false
|
||||
#Allows changing the mode of held items by holding sneak and using the scroll wheel.
|
||||
allowModeScroll = true
|
||||
|
||||
#Settings for configuring Mekanism's Sounds
|
||||
[sounds]
|
||||
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
|
||||
#Range: 0.0 ~ 10.0
|
||||
baseVolume = 1.0
|
||||
#Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound.
|
||||
enablePlayer = true
|
||||
#Play sounds for active machines.
|
||||
enableMachine = true
|
||||
|
||||
#Settings for adjusting how Mekanism render's certain blocks and how many particles Mekanism adds.
|
||||
[rendering]
|
||||
#The color of energy when displayed as the durability bar on items.
|
||||
energyColor = 3997338
|
||||
#Range at which Block Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in
|
||||
#Range: 1 ~ 1024
|
||||
berRange = 256
|
||||
|
||||
#Settings for configuring Mekanism's Particles
|
||||
[rendering.particle]
|
||||
#When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead.
|
||||
multiblockFormation = true
|
||||
#Show particles when machines active.
|
||||
machineEffects = true
|
||||
#How far (in blocks) from the player radiation particles can spawn.
|
||||
#Range: 2 ~ 64
|
||||
radiationParticleRadius = 30
|
||||
#How many particles spawn when rendering radiation effects (scaled by radiation level).
|
||||
#Range: 0 ~ 1000
|
||||
radiationParticleCount = 100
|
||||
#Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player.
|
||||
magneticAttraction = true
|
||||
#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
|
||||
toolAOE = true
|
||||
|
||||
#Settings for configuring Mekanism's HUD
|
||||
[hud]
|
||||
#Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet.
|
||||
enabled = true
|
||||
#Scale of the text displayed on the HUD.
|
||||
#Range: 0.25 ~ 1.0
|
||||
scale = 0.6
|
||||
#Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass.
|
||||
reverse = false
|
||||
#Opacity of HUD used by MekaSuit.
|
||||
#Range: 0.0 ~ 1.0
|
||||
opacity = 0.4000000059604645
|
||||
#Color (RGB) of HUD used by MekaSuit.
|
||||
#Range: 0 ~ 16777215
|
||||
color = 4257264
|
||||
#Color (RGB) of warning HUD elements used by MekaSuit.
|
||||
#Range: 0 ~ 16777215
|
||||
warningColor = 16768335
|
||||
#Color (RGB) of danger HUD elements used by MekaSuit.
|
||||
#Range: 0 ~ 16777215
|
||||
dangerColor = 16726076
|
||||
#Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter.
|
||||
#Range: 1.0 ~ 100.0
|
||||
jitter = 6.0
|
||||
#Display a fancy compass when the MekaSuit Helmet is worn.
|
||||
mekaSuitHelmetCompass = true
|
||||
|
||||
#Settings for configuring Mekanism's QIO
|
||||
[qio]
|
||||
#Sorting strategy when viewing items in a QIO Dashboard.
|
||||
#Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME
|
||||
sortType = "NAME"
|
||||
#Sorting direction when viewing items in a QIO Dashboard.
|
||||
#Allowed Values: ASCENDING, DESCENDING
|
||||
sortDirection = "ASCENDING"
|
||||
#Number of slots to view horizontally on a QIO Dashboard.
|
||||
#Range: 8 ~ 16
|
||||
slotsWide = 8
|
||||
#Number of slots to view vertically on a QIO Dashboard.
|
||||
#Range: 2 ~ 48
|
||||
slotsTall = 4
|
||||
#Determines whether the search bar is automatically focused when a QIO Dashboard is opened.
|
||||
autoFocusSearchBar = true
|
||||
#Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer.
|
||||
rejectsToInventory = false
|
||||
|
||||
#Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually.
|
||||
[window]
|
||||
|
||||
#The last position the Color window was in when it was closed.
|
||||
[window.color]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Confirmation window was in when it was closed.
|
||||
[window.confirmation]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Crafting window was in when it was closed, and whether it was pinned.
|
||||
[window.crafting0]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Crafting window was in when it was closed, and whether it was pinned.
|
||||
[window.crafting1]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Crafting window was in when it was closed, and whether it was pinned.
|
||||
[window.crafting2]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Mekasuit Helmet window was in when it was closed.
|
||||
[window.mekasuit_helmet]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Rename window was in when it was closed.
|
||||
[window.rename]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Skin Select window was in when it was closed.
|
||||
[window.skin_select]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Side Config window was in when it was closed, and whether it was pinned.
|
||||
[window.side_config]
|
||||
#The x component of this window's last position.
|
||||
x = 10
|
||||
#The y component of this window's last position.
|
||||
y = 15
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Transporter Config window was in when it was closed, and whether it was pinned.
|
||||
[window.transporter_config]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Upgrade window was in when it was closed, and whether it was pinned.
|
||||
[window.upgrade]
|
||||
#The x component of this window's last position.
|
||||
x = 10
|
||||
#The y component of this window's last position.
|
||||
y = 15
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
@@ -0,0 +1,197 @@
|
||||
#Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config.
|
||||
[accessibility]
|
||||
#Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode.
|
||||
whiteRadialText = false
|
||||
#If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help.
|
||||
opaqueTransmitters = false
|
||||
#Allows changing the mode of held items by holding sneak and using the scroll wheel.
|
||||
allowModeScroll = true
|
||||
|
||||
#Settings for configuring Mekanism's Sounds
|
||||
[sounds]
|
||||
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 10.0
|
||||
baseVolume = 1.0
|
||||
#Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound.
|
||||
enablePlayer = true
|
||||
#Play sounds for active machines.
|
||||
enableMachine = true
|
||||
|
||||
#Settings for adjusting how Mekanism renders certain blocks and how many particles Mekanism adds.
|
||||
[rendering]
|
||||
#The color of energy when displayed as the durability bar on items.
|
||||
energyColor = 3997338
|
||||
#Range at which Block Entity Renderers added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in
|
||||
# Default: 256
|
||||
# Range: 1 ~ 1024
|
||||
berRange = 256
|
||||
|
||||
#Settings for configuring Mekanism's Particles
|
||||
[rendering.particle]
|
||||
#When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead.
|
||||
multiblockFormation = true
|
||||
#Show particles when machines active.
|
||||
machineEffects = true
|
||||
#How far (in blocks) from the player radiation particles can spawn.
|
||||
# Default: 30
|
||||
# Range: 2 ~ 64
|
||||
radiationParticleRadius = 30
|
||||
#How many particles spawn when rendering radiation effects (scaled by radiation level).
|
||||
# Default: 100
|
||||
# Range: 0 ~ 1000
|
||||
radiationParticleCount = 100
|
||||
#Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player.
|
||||
magneticAttraction = true
|
||||
#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
|
||||
toolAOE = true
|
||||
|
||||
#Settings for configuring Mekanism's HUD
|
||||
[hud]
|
||||
#Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet.
|
||||
enabled = true
|
||||
#Scale of the text displayed on the HUD.
|
||||
# Default: 0.6
|
||||
# Range: 0.25 ~ 1.0
|
||||
scale = 0.6
|
||||
#Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass.
|
||||
reverse = false
|
||||
#Opacity of HUD used by MekaSuit.
|
||||
# Default: 0.4000000059604645
|
||||
# Range: 0.0 ~ 1.0
|
||||
opacity = 0.4000000059604645
|
||||
#Color (RGB) of HUD used by MekaSuit.
|
||||
# Default: 4257264
|
||||
# Range: 0 ~ 16777215
|
||||
color = 4257264
|
||||
#Color (RGB) of warning HUD elements used by MekaSuit.
|
||||
# Default: 16768335
|
||||
# Range: 0 ~ 16777215
|
||||
warningColor = 16768335
|
||||
#Color (RGB) of danger HUD elements used by MekaSuit.
|
||||
# Default: 16726076
|
||||
# Range: 0 ~ 16777215
|
||||
dangerColor = 16726076
|
||||
#Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter.
|
||||
# Default: 6.0
|
||||
# Range: 1.0 ~ 100.0
|
||||
jitter = 6.0
|
||||
#Display a fancy compass when the MekaSuit Helmet is worn.
|
||||
mekaSuitHelmetCompass = true
|
||||
#Shift the HUD elements when sound subtitles are being displayed to avoid overlap
|
||||
avoidSoundSubtitleOverlap = true
|
||||
#Enables rendering an energy bar above the armor bar that displays the total energy of the currently equipped MekaSuit.
|
||||
renderMekaSuitEnergyBar = true
|
||||
|
||||
#Settings for configuring Mekanism's QIO
|
||||
[qio]
|
||||
#Sorting strategy when viewing items in a QIO Dashboard.
|
||||
#Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME
|
||||
sortType = "NAME"
|
||||
#Sorting direction when viewing items in a QIO Dashboard.
|
||||
#Allowed Values: ASCENDING, DESCENDING
|
||||
sortDirection = "ASCENDING"
|
||||
#Number of slots to view horizontally on a QIO Dashboard.
|
||||
# Default: 8
|
||||
# Range: 8 ~ 16
|
||||
slotsWide = 8
|
||||
#Number of slots to view vertically on a QIO Dashboard.
|
||||
# Default: 4
|
||||
# Range: 2 ~ 48
|
||||
slotsTall = 4
|
||||
#Determines whether the search bar is automatically focused when a QIO Dashboard is opened.
|
||||
autoFocusSearchBar = true
|
||||
#Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer.
|
||||
rejectsToInventory = false
|
||||
|
||||
#Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually.
|
||||
[window]
|
||||
|
||||
#The last position the Color window was in when it was closed.
|
||||
[window.color]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Confirmation window was in when it was closed.
|
||||
[window.confirmation]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Crafting window was in when it was closed, and whether it was pinned.
|
||||
[window.crafting0]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Crafting window was in when it was closed, and whether it was pinned.
|
||||
[window.crafting1]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Crafting window was in when it was closed, and whether it was pinned.
|
||||
[window.crafting2]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Mekasuit Helmet window was in when it was closed.
|
||||
[window.mekasuit_helmet]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Rename window was in when it was closed.
|
||||
[window.rename]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Skin Select window was in when it was closed.
|
||||
[window.skin_select]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
|
||||
#The last position the Side Config window was in when it was closed, and whether it was pinned.
|
||||
[window.side_config]
|
||||
#The x component of this window's last position.
|
||||
x = 10
|
||||
#The y component of this window's last position.
|
||||
y = 15
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Transporter Config window was in when it was closed, and whether it was pinned.
|
||||
[window.transporter_config]
|
||||
#The x component of this window's last position.
|
||||
x = 2147483647
|
||||
#The y component of this window's last position.
|
||||
y = 2147483647
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
|
||||
#The last position the Upgrade window was in when it was closed, and whether it was pinned.
|
||||
[window.upgrade]
|
||||
#The x component of this window's last position.
|
||||
x = 10
|
||||
#The y component of this window's last position.
|
||||
y = 15
|
||||
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
|
||||
pinned = false
|
||||
@@ -0,0 +1,12 @@
|
||||
#Displayed energy type in Mekanism GUIs (client) and network reader readings (server).
|
||||
#Allowed Values: JOULES, FORGE_ENERGY
|
||||
energyType = "FORGE_ENERGY"
|
||||
#Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server).
|
||||
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
|
||||
temperatureUnit = "KELVIN"
|
||||
#Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
|
||||
enableDecayTimers = true
|
||||
#Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned.
|
||||
copyBlockData = true
|
||||
#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robit's with the default skin should have their skin randomized on the server.
|
||||
holidays = false
|
||||
@@ -0,0 +1,12 @@
|
||||
#Displayed energy type in Mekanism GUIs (client) and network reader readings (server).
|
||||
#Allowed Values: JOULES, FORGE_ENERGY
|
||||
energyType = "FORGE_ENERGY"
|
||||
#Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server).
|
||||
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
|
||||
temperatureUnit = "KELVIN"
|
||||
#Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
|
||||
enableDecayTimers = true
|
||||
#Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned.
|
||||
copyBlockData = true
|
||||
#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robits with the default skin should have their skin randomized on the server.
|
||||
holidays = false
|
||||
@@ -0,0 +1,287 @@
|
||||
#Settings for configuring the Atomic Disassembler
|
||||
[atomic_disassembler]
|
||||
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 10
|
||||
#Cost in Joules of using the Atomic Disassembler as a weapon.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsageWeapon = 2000
|
||||
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
|
||||
#Range: 0 ~ 1000
|
||||
minDamage = 4
|
||||
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
|
||||
#Range: 1 ~ 10000
|
||||
maxDamage = 20
|
||||
#Attack speed of the Atomic Disassembler.
|
||||
#Range: -4.0 ~ 100.0
|
||||
attackSpeed = -2.4
|
||||
#Enable the 'Slow' mode for the Atomic Disassembler.
|
||||
slowMode = true
|
||||
#Enable the 'Fast' mode for the Atomic Disassembler.
|
||||
fastMode = true
|
||||
#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
|
||||
veinMining = false
|
||||
#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
|
||||
#Range: 2 ~ 1000000
|
||||
miningCount = 128
|
||||
|
||||
#Settings for configuring the Electric Bow
|
||||
[electric_bow]
|
||||
#Maximum amount (joules) of energy the Electric Bow can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 120000
|
||||
#Amount (joules) of energy the Electric Bow can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 600
|
||||
#Cost in Joules of using the Electric Bow.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 120
|
||||
#Cost in Joules of using the Electric Bow with flame mode active.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsageFlame = 1200
|
||||
|
||||
#Settings for configuring Energy Tablets
|
||||
[energy_tablet]
|
||||
#Maximum amount (joules) of energy the Energy Tablet can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Energy Tablet can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
|
||||
#Settings for configuring Gauge Droppers
|
||||
[gauge_dropper]
|
||||
#Capacity in mB of gauge droppers.
|
||||
#Range: > 1
|
||||
capacity = 16000
|
||||
#Rate in mB/t at which a gauge dropper can be filled or emptied.
|
||||
#Range: > 1
|
||||
transferRate = 250
|
||||
|
||||
#Settings for configuring the Flamethrower
|
||||
[flamethrower]
|
||||
#Flamethrower tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
|
||||
destroyItems = true
|
||||
|
||||
#Settings for configuring Free Runners
|
||||
[free_runner]
|
||||
#Maximum amount (joules) of energy Free Runners can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 64000
|
||||
#Amount (joules) of energy the Free Runners can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 320
|
||||
#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fallEnergyCost = 50
|
||||
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
|
||||
#Settings for configuring Jetpacks
|
||||
[jetpack]
|
||||
#Jetpack tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Settings for configuring Network Readers
|
||||
[network_reader]
|
||||
#Maximum amount (joules) of energy the Network Reader can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 60000
|
||||
#Amount (joules) of energy the Network Reader can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 300
|
||||
#Energy usage in joules for each network reading.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 400
|
||||
|
||||
#Settings for configuring the Portable Teleporter
|
||||
[portable_teleporter]
|
||||
#Maximum amount (joules) of energy the Portable Teleporter can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Portable Teleporter can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
|
||||
#Range: 0 ~ 6000
|
||||
delay = 0
|
||||
|
||||
#Settings for configuring Scuba Tanks
|
||||
[scuba_tank]
|
||||
#Scuba Tank capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Scuba Tank can accept oxygen.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Settings for configuring Seismic Readers
|
||||
[seismic_reader]
|
||||
#Maximum amount (joules) of energy the Seismic Reader can contain.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 12000
|
||||
#Amount (joules) of energy the Seismic Reader can accept per tick.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 60
|
||||
#Energy usage in joules required to use the Seismic Reader.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 250
|
||||
|
||||
#Settings for configuring Canteens
|
||||
[canteen]
|
||||
#Maximum amount in mB of Nutritional Paste storable by the Canteen.
|
||||
#Range: > 1
|
||||
maxStorage = 64000
|
||||
#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
|
||||
#Range: > 1
|
||||
transferRate = 128
|
||||
|
||||
#Settings for configuring the Meka-Tool
|
||||
[mekatool]
|
||||
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
baseEnergyCapacity = 40000000
|
||||
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 200000
|
||||
#Base bonus damage applied by the Meka-Tool without using any energy.
|
||||
#Range: 0 ~ 100000
|
||||
baseDamage = 24
|
||||
#Attack speed of the Meka-Tool.
|
||||
#Range: -4.0 ~ 100.0
|
||||
attackSpeed = -0.8
|
||||
#Efficiency of the Meka-Tool with energy but without any upgrades.
|
||||
#Range: 0.1 ~ 100.0
|
||||
baseEfficiency = 4.0
|
||||
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
|
||||
extendedMining = true
|
||||
#Maximum distance a player can teleport with the Meka-Tool.
|
||||
#Range: 3 ~ 1024
|
||||
maxTeleportReach = 100
|
||||
|
||||
#Settings for configuring the Meka-Tool's Energy Usage
|
||||
[mekatool.energy_usage]
|
||||
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
base = 50
|
||||
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
silk = 500
|
||||
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
weapon = 4000
|
||||
#Cost in Joules of using the Meka-Tool as a hoe.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
hoe = 50
|
||||
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
shovel = 50
|
||||
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
axe = 50
|
||||
#Cost in Joules of using the Meka-Tool to shear entities.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
shearEntity = 50
|
||||
#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
shearTrim = 50
|
||||
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
teleport = 2500
|
||||
|
||||
#Settings for configuring the MekaSuit
|
||||
[mekasuit]
|
||||
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
baseEnergyCapacity = 40000000
|
||||
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 200000
|
||||
#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
inventoryChargeRate = 10000
|
||||
#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
solarRechargingRate = 1500
|
||||
#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
|
||||
gravitationalVibrations = true
|
||||
#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
|
||||
#Range: > 1
|
||||
nutritionalMaxStorage = 128000
|
||||
#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
|
||||
#Range: > 1
|
||||
nutritionalTransferRate = 256
|
||||
#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
jetpackMaxStorage = 24000
|
||||
#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
jetpackTransferRate = 256
|
||||
|
||||
#Settings for configuring the MekaSuit's Energy Usage
|
||||
[mekasuit.energy_usage]
|
||||
#Energy usage (Joules) of MekaSuit per unit of damage applied.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
damage = 250000
|
||||
#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
magicReduce = 2500
|
||||
#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fall = 250
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
jump = 2000
|
||||
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
elytra = 32000
|
||||
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyUsagePotionTick = 80000
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
sprintBoost = 250
|
||||
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
|
||||
#Range: 0 ~ 2305843009213693951
|
||||
gravitationalModulation = 1000
|
||||
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
visionEnhancement = 500
|
||||
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
hydrostaticRepulsion = 500
|
||||
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
nutritionalInjection = 20000
|
||||
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
itemAttraction = 250
|
||||
|
||||
#Settings for configuring damage absorption of the MekaSuit
|
||||
[mekasuit.damage_absorption]
|
||||
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
|
||||
#Range: 0.0 ~ 1.0
|
||||
magicDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
|
||||
#Range: 0.0 ~ 1.0
|
||||
unspecifiedDamageReductionRatio = 1.0
|
||||
@@ -0,0 +1,362 @@
|
||||
#Settings for configuring the Atomic Disassembler
|
||||
[atomic_disassembler]
|
||||
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
|
||||
# Default: 1000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
|
||||
# Default: 5000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 10
|
||||
#Cost in Joules of using the Atomic Disassembler as a weapon.
|
||||
# Default: 2000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyUsageWeapon = 2000
|
||||
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
|
||||
# Default: 4
|
||||
# Range: 0 ~ 1000
|
||||
minDamage = 4
|
||||
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
|
||||
# Default: 20
|
||||
# Range: 1 ~ 10000
|
||||
maxDamage = 20
|
||||
#Attack speed of the Atomic Disassembler.
|
||||
# Default: -2.4
|
||||
# Range: -4.0 ~ 100.0
|
||||
attackSpeed = -2.4
|
||||
#Enable the 'Slow' mode for the Atomic Disassembler.
|
||||
slowMode = true
|
||||
#Enable the 'Fast' mode for the Atomic Disassembler.
|
||||
fastMode = true
|
||||
#Enable the 'Vein Mining' mode for the Atomic Disassembler. This mode is limited to vein mining just ores and logs.
|
||||
veinMining = false
|
||||
#The max number of blocks the Atomic Disassembler can mine using the 'Vein Mining' mode. Requires veinMining to be enabled.
|
||||
# Default: 128
|
||||
# Range: 2 ~ 1000000
|
||||
miningCount = 128
|
||||
|
||||
#Settings for configuring the Electric Bow
|
||||
[electric_bow]
|
||||
#Maximum amount (joules) of energy the Electric Bow can contain.
|
||||
# Default: 120000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 120000
|
||||
#Amount (joules) of energy the Electric Bow can accept per tick.
|
||||
# Default: 600
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 600
|
||||
#Cost in Joules of using the Electric Bow.
|
||||
# Default: 120
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 120
|
||||
#Cost in Joules of using the Electric Bow with flame mode active.
|
||||
# Default: 1200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyUsageFlame = 1200
|
||||
|
||||
#Settings for configuring Energy Tablets
|
||||
[energy_tablet]
|
||||
#Maximum amount (joules) of energy the Energy Tablet can contain.
|
||||
# Default: 1000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Energy Tablet can accept per tick.
|
||||
# Default: 5000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
|
||||
#Settings for configuring Gauge Droppers
|
||||
[gauge_dropper]
|
||||
#Capacity in mB of gauge droppers.
|
||||
# Default: 16000
|
||||
# Range: > 1
|
||||
capacity = 16000
|
||||
#Rate in mB/t at which a gauge dropper can be filled or emptied.
|
||||
# Default: 250
|
||||
# Range: > 1
|
||||
transferRate = 250
|
||||
|
||||
#Settings for configuring the Flamethrower
|
||||
[flamethrower]
|
||||
#Flamethrower tank capacity in mB.
|
||||
# Default: 24000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Flamethrower's tank can accept hydrogen.
|
||||
# Default: 16
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
#Determines whether or not the Flamethrower can destroy item entities the flame hits if it fails to smelt them.
|
||||
destroyItems = true
|
||||
|
||||
#Settings for configuring Free Runners
|
||||
[free_runner]
|
||||
#Maximum amount (joules) of energy Free Runners can contain.
|
||||
# Default: 64000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 64000
|
||||
#Amount (joules) of energy the Free Runners can accept per tick.
|
||||
# Default: 320
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 320
|
||||
#Energy cost multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * fallEnergyCost. (1 FallDamage is 1 half heart)
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
fallEnergyCost = 50
|
||||
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
|
||||
#Settings for configuring Jetpacks
|
||||
[jetpack]
|
||||
#Jetpack tank capacity in mB.
|
||||
# Default: 24000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Jetpack's tank can accept hydrogen.
|
||||
# Default: 16
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Settings for configuring Network Readers
|
||||
[network_reader]
|
||||
#Maximum amount (joules) of energy the Network Reader can contain.
|
||||
# Default: 60000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 60000
|
||||
#Amount (joules) of energy the Network Reader can accept per tick.
|
||||
# Default: 300
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 300
|
||||
#Energy usage in joules for each network reading.
|
||||
# Default: 400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 400
|
||||
|
||||
#Settings for configuring the Portable Teleporter
|
||||
[portable_teleporter]
|
||||
#Maximum amount (joules) of energy the Portable Teleporter can contain.
|
||||
# Default: 1000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 1000000
|
||||
#Amount (joules) of energy the Portable Teleporter can accept per tick.
|
||||
# Default: 5000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 5000
|
||||
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 6000
|
||||
delay = 0
|
||||
|
||||
#Settings for configuring Scuba Tanks
|
||||
[scuba_tank]
|
||||
#Scuba Tank capacity in mB.
|
||||
# Default: 24000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
capacity = 24000
|
||||
#Rate in mB/t at which a Scuba Tank can accept oxygen.
|
||||
# Default: 16
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
fillRate = 16
|
||||
|
||||
#Settings for configuring Seismic Readers
|
||||
[seismic_reader]
|
||||
#Maximum amount (joules) of energy the Seismic Reader can contain.
|
||||
# Default: 12000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergy = 12000
|
||||
#Amount (joules) of energy the Seismic Reader can accept per tick.
|
||||
# Default: 60
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 60
|
||||
#Energy usage in joules required to use the Seismic Reader.
|
||||
# Default: 250
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyUsage = 250
|
||||
|
||||
#Settings for configuring Canteens
|
||||
[canteen]
|
||||
#Maximum amount in mB of Nutritional Paste storable by the Canteen.
|
||||
# Default: 64000
|
||||
# Range: > 1
|
||||
maxStorage = 64000
|
||||
#Rate in mB/t at which Nutritional Paste can be transferred into a Canteen.
|
||||
# Default: 128
|
||||
# Range: > 1
|
||||
transferRate = 128
|
||||
|
||||
#Settings for configuring the Meka-Tool
|
||||
[mekatool]
|
||||
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
|
||||
# Default: 16000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
baseEnergyCapacity = 40000000
|
||||
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 200000
|
||||
#Base bonus damage applied by the Meka-Tool without using any energy.
|
||||
# Default: 4
|
||||
# Range: 0 ~ 100000
|
||||
baseDamage = 24
|
||||
#Attack speed of the Meka-Tool.
|
||||
# Default: -2.4
|
||||
# Range: -4.0 ~ 100.0
|
||||
attackSpeed = -0.8
|
||||
#Efficiency of the Meka-Tool with energy but without any upgrades.
|
||||
# Default: 4.0
|
||||
# Range: 0.1 ~ 100.0
|
||||
baseEfficiency = 4.0
|
||||
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. Allows vein mining everything, instead of being limited to just ores and logs.
|
||||
extendedMining = true
|
||||
#Maximum distance a player can teleport with the Meka-Tool.
|
||||
# Default: 100
|
||||
# Range: 3 ~ 1024
|
||||
maxTeleportReach = 100
|
||||
|
||||
#Settings for configuring the Meka-Tool's Energy Usage
|
||||
[mekatool.energy_usage]
|
||||
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
base = 50
|
||||
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
silk = 500
|
||||
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
|
||||
# Default: 2000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
weapon = 4000
|
||||
#Cost in Joules of using the Meka-Tool as a hoe.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
hoe = 50
|
||||
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
shovel = 50
|
||||
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
axe = 50
|
||||
#Cost in Joules of using the Meka-Tool to shear entities.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
shearEntity = 50
|
||||
#Cost in Joules of using the Meka-Tool to carefully shear and trim blocks.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
shearTrim = 50
|
||||
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
teleport = 2500
|
||||
|
||||
#Settings for configuring the MekaSuit
|
||||
[mekasuit]
|
||||
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
|
||||
# Default: 16000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
baseEnergyCapacity = 40000000
|
||||
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargeRate = 200000
|
||||
#Charge rate of inventory items in Joules/t when charging the player's inventory with the Charge Distribution Unit.
|
||||
# Default: 10000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
inventoryChargeRate = 10000
|
||||
#Solar recharging rate in Joules/t of the helmet, per upgrade installed.
|
||||
# Default: 500
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
solarRechargingRate = 1500
|
||||
#Should the Gravitational Modulation unit give off vibrations that can be detected by Sculk Sensors and Shriekers when in use.
|
||||
gravitationalVibrations = true
|
||||
#Maximum amount in mB of Nutritional Paste storable by the nutritional injection unit.
|
||||
# Default: 128000
|
||||
# Range: > 1
|
||||
nutritionalMaxStorage = 128000
|
||||
#Rate in mB/t at which Nutritional Paste can be transferred into the nutritional injection unit.
|
||||
# Default: 256
|
||||
# Range: > 1
|
||||
nutritionalTransferRate = 256
|
||||
#Maximum amount in mB of Hydrogen storable per installed jetpack unit.
|
||||
# Default: 24000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
jetpackMaxStorage = 24000
|
||||
#Rate in mB/t at which Hydrogen can be transferred into the jetpack unit.
|
||||
# Default: 256
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
jetpackTransferRate = 256
|
||||
|
||||
#Settings for configuring the MekaSuit's Energy Usage
|
||||
[mekasuit.energy_usage]
|
||||
#Energy usage (Joules) of MekaSuit per unit of damage applied.
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
damage = 250000
|
||||
#Energy cost multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * magicReduce. (1 MagicDamage is 1 half heart).
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
magicReduce = 2500
|
||||
#Energy cost multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * fall. (1 FallDamage is 1 half heart)
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
fall = 250
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
jump = 2000
|
||||
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
|
||||
# Default: 32000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
elytra = 32000
|
||||
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
|
||||
# Default: 40000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyUsagePotionTick = 80000
|
||||
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
sprintBoost = 250
|
||||
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 2305843009213693951
|
||||
gravitationalModulation = 1000
|
||||
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
|
||||
# Default: 500
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
visionEnhancement = 500
|
||||
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
|
||||
# Default: 500
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
hydrostaticRepulsion = 500
|
||||
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
|
||||
# Default: 20000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
nutritionalInjection = 20000
|
||||
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
|
||||
# Default: 250
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
itemAttraction = 250
|
||||
|
||||
#Settings for configuring damage absorption of the MekaSuit
|
||||
[mekasuit.damage_absorption]
|
||||
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
fallDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
magicDamageReductionRatio = 1.0
|
||||
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped. Note: Support for specific damage types can be added by adding an entry for the damage type in the mekanism:mekasuit_absorption data map.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
unspecifiedDamageReductionRatio = 1.0
|
||||
@@ -0,0 +1,244 @@
|
||||
#Log Mekanism packet names. Debug setting.
|
||||
logPackets = false
|
||||
#Controls whether Mekanism allows players to load chunks. If this is disabled, neither the Anchor Upgrade nor the Dimensional Stabilizer will provide any functionality.
|
||||
allowChunkloading = true
|
||||
#How many ticks must pass until a block's active state is synced with the client when the block stops being active. This prevents rapid state changes that can cause lag. Note: Mekanism's blocks always sync immediately when they go from inactive to active; this only controls the time it takes to go from active to inactive.
|
||||
#Range: 0 ~ 1200
|
||||
blockDeactivationDelay = 60
|
||||
#If enabled, lasers can break blocks and the flamethrower can start fires.
|
||||
aestheticWorldDamage = true
|
||||
#Allow upgrading Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors by right clicking them with the next tier of alloy.
|
||||
transmitterAlloyUpgrade = true
|
||||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||||
#Range: > 1
|
||||
maxUpgradeMultiplier = 16
|
||||
#Peak processing rate in mB/t for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 1 ~ 1024
|
||||
maxSolarNeutronActivatorRate = 256
|
||||
|
||||
#Settings for configuring heaters
|
||||
[heater]
|
||||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||||
#Range: 0.1 ~ 4000000.0
|
||||
heatPerFuelTick = 400.0
|
||||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
|
||||
#Range: 1 ~ 1000
|
||||
fuelwoodTickMultiplier = 1
|
||||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||||
#Range: 0.0 ~ 1.0
|
||||
resistiveEfficiency = 0.6
|
||||
|
||||
#Settings for configuring Cardboard Boxes
|
||||
[cardboard_box]
|
||||
#Enable this to disable unboxing any block that has a fluid that would be vaporized on placement, instead of trying to vaporize it and leave the remainder of the block. For example with this disabled trying to unbox a waterlogged slab in the nether will leave just the slab, but with this enabled the cardboard box won't open.
|
||||
strictUnboxing = false
|
||||
#Any modids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||||
modBlacklist = ["waystones","hyperbox"]
|
||||
|
||||
#Settings for configuring the fill rates of tanks that are stored on items.
|
||||
[item_fill_rate]
|
||||
#Rate in mB/t at which generic fluid storage items can be filled or emptied.
|
||||
#Range: > 1
|
||||
fluid = 1024
|
||||
#Rate in mB/t at which generic chemical storage items can be filled or emptied.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
|
||||
#Settings for configuring Dynamic Tanks
|
||||
[dynamic_tank]
|
||||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Total Fluid Capacity = volume * fluidPerTank
|
||||
#Range: 1 ~ 368224
|
||||
fluidPerTank = 350000
|
||||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Total Chemical Capacity = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
chemicalPerTank = 16000000
|
||||
|
||||
#Settings for configuring Auto Eject from block entities
|
||||
[auto_eject]
|
||||
#Rate in mB/t at which fluid gets auto ejected from block entities.
|
||||
#Range: > 1
|
||||
fluid = 1024
|
||||
#Rate in mB/t at which chemicals gets auto ejected from block entities.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||||
#Range: 0.001 ~ 1.0
|
||||
dumpExcessKeepRatio = 0.85
|
||||
|
||||
#Settings for configuring Prefilled Tanks
|
||||
[prefilled]
|
||||
#Add filled variants of creative fluid tanks to creative/recipe viewers for all registered fluids.
|
||||
fluidTanks = true
|
||||
#Add filled variants of creative chemical tanks to creative/recipe viewers for all registered chemicals. Note: This includes radioactive ones that normally can't be stored in chemical tanks.
|
||||
chemicalTanks = true
|
||||
|
||||
#Settings for configuring Energy Conversions
|
||||
[energy_conversion]
|
||||
#Disables Forge Energy (FE/RF) power integration.
|
||||
blacklistForge = false
|
||||
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules)
|
||||
#Range: 1.0E-4 ~ 10000.0
|
||||
feConversionRate = 2.5
|
||||
#Disables Flux Networks' higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
|
||||
blacklistFluxNetworks = false
|
||||
#Disables Grand Power's higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
|
||||
blacklistGrandPower = false
|
||||
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethene burn rate and Gas-Burning Generator energy capacity.
|
||||
#Range: 1 ~ 92233720368547
|
||||
hydrogenEnergyDensity = 200
|
||||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
maxEnergyPerSteam = 10
|
||||
|
||||
#Settings for configuring Radiation
|
||||
[radiation]
|
||||
#Enable worldwide radiation effects.
|
||||
enabled = true
|
||||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||||
#Range: 1 ~ 100
|
||||
chunkCheckRadius = 5
|
||||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||||
#Range: 0.0 ~ 1.0
|
||||
sourceDecayRate = 0.9975
|
||||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||||
#Range: 0.0 ~ 1.0
|
||||
targetDecayRate = 0.9975
|
||||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||||
#Range: 0.0 ~ 1.0
|
||||
negativeEffectsMinSeverity = 0.1
|
||||
#Amount of chemical (mB) that can be stored in a Radioactive Waste Barrel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
wasteBarrelCapacity = 512000
|
||||
#Number of ticks required for radioactive chemical stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||||
#Range: > 1
|
||||
wasteBarrelProcessTicks = 10
|
||||
#Number of mB of chemical that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Chemicals in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
wasteBarrelDecayAmount = 2
|
||||
|
||||
#Settings for configuring the Digital Miner
|
||||
[digital_miner]
|
||||
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||||
#Range: > 1
|
||||
silkMultiplier = 12
|
||||
#Maximum radius in blocks that the Digital Miner can reach. Increasing this may have negative effects on stability and memory usage. We strongly recommend you leave this at the default value.
|
||||
#Range: > 1
|
||||
maxRadius = 32
|
||||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||||
#Range: > 1
|
||||
ticksPerMine = 80
|
||||
#Allows dragging items from recipe viewers into the target slot of Digital Miner filters. This allows selecting specific blocks without having to acquire an instance of the block first.
|
||||
easyMinerFilters = true
|
||||
|
||||
#Settings for configuring Lasers
|
||||
[laser]
|
||||
#How far in blocks a laser can travel.
|
||||
#Range: 1 ~ 1024
|
||||
range = 64
|
||||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyPerHardness = 100000
|
||||
#Energy used per half heart of damage being transferred to entities.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energyPerDamage = 2500
|
||||
|
||||
#Settings for configuring the Oredictionificator
|
||||
[oredictionificator]
|
||||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add accidental conversions for things that are not actually equivalent.
|
||||
validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/", "c:silicon"]
|
||||
|
||||
#Settings for configuring Electric Pumps and Fluidic Plenishers
|
||||
[pump]
|
||||
#Maximum block distance to pull fluid from for the Electric Pump.
|
||||
#Range: 1 ~ 512
|
||||
range = 80
|
||||
#If enabled and the waterSourceConversion game rule is enabled makes Water blocks be removed from the world on pump. Similarly behavior for the lavaSourceConversion game rule and Lava
|
||||
pumpInfiniteFluidSources = false
|
||||
#Amount of Heavy Water in mB that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
|
||||
#Range: 1 ~ 1000
|
||||
heavyWaterAmount = 50
|
||||
#The number of blocks Fluidic Plenisher attempts to place fluid in before stopping.
|
||||
#Range: 1 ~ 1000000
|
||||
maxPlenisherNodes = 4000
|
||||
|
||||
#Settings for configuring Quantum Entangloporters
|
||||
[quantum_entangloporter]
|
||||
#Maximum energy buffer (Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate energy cube's capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energyBuffer = 256000000
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate fluid tank's capacity.
|
||||
#Range: > 1
|
||||
fluidBuffer = 256000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate chemical tank's capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalBuffer = 8192000
|
||||
|
||||
#Settings for configuring Mekanism's security system
|
||||
[security]
|
||||
#Enable the security system. This allows players to prevent other players from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#If this is enabled then players with the 'mekanism.bypass_security' permission (default for ops) can bypass block and item security restrictions.
|
||||
opsBypassRestrictions = true
|
||||
|
||||
#Settings for configuring Nutritional Paste
|
||||
[nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
#Range: 0.0 ~ 100.0
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food'.
|
||||
#Range: > 1
|
||||
mbPerFood = 50
|
||||
|
||||
#Settings for configuring Boilers
|
||||
[boiler]
|
||||
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
|
||||
#Range: 1 ~ 368224
|
||||
waterPerTank = 32000
|
||||
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
|
||||
#Range: 10 ~ 1581510980256305
|
||||
steamPerTank = 320000
|
||||
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 512000
|
||||
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
#Range: 1 ~ 1581510980256305
|
||||
cooledCoolantPerTank = 512000
|
||||
#How much Boiler heat is immediately usable to convert water to steam.
|
||||
#Range: 0.01 ~ 1.0
|
||||
waterConductivity = 0.7
|
||||
#Amount of heat each Boiler heating element produces.
|
||||
#Range: 0.1 ~ 1.024E9
|
||||
superheatingHeatTransfer = 1.6E7
|
||||
|
||||
#Settings for configuring Thermal Evaporation Plants
|
||||
[thermal_evaporation]
|
||||
#Thermal Evaporation Plant heat loss per tick.
|
||||
#Range: 0.001 ~ 1000.0
|
||||
heatDissipation = 0.02
|
||||
#Heat to absorb per Solar Panel array installed on a Thermal Evaporation Plant.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
solarMultiplier = 0.2
|
||||
#Ratio of temperature to output amount produced.
|
||||
#Range: 0.001 ~ 1000000.0
|
||||
tempMultiplier = 1.85
|
||||
#Heat capacity of Thermal Evaporation Plant layers. This increases the amount of energy needed to increase temperature.
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
heatCapacity = 600.0
|
||||
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
|
||||
#Range: 1 ~ 29826161
|
||||
fluidPerTank = 64000
|
||||
#Amount of output fluid (mB) that the evaporation plant can store.
|
||||
#Range: > 1
|
||||
outputTankCapacity = 10000
|
||||
|
||||
#Settings for configuring the Supercritical Phase Shifter
|
||||
[sps]
|
||||
#How much polonium in mB must be processed to make 1 mB of antimatter. The input tank capacity is 2x this value.
|
||||
#Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Amount of antimatter in mB that the SPS can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
outputTankCapacity = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyPerInput = 100000
|
||||
@@ -0,0 +1,292 @@
|
||||
#Log Mekanism packet names. Debug setting.
|
||||
logPackets = false
|
||||
#Controls whether Mekanism allows players to load chunks. If this is disabled, neither the Anchor Upgrade nor the Dimensional Stabilizer will provide any functionality.
|
||||
allowChunkloading = true
|
||||
#How many ticks must pass until a block's active state is synced with the client when the block stops being active. This prevents rapid state changes that can cause lag. Note: Mekanism's blocks always sync immediately when they go from inactive to active; this only controls the time it takes to go from active to inactive.
|
||||
# Default: 60
|
||||
# Range: 0 ~ 1200
|
||||
blockDeactivationDelay = 60
|
||||
#If enabled, lasers can break blocks and the flamethrower can start fires.
|
||||
aestheticWorldDamage = true
|
||||
#Allow upgrading Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors by right clicking them with the next tier of alloy.
|
||||
transmitterAlloyUpgrade = true
|
||||
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
|
||||
# Default: 10
|
||||
# Range: > 1
|
||||
maxUpgradeMultiplier = 16
|
||||
#Peak processing rate in mB/t for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
|
||||
# Default: 64
|
||||
# Range: 1 ~ 1024
|
||||
maxSolarNeutronActivatorRate = 256
|
||||
|
||||
#Settings for configuring heaters
|
||||
[heater]
|
||||
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
|
||||
# Default: 400.0
|
||||
# Range: 0.1 ~ 4000000.0
|
||||
heatPerFuelTick = 400.0
|
||||
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heaters burn faster but produce the same amount of heat per item.
|
||||
# Default: 1
|
||||
# Range: 1 ~ 1000
|
||||
fuelwoodTickMultiplier = 1
|
||||
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
|
||||
# Default: 0.6
|
||||
# Range: 0.0 ~ 1.0
|
||||
resistiveEfficiency = 0.6
|
||||
|
||||
#Settings for configuring Cardboard Boxes
|
||||
[cardboard_box]
|
||||
#Enable this to disable unboxing any block that has a fluid that would be vaporized on placement, instead of trying to vaporize it and leave the remainder of the block. For example with this disabled trying to unbox a waterlogged slab in the nether will leave just the slab, but with this enabled the cardboard box won't open.
|
||||
strictUnboxing = false
|
||||
#Any modids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
|
||||
modBlacklist = ["waystones", "hyperbox"]
|
||||
|
||||
#Settings for configuring the fill rates of tanks that are stored on items.
|
||||
[item_fill_rate]
|
||||
#Rate in mB/t at which generic fluid storage items can be filled or emptied.
|
||||
# Default: 1024
|
||||
# Range: > 1
|
||||
fluid = 1024
|
||||
#Rate in mB/t at which generic chemical storage items can be filled or emptied.
|
||||
# Default: 1024
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
|
||||
#Settings for configuring Dynamic Tanks
|
||||
[dynamic_tank]
|
||||
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Total Fluid Capacity = volume * fluidPerTank
|
||||
# Default: 350000
|
||||
# Range: 1 ~ 368224
|
||||
fluidPerTank = 350000
|
||||
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Total Chemical Capacity = volume * chemicalPerTank
|
||||
# Default: 16000000
|
||||
# Range: 1 ~ 1581510980256305
|
||||
chemicalPerTank = 16000000
|
||||
|
||||
#Settings for configuring Auto Eject from block entities
|
||||
[auto_eject]
|
||||
#Rate in mB/t at which fluid gets auto ejected from block entities.
|
||||
# Default: 1024
|
||||
# Range: > 1
|
||||
fluid = 1024
|
||||
#Rate in mB/t at which chemicals gets auto ejected from block entities.
|
||||
# Default: 1024
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemical = 1024
|
||||
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
|
||||
# Default: 0.85
|
||||
# Range: 0.001 ~ 1.0
|
||||
dumpExcessKeepRatio = 0.85
|
||||
|
||||
#Settings for configuring Prefilled Tanks
|
||||
[prefilled]
|
||||
#Add filled variants of creative fluid tanks to creative/recipe viewers for all registered fluids.
|
||||
fluidTanks = true
|
||||
#Add filled variants of creative chemical tanks to creative/recipe viewers for all registered chemicals. Note: This includes radioactive ones that normally can't be stored in chemical tanks.
|
||||
chemicalTanks = true
|
||||
|
||||
#Settings for configuring Energy Conversions
|
||||
[energy_conversion]
|
||||
#Disables Forge Energy (FE/RF) power integration.
|
||||
blacklistForge = false
|
||||
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules)
|
||||
# Default: 2.5
|
||||
# Range: 1.0E-4 ~ 10000.0
|
||||
feConversionRate = 2.5
|
||||
#Disables Flux Networks' higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
|
||||
blacklistFluxNetworks = false
|
||||
#Disables Grand Power's higher throughput Forge Energy (FE/RF) power integration. Note: Blacklisting Forge Energy also disables this.
|
||||
blacklistGrandPower = false
|
||||
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
maxEnergyPerSteam = 10
|
||||
|
||||
#Settings for configuring Radiation
|
||||
[radiation]
|
||||
#Enable worldwide radiation effects.
|
||||
enabled = true
|
||||
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
|
||||
# Default: 5
|
||||
# Range: 1 ~ 100
|
||||
chunkCheckRadius = 5
|
||||
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
|
||||
# Default: 0.9995
|
||||
# Range: 0.0 ~ 1.0
|
||||
sourceDecayRate = 0.9975
|
||||
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
|
||||
# Default: 0.9995
|
||||
# Range: 0.0 ~ 1.0
|
||||
targetDecayRate = 0.9975
|
||||
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
negativeEffectsMinSeverity = 0.1
|
||||
#Amount of chemical (mB) that can be stored in a Radioactive Waste Barrel.
|
||||
# Default: 512000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
wasteBarrelCapacity = 512000
|
||||
#Number of ticks required for radioactive chemical stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
|
||||
# Default: 20
|
||||
# Range: > 1
|
||||
wasteBarrelProcessTicks = 10
|
||||
#Number of mB of chemical that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Chemicals in the mekanism:waste_barrel_decay_blacklist tag will not decay).
|
||||
# Default: 1
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
wasteBarrelDecayAmount = 2
|
||||
|
||||
#Settings for configuring the Digital Miner
|
||||
[digital_miner]
|
||||
#Energy multiplier for using silk touch mode with the Digital Miner.
|
||||
# Default: 12
|
||||
# Range: > 1
|
||||
silkMultiplier = 12
|
||||
#Maximum radius in blocks that the Digital Miner can reach. Increasing this may have negative effects on stability and memory usage. We strongly recommend you leave this at the default value.
|
||||
# Default: 32
|
||||
# Range: > 1
|
||||
maxRadius = 32
|
||||
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
||||
# Default: 80
|
||||
# Range: > 1
|
||||
ticksPerMine = 80
|
||||
#Allows dragging items from recipe viewers into the target slot of Digital Miner filters. This allows selecting specific blocks without having to acquire an instance of the block first.
|
||||
easyMinerFilters = true
|
||||
|
||||
#Settings for configuring Lasers
|
||||
[laser]
|
||||
#How far in blocks a laser can travel.
|
||||
# Default: 64
|
||||
# Range: 1 ~ 1024
|
||||
range = 64
|
||||
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyPerHardness = 100000
|
||||
#Energy used per half heart of damage being transferred to entities.
|
||||
# Default: 2500
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
energyPerDamage = 2500
|
||||
|
||||
#Settings for configuring the Oredictionificator
|
||||
[oredictionificator]
|
||||
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add accidental conversions for things that are not actually equivalent.
|
||||
validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/", "c:silicon"]
|
||||
|
||||
#Settings for configuring Electric Pumps and Fluidic Plenishers
|
||||
[pump]
|
||||
#Maximum block distance to pull fluid from for the Electric Pump.
|
||||
# Default: 80
|
||||
# Range: 1 ~ 512
|
||||
range = 80
|
||||
#If enabled and the waterSourceConversion game rule is enabled makes Water blocks be removed from the world on pump. Similarly behavior for the lavaSourceConversion game rule and Lava
|
||||
pumpInfiniteFluidSources = false
|
||||
#Amount of Heavy Water in mB that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
|
||||
# Default: 10
|
||||
# Range: 1 ~ 1000
|
||||
heavyWaterAmount = 50
|
||||
#The number of blocks Fluidic Plenisher attempts to place fluid in before stopping.
|
||||
# Default: 4000
|
||||
# Range: 1 ~ 1000000
|
||||
maxPlenisherNodes = 4000
|
||||
|
||||
#Settings for configuring Quantum Entangloporters
|
||||
[quantum_entangloporter]
|
||||
#Maximum energy buffer (Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate energy cube's capacity.
|
||||
# Default: 256000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
energyBuffer = 256000000
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate fluid tank's capacity.
|
||||
# Default: 256000
|
||||
# Range: > 1
|
||||
fluidBuffer = 256000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is the ultimate chemical tank's capacity.
|
||||
# Default: 8192000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalBuffer = 8192000
|
||||
|
||||
#Settings for configuring Mekanism's security system
|
||||
[security]
|
||||
#Enable the security system. This allows players to prevent other players from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#If this is enabled then players with the 'mekanism.bypass_security' permission (default for ops) can bypass block and item security restrictions.
|
||||
opsBypassRestrictions = true
|
||||
|
||||
#Settings for configuring Nutritional Paste
|
||||
[nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
# Default: 0.8
|
||||
# Range: 0.0 ~ 100.0
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food'.
|
||||
# Default: 50
|
||||
# Range: > 1
|
||||
mbPerFood = 50
|
||||
|
||||
#Settings for configuring Boilers
|
||||
[boiler]
|
||||
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
|
||||
# Default: 16000
|
||||
# Range: 1 ~ 368224
|
||||
waterPerTank = 32000
|
||||
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
|
||||
# Default: 160000
|
||||
# Range: 10 ~ 1581510980256305
|
||||
steamPerTank = 320000
|
||||
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 512000
|
||||
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 1581510980256305
|
||||
cooledCoolantPerTank = 512000
|
||||
#How much Boiler heat is immediately usable to convert water to steam.
|
||||
# Default: 0.7
|
||||
# Range: 0.01 ~ 1.0
|
||||
waterConductivity = 0.7
|
||||
#Amount of heat each Boiler heating element produces.
|
||||
# Default: 1.6E7
|
||||
# Range: 0.1 ~ 1.024E9
|
||||
superheatingHeatTransfer = 1.6E7
|
||||
|
||||
#Settings for configuring Thermal Evaporation Plants
|
||||
[thermal_evaporation]
|
||||
#Thermal Evaporation Plant heat loss per tick.
|
||||
# Default: 0.02
|
||||
# Range: 0.001 ~ 1000.0
|
||||
heatDissipation = 0.02
|
||||
#Heat to absorb per Solar Panel array installed on a Thermal Evaporation Plant.
|
||||
# Default: 0.2
|
||||
# Range: 0.001 ~ 1000000.0
|
||||
solarMultiplier = 0.2
|
||||
#Ratio of temperature to output amount produced.
|
||||
# Default: 0.4
|
||||
# Range: 0.001 ~ 1000000.0
|
||||
tempMultiplier = 1.85
|
||||
#Heat capacity of Thermal Evaporation Plant layers. This increases the amount of energy needed to increase temperature.
|
||||
# Default: 100.0
|
||||
# Range: 1.0 ~ 1000000.0
|
||||
heatCapacity = 600.0
|
||||
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
|
||||
# Default: 64000
|
||||
# Range: 1 ~ 29826161
|
||||
fluidPerTank = 64000
|
||||
#Amount of output fluid (mB) that the evaporation plant can store.
|
||||
# Default: 10000
|
||||
# Range: > 1
|
||||
outputTankCapacity = 10000
|
||||
|
||||
#Settings for configuring the Supercritical Phase Shifter
|
||||
[sps]
|
||||
#How much polonium in mB must be processed to make 1 mB of antimatter. The input tank capacity is 2x this value.
|
||||
# Default: 1000
|
||||
# Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Amount of antimatter in mB that the SPS can store.
|
||||
# Default: 1000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
outputTankCapacity = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
# Default: 1000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyPerInput = 100000
|
||||
@@ -0,0 +1,15 @@
|
||||
#Base energy storage in Joules of: Heat Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
heatGenerator = 160000
|
||||
#Base energy storage in Joules of: Bio-Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
bioGenerator = 160000
|
||||
#Base energy storage in Joules of: Solar Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
solarGenerator = 96000
|
||||
#Base energy storage in Joules of: Advanced Solar Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedSolarGenerator = 2500000
|
||||
#Base energy storage in Joules of: Wind Generator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
windGenerator = 200000
|
||||
@@ -0,0 +1,20 @@
|
||||
#Base energy storage in Joules of: Heat Generator
|
||||
# Default: 160000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
heatGenerator = 160000
|
||||
#Base energy storage in Joules of: Bio-Generator
|
||||
# Default: 160000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
bioGenerator = 160000
|
||||
#Base energy storage in Joules of: Solar Generator
|
||||
# Default: 96000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
solarGenerator = 96000
|
||||
#Base energy storage in Joules of: Advanced Solar Generator
|
||||
# Default: 200000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedSolarGenerator = 2500000
|
||||
#Base energy storage in Joules of: Wind Generator
|
||||
# Default: 200000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
windGenerator = 200000
|
||||
@@ -0,0 +1,164 @@
|
||||
#Settings for configuring Hohlraum
|
||||
[hohlraum]
|
||||
#Hohlraum capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
capacity = 10
|
||||
#Rate in mB/t at which Hohlraum can accept D-T Fuel.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 1
|
||||
|
||||
#Settings for configuring Solar Generators
|
||||
[solar_generator]
|
||||
#Peak energy generation in Joules/t for the Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
solarGeneration = 150
|
||||
#Peak energy generation in Joules/t for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
advancedSolarGeneration = 1200
|
||||
|
||||
#Settings for configuring Bio Generators
|
||||
[bio_generator]
|
||||
#Energy produced by the Bio Generator in Joules/t.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
bioGeneration = 350
|
||||
#The capacity in mB of the fluid tank in the Bio Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
|
||||
#Settings for configuring Heat Generators
|
||||
[heat_generator]
|
||||
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
heatGeneration = 800
|
||||
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
|
||||
#Range: 0 ~ 1317624576693539401
|
||||
heatGenerationLava = 30
|
||||
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
heatGenerationNether = 100
|
||||
#The capacity in mB of the fluid tank in the Heat Generator.
|
||||
#Range: > 1
|
||||
tankCapacity = 24000
|
||||
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
|
||||
heatGenerationFluidRate = 10
|
||||
|
||||
#Settings for configuring Gas-Burning Generators
|
||||
[gas_generator]
|
||||
#The capacity in mB of the chemical tank in the Gas-Burning Generator.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
tankCapacity = 18000
|
||||
#The number of ticks each mB of Ethene burns for in the Gas-Burning Generator.
|
||||
#Range: > 1
|
||||
etheneBurnTicks = 20
|
||||
#Multiplier for calculating the energy density of Ethene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
|
||||
#Range: 1.0 ~ 2.147483647E9
|
||||
etheneDensityMultiplier = 8.0
|
||||
|
||||
#Settings for configuring Wind Generators
|
||||
[wind_generator]
|
||||
#Minimum energy generation in Joules/t that the Wind Generator can produce.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
generationMin = 150
|
||||
#Maximum energy generation in Joules/t that the Wind Generator can produce.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
generationMax = 900
|
||||
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's minimum height.
|
||||
#Range: -2032 ~ 2030
|
||||
minY = 24
|
||||
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. For example for worlds like the nether that are 256 blocks tall, but have a ceiling at 128 blocks, this would be clamped at 128.
|
||||
maxY = 2031
|
||||
|
||||
#Settings for configuring Industrial Turbines
|
||||
[turbine]
|
||||
#The number of Turbine Blades supported by each Electromagnetic Coil.
|
||||
#Range: 1 ~ 12
|
||||
bladesPerCoil = 8
|
||||
#The rate in mB/t at which steam is vented into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
ventChemicalFlow = 43478.262
|
||||
#The rate in mB/t at which steam is dispersed into the turbine.
|
||||
#Range: 0.1 ~ 1024000.0
|
||||
disperserChemicalFlow = 1280.0
|
||||
#The rate in mB/t at which steam is condensed into water in the turbine.
|
||||
#Range: 1 ~ 2000000
|
||||
condenserRate = 128000
|
||||
#Amount of energy in Joules that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
|
||||
#Range: 1 ~ 1000000000000
|
||||
energyCapacityPerVolume = 16000000
|
||||
#Amount of chemical (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * chemicalPerTank
|
||||
#Range: 1 ~ 1773043451913643
|
||||
chemicalPerTank = 6400
|
||||
|
||||
#Settings for configuring Fission Reactors
|
||||
[fission_reactor]
|
||||
#Amount of energy created (in heat) from each whole mB of fission fuel.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energyPerFissionFuel = 250000
|
||||
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
casingHeatCapacity = 1000.0
|
||||
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
surfaceAreaTarget = 4.0
|
||||
#The default burn rate of the fission reactor.
|
||||
#Range: 0.001 ~ 1.0
|
||||
defaultBurnRate = 0.1
|
||||
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
|
||||
#Range: 1 ~ 1000000
|
||||
burnPerAssembly = 1
|
||||
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
|
||||
#Range: 1 ~ 2251799813685247
|
||||
maxFuelPerAssembly = 8000
|
||||
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
#Range: 1 ~ 368224
|
||||
cooledCoolantPerTank = 100000
|
||||
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
#Range: 1000 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 1000000
|
||||
#The percentage of waste in a fission reactor's output waste tank that is necessary to trigger the excess waste.
|
||||
#Range: 0.001 ~ 1.0
|
||||
excessWaste = 0.9
|
||||
|
||||
#Settings for configuring Fission Reactor Meltdowns.
|
||||
[fission_reactor.meltdowns]
|
||||
#Whether catastrophic meltdowns can occur from Fission Reactors. If this is disabled, instead of melting down the reactor will force turn itself off and not be able to be turned back on until the damage level has returned to safe levels.
|
||||
enabled = true
|
||||
#The radius of the explosion that occurs from a meltdown.
|
||||
#Range: 1.0 ~ 500.0
|
||||
radius = 8.0
|
||||
#The chance of a catastrophic meltdown occurring once the reactor's damage passes 100%. This will linearly scale as damage continues increasing passed 100%.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance = 0.001
|
||||
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
|
||||
#Range: 0.1 ~ 1000000.0
|
||||
radiationMultiplier = 50.0
|
||||
#Percent damage that a reactor will start at after being reconstructed after a meltdown.
|
||||
#Range: 0.0 ~ 100.0
|
||||
postMeltdownDamage = 75.0
|
||||
|
||||
#Settings for configuring Fusion Reactors
|
||||
[fusion_reactor]
|
||||
#Affects the Injection Rate, Max Temp, and Ignition Temp.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fuelEnergy = 10000000
|
||||
#The fraction of the heat dissipated from the case that is converted to Joules.
|
||||
#Range: 0.0 ~ 1.0
|
||||
thermocoupleEfficiency = 0.04
|
||||
#The fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
|
||||
#Range: 0.001 ~ 1.0
|
||||
casingThermalConductivity = 0.333333333
|
||||
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
|
||||
#Range: 0.0 ~ 1.0
|
||||
waterHeatingRatio = 0.27272727272727
|
||||
#Amount of fuel (mB) that the fusion reactor can store.
|
||||
#Range: 2 ~ 1000000
|
||||
fuelCapacity = 500
|
||||
#Amount of energy (Joules) the fusion reactor can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energyCapacity = 1000000000
|
||||
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
|
||||
#Range: 1 ~ 21913098
|
||||
waterPerInjection = 1000000
|
||||
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
|
||||
#Range: 1 ~ 94116041192395671
|
||||
steamPerInjection = 100000000
|
||||
@@ -0,0 +1,11 @@
|
||||
#Settings for configuring the MekaSuit
|
||||
[mekasuit]
|
||||
#Geothermal charging rate in Joules per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
|
||||
#Range: 0 ~ 1152921504606846975
|
||||
geothermalChargingRate = 10
|
||||
|
||||
#Settings for configuring damage absorption of the MekaSuit
|
||||
[mekasuit.damage_absorption]
|
||||
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
heatDamageReductionRatio = 0.8
|
||||
@@ -0,0 +1,13 @@
|
||||
#Settings for configuring the MekaSuit
|
||||
[mekasuit]
|
||||
#Geothermal charging rate in Joules per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1152921504606846975
|
||||
geothermalChargingRate = 10
|
||||
|
||||
#Settings for configuring damage absorption of the MekaSuit
|
||||
[mekasuit.damage_absorption]
|
||||
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
|
||||
# Default: 0.8
|
||||
# Range: 0.0 ~ 1.0
|
||||
heatDamageReductionRatio = 0.8
|
||||
@@ -0,0 +1,199 @@
|
||||
#Settings for configuring Hohlraum
|
||||
[hohlraum]
|
||||
#Hohlraum capacity in mB.
|
||||
# Default: 10
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
capacity = 10
|
||||
#Rate in mB/t at which Hohlraum can accept D-T Fuel.
|
||||
# Default: 1
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
fillRate = 1
|
||||
|
||||
#Settings for configuring Solar Generators
|
||||
[solar_generator]
|
||||
#Peak energy generation in Joules/t for the Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
solarGeneration = 150
|
||||
#Peak energy generation in Joules/t for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
# Default: 300
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
advancedSolarGeneration = 1200
|
||||
|
||||
#Settings for configuring Bio Generators
|
||||
[bio_generator]
|
||||
#Energy produced by the Bio Generator in Joules/t.
|
||||
# Default: 350
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
bioGeneration = 350
|
||||
#The capacity in mB of the fluid tank in the Bio Generator.
|
||||
# Default: 24000
|
||||
# Range: > 1
|
||||
tankCapacity = 24000
|
||||
|
||||
#Settings for configuring Heat Generators
|
||||
[heat_generator]
|
||||
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
heatGeneration = 800
|
||||
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
|
||||
# Default: 30
|
||||
# Range: 0 ~ 1317624576693539401
|
||||
heatGenerationLava = 30
|
||||
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
heatGenerationNether = 100
|
||||
#The capacity in mB of the fluid tank in the Heat Generator.
|
||||
# Default: 24000
|
||||
# Range: > 1
|
||||
tankCapacity = 24000
|
||||
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
|
||||
heatGenerationFluidRate = 10
|
||||
|
||||
#Settings for configuring Gas-Burning Generators
|
||||
[gas_generator]
|
||||
#The capacity in mB of the chemical tank in the Gas-Burning Generator.
|
||||
# Default: 18000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
tankCapacity = 18000
|
||||
|
||||
#Settings for configuring Wind Generators
|
||||
[wind_generator]
|
||||
#Minimum energy generation in Joules/t that the Wind Generator can produce.
|
||||
# Default: 60
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
generationMin = 150
|
||||
#Maximum energy generation in Joules/t that the Wind Generator can produce.
|
||||
# Default: 480
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
generationMax = 900
|
||||
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's minimum height.
|
||||
# Default: 24
|
||||
# Range: -2032 ~ 2030
|
||||
minY = 24
|
||||
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height. For example for worlds like the nether that are 256 blocks tall, but have a ceiling at 128 blocks, this would be clamped at 128.
|
||||
maxY = 2031
|
||||
|
||||
#Settings for configuring Industrial Turbines
|
||||
[turbine]
|
||||
#The number of Turbine Blades supported by each Electromagnetic Coil.
|
||||
# Default: 4
|
||||
# Range: 1 ~ 12
|
||||
bladesPerCoil = 8
|
||||
#The rate in mB/t at which steam is vented into the turbine.
|
||||
# Default: 32000.0
|
||||
# Range: 0.1 ~ 1024000.0
|
||||
ventChemicalFlow = 43478.262
|
||||
#The rate in mB/t at which steam is dispersed into the turbine.
|
||||
# Default: 1280.0
|
||||
# Range: 0.1 ~ 1024000.0
|
||||
disperserChemicalFlow = 1280.0
|
||||
#The rate in mB/t at which steam is condensed into water in the turbine.
|
||||
# Default: 64000
|
||||
# Range: 1 ~ 2000000
|
||||
condenserRate = 128000
|
||||
#Amount of energy in Joules that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
|
||||
# Default: 16000000
|
||||
# Range: 1 ~ 1000000000000
|
||||
energyCapacityPerVolume = 16000000
|
||||
#Amount of chemical (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * chemicalPerTank
|
||||
# Default: 64000
|
||||
# Range: 1 ~ 1773043451913643
|
||||
chemicalPerTank = 6400
|
||||
|
||||
#Settings for configuring Fission Reactors
|
||||
[fission_reactor]
|
||||
#Amount of energy created (in heat) from each whole mB of fission fuel.
|
||||
# Default: 1000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energyPerFissionFuel = 250000
|
||||
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
|
||||
# Default: 1000.0
|
||||
# Range: 1.0 ~ 1000000.0
|
||||
casingHeatCapacity = 1000.0
|
||||
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
|
||||
# Default: 4.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
surfaceAreaTarget = 4.0
|
||||
#The default burn rate of the fission reactor.
|
||||
# Default: 0.1
|
||||
# Range: 0.001 ~ 1.0
|
||||
defaultBurnRate = 0.1
|
||||
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
|
||||
# Default: 1
|
||||
# Range: 1 ~ 1000000
|
||||
burnPerAssembly = 1
|
||||
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
|
||||
# Default: 8000
|
||||
# Range: 1 ~ 2251799813685247
|
||||
maxFuelPerAssembly = 8000
|
||||
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
|
||||
# Default: 100000
|
||||
# Range: 1 ~ 368224
|
||||
cooledCoolantPerTank = 100000
|
||||
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
|
||||
# Default: 1000000
|
||||
# Range: 1000 ~ 1581510980256305
|
||||
heatedCoolantPerTank = 1000000
|
||||
#The percentage of waste in a fission reactor's output waste tank that is necessary to trigger the excess waste.
|
||||
# Default: 0.9
|
||||
# Range: 0.001 ~ 1.0
|
||||
excessWaste = 0.9
|
||||
|
||||
#Settings for configuring Fission Reactor Meltdowns.
|
||||
[fission_reactor.meltdowns]
|
||||
#Whether catastrophic meltdowns can occur from Fission Reactors. If this is disabled, instead of melting down the reactor will force turn itself off and not be able to be turned back on until the damage level has returned to safe levels.
|
||||
enabled = true
|
||||
#The radius of the explosion that occurs from a meltdown.
|
||||
# Default: 8.0
|
||||
# Range: 1.0 ~ 500.0
|
||||
radius = 8.0
|
||||
#The chance of a catastrophic meltdown occurring once the reactor's damage passes 100%. This will linearly scale as damage continues increasing passed 100%.
|
||||
# Default: 0.001
|
||||
# Range: 0.0 ~ 1.0
|
||||
chance = 0.001
|
||||
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
|
||||
# Default: 50.0
|
||||
# Range: 0.1 ~ 1000000.0
|
||||
radiationMultiplier = 50.0
|
||||
#Percent damage that a reactor will start at after being reconstructed after a meltdown.
|
||||
# Default: 75.0
|
||||
# Range: 0.0 ~ 100.0
|
||||
postMeltdownDamage = 75.0
|
||||
|
||||
#Settings for configuring Fusion Reactors
|
||||
[fusion_reactor]
|
||||
#Affects the Injection Rate, Max Temp, and Ignition Temp.
|
||||
# Default: 10000000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
fuelEnergy = 10000000
|
||||
#The fraction of the heat dissipated from the case that is converted to Joules.
|
||||
# Default: 0.05
|
||||
# Range: 0.0 ~ 1.0
|
||||
thermocoupleEfficiency = 0.04
|
||||
#The fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
|
||||
# Default: 0.1
|
||||
# Range: 0.001 ~ 1.0
|
||||
casingThermalConductivity = 0.333333333
|
||||
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
|
||||
# Default: 0.3
|
||||
# Range: 0.0 ~ 1.0
|
||||
waterHeatingRatio = 0.27272727272727
|
||||
#Amount of fuel (mB) that the fusion reactor can store.
|
||||
# Default: 1000
|
||||
# Range: 2 ~ 1000000
|
||||
fuelCapacity = 500
|
||||
#Amount of energy (Joules) the fusion reactor can store.
|
||||
# Default: 1000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
energyCapacity = 1000000000
|
||||
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
|
||||
# Default: 1000000
|
||||
# Range: 1 ~ 21913098
|
||||
waterPerInjection = 1000000
|
||||
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
|
||||
# Default: 100000000
|
||||
# Range: 1 ~ 94116041192395671
|
||||
steamPerInjection = 100000000
|
||||
@@ -0,0 +1,108 @@
|
||||
#Base energy storage in Joules of: Enrichment Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
enrichmentChamber = 20000
|
||||
#Base energy storage in Joules of: Osmium Compressor
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
osmiumCompressor = 80000
|
||||
#Base energy storage in Joules of: Combiner
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
combiner = 40000
|
||||
#Base energy storage in Joules of: Crusher
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
crusher = 20000
|
||||
#Base energy storage in Joules of: Metallurgic Infuser
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
metallurgicInfuser = 20000
|
||||
#Base energy storage in Joules of: Purification Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
purificationChamber = 80000
|
||||
#Base energy storage in Joules of: Energized Smelter
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
energizedSmelter = 20000
|
||||
#Base energy storage in Joules of: Digital Miner
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
digitalMiner = 50000
|
||||
#Base energy storage in Joules of: Electric Pump
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
electricPump = 40000
|
||||
#Base energy storage in Joules of: Chargepad
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chargepad = 2048000
|
||||
#Base energy storage in Joules of: Rotary Condensentrator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
rotaryCondensentrator = 20000
|
||||
#Base energy storage in Joules of: Chemical Oxidizer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalOxidizer = 80000
|
||||
#Base energy storage in Joules of: Chemical Infuser
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalInfuser = 80000
|
||||
#Base energy storage in Joules of: Chemical Injection Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalInjectionChamber = 160000
|
||||
#Base energy storage in Joules of: Electrolytic Separator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
electrolyticSeparator = 160000
|
||||
#Base energy storage in Joules of: Precision Sawmill
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
precisionSawmill = 20000
|
||||
#Base energy storage in Joules of: Chemical Dissolution Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalDissolutionChamber = 160000
|
||||
#Base energy storage in Joules of: Chemical Washer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalWasher = 80000
|
||||
#Base energy storage in Joules of: Chemical Crystallizer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
chemicalCrystallizer = 160000
|
||||
#Base energy storage in Joules of: Seismic Vibrator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
seismicVibrator = 20000
|
||||
#Base energy storage in Joules of: Pressurized Reaction Chamber
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
pressurizedReactionBase = 2000
|
||||
#Base energy storage in Joules of: Fluidic Plenisher
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fluidicPlenisher = 40000
|
||||
#Base energy storage in Joules of: Laser
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
laser = 10000000
|
||||
#Base energy storage in Joules of: Laser Amplifier
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
laserAmplifier = 5000000000
|
||||
#Base energy storage in Joules of: Laser Tractor Beam
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
laserTractorBeam = 5000000000
|
||||
#Base energy storage in Joules of: Formulaic Assemblicator
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
formulaicAssemblicator = 40000
|
||||
#Base energy storage in Joules of: Teleporter
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
teleporter = 5000000
|
||||
#Base energy storage in Joules of: Modification Station
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
modificationStation = 40000
|
||||
#Base energy storage in Joules of: Isotopic Centrifuge
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
isotopicCentrifuge = 80000
|
||||
#Base energy storage in Joules of: Nutritional Liquifier
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
nutritionalLiquifier = 40000
|
||||
#Base energy storage in Joules of: Nucleosynthesizer. Also defines max process rate.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
antiprotonicNucleosynthesizer = 1000000000
|
||||
#Base energy storage in Joules of: Pigment Extractor
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
pigmentExtractor = 40000
|
||||
#Base energy storage in Joules of: Pigment Mixer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
pigmentMixer = 80000
|
||||
#Base energy storage in Joules of: Painting Machine
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
paintingMachine = 40000
|
||||
#Base energy storage in Joules of: SPS Port. Also defines max output rate.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
spsPort = 1000000000
|
||||
#Base energy storage in Joules of: Dimensional Stabilizer
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
dimensionalStabilizer = 40000
|
||||
@@ -0,0 +1,144 @@
|
||||
#Base energy storage in Joules of: Enrichment Chamber
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
enrichmentChamber = 20000
|
||||
#Base energy storage in Joules of: Osmium Compressor
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
osmiumCompressor = 80000
|
||||
#Base energy storage in Joules of: Combiner
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
combiner = 40000
|
||||
#Base energy storage in Joules of: Crusher
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
crusher = 20000
|
||||
#Base energy storage in Joules of: Metallurgic Infuser
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
metallurgicInfuser = 20000
|
||||
#Base energy storage in Joules of: Purification Chamber
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
purificationChamber = 80000
|
||||
#Base energy storage in Joules of: Energized Smelter
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
energizedSmelter = 20000
|
||||
#Base energy storage in Joules of: Digital Miner
|
||||
# Default: 50000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
digitalMiner = 50000
|
||||
#Base energy storage in Joules of: Electric Pump
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
electricPump = 40000
|
||||
#Base energy storage in Joules of: Chargepad
|
||||
# Default: 2048000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chargepad = 2048000
|
||||
#Base energy storage in Joules of: Rotary Condensentrator
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
rotaryCondensentrator = 20000
|
||||
#Base energy storage in Joules of: Chemical Oxidizer
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalOxidizer = 80000
|
||||
#Base energy storage in Joules of: Chemical Infuser
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalInfuser = 80000
|
||||
#Base energy storage in Joules of: Chemical Injection Chamber
|
||||
# Default: 160000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalInjectionChamber = 160000
|
||||
#Base energy storage in Joules of: Electrolytic Separator
|
||||
# Default: 160000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
electrolyticSeparator = 160000
|
||||
#Base energy storage in Joules of: Precision Sawmill
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
precisionSawmill = 20000
|
||||
#Base energy storage in Joules of: Chemical Dissolution Chamber
|
||||
# Default: 160000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalDissolutionChamber = 160000
|
||||
#Base energy storage in Joules of: Chemical Washer
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalWasher = 80000
|
||||
#Base energy storage in Joules of: Chemical Crystallizer
|
||||
# Default: 160000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalCrystallizer = 160000
|
||||
#Base energy storage in Joules of: Seismic Vibrator
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
seismicVibrator = 20000
|
||||
#Base energy storage in Joules of: Pressurized Reaction Chamber
|
||||
# Default: 2000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
pressurizedReactionBase = 2000
|
||||
#Base energy storage in Joules of: Fluidic Plenisher
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
fluidicPlenisher = 40000
|
||||
#Base energy storage in Joules of: Laser
|
||||
# Default: 2000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
laser = 10000000
|
||||
#Base energy storage in Joules of: Laser Amplifier
|
||||
# Default: 5000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
laserAmplifier = 5000000000
|
||||
#Base energy storage in Joules of: Laser Tractor Beam
|
||||
# Default: 5000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
laserTractorBeam = 5000000000
|
||||
#Base energy storage in Joules of: Formulaic Assemblicator
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
formulaicAssemblicator = 40000
|
||||
#Base energy storage in Joules of: Teleporter
|
||||
# Default: 5000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
teleporter = 5000000
|
||||
#Base energy storage in Joules of: Modification Station
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
modificationStation = 40000
|
||||
#Base energy storage in Joules of: Isotopic Centrifuge
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
isotopicCentrifuge = 80000
|
||||
#Base energy storage in Joules of: Nutritional Liquifier
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
nutritionalLiquifier = 40000
|
||||
#Base energy storage in Joules of: Nucleosynthesizer. Also defines max process rate.
|
||||
# Default: 1000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
antiprotonicNucleosynthesizer = 1000000000
|
||||
#Base energy storage in Joules of: Pigment Extractor
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
pigmentExtractor = 40000
|
||||
#Base energy storage in Joules of: Pigment Mixer
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
pigmentMixer = 80000
|
||||
#Base energy storage in Joules of: Painting Machine
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
paintingMachine = 40000
|
||||
#Base energy storage in Joules of: SPS Port. Also defines max output rate.
|
||||
# Default: 1000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
spsPort = 1000000000
|
||||
#Base energy storage in Joules of: Dimensional Stabilizer
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
dimensionalStabilizer = 40000
|
||||
@@ -0,0 +1,105 @@
|
||||
#Energy per operation in Joules of: Enrichment Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
enrichmentChamber = 50
|
||||
#Energy per operation in Joules of: Osmium Compressor
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
osmiumCompressor = 100
|
||||
#Energy per operation in Joules of: Combiner
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
combiner = 50
|
||||
#Energy per operation in Joules of: Crusher
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
crusher = 50
|
||||
#Energy per operation in Joules of: Metallurgic Infuser
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
metallurgicInfuser = 50
|
||||
#Energy per operation in Joules of: Purification Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
purificationChamber = 200
|
||||
#Energy per operation in Joules of: Energized Smelter
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
energizedSmelter = 50
|
||||
#Energy per operation in Joules of: Digital Miner
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
digitalMiner = 1000
|
||||
#Energy per operation in Joules of: Electric Pump
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
electricPump = 100
|
||||
#Energy in Joules that can be transferred at once per charge operation.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chargepad = 1024000
|
||||
#Energy per operation in Joules of: Rotary Condensentrator
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
rotaryCondensentrator = 50
|
||||
#Energy per operation in Joules of: Chemical Oxidizer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalOxidizer = 200
|
||||
#Energy per operation in Joules of: Chemical Infuser
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalInfuser = 200
|
||||
#Energy per operation in Joules of: Chemical Injection Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalInjectionChamber = 400
|
||||
#Energy per operation in Joules of: Precision Sawmill
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
precisionSawmill = 50
|
||||
#Energy per operation in Joules of: Chemical Dissolution Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalDissolutionChamber = 400
|
||||
#Energy per operation in Joules of: Chemical Washer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalWasher = 200
|
||||
#Energy per operation in Joules of: Chemical Crystallizer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
chemicalCrystallizer = 400
|
||||
#Energy per operation in Joules of: Seismic Vibrator
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
seismicVibrator = 50
|
||||
#Energy per operation in Joules of: Pressurized Reaction Chamber
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
pressurizedReactionBase = 5
|
||||
#Energy per operation in Joules of: Fluidic Plenisher
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
fluidicPlenisher = 100
|
||||
#Energy per operation in Joules of: Laser
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
laser = 50000
|
||||
#Energy per operation in Joules of: Formulaic Assemblicator
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
formulaicAssemblicator = 100
|
||||
#Energy per operation in Joules of: Modification Station
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
modificationStation = 400
|
||||
#Energy per operation in Joules of: Isotopic Centrifuge
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
isotopicCentrifuge = 200
|
||||
#Energy per operation in Joules of: Nutritional Liquifier
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
nutritionalLiquifier = 200
|
||||
#Energy per operation in Joules of: Nucleosynthesizer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
antiprotonicNucleosynthesizer = 100000
|
||||
#Energy per operation in Joules of: Pigment Extractor
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
pigmentExtractor = 200
|
||||
#Energy per operation in Joules of: Pigment Mixer
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
pigmentMixer = 200
|
||||
#Energy per operation in Joules of: Painting Machine
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
paintingMachine = 100
|
||||
#Energy per chunk per tick in Joules.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
dimensionalStabilizer = 5000
|
||||
|
||||
#Settings for configuring Teleporter Energy Usage
|
||||
[teleporter]
|
||||
#Base cost in Joules for teleporting an entity.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
base = 1000
|
||||
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
distance = 10
|
||||
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
|
||||
#Range: 0 ~ 9223372036854775807
|
||||
dimensionPenalty = 10000
|
||||
@@ -0,0 +1,141 @@
|
||||
#Energy per operation in Joules of: Enrichment Chamber
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
enrichmentChamber = 50
|
||||
#Energy per operation in Joules of: Osmium Compressor
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
osmiumCompressor = 100
|
||||
#Energy per operation in Joules of: Combiner
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
combiner = 50
|
||||
#Energy per operation in Joules of: Crusher
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
crusher = 50
|
||||
#Energy per operation in Joules of: Metallurgic Infuser
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
metallurgicInfuser = 50
|
||||
#Energy per operation in Joules of: Purification Chamber
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
purificationChamber = 200
|
||||
#Energy per operation in Joules of: Energized Smelter
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
energizedSmelter = 50
|
||||
#Energy per operation in Joules of: Digital Miner
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
digitalMiner = 1000
|
||||
#Energy per operation in Joules of: Electric Pump
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
electricPump = 100
|
||||
#Energy in Joules that can be transferred at once per charge operation.
|
||||
# Default: 1024000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chargepad = 1024000
|
||||
#Energy per operation in Joules of: Rotary Condensentrator
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
rotaryCondensentrator = 50
|
||||
#Energy per operation in Joules of: Chemical Oxidizer
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chemicalOxidizer = 200
|
||||
#Energy per operation in Joules of: Chemical Infuser
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chemicalInfuser = 200
|
||||
#Energy per operation in Joules of: Chemical Injection Chamber
|
||||
# Default: 400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chemicalInjectionChamber = 400
|
||||
#Energy per operation in Joules of: Precision Sawmill
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
precisionSawmill = 50
|
||||
#Energy per operation in Joules of: Chemical Dissolution Chamber
|
||||
# Default: 400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chemicalDissolutionChamber = 400
|
||||
#Energy per operation in Joules of: Chemical Washer
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chemicalWasher = 200
|
||||
#Energy per operation in Joules of: Chemical Crystallizer
|
||||
# Default: 400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chemicalCrystallizer = 400
|
||||
#Energy per operation in Joules of: Seismic Vibrator
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
seismicVibrator = 50
|
||||
#Energy per operation in Joules of: Pressurized Reaction Chamber
|
||||
# Default: 5
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
pressurizedReactionBase = 5
|
||||
#Energy per operation in Joules of: Fluidic Plenisher
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
fluidicPlenisher = 100
|
||||
#Energy per operation in Joules of: Laser
|
||||
# Default: 10000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
laser = 50000
|
||||
#Energy per operation in Joules of: Formulaic Assemblicator
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
formulaicAssemblicator = 100
|
||||
#Energy per operation in Joules of: Modification Station
|
||||
# Default: 400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
modificationStation = 400
|
||||
#Energy per operation in Joules of: Isotopic Centrifuge
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
isotopicCentrifuge = 200
|
||||
#Energy per operation in Joules of: Nutritional Liquifier
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
nutritionalLiquifier = 200
|
||||
#Energy per operation in Joules of: Nucleosynthesizer
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
antiprotonicNucleosynthesizer = 100000
|
||||
#Energy per operation in Joules of: Pigment Extractor
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
pigmentExtractor = 200
|
||||
#Energy per operation in Joules of: Pigment Mixer
|
||||
# Default: 200
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
pigmentMixer = 200
|
||||
#Energy per operation in Joules of: Painting Machine
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
paintingMachine = 100
|
||||
#Energy per chunk per tick in Joules.
|
||||
# Default: 5000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
dimensionalStabilizer = 5000
|
||||
#If enabled, Chemical Injectors and Purification Chambers will consume a semi randomized amount of chemical each operation.
|
||||
randomizedConsumption = true
|
||||
|
||||
#Settings for configuring Teleporter Energy Usage
|
||||
[teleporter]
|
||||
#Base cost in Joules for teleporting an entity.
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
base = 1000
|
||||
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
||||
# Default: 10
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
distance = 10
|
||||
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
|
||||
# Default: 10000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
dimensionPenalty = 10000
|
||||
@@ -0,0 +1,47 @@
|
||||
#Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
|
||||
[gear]
|
||||
|
||||
#Settings for configuring Armored Free Runners
|
||||
[gear.armored_free_runner]
|
||||
#Armor value of the Armored Free Runners
|
||||
#Range: > 0
|
||||
armor = 3
|
||||
#Toughness value of the Armored Free Runners.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Free Runners.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Settings for configuring Armored Jetpacks
|
||||
[gear.armored_jetpack]
|
||||
#Armor value of the Armored Jetpacks
|
||||
#Range: > 0
|
||||
armor = 8
|
||||
#Toughness value of the Armored Jetpacks.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Jetpacks.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Settings for configuring the MekaSuit
|
||||
[gear.mekasuit]
|
||||
#Armor value of MekaSuit Helmets.
|
||||
#Range: > 0
|
||||
helmetArmor = 3
|
||||
#Armor value of MekaSuit BodyArmor.
|
||||
#Range: > 0
|
||||
bodyArmorArmor = 8
|
||||
#Armor value of MekaSuit Pants.
|
||||
#Range: > 0
|
||||
pantsArmor = 6
|
||||
#Armor value of MekaSuit Boots.
|
||||
#Range: > 0
|
||||
bootsArmor = 3
|
||||
#Toughness value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 3
|
||||
#Knockback resistance value of the MekaSuit.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.1
|
||||
@@ -0,0 +1,59 @@
|
||||
#Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
|
||||
[gear]
|
||||
|
||||
#Settings for configuring Armored Free Runners
|
||||
[gear.armored_free_runner]
|
||||
#Armor value of the Armored Free Runners
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
armor = 3
|
||||
#Toughness value of the Armored Free Runners.
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Free Runners.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Settings for configuring Armored Jetpacks
|
||||
[gear.armored_jetpack]
|
||||
#Armor value of the Armored Jetpacks
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
armor = 8
|
||||
#Toughness value of the Armored Jetpacks.
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 2.0
|
||||
#Knockback resistance value of the Armored Jetpacks.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.0
|
||||
|
||||
#Settings for configuring the MekaSuit
|
||||
[gear.mekasuit]
|
||||
#Armor value of MekaSuit Helmets.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
helmetArmor = 3
|
||||
#Armor value of MekaSuit BodyArmor.
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
bodyArmorArmor = 8
|
||||
#Armor value of MekaSuit Pants.
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
pantsArmor = 6
|
||||
#Armor value of MekaSuit Boots.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
bootsArmor = 3
|
||||
#Toughness value of the MekaSuit.
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
toughness = 3
|
||||
#Knockback resistance value of the MekaSuit.
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
knockbackResistance = 0.1
|
||||
@@ -0,0 +1,281 @@
|
||||
#Settings for configuring Energy Cubes
|
||||
[energy_cubes]
|
||||
#Maximum number of Joules Basic energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000000
|
||||
#Output rate in Joules of Basic energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 4000
|
||||
#Maximum number of Joules Advanced energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000000
|
||||
#Output rate in Joules of Advanced energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Maximum number of Joules Elite energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 64000000
|
||||
#Output rate in Joules of Elite energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 64000
|
||||
#Maximum number of Joules Ultimate energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 256000000
|
||||
#Output rate in Joules of Ultimate energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 256000
|
||||
#Maximum number of Joules Creative energy cubes can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeCapacity = 9223372036854775807
|
||||
#Output rate in Joules of Creative energy cubes.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 9223372036854775807
|
||||
|
||||
#Settings for configuring Fluid Tanks
|
||||
[fluid_tanks]
|
||||
#Storage size of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 32000
|
||||
#Output rate of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 64000
|
||||
#Output rate of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedOutput = 4000
|
||||
#Storage size of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 128000
|
||||
#Output rate of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteOutput = 16000
|
||||
#Storage size of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 256000
|
||||
#Output rate of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateOutput = 64000
|
||||
#Storage size of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeCapacity = 2147483647
|
||||
#Output rate of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeOutput = 1073741823
|
||||
|
||||
#Settings for configuring Chemical Tanks
|
||||
[chemical_tanks]
|
||||
#Storage size of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 64000
|
||||
#Output rate of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 256000
|
||||
#Output rate of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Storage size of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 1024000
|
||||
#Output rate of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 128000
|
||||
#Storage size of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 8192000
|
||||
#Output rate of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 512000
|
||||
#Storage size of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeCapacity = 9223372036854775807
|
||||
#Output rate of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 4611686018427387903
|
||||
|
||||
#Settings for configuring Bins
|
||||
[bins]
|
||||
#The number of items Basic bins can store.
|
||||
#Range: > 1
|
||||
basicCapacity = 4096
|
||||
#The number of items Advanced bins can store.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8192
|
||||
#The number of items Elite bins can store.
|
||||
#Range: > 1
|
||||
eliteCapacity = 32768
|
||||
#The number of items Ultimate bins can store.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 262144
|
||||
#The number of items Creative bins can store.
|
||||
#Range: > 1
|
||||
creativeCapacity = 2147483647
|
||||
|
||||
#Settings for configuring Induction Cells and Providers
|
||||
[induction]
|
||||
#Maximum number of Joules Basic induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 8000000000
|
||||
#Maximum number of Joules Advanced induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 64000000000
|
||||
#Maximum number of Joules Elite induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 512000000000
|
||||
#Maximum number of Joules Ultimate induction cells can store.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 4000000000000
|
||||
#Maximum number of Joules Basic induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 256000
|
||||
#Maximum number of Joules Advanced induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 2048000
|
||||
#Maximum number of Joules Elite induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 16384000
|
||||
#Maximum number of Joules Ultimate induction providers can output or accept.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 131072000
|
||||
|
||||
#Settings for configuring Transmitters
|
||||
[transmitters]
|
||||
|
||||
#Settings for configuring Universal Cables
|
||||
[transmitters.energy]
|
||||
#Internal buffer in Joules of each Basic universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 8000
|
||||
#Internal buffer in Joules of each Advanced universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 128000
|
||||
#Internal buffer in Joules of each Elite universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 1024000
|
||||
#Internal buffer in Joules of each Ultimate universal cable.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 8192000
|
||||
|
||||
#Settings for configuring Mechanical Pipes
|
||||
[transmitters.fluid]
|
||||
#Capacity of Basic mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 2000
|
||||
#Pump rate of Basic mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
basicPullAmount = 250
|
||||
#Capacity of Advanced mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8000
|
||||
#Pump rate of Advanced mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 1000
|
||||
#Capacity of Elite mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 32000
|
||||
#Pump rate of Elite mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
elitePullAmount = 8000
|
||||
#Capacity of Ultimate mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 128000
|
||||
#Pump rate of Ultimate mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 32000
|
||||
|
||||
#Settings for configuring Pressurized Tubes
|
||||
[transmitters.chemical]
|
||||
#Capacity of Basic pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000
|
||||
#Pump rate of Basic pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicPullAmount = 750
|
||||
#Capacity of Advanced pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000
|
||||
#Pump rate of Advanced pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedPullAmount = 2000
|
||||
#Capacity of Elite pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 256000
|
||||
#Pump rate of Elite pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
elitePullAmount = 64000
|
||||
#Capacity of Ultimate pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 1024000
|
||||
#Pump rate of Ultimate pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimatePullAmount = 256000
|
||||
|
||||
#Settings for configuring Logistical Transporters
|
||||
[transmitters.items]
|
||||
#Item throughput rate of Basic logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
basicPullAmount = 1
|
||||
#Five times the travel speed in m/s of Basic logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
basicSpeed = 5
|
||||
#Item throughput rate of Advanced logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 16
|
||||
#Five times the travel speed in m/s of Advanced logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
advancedSpeed = 10
|
||||
#Item throughput rate of Elite logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
elitePullAmount = 32
|
||||
#Five times the travel speed in m/s of Elite logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
eliteSpeed = 20
|
||||
#Item throughput rate of Ultimate logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 64
|
||||
#Five times the travel speed in m/s of Ultimate logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
#Range: > 1
|
||||
ultimateSpeed = 50
|
||||
|
||||
#Settings for configuring Thermodynamic Conductors
|
||||
[transmitters.heat]
|
||||
#Conduction value of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicInverseConduction = 5.0
|
||||
#Heat capacity of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicHeatCapacity = 1.0
|
||||
#Insulation value of Basic thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
basicInsulation = 10.0
|
||||
#Conduction value of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedInverseConduction = 5.0
|
||||
#Heat capacity of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedHeatCapacity = 1.0
|
||||
#Insulation value of Advanced thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
advancedInsulation = 400.0
|
||||
#Conduction value of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteInverseConduction = 5.0
|
||||
#Heat capacity of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteHeatCapacity = 1.0
|
||||
#Insulation value of Elite thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
eliteInsulation = 8000.0
|
||||
#Conduction value of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateInverseConduction = 5.0
|
||||
#Heat capacity of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateHeatCapacity = 1.0
|
||||
#Insulation value of Ultimate thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ultimateInsulation = 100000.0
|
||||
@@ -0,0 +1,364 @@
|
||||
#Settings for configuring Energy Cubes
|
||||
[energy_cubes]
|
||||
#Maximum number of Joules Basic energy cubes can store.
|
||||
# Default: 4000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000000
|
||||
#Output rate in Joules of Basic energy cubes.
|
||||
# Default: 4000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 4000
|
||||
#Maximum number of Joules Advanced energy cubes can store.
|
||||
# Default: 16000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000000
|
||||
#Output rate in Joules of Advanced energy cubes.
|
||||
# Default: 16000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Maximum number of Joules Elite energy cubes can store.
|
||||
# Default: 64000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 64000000
|
||||
#Output rate in Joules of Elite energy cubes.
|
||||
# Default: 64000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 64000
|
||||
#Maximum number of Joules Ultimate energy cubes can store.
|
||||
# Default: 256000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 256000000
|
||||
#Output rate in Joules of Ultimate energy cubes.
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 256000
|
||||
#Maximum number of Joules Creative energy cubes can store.
|
||||
# Default: 9223372036854775807
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
creativeCapacity = 9223372036854775807
|
||||
#Output rate in Joules of Creative energy cubes.
|
||||
# Default: 9223372036854775807
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 9223372036854775807
|
||||
|
||||
#Settings for configuring Fluid Tanks
|
||||
[fluid_tanks]
|
||||
#Storage size of Basic fluid tanks in mB.
|
||||
# Default: 32000
|
||||
# Range: > 1
|
||||
basicCapacity = 32000
|
||||
#Output rate of Basic fluid tanks in mB.
|
||||
# Default: 1000
|
||||
# Range: > 1
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced fluid tanks in mB.
|
||||
# Default: 64000
|
||||
# Range: > 1
|
||||
advancedCapacity = 64000
|
||||
#Output rate of Advanced fluid tanks in mB.
|
||||
# Default: 4000
|
||||
# Range: > 1
|
||||
advancedOutput = 4000
|
||||
#Storage size of Elite fluid tanks in mB.
|
||||
# Default: 128000
|
||||
# Range: > 1
|
||||
eliteCapacity = 128000
|
||||
#Output rate of Elite fluid tanks in mB.
|
||||
# Default: 16000
|
||||
# Range: > 1
|
||||
eliteOutput = 16000
|
||||
#Storage size of Ultimate fluid tanks in mB.
|
||||
# Default: 256000
|
||||
# Range: > 1
|
||||
ultimateCapacity = 256000
|
||||
#Output rate of Ultimate fluid tanks in mB.
|
||||
# Default: 64000
|
||||
# Range: > 1
|
||||
ultimateOutput = 64000
|
||||
#Storage size of Creative fluid tanks in mB.
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
creativeCapacity = 2147483647
|
||||
#Output rate of Creative fluid tanks in mB.
|
||||
# Default: 1073741823
|
||||
# Range: > 1
|
||||
creativeOutput = 1073741823
|
||||
|
||||
#Settings for configuring Chemical Tanks
|
||||
[chemical_tanks]
|
||||
#Storage size of Basic chemical tanks in mB.
|
||||
# Default: 64000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 64000
|
||||
#Output rate of Basic chemical tanks in mB.
|
||||
# Default: 1000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 1000
|
||||
#Storage size of Advanced chemical tanks in mB.
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 256000
|
||||
#Output rate of Advanced chemical tanks in mB.
|
||||
# Default: 16000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 16000
|
||||
#Storage size of Elite chemical tanks in mB.
|
||||
# Default: 1024000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 1024000
|
||||
#Output rate of Elite chemical tanks in mB.
|
||||
# Default: 128000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 128000
|
||||
#Storage size of Ultimate chemical tanks in mB.
|
||||
# Default: 8192000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 8192000
|
||||
#Output rate of Ultimate chemical tanks in mB.
|
||||
# Default: 512000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 512000
|
||||
#Storage size of Creative chemical tanks in mB.
|
||||
# Default: 9223372036854775807
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
creativeCapacity = 9223372036854775807
|
||||
#Output rate of Creative chemical tanks in mB.
|
||||
# Default: 4611686018427387903
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 4611686018427387903
|
||||
|
||||
#Settings for configuring Bins
|
||||
[bins]
|
||||
#The number of items Basic bins can store.
|
||||
# Default: 4096
|
||||
# Range: > 1
|
||||
basicCapacity = 4096
|
||||
#The number of items Advanced bins can store.
|
||||
# Default: 8192
|
||||
# Range: > 1
|
||||
advancedCapacity = 8192
|
||||
#The number of items Elite bins can store.
|
||||
# Default: 32768
|
||||
# Range: > 1
|
||||
eliteCapacity = 32768
|
||||
#The number of items Ultimate bins can store.
|
||||
# Default: 262144
|
||||
# Range: > 1
|
||||
ultimateCapacity = 262144
|
||||
#The number of items Creative bins can store.
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
creativeCapacity = 2147483647
|
||||
|
||||
#Settings for configuring Induction Cells and Providers
|
||||
[induction]
|
||||
#Maximum number of Joules Basic induction cells can store.
|
||||
# Default: 8000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 8000000000
|
||||
#Maximum number of Joules Advanced induction cells can store.
|
||||
# Default: 64000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 64000000000
|
||||
#Maximum number of Joules Elite induction cells can store.
|
||||
# Default: 512000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 512000000000
|
||||
#Maximum number of Joules Ultimate induction cells can store.
|
||||
# Default: 4000000000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 4000000000000
|
||||
#Maximum number of Joules Basic induction providers can output or accept.
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 256000
|
||||
#Maximum number of Joules Advanced induction providers can output or accept.
|
||||
# Default: 2048000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 2048000
|
||||
#Maximum number of Joules Elite induction providers can output or accept.
|
||||
# Default: 16384000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 16384000
|
||||
#Maximum number of Joules Ultimate induction providers can output or accept.
|
||||
# Default: 131072000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 131072000
|
||||
|
||||
#Settings for configuring Transmitters
|
||||
[transmitters]
|
||||
|
||||
#Settings for configuring Universal Cables
|
||||
[transmitters.energy]
|
||||
#Internal buffer in Joules of each Basic universal cable.
|
||||
# Default: 8000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 8000
|
||||
#Internal buffer in Joules of each Advanced universal cable.
|
||||
# Default: 128000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 128000
|
||||
#Internal buffer in Joules of each Elite universal cable.
|
||||
# Default: 1024000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 1024000
|
||||
#Internal buffer in Joules of each Ultimate universal cable.
|
||||
# Default: 8192000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 8192000
|
||||
|
||||
#Settings for configuring Mechanical Pipes
|
||||
[transmitters.fluid]
|
||||
#Capacity of Basic mechanical pipes in mB.
|
||||
# Default: 2000
|
||||
# Range: > 1
|
||||
basicCapacity = 2000
|
||||
#Pump rate of Basic mechanical pipes in mB/t.
|
||||
# Default: 250
|
||||
# Range: > 1
|
||||
basicPullAmount = 250
|
||||
#Capacity of Advanced mechanical pipes in mB.
|
||||
# Default: 8000
|
||||
# Range: > 1
|
||||
advancedCapacity = 8000
|
||||
#Pump rate of Advanced mechanical pipes in mB/t.
|
||||
# Default: 1000
|
||||
# Range: > 1
|
||||
advancedPullAmount = 1000
|
||||
#Capacity of Elite mechanical pipes in mB.
|
||||
# Default: 32000
|
||||
# Range: > 1
|
||||
eliteCapacity = 32000
|
||||
#Pump rate of Elite mechanical pipes in mB/t.
|
||||
# Default: 8000
|
||||
# Range: > 1
|
||||
elitePullAmount = 8000
|
||||
#Capacity of Ultimate mechanical pipes in mB.
|
||||
# Default: 128000
|
||||
# Range: > 1
|
||||
ultimateCapacity = 128000
|
||||
#Pump rate of Ultimate mechanical pipes in mB/t.
|
||||
# Default: 32000
|
||||
# Range: > 1
|
||||
ultimatePullAmount = 32000
|
||||
|
||||
#Settings for configuring Pressurized Tubes
|
||||
[transmitters.chemical]
|
||||
#Capacity of Basic pressurized tubes in mB.
|
||||
# Default: 4000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 4000
|
||||
#Pump rate of Basic pressurized tubes in mB/t.
|
||||
# Default: 750
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicPullAmount = 750
|
||||
#Capacity of Advanced pressurized tubes in mB.
|
||||
# Default: 16000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 16000
|
||||
#Pump rate of Advanced pressurized tubes in mB/t.
|
||||
# Default: 2000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedPullAmount = 2000
|
||||
#Capacity of Elite pressurized tubes in mB.
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 256000
|
||||
#Pump rate of Elite pressurized tubes in mB/t.
|
||||
# Default: 64000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
elitePullAmount = 64000
|
||||
#Capacity of Ultimate pressurized tubes in mB.
|
||||
# Default: 1024000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 1024000
|
||||
#Pump rate of Ultimate pressurized tubes in mB/t.
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimatePullAmount = 256000
|
||||
|
||||
#Settings for configuring Logistical Transporters
|
||||
[transmitters.items]
|
||||
#Item throughput rate of Basic logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
basicPullAmount = 1
|
||||
#Five times the travel speed in m/s of Basic logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 5
|
||||
# Range: > 1
|
||||
basicSpeed = 5
|
||||
#Item throughput rate of Advanced logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 16
|
||||
# Range: > 1
|
||||
advancedPullAmount = 16
|
||||
#Five times the travel speed in m/s of Advanced logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 10
|
||||
# Range: > 1
|
||||
advancedSpeed = 10
|
||||
#Item throughput rate of Elite logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 32
|
||||
# Range: > 1
|
||||
elitePullAmount = 32
|
||||
#Five times the travel speed in m/s of Elite logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 20
|
||||
# Range: > 1
|
||||
eliteSpeed = 20
|
||||
#Item throughput rate of Ultimate logistical transporters in items/half second. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 64
|
||||
# Range: > 1
|
||||
ultimatePullAmount = 64
|
||||
#Five times the travel speed in m/s of Ultimate logistical transporter. This value assumes a target tick rate of 20 ticks per second.
|
||||
# Default: 50
|
||||
# Range: > 1
|
||||
ultimateSpeed = 50
|
||||
|
||||
#Settings for configuring Thermodynamic Conductors
|
||||
[transmitters.heat]
|
||||
#Conduction value of Basic thermodynamic conductors.
|
||||
# Default: 5.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicInverseConduction = 5.0
|
||||
#Heat capacity of Basic thermodynamic conductors.
|
||||
# Default: 1.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicHeatCapacity = 1.0
|
||||
#Insulation value of Basic thermodynamic conductor.
|
||||
# Default: 10.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
basicInsulation = 10.0
|
||||
#Conduction value of Advanced thermodynamic conductors.
|
||||
# Default: 5.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedInverseConduction = 5.0
|
||||
#Heat capacity of Advanced thermodynamic conductors.
|
||||
# Default: 1.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedHeatCapacity = 1.0
|
||||
#Insulation value of Advanced thermodynamic conductor.
|
||||
# Default: 400.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
advancedInsulation = 400.0
|
||||
#Conduction value of Elite thermodynamic conductors.
|
||||
# Default: 5.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteInverseConduction = 5.0
|
||||
#Heat capacity of Elite thermodynamic conductors.
|
||||
# Default: 1.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteHeatCapacity = 1.0
|
||||
#Insulation value of Elite thermodynamic conductor.
|
||||
# Default: 8000.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
eliteInsulation = 8000.0
|
||||
#Conduction value of Ultimate thermodynamic conductors.
|
||||
# Default: 5.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateInverseConduction = 5.0
|
||||
#Heat capacity of Ultimate thermodynamic conductors.
|
||||
# Default: 1.0
|
||||
# Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateHeatCapacity = 1.0
|
||||
#Insulation value of Ultimate thermodynamic conductor.
|
||||
# Default: 100000.0
|
||||
# Range: 0.0 ~ 1.7976931348623157E308
|
||||
ultimateInsulation = 100000.0
|
||||
@@ -0,0 +1,203 @@
|
||||
#Settings for configuring the spawn chance of Mekanism: Tools' gear on mobs
|
||||
[mobGearSpawnRate]
|
||||
#The chance that Mekanism: Tools' armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor.
|
||||
#Range: 0.0 ~ 1.0
|
||||
general = 0.1
|
||||
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weapon = 0.01
|
||||
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand when on hard difficulty.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponHard = 0.05000000074505806
|
||||
|
||||
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.bronze]
|
||||
#If enabled, zombies can spawn with Bronze weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Bronze swords rather than Bronze shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Bronze helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Bronze weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Bronze armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.lapis_lazuli]
|
||||
#If enabled, zombies can spawn with Lapis Lazuli weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Lapis Lazuli swords rather than Lapis Lazuli shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Lapis Lazuli helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Lapis Lazuli weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Lapis Lazuli armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.osmium]
|
||||
#If enabled, zombies can spawn with Osmium weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Osmium swords rather than Osmium shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Osmium helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Osmium weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Osmium armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.refined_glowstone]
|
||||
#If enabled, zombies can spawn with Refined Glowstone weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Glowstone swords rather than Refined Glowstone shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Glowstone helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Glowstone weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Glowstone armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.refined_obsidian]
|
||||
#If enabled, zombies can spawn with Refined Obsidian weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Obsidian swords rather than Refined Obsidian shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Obsidian helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Obsidian weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Obsidian armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.steel]
|
||||
#If enabled, zombies can spawn with Steel weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Steel swords rather than Steel shovels. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Steel helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Steel chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Steel leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Steel boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
#Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Steel weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
#Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Steel armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
#Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
@@ -0,0 +1,2 @@
|
||||
#Enable durability tooltips for gear provided by Mekanism: Tools.
|
||||
displayDurabilityTooltips = true
|
||||
@@ -0,0 +1,566 @@
|
||||
#Settings for configuring Mekanism: Tools' material settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
|
||||
[materials]
|
||||
|
||||
#Vanilla Material Paxel Settings for Wood.
|
||||
[materials.wood]
|
||||
#Attack damage modifier of Wood paxels.
|
||||
woodPaxelDamage = 7.0
|
||||
#Attack speed of Wood paxels.
|
||||
woodPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Wood paxels.
|
||||
woodPaxelEfficiency = 2.0
|
||||
#Natural enchantability factor of Wood paxels.
|
||||
#Range: > 0
|
||||
woodPaxelEnchantability = 15
|
||||
#Maximum durability of Wood paxels.
|
||||
#Range: > 1
|
||||
woodPaxelDurability = 118
|
||||
|
||||
#Vanilla Material Paxel Settings for Stone.
|
||||
[materials.stone]
|
||||
#Attack damage modifier of Stone paxels.
|
||||
stonePaxelDamage = 8.0
|
||||
#Attack speed of Stone paxels.
|
||||
stonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Stone paxels.
|
||||
stonePaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Stone paxels.
|
||||
#Range: > 0
|
||||
stonePaxelEnchantability = 5
|
||||
#Maximum durability of Stone paxels.
|
||||
#Range: > 1
|
||||
stonePaxelDurability = 262
|
||||
|
||||
#Vanilla Material Paxel Settings for Gold.
|
||||
[materials.gold]
|
||||
#Attack damage modifier of Gold paxels.
|
||||
goldPaxelDamage = 7.0
|
||||
#Attack speed of Gold paxels.
|
||||
goldPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Gold paxels.
|
||||
goldPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Gold paxels.
|
||||
#Range: > 0
|
||||
goldPaxelEnchantability = 22
|
||||
#Maximum durability of Gold paxels.
|
||||
#Range: > 1
|
||||
goldPaxelDurability = 64
|
||||
|
||||
#Vanilla Material Paxel Settings for Iron.
|
||||
[materials.iron]
|
||||
#Attack damage modifier of Iron paxels.
|
||||
ironPaxelDamage = 7.0
|
||||
#Attack speed of Iron paxels.
|
||||
ironPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Iron paxels.
|
||||
ironPaxelEfficiency = 6.0
|
||||
#Natural enchantability factor of Iron paxels.
|
||||
#Range: > 0
|
||||
ironPaxelEnchantability = 14
|
||||
#Maximum durability of Iron paxels.
|
||||
#Range: > 1
|
||||
ironPaxelDurability = 500
|
||||
|
||||
#Vanilla Material Paxel Settings for Diamond.
|
||||
[materials.diamond]
|
||||
#Attack damage modifier of Diamond paxels.
|
||||
diamondPaxelDamage = 6.0
|
||||
#Attack speed of Diamond paxels.
|
||||
diamondPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Diamond paxels.
|
||||
diamondPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Diamond paxels.
|
||||
#Range: > 0
|
||||
diamondPaxelEnchantability = 10
|
||||
#Maximum durability of Diamond paxels.
|
||||
#Range: > 1
|
||||
diamondPaxelDurability = 3122
|
||||
|
||||
#Vanilla Material Paxel Settings for Netherite.
|
||||
[materials.netherite]
|
||||
#Attack damage modifier of Netherite paxels.
|
||||
netheritePaxelDamage = 6.0
|
||||
#Attack speed of Netherite paxels.
|
||||
netheritePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Netherite paxels.
|
||||
netheritePaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Netherite paxels.
|
||||
#Range: > 0
|
||||
netheritePaxelEnchantability = 15
|
||||
#Maximum durability of Netherite paxels.
|
||||
#Range: > 1
|
||||
netheritePaxelDurability = 4062
|
||||
|
||||
#Material Settings for Lapis Lazuli
|
||||
[materials.lapis_lazuli]
|
||||
#Maximum durability of Lapis Lazuli tools.
|
||||
#Range: > 1
|
||||
lapis_lazuliToolDurability = 128
|
||||
#Efficiency of Lapis Lazuli tools.
|
||||
lapis_lazuliEfficiency = 9.0
|
||||
#Base attack damage of Lapis Lazuli items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliAttackDamage = 1.0
|
||||
#Natural enchantability factor of Lapis Lazuli items.
|
||||
#Range: > 0
|
||||
lapis_lazuliEnchantability = 32
|
||||
#Maximum durability of Lapis Lazuli shields.
|
||||
#Range: > 0
|
||||
lapis_lazuliShieldDurability = 224
|
||||
#Attack damage modifier of Lapis Lazuli swords.
|
||||
lapis_lazuliSwordDamage = 3.0
|
||||
#Attack speed of Lapis Lazuli swords.
|
||||
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli shovels.
|
||||
lapis_lazuliShovelDamage = 1.5
|
||||
#Attack speed of Lapis Lazuli shovels.
|
||||
lapis_lazuliShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeDamage = 4.0
|
||||
#Attack speed of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli pickaxes.
|
||||
lapis_lazuliPickaxeDamage = 1.0
|
||||
#Attack speed of Lapis Lazuli pickaxes.
|
||||
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Lapis Lazuli hoes.
|
||||
lapis_lazuliHoeDamage = -1.0
|
||||
#Attack speed of Lapis Lazuli hoes.
|
||||
lapis_lazuliHoeAtkSpeed = -2.0
|
||||
#Attack damage modifier of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelDamage = 5.0
|
||||
#Attack speed of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Lapis Lazuli paxels.
|
||||
#Range: > 0
|
||||
lapis_lazuliPaxelEnchantability = 32
|
||||
#Maximum durability of Lapis Lazuli paxels.
|
||||
#Range: > 1
|
||||
lapis_lazuliPaxelDurability = 256
|
||||
#Base armor toughness value of Lapis Lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliToughness = 0.0
|
||||
#Base armor knockback resistance value of Lapis Lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliKnockbackResistance = 0.0
|
||||
#Maximum durability of Lapis Lazuli boots.
|
||||
#Range: > 1
|
||||
lapis_lazuliBootDurability = 130
|
||||
#Protection value of Lapis Lazuli boots.
|
||||
#Range: > 0
|
||||
lapis_lazuliBootArmor = 1
|
||||
#Maximum durability of Lapis Lazuli leggings.
|
||||
#Range: > 1
|
||||
lapis_lazuliLeggingDurability = 150
|
||||
#Protection value of Lapis Lazuli leggings.
|
||||
#Range: > 0
|
||||
lapis_lazuliLeggingArmor = 3
|
||||
#Maximum durability of Lapis Lazuli chestplates.
|
||||
#Range: > 1
|
||||
lapis_lazuliChestplateDurability = 160
|
||||
#Protection value of Lapis Lazuli chestplates.
|
||||
#Range: > 0
|
||||
lapis_lazuliChestplateArmor = 4
|
||||
#Maximum durability of Lapis Lazuli helmets.
|
||||
#Range: > 1
|
||||
lapis_lazuliHelmetDurability = 110
|
||||
#Protection value of Lapis Lazuli helmets.
|
||||
#Range: > 0
|
||||
lapis_lazuliHelmetArmor = 1
|
||||
|
||||
#Material Settings for Bronze
|
||||
[materials.bronze]
|
||||
#Maximum durability of Bronze tools.
|
||||
#Range: > 1
|
||||
bronzeToolDurability = 375
|
||||
#Efficiency of Bronze tools.
|
||||
bronzeEfficiency = 7.0
|
||||
#Base attack damage of Bronze items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeAttackDamage = 2.0
|
||||
#Natural enchantability factor of Bronze items.
|
||||
#Range: > 0
|
||||
bronzeEnchantability = 10
|
||||
#Maximum durability of Bronze shields.
|
||||
#Range: > 0
|
||||
bronzeShieldDurability = 403
|
||||
#Attack damage modifier of Bronze swords.
|
||||
bronzeSwordDamage = 3.0
|
||||
#Attack speed of Bronze swords.
|
||||
bronzeSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Bronze shovels.
|
||||
bronzeShovelDamage = 1.5
|
||||
#Attack speed of Bronze shovels.
|
||||
bronzeShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze axes.
|
||||
bronzeAxeDamage = 7.0
|
||||
#Attack speed of Bronze axes.
|
||||
bronzeAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze pickaxes.
|
||||
bronzePickaxeDamage = 1.0
|
||||
#Attack speed of Bronze pickaxes.
|
||||
bronzePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Bronze hoes.
|
||||
bronzeHoeDamage = -2.0
|
||||
#Attack speed of Bronze hoes.
|
||||
bronzeHoeAtkSpeed = -1.0
|
||||
#Attack damage modifier of Bronze paxels.
|
||||
bronzePaxelDamage = 8.0
|
||||
#Attack speed of Bronze paxels.
|
||||
bronzePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Bronze paxels.
|
||||
bronzePaxelEfficiency = 7.0
|
||||
#Natural enchantability factor of Bronze paxels.
|
||||
#Range: > 0
|
||||
bronzePaxelEnchantability = 10
|
||||
#Maximum durability of Bronze paxels.
|
||||
#Range: > 1
|
||||
bronzePaxelDurability = 750
|
||||
#Base armor toughness value of Bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeToughness = 1.0
|
||||
#Base armor knockback resistance value of Bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeKnockbackResistance = 0.0
|
||||
#Maximum durability of Bronze boots.
|
||||
#Range: > 1
|
||||
bronzeBootDurability = 234
|
||||
#Protection value of Bronze boots.
|
||||
#Range: > 0
|
||||
bronzeBootArmor = 2
|
||||
#Maximum durability of Bronze leggings.
|
||||
#Range: > 1
|
||||
bronzeLeggingDurability = 270
|
||||
#Protection value of Bronze leggings.
|
||||
#Range: > 0
|
||||
bronzeLeggingArmor = 6
|
||||
#Maximum durability of Bronze chestplates.
|
||||
#Range: > 1
|
||||
bronzeChestplateDurability = 288
|
||||
#Protection value of Bronze chestplates.
|
||||
#Range: > 0
|
||||
bronzeChestplateArmor = 7
|
||||
#Maximum durability of Bronze helmets.
|
||||
#Range: > 1
|
||||
bronzeHelmetDurability = 198
|
||||
#Protection value of Bronze helmets.
|
||||
#Range: > 0
|
||||
bronzeHelmetArmor = 3
|
||||
|
||||
#Material Settings for Osmium
|
||||
[materials.osmium]
|
||||
#Maximum durability of Osmium tools.
|
||||
#Range: > 1
|
||||
osmiumToolDurability = 1024
|
||||
#Efficiency of Osmium tools.
|
||||
osmiumEfficiency = 4.0
|
||||
#Base attack damage of Osmium items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumAttackDamage = 4.0
|
||||
#Natural enchantability factor of Osmium items.
|
||||
#Range: > 0
|
||||
osmiumEnchantability = 14
|
||||
#Maximum durability of Osmium shields.
|
||||
#Range: > 0
|
||||
osmiumShieldDurability = 672
|
||||
#Attack damage modifier of Osmium swords.
|
||||
osmiumSwordDamage = 3.0
|
||||
#Attack speed of Osmium swords.
|
||||
osmiumSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Osmium shovels.
|
||||
osmiumShovelDamage = 1.5
|
||||
#Attack speed of Osmium shovels.
|
||||
osmiumShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Osmium axes.
|
||||
osmiumAxeDamage = 8.0
|
||||
#Attack speed of Osmium axes.
|
||||
osmiumAxeAtkSpeed = -3.299999952316284
|
||||
#Attack damage modifier of Osmium pickaxes.
|
||||
osmiumPickaxeDamage = 1.0
|
||||
#Attack speed of Osmium pickaxes.
|
||||
osmiumPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Osmium hoes.
|
||||
osmiumHoeDamage = -4.0
|
||||
#Attack speed of Osmium hoes.
|
||||
osmiumHoeAtkSpeed = 1.0
|
||||
#Attack damage modifier of Osmium paxels.
|
||||
osmiumPaxelDamage = 9.0
|
||||
#Attack speed of Osmium paxels.
|
||||
osmiumPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Osmium paxels.
|
||||
osmiumPaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Osmium paxels.
|
||||
#Range: > 0
|
||||
osmiumPaxelEnchantability = 14
|
||||
#Maximum durability of Osmium paxels.
|
||||
#Range: > 1
|
||||
osmiumPaxelDurability = 2048
|
||||
#Base armor toughness value of Osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumToughness = 3.0
|
||||
#Base armor knockback resistance value of Osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumKnockbackResistance = 0.10000000149011612
|
||||
#Maximum durability of Osmium boots.
|
||||
#Range: > 1
|
||||
osmiumBootDurability = 390
|
||||
#Protection value of Osmium boots.
|
||||
#Range: > 0
|
||||
osmiumBootArmor = 3
|
||||
#Maximum durability of Osmium leggings.
|
||||
#Range: > 1
|
||||
osmiumLeggingDurability = 450
|
||||
#Protection value of Osmium leggings.
|
||||
#Range: > 0
|
||||
osmiumLeggingArmor = 6
|
||||
#Maximum durability of Osmium chestplates.
|
||||
#Range: > 1
|
||||
osmiumChestplateDurability = 480
|
||||
#Protection value of Osmium chestplates.
|
||||
#Range: > 0
|
||||
osmiumChestplateArmor = 8
|
||||
#Maximum durability of Osmium helmets.
|
||||
#Range: > 1
|
||||
osmiumHelmetDurability = 330
|
||||
#Protection value of Osmium helmets.
|
||||
#Range: > 0
|
||||
osmiumHelmetArmor = 4
|
||||
|
||||
#Material Settings for Steel
|
||||
[materials.steel]
|
||||
#Maximum durability of Steel tools.
|
||||
#Range: > 1
|
||||
steelToolDurability = 500
|
||||
#Efficiency of Steel tools.
|
||||
steelEfficiency = 8.0
|
||||
#Base attack damage of Steel items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelAttackDamage = 3.0
|
||||
#Natural enchantability factor of Steel items.
|
||||
#Range: > 0
|
||||
steelEnchantability = 16
|
||||
#Maximum durability of Steel shields.
|
||||
#Range: > 0
|
||||
steelShieldDurability = 448
|
||||
#Attack damage modifier of Steel swords.
|
||||
steelSwordDamage = 3.0
|
||||
#Attack speed of Steel swords.
|
||||
steelSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Steel shovels.
|
||||
steelShovelDamage = 1.5
|
||||
#Attack speed of Steel shovels.
|
||||
steelShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel axes.
|
||||
steelAxeDamage = 7.0
|
||||
#Attack speed of Steel axes.
|
||||
steelAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel pickaxes.
|
||||
steelPickaxeDamage = 1.0
|
||||
#Attack speed of Steel pickaxes.
|
||||
steelPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Steel hoes.
|
||||
steelHoeDamage = -3.0
|
||||
#Attack speed of Steel hoes.
|
||||
steelHoeAtkSpeed = 0.0
|
||||
#Attack damage modifier of Steel paxels.
|
||||
steelPaxelDamage = 8.0
|
||||
#Attack speed of Steel paxels.
|
||||
steelPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Steel paxels.
|
||||
steelPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Steel paxels.
|
||||
#Range: > 0
|
||||
steelPaxelEnchantability = 16
|
||||
#Maximum durability of Steel paxels.
|
||||
#Range: > 1
|
||||
steelPaxelDurability = 1000
|
||||
#Base armor toughness value of Steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelToughness = 2.0
|
||||
#Base armor knockback resistance value of Steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelKnockbackResistance = 0.0
|
||||
#Maximum durability of Steel boots.
|
||||
#Range: > 1
|
||||
steelBootDurability = 260
|
||||
#Protection value of Steel boots.
|
||||
#Range: > 0
|
||||
steelBootArmor = 3
|
||||
#Maximum durability of Steel leggings.
|
||||
#Range: > 1
|
||||
steelLeggingDurability = 300
|
||||
#Protection value of Steel leggings.
|
||||
#Range: > 0
|
||||
steelLeggingArmor = 6
|
||||
#Maximum durability of Steel chestplates.
|
||||
#Range: > 1
|
||||
steelChestplateDurability = 320
|
||||
#Protection value of Steel chestplates.
|
||||
#Range: > 0
|
||||
steelChestplateArmor = 8
|
||||
#Maximum durability of Steel helmets.
|
||||
#Range: > 1
|
||||
steelHelmetDurability = 220
|
||||
#Protection value of Steel helmets.
|
||||
#Range: > 0
|
||||
steelHelmetArmor = 3
|
||||
|
||||
#Material Settings for Refined Glowstone
|
||||
[materials.refined_glowstone]
|
||||
#Maximum durability of Refined Glowstone tools.
|
||||
#Range: > 1
|
||||
refined_glowstoneToolDurability = 384
|
||||
#Efficiency of Refined Glowstone tools.
|
||||
refined_glowstoneEfficiency = 15.0
|
||||
#Base attack damage of Refined Glowstone items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneAttackDamage = 2.0
|
||||
#Natural enchantability factor of Refined Glowstone items.
|
||||
#Range: > 0
|
||||
refined_glowstoneEnchantability = 20
|
||||
#Maximum durability of Refined Glowstone shields.
|
||||
#Range: > 0
|
||||
refined_glowstoneShieldDurability = 381
|
||||
#Attack damage modifier of Refined Glowstone swords.
|
||||
refined_glowstoneSwordDamage = 3.0
|
||||
#Attack speed of Refined Glowstone swords.
|
||||
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Glowstone shovels.
|
||||
refined_glowstoneShovelDamage = 1.5
|
||||
#Attack speed of Refined Glowstone shovels.
|
||||
refined_glowstoneShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Glowstone axes.
|
||||
refined_glowstoneAxeDamage = 6.0
|
||||
#Attack speed of Refined Glowstone axes.
|
||||
refined_glowstoneAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Glowstone pickaxes.
|
||||
refined_glowstonePickaxeDamage = 1.0
|
||||
#Attack speed of Refined Glowstone pickaxes.
|
||||
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Glowstone hoes.
|
||||
refined_glowstoneHoeDamage = -2.0
|
||||
#Attack speed of Refined Glowstone hoes.
|
||||
refined_glowstoneHoeAtkSpeed = -1.0
|
||||
#Attack damage modifier of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelDamage = 7.0
|
||||
#Attack speed of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelEfficiency = 15.0
|
||||
#Natural enchantability factor of Refined Glowstone paxels.
|
||||
#Range: > 0
|
||||
refined_glowstonePaxelEnchantability = 20
|
||||
#Maximum durability of Refined Glowstone paxels.
|
||||
#Range: > 1
|
||||
refined_glowstonePaxelDurability = 768
|
||||
#Base armor toughness value of Refined Glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneToughness = 0.0
|
||||
#Base armor knockback resistance value of Refined Glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneKnockbackResistance = 0.0
|
||||
#Maximum durability of Refined Glowstone boots.
|
||||
#Range: > 1
|
||||
refined_glowstoneBootDurability = 221
|
||||
#Protection value of Refined Glowstone boots.
|
||||
#Range: > 0
|
||||
refined_glowstoneBootArmor = 3
|
||||
#Maximum durability of Refined Glowstone leggings.
|
||||
#Range: > 1
|
||||
refined_glowstoneLeggingDurability = 255
|
||||
#Protection value of Refined Glowstone leggings.
|
||||
#Range: > 0
|
||||
refined_glowstoneLeggingArmor = 6
|
||||
#Maximum durability of Refined Glowstone chestplates.
|
||||
#Range: > 1
|
||||
refined_glowstoneChestplateDurability = 272
|
||||
#Protection value of Refined Glowstone chestplates.
|
||||
#Range: > 0
|
||||
refined_glowstoneChestplateArmor = 8
|
||||
#Maximum durability of Refined Glowstone helmets.
|
||||
#Range: > 1
|
||||
refined_glowstoneHelmetDurability = 187
|
||||
#Protection value of Refined Glowstone helmets.
|
||||
#Range: > 0
|
||||
refined_glowstoneHelmetArmor = 3
|
||||
|
||||
#Material Settings for Refined Obsidian
|
||||
[materials.refined_obsidian]
|
||||
#Maximum durability of Refined Obsidian tools.
|
||||
#Range: > 1
|
||||
refined_obsidianToolDurability = 4096
|
||||
#Efficiency of Refined Obsidian tools.
|
||||
refined_obsidianEfficiency = 12.0
|
||||
#Base attack damage of Refined Obsidian items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianAttackDamage = 8.0
|
||||
#Natural enchantability factor of Refined Obsidian items.
|
||||
#Range: > 0
|
||||
refined_obsidianEnchantability = 18
|
||||
#Maximum durability of Refined Obsidian shields.
|
||||
#Range: > 0
|
||||
refined_obsidianShieldDurability = 1680
|
||||
#Attack damage modifier of Refined Obsidian swords.
|
||||
refined_obsidianSwordDamage = 3.0
|
||||
#Attack speed of Refined Obsidian swords.
|
||||
refined_obsidianSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Obsidian shovels.
|
||||
refined_obsidianShovelDamage = 1.5
|
||||
#Attack speed of Refined Obsidian shovels.
|
||||
refined_obsidianShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Obsidian axes.
|
||||
refined_obsidianAxeDamage = 7.0
|
||||
#Attack speed of Refined Obsidian axes.
|
||||
refined_obsidianAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Obsidian pickaxes.
|
||||
refined_obsidianPickaxeDamage = 1.0
|
||||
#Attack speed of Refined Obsidian pickaxes.
|
||||
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Obsidian hoes.
|
||||
refined_obsidianHoeDamage = -8.0
|
||||
#Attack speed of Refined Obsidian hoes.
|
||||
refined_obsidianHoeAtkSpeed = 5.0
|
||||
#Attack damage modifier of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelDamage = 8.0
|
||||
#Attack speed of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Refined Obsidian paxels.
|
||||
#Range: > 0
|
||||
refined_obsidianPaxelEnchantability = 18
|
||||
#Maximum durability of Refined Obsidian paxels.
|
||||
#Range: > 1
|
||||
refined_obsidianPaxelDurability = 8192
|
||||
#Base armor toughness value of Refined Obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianToughness = 5.0
|
||||
#Base armor knockback resistance value of Refined Obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianKnockbackResistance = 0.20000000298023224
|
||||
#Maximum durability of Refined Obsidian boots.
|
||||
#Range: > 1
|
||||
refined_obsidianBootDurability = 975
|
||||
#Protection value of Refined Obsidian boots.
|
||||
#Range: > 0
|
||||
refined_obsidianBootArmor = 5
|
||||
#Maximum durability of Refined Obsidian leggings.
|
||||
#Range: > 1
|
||||
refined_obsidianLeggingDurability = 1125
|
||||
#Protection value of Refined Obsidian leggings.
|
||||
#Range: > 0
|
||||
refined_obsidianLeggingArmor = 8
|
||||
#Maximum durability of Refined Obsidian chestplates.
|
||||
#Range: > 1
|
||||
refined_obsidianChestplateDurability = 1200
|
||||
#Protection value of Refined Obsidian chestplates.
|
||||
#Range: > 0
|
||||
refined_obsidianChestplateArmor = 12
|
||||
#Maximum durability of Refined Obsidian helmets.
|
||||
#Range: > 1
|
||||
refined_obsidianHelmetDurability = 825
|
||||
#Protection value of Refined Obsidian helmets.
|
||||
#Range: > 0
|
||||
refined_obsidianHelmetArmor = 6
|
||||
@@ -0,0 +1,674 @@
|
||||
#Settings for configuring Mekanism: Tools' material settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
|
||||
[materials]
|
||||
|
||||
#Vanilla Material Paxel Settings for Wood.
|
||||
[materials.wood]
|
||||
#Attack damage modifier of Wood paxels. Must be greater than or equal to negative Base Damage.
|
||||
woodPaxelDamage = 7.0
|
||||
#Attack speed of Wood paxels.
|
||||
woodPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Wood paxels.
|
||||
woodPaxelEfficiency = 2.0
|
||||
#Natural enchantability factor of Wood paxels.
|
||||
# Default: 15
|
||||
# Range: > 0
|
||||
woodPaxelEnchantability = 15
|
||||
#Maximum durability of Wood paxels.
|
||||
# Default: 118
|
||||
# Range: > 1
|
||||
woodPaxelDurability = 118
|
||||
|
||||
#Vanilla Material Paxel Settings for Stone.
|
||||
[materials.stone]
|
||||
#Attack damage modifier of Stone paxels. Must be greater than or equal to negative Base Damage.
|
||||
stonePaxelDamage = 8.0
|
||||
#Attack speed of Stone paxels.
|
||||
stonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Stone paxels.
|
||||
stonePaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Stone paxels.
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
stonePaxelEnchantability = 5
|
||||
#Maximum durability of Stone paxels.
|
||||
# Default: 262
|
||||
# Range: > 1
|
||||
stonePaxelDurability = 262
|
||||
|
||||
#Vanilla Material Paxel Settings for Gold.
|
||||
[materials.gold]
|
||||
#Attack damage modifier of Gold paxels. Must be greater than or equal to negative Base Damage.
|
||||
goldPaxelDamage = 7.0
|
||||
#Attack speed of Gold paxels.
|
||||
goldPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Gold paxels.
|
||||
goldPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Gold paxels.
|
||||
# Default: 22
|
||||
# Range: > 0
|
||||
goldPaxelEnchantability = 22
|
||||
#Maximum durability of Gold paxels.
|
||||
# Default: 64
|
||||
# Range: > 1
|
||||
goldPaxelDurability = 64
|
||||
|
||||
#Vanilla Material Paxel Settings for Iron.
|
||||
[materials.iron]
|
||||
#Attack damage modifier of Iron paxels. Must be greater than or equal to negative Base Damage.
|
||||
ironPaxelDamage = 7.0
|
||||
#Attack speed of Iron paxels.
|
||||
ironPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Iron paxels.
|
||||
ironPaxelEfficiency = 6.0
|
||||
#Natural enchantability factor of Iron paxels.
|
||||
# Default: 14
|
||||
# Range: > 0
|
||||
ironPaxelEnchantability = 14
|
||||
#Maximum durability of Iron paxels.
|
||||
# Default: 500
|
||||
# Range: > 1
|
||||
ironPaxelDurability = 500
|
||||
|
||||
#Vanilla Material Paxel Settings for Diamond.
|
||||
[materials.diamond]
|
||||
#Attack damage modifier of Diamond paxels. Must be greater than or equal to negative Base Damage.
|
||||
diamondPaxelDamage = 6.0
|
||||
#Attack speed of Diamond paxels.
|
||||
diamondPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Diamond paxels.
|
||||
diamondPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Diamond paxels.
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
diamondPaxelEnchantability = 10
|
||||
#Maximum durability of Diamond paxels.
|
||||
# Default: 3122
|
||||
# Range: > 1
|
||||
diamondPaxelDurability = 3122
|
||||
|
||||
#Vanilla Material Paxel Settings for Netherite.
|
||||
[materials.netherite]
|
||||
#Attack damage modifier of Netherite paxels. Must be greater than or equal to negative Base Damage.
|
||||
netheritePaxelDamage = 6.0
|
||||
#Attack speed of Netherite paxels.
|
||||
netheritePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Netherite paxels.
|
||||
netheritePaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Netherite paxels.
|
||||
# Default: 15
|
||||
# Range: > 0
|
||||
netheritePaxelEnchantability = 15
|
||||
#Maximum durability of Netherite paxels.
|
||||
# Default: 4062
|
||||
# Range: > 1
|
||||
netheritePaxelDurability = 4062
|
||||
|
||||
#Material Settings for Lapis Lazuli
|
||||
[materials.lapis_lazuli]
|
||||
#Maximum durability of Lapis Lazuli tools.
|
||||
# Default: 128
|
||||
# Range: > 1
|
||||
lapis_lazuliToolDurability = 128
|
||||
#Efficiency of Lapis Lazuli tools.
|
||||
lapis_lazuliEfficiency = 9.0
|
||||
#Base attack damage of Lapis Lazuli items.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliAttackDamage = 1.0
|
||||
#Natural enchantability factor of Lapis Lazuli items.
|
||||
# Default: 32
|
||||
# Range: > 0
|
||||
lapis_lazuliEnchantability = 32
|
||||
#Maximum durability of Lapis Lazuli shields.
|
||||
# Default: 224
|
||||
# Range: > 0
|
||||
lapis_lazuliShieldDurability = 224
|
||||
#Attack damage modifier of Lapis Lazuli swords. Must be less than or equal to Base Damage.
|
||||
lapis_lazuliSwordDamage = 3.0
|
||||
#Attack speed of Lapis Lazuli swords.
|
||||
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli shovels. Must be greater than or equal to negative Base Damage.
|
||||
lapis_lazuliShovelDamage = 1.5
|
||||
#Attack speed of Lapis Lazuli shovels.
|
||||
lapis_lazuliShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeDamage = 4.0
|
||||
#Attack speed of Lapis Lazuli axes.
|
||||
lapis_lazuliAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Lapis Lazuli pickaxes. Must be greater than or equal to negative Base Damage.
|
||||
lapis_lazuliPickaxeDamage = 1.0
|
||||
#Attack speed of Lapis Lazuli pickaxes.
|
||||
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Lapis Lazuli hoes. Must be greater than or equal to negative Base Damage.
|
||||
lapis_lazuliHoeDamage = -1.0
|
||||
#Attack speed of Lapis Lazuli hoes.
|
||||
lapis_lazuliHoeAtkSpeed = -2.0
|
||||
#Attack damage modifier of Lapis Lazuli paxels. Must be greater than or equal to negative Base Damage.
|
||||
lapis_lazuliPaxelDamage = 5.0
|
||||
#Attack speed of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Lapis Lazuli paxels.
|
||||
lapis_lazuliPaxelEfficiency = 9.0
|
||||
#Natural enchantability factor of Lapis Lazuli paxels.
|
||||
# Default: 32
|
||||
# Range: > 0
|
||||
lapis_lazuliPaxelEnchantability = 32
|
||||
#Maximum durability of Lapis Lazuli paxels.
|
||||
# Default: 256
|
||||
# Range: > 1
|
||||
lapis_lazuliPaxelDurability = 256
|
||||
#Base armor toughness value of Lapis Lazuli armor.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliToughness = 0.0
|
||||
#Base armor knockback resistance value of Lapis Lazuli armor.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliKnockbackResistance = 0.0
|
||||
#Maximum durability of Lapis Lazuli boots.
|
||||
# Default: 130
|
||||
# Range: > 1
|
||||
lapis_lazuliBootDurability = 130
|
||||
#Protection value of Lapis Lazuli boots.
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
lapis_lazuliBootArmor = 1
|
||||
#Maximum durability of Lapis Lazuli leggings.
|
||||
# Default: 150
|
||||
# Range: > 1
|
||||
lapis_lazuliLeggingDurability = 150
|
||||
#Protection value of Lapis Lazuli leggings.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
lapis_lazuliLeggingArmor = 3
|
||||
#Maximum durability of Lapis Lazuli chestplates.
|
||||
# Default: 160
|
||||
# Range: > 1
|
||||
lapis_lazuliChestplateDurability = 160
|
||||
#Protection value of Lapis Lazuli chestplates.
|
||||
# Default: 4
|
||||
# Range: > 0
|
||||
lapis_lazuliChestplateArmor = 4
|
||||
#Maximum durability of Lapis Lazuli helmets.
|
||||
# Default: 110
|
||||
# Range: > 1
|
||||
lapis_lazuliHelmetDurability = 110
|
||||
#Protection value of Lapis Lazuli helmets.
|
||||
# Default: 1
|
||||
# Range: > 0
|
||||
lapis_lazuliHelmetArmor = 1
|
||||
|
||||
#Material Settings for Bronze
|
||||
[materials.bronze]
|
||||
#Maximum durability of Bronze tools.
|
||||
# Default: 375
|
||||
# Range: > 1
|
||||
bronzeToolDurability = 375
|
||||
#Efficiency of Bronze tools.
|
||||
bronzeEfficiency = 7.0
|
||||
#Base attack damage of Bronze items.
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeAttackDamage = 2.0
|
||||
#Natural enchantability factor of Bronze items.
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
bronzeEnchantability = 10
|
||||
#Maximum durability of Bronze shields.
|
||||
# Default: 403
|
||||
# Range: > 0
|
||||
bronzeShieldDurability = 403
|
||||
#Attack damage modifier of Bronze swords. Must be less than or equal to Base Damage.
|
||||
bronzeSwordDamage = 3.0
|
||||
#Attack speed of Bronze swords.
|
||||
bronzeSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Bronze shovels. Must be greater than or equal to negative Base Damage.
|
||||
bronzeShovelDamage = 1.5
|
||||
#Attack speed of Bronze shovels.
|
||||
bronzeShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze axes.
|
||||
bronzeAxeDamage = 7.0
|
||||
#Attack speed of Bronze axes.
|
||||
bronzeAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Bronze pickaxes. Must be greater than or equal to negative Base Damage.
|
||||
bronzePickaxeDamage = 1.0
|
||||
#Attack speed of Bronze pickaxes.
|
||||
bronzePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Bronze hoes. Must be greater than or equal to negative Base Damage.
|
||||
bronzeHoeDamage = -2.0
|
||||
#Attack speed of Bronze hoes.
|
||||
bronzeHoeAtkSpeed = -1.0
|
||||
#Attack damage modifier of Bronze paxels. Must be greater than or equal to negative Base Damage.
|
||||
bronzePaxelDamage = 8.0
|
||||
#Attack speed of Bronze paxels.
|
||||
bronzePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Bronze paxels.
|
||||
bronzePaxelEfficiency = 7.0
|
||||
#Natural enchantability factor of Bronze paxels.
|
||||
# Default: 10
|
||||
# Range: > 0
|
||||
bronzePaxelEnchantability = 10
|
||||
#Maximum durability of Bronze paxels.
|
||||
# Default: 750
|
||||
# Range: > 1
|
||||
bronzePaxelDurability = 750
|
||||
#Base armor toughness value of Bronze armor.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeToughness = 1.0
|
||||
#Base armor knockback resistance value of Bronze armor.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeKnockbackResistance = 0.0
|
||||
#Maximum durability of Bronze boots.
|
||||
# Default: 234
|
||||
# Range: > 1
|
||||
bronzeBootDurability = 234
|
||||
#Protection value of Bronze boots.
|
||||
# Default: 2
|
||||
# Range: > 0
|
||||
bronzeBootArmor = 2
|
||||
#Maximum durability of Bronze leggings.
|
||||
# Default: 270
|
||||
# Range: > 1
|
||||
bronzeLeggingDurability = 270
|
||||
#Protection value of Bronze leggings.
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
bronzeLeggingArmor = 6
|
||||
#Maximum durability of Bronze chestplates.
|
||||
# Default: 288
|
||||
# Range: > 1
|
||||
bronzeChestplateDurability = 288
|
||||
#Protection value of Bronze chestplates.
|
||||
# Default: 7
|
||||
# Range: > 0
|
||||
bronzeChestplateArmor = 7
|
||||
#Maximum durability of Bronze helmets.
|
||||
# Default: 198
|
||||
# Range: > 1
|
||||
bronzeHelmetDurability = 198
|
||||
#Protection value of Bronze helmets.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
bronzeHelmetArmor = 3
|
||||
|
||||
#Material Settings for Osmium
|
||||
[materials.osmium]
|
||||
#Maximum durability of Osmium tools.
|
||||
# Default: 1024
|
||||
# Range: > 1
|
||||
osmiumToolDurability = 1024
|
||||
#Efficiency of Osmium tools.
|
||||
osmiumEfficiency = 4.0
|
||||
#Base attack damage of Osmium items.
|
||||
# Default: 4.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumAttackDamage = 4.0
|
||||
#Natural enchantability factor of Osmium items.
|
||||
# Default: 14
|
||||
# Range: > 0
|
||||
osmiumEnchantability = 14
|
||||
#Maximum durability of Osmium shields.
|
||||
# Default: 672
|
||||
# Range: > 0
|
||||
osmiumShieldDurability = 672
|
||||
#Attack damage modifier of Osmium swords. Must be less than or equal to Base Damage.
|
||||
osmiumSwordDamage = 3.0
|
||||
#Attack speed of Osmium swords.
|
||||
osmiumSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Osmium shovels. Must be greater than or equal to negative Base Damage.
|
||||
osmiumShovelDamage = 1.5
|
||||
#Attack speed of Osmium shovels.
|
||||
osmiumShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Osmium axes.
|
||||
osmiumAxeDamage = 8.0
|
||||
#Attack speed of Osmium axes.
|
||||
osmiumAxeAtkSpeed = -3.299999952316284
|
||||
#Attack damage modifier of Osmium pickaxes. Must be greater than or equal to negative Base Damage.
|
||||
osmiumPickaxeDamage = 1.0
|
||||
#Attack speed of Osmium pickaxes.
|
||||
osmiumPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Osmium hoes. Must be greater than or equal to negative Base Damage.
|
||||
osmiumHoeDamage = -4.0
|
||||
#Attack speed of Osmium hoes.
|
||||
osmiumHoeAtkSpeed = 1.0
|
||||
#Attack damage modifier of Osmium paxels. Must be greater than or equal to negative Base Damage.
|
||||
osmiumPaxelDamage = 9.0
|
||||
#Attack speed of Osmium paxels.
|
||||
osmiumPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Osmium paxels.
|
||||
osmiumPaxelEfficiency = 4.0
|
||||
#Natural enchantability factor of Osmium paxels.
|
||||
# Default: 14
|
||||
# Range: > 0
|
||||
osmiumPaxelEnchantability = 14
|
||||
#Maximum durability of Osmium paxels.
|
||||
# Default: 2048
|
||||
# Range: > 1
|
||||
osmiumPaxelDurability = 2048
|
||||
#Base armor toughness value of Osmium armor.
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumToughness = 3.0
|
||||
#Base armor knockback resistance value of Osmium armor.
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumKnockbackResistance = 0.10000000149011612
|
||||
#Maximum durability of Osmium boots.
|
||||
# Default: 390
|
||||
# Range: > 1
|
||||
osmiumBootDurability = 390
|
||||
#Protection value of Osmium boots.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
osmiumBootArmor = 3
|
||||
#Maximum durability of Osmium leggings.
|
||||
# Default: 450
|
||||
# Range: > 1
|
||||
osmiumLeggingDurability = 450
|
||||
#Protection value of Osmium leggings.
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
osmiumLeggingArmor = 6
|
||||
#Maximum durability of Osmium chestplates.
|
||||
# Default: 480
|
||||
# Range: > 1
|
||||
osmiumChestplateDurability = 480
|
||||
#Protection value of Osmium chestplates.
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
osmiumChestplateArmor = 8
|
||||
#Maximum durability of Osmium helmets.
|
||||
# Default: 330
|
||||
# Range: > 1
|
||||
osmiumHelmetDurability = 330
|
||||
#Protection value of Osmium helmets.
|
||||
# Default: 4
|
||||
# Range: > 0
|
||||
osmiumHelmetArmor = 4
|
||||
|
||||
#Material Settings for Steel
|
||||
[materials.steel]
|
||||
#Maximum durability of Steel tools.
|
||||
# Default: 500
|
||||
# Range: > 1
|
||||
steelToolDurability = 500
|
||||
#Efficiency of Steel tools.
|
||||
steelEfficiency = 8.0
|
||||
#Base attack damage of Steel items.
|
||||
# Default: 3.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelAttackDamage = 3.0
|
||||
#Natural enchantability factor of Steel items.
|
||||
# Default: 16
|
||||
# Range: > 0
|
||||
steelEnchantability = 16
|
||||
#Maximum durability of Steel shields.
|
||||
# Default: 448
|
||||
# Range: > 0
|
||||
steelShieldDurability = 448
|
||||
#Attack damage modifier of Steel swords. Must be less than or equal to Base Damage.
|
||||
steelSwordDamage = 3.0
|
||||
#Attack speed of Steel swords.
|
||||
steelSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Steel shovels. Must be greater than or equal to negative Base Damage.
|
||||
steelShovelDamage = 1.5
|
||||
#Attack speed of Steel shovels.
|
||||
steelShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel axes.
|
||||
steelAxeDamage = 7.0
|
||||
#Attack speed of Steel axes.
|
||||
steelAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of Steel pickaxes. Must be greater than or equal to negative Base Damage.
|
||||
steelPickaxeDamage = 1.0
|
||||
#Attack speed of Steel pickaxes.
|
||||
steelPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Steel hoes. Must be greater than or equal to negative Base Damage.
|
||||
steelHoeDamage = -3.0
|
||||
#Attack speed of Steel hoes.
|
||||
steelHoeAtkSpeed = 0.0
|
||||
#Attack damage modifier of Steel paxels. Must be greater than or equal to negative Base Damage.
|
||||
steelPaxelDamage = 8.0
|
||||
#Attack speed of Steel paxels.
|
||||
steelPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Steel paxels.
|
||||
steelPaxelEfficiency = 8.0
|
||||
#Natural enchantability factor of Steel paxels.
|
||||
# Default: 16
|
||||
# Range: > 0
|
||||
steelPaxelEnchantability = 16
|
||||
#Maximum durability of Steel paxels.
|
||||
# Default: 1000
|
||||
# Range: > 1
|
||||
steelPaxelDurability = 1000
|
||||
#Base armor toughness value of Steel armor.
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelToughness = 2.0
|
||||
#Base armor knockback resistance value of Steel armor.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelKnockbackResistance = 0.0
|
||||
#Maximum durability of Steel boots.
|
||||
# Default: 260
|
||||
# Range: > 1
|
||||
steelBootDurability = 260
|
||||
#Protection value of Steel boots.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
steelBootArmor = 3
|
||||
#Maximum durability of Steel leggings.
|
||||
# Default: 300
|
||||
# Range: > 1
|
||||
steelLeggingDurability = 300
|
||||
#Protection value of Steel leggings.
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
steelLeggingArmor = 6
|
||||
#Maximum durability of Steel chestplates.
|
||||
# Default: 320
|
||||
# Range: > 1
|
||||
steelChestplateDurability = 320
|
||||
#Protection value of Steel chestplates.
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
steelChestplateArmor = 8
|
||||
#Maximum durability of Steel helmets.
|
||||
# Default: 220
|
||||
# Range: > 1
|
||||
steelHelmetDurability = 220
|
||||
#Protection value of Steel helmets.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
steelHelmetArmor = 3
|
||||
|
||||
#Material Settings for Refined Glowstone
|
||||
[materials.refined_glowstone]
|
||||
#Maximum durability of Refined Glowstone tools.
|
||||
# Default: 384
|
||||
# Range: > 1
|
||||
refined_glowstoneToolDurability = 384
|
||||
#Efficiency of Refined Glowstone tools.
|
||||
refined_glowstoneEfficiency = 15.0
|
||||
#Base attack damage of Refined Glowstone items.
|
||||
# Default: 2.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneAttackDamage = 2.0
|
||||
#Natural enchantability factor of Refined Glowstone items.
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
refined_glowstoneEnchantability = 20
|
||||
#Maximum durability of Refined Glowstone shields.
|
||||
# Default: 381
|
||||
# Range: > 0
|
||||
refined_glowstoneShieldDurability = 381
|
||||
#Attack damage modifier of Refined Glowstone swords. Must be less than or equal to Base Damage.
|
||||
refined_glowstoneSwordDamage = 3.0
|
||||
#Attack speed of Refined Glowstone swords.
|
||||
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Glowstone shovels. Must be greater than or equal to negative Base Damage.
|
||||
refined_glowstoneShovelDamage = 1.5
|
||||
#Attack speed of Refined Glowstone shovels.
|
||||
refined_glowstoneShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Glowstone axes.
|
||||
refined_glowstoneAxeDamage = 6.0
|
||||
#Attack speed of Refined Glowstone axes.
|
||||
refined_glowstoneAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Glowstone pickaxes. Must be greater than or equal to negative Base Damage.
|
||||
refined_glowstonePickaxeDamage = 1.0
|
||||
#Attack speed of Refined Glowstone pickaxes.
|
||||
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Glowstone hoes. Must be greater than or equal to negative Base Damage.
|
||||
refined_glowstoneHoeDamage = -2.0
|
||||
#Attack speed of Refined Glowstone hoes.
|
||||
refined_glowstoneHoeAtkSpeed = -1.0
|
||||
#Attack damage modifier of Refined Glowstone paxels. Must be greater than or equal to negative Base Damage.
|
||||
refined_glowstonePaxelDamage = 7.0
|
||||
#Attack speed of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Glowstone paxels.
|
||||
refined_glowstonePaxelEfficiency = 15.0
|
||||
#Natural enchantability factor of Refined Glowstone paxels.
|
||||
# Default: 20
|
||||
# Range: > 0
|
||||
refined_glowstonePaxelEnchantability = 20
|
||||
#Maximum durability of Refined Glowstone paxels.
|
||||
# Default: 768
|
||||
# Range: > 1
|
||||
refined_glowstonePaxelDurability = 768
|
||||
#Base armor toughness value of Refined Glowstone armor.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneToughness = 0.0
|
||||
#Base armor knockback resistance value of Refined Glowstone armor.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneKnockbackResistance = 0.0
|
||||
#Maximum durability of Refined Glowstone boots.
|
||||
# Default: 221
|
||||
# Range: > 1
|
||||
refined_glowstoneBootDurability = 221
|
||||
#Protection value of Refined Glowstone boots.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
refined_glowstoneBootArmor = 3
|
||||
#Maximum durability of Refined Glowstone leggings.
|
||||
# Default: 255
|
||||
# Range: > 1
|
||||
refined_glowstoneLeggingDurability = 255
|
||||
#Protection value of Refined Glowstone leggings.
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
refined_glowstoneLeggingArmor = 6
|
||||
#Maximum durability of Refined Glowstone chestplates.
|
||||
# Default: 272
|
||||
# Range: > 1
|
||||
refined_glowstoneChestplateDurability = 272
|
||||
#Protection value of Refined Glowstone chestplates.
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
refined_glowstoneChestplateArmor = 8
|
||||
#Maximum durability of Refined Glowstone helmets.
|
||||
# Default: 187
|
||||
# Range: > 1
|
||||
refined_glowstoneHelmetDurability = 187
|
||||
#Protection value of Refined Glowstone helmets.
|
||||
# Default: 3
|
||||
# Range: > 0
|
||||
refined_glowstoneHelmetArmor = 3
|
||||
|
||||
#Material Settings for Refined Obsidian
|
||||
[materials.refined_obsidian]
|
||||
#Maximum durability of Refined Obsidian tools.
|
||||
# Default: 4096
|
||||
# Range: > 1
|
||||
refined_obsidianToolDurability = 4096
|
||||
#Efficiency of Refined Obsidian tools.
|
||||
refined_obsidianEfficiency = 12.0
|
||||
#Base attack damage of Refined Obsidian items.
|
||||
# Default: 8.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianAttackDamage = 8.0
|
||||
#Natural enchantability factor of Refined Obsidian items.
|
||||
# Default: 18
|
||||
# Range: > 0
|
||||
refined_obsidianEnchantability = 18
|
||||
#Maximum durability of Refined Obsidian shields.
|
||||
# Default: 1680
|
||||
# Range: > 0
|
||||
refined_obsidianShieldDurability = 1680
|
||||
#Attack damage modifier of Refined Obsidian swords. Must be less than or equal to Base Damage.
|
||||
refined_obsidianSwordDamage = 3.0
|
||||
#Attack speed of Refined Obsidian swords.
|
||||
refined_obsidianSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of Refined Obsidian shovels. Must be greater than or equal to negative Base Damage.
|
||||
refined_obsidianShovelDamage = 1.5
|
||||
#Attack speed of Refined Obsidian shovels.
|
||||
refined_obsidianShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of Refined Obsidian axes.
|
||||
refined_obsidianAxeDamage = 7.0
|
||||
#Attack speed of Refined Obsidian axes.
|
||||
refined_obsidianAxeAtkSpeed = -2.9000000953674316
|
||||
#Attack damage modifier of Refined Obsidian pickaxes. Must be greater than or equal to negative Base Damage.
|
||||
refined_obsidianPickaxeDamage = 1.0
|
||||
#Attack speed of Refined Obsidian pickaxes.
|
||||
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of Refined Obsidian hoes. Must be greater than or equal to negative Base Damage.
|
||||
refined_obsidianHoeDamage = -8.0
|
||||
#Attack speed of Refined Obsidian hoes.
|
||||
refined_obsidianHoeAtkSpeed = 5.0
|
||||
#Attack damage modifier of Refined Obsidian paxels. Must be greater than or equal to negative Base Damage.
|
||||
refined_obsidianPaxelDamage = 8.0
|
||||
#Attack speed of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of Refined Obsidian paxels.
|
||||
refined_obsidianPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of Refined Obsidian paxels.
|
||||
# Default: 18
|
||||
# Range: > 0
|
||||
refined_obsidianPaxelEnchantability = 18
|
||||
#Maximum durability of Refined Obsidian paxels.
|
||||
# Default: 8192
|
||||
# Range: > 1
|
||||
refined_obsidianPaxelDurability = 8192
|
||||
#Base armor toughness value of Refined Obsidian armor.
|
||||
# Default: 5.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianToughness = 5.0
|
||||
#Base armor knockback resistance value of Refined Obsidian armor.
|
||||
# Default: 0.20000000298023224
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianKnockbackResistance = 0.20000000298023224
|
||||
#Maximum durability of Refined Obsidian boots.
|
||||
# Default: 975
|
||||
# Range: > 1
|
||||
refined_obsidianBootDurability = 975
|
||||
#Protection value of Refined Obsidian boots.
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
refined_obsidianBootArmor = 5
|
||||
#Maximum durability of Refined Obsidian leggings.
|
||||
# Default: 1125
|
||||
# Range: > 1
|
||||
refined_obsidianLeggingDurability = 1125
|
||||
#Protection value of Refined Obsidian leggings.
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
refined_obsidianLeggingArmor = 8
|
||||
#Maximum durability of Refined Obsidian chestplates.
|
||||
# Default: 1200
|
||||
# Range: > 1
|
||||
refined_obsidianChestplateDurability = 1200
|
||||
#Protection value of Refined Obsidian chestplates.
|
||||
# Default: 12
|
||||
# Range: > 0
|
||||
refined_obsidianChestplateArmor = 12
|
||||
#Maximum durability of Refined Obsidian helmets.
|
||||
# Default: 825
|
||||
# Range: > 1
|
||||
refined_obsidianHelmetDurability = 825
|
||||
#Protection value of Refined Obsidian helmets.
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
refined_obsidianHelmetArmor = 6
|
||||
@@ -0,0 +1,260 @@
|
||||
#Settings for configuring the spawn chance of Mekanism: Tools' gear on mobs
|
||||
[mobGearSpawnRate]
|
||||
#The chance that Mekanism: Tools' armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
general = 0.1
|
||||
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand.
|
||||
# Default: 0.01
|
||||
# Range: 0.0 ~ 1.0
|
||||
weapon = 0.01
|
||||
#The chance that Mekanism: Tools' weapons can spawn in a zombie's hand when on hard difficulty.
|
||||
# Default: 0.05000000074505806
|
||||
# Range: 0.0 ~ 1.0
|
||||
weaponHard = 0.05000000074505806
|
||||
|
||||
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.bronze]
|
||||
#If enabled, zombies can spawn with Bronze weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Bronze swords rather than Bronze shovels. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.33
|
||||
# Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Bronze helmets.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze chestplates.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze leggings.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Bronze boots.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Bronze armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Bronze weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Bronze armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.lapis_lazuli]
|
||||
#If enabled, zombies can spawn with Lapis Lazuli weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Lapis Lazuli swords rather than Lapis Lazuli shovels. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.33
|
||||
# Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Lapis Lazuli helmets.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli chestplates.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli leggings.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Lapis Lazuli boots.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Lapis Lazuli armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Lapis Lazuli weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Lapis Lazuli armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.osmium]
|
||||
#If enabled, zombies can spawn with Osmium weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Osmium swords rather than Osmium shovels. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.33
|
||||
# Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Osmium helmets.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium chestplates.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium leggings.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Osmium boots.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Osmium armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Osmium weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Osmium armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.refined_glowstone]
|
||||
#If enabled, zombies can spawn with Refined Glowstone weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Glowstone swords rather than Refined Glowstone shovels. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.33
|
||||
# Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Glowstone helmets.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone chestplates.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone leggings.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Glowstone boots.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Glowstone armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Glowstone weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Glowstone armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.refined_obsidian]
|
||||
#If enabled, zombies can spawn with Refined Obsidian weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Refined Obsidian swords rather than Refined Obsidian shovels. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.33
|
||||
# Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Refined Obsidian helmets.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian chestplates.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian leggings.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Refined Obsidian boots.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Refined Obsidian armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Refined Obsidian weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Refined Obsidian armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
|
||||
[mobGearSpawnRate.steel]
|
||||
#If enabled, zombies can spawn with Steel weapons.
|
||||
canSpawnWeapon = true
|
||||
#The chance that mobs will spawn with Steel swords rather than Steel shovels. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.33
|
||||
# Range: 0.0 ~ 1.0
|
||||
swordWeight = 0.33
|
||||
#The chance that mobs can spawn with Steel helmets.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
helmetChance = 1.0
|
||||
#The chance that mobs can spawn with Steel chestplates.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
chestplateChance = 1.0
|
||||
#The chance that mobs can spawn with Steel leggings.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
leggingsChance = 1.0
|
||||
#The chance that mobs can spawn with Steel boots.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
bootsChance = 1.0
|
||||
#The chance that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChance = 0.25
|
||||
#The chance on hard mode that after each piece of Steel armor a mob spawns with no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
|
||||
# Default: 0.1
|
||||
# Range: 0.0 ~ 1.0
|
||||
multiplePieceChanceHard = 0.1
|
||||
#The chance that if a mob spawns with Steel weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier. Requires canSpawnWeapon to be enabled.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
weaponEnchantmentChance = 0.25
|
||||
#The chance that if a mob spawns with Steel armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
|
||||
# Default: 0.5
|
||||
# Range: 0.0 ~ 1.0
|
||||
armorEnchantmentChance = 0.5
|
||||
@@ -0,0 +1,456 @@
|
||||
#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this.
|
||||
#Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for Tin ore.
|
||||
[tin]
|
||||
#Determines if Tin ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Small Tin Vein Generation Settings.
|
||||
[tin.small]
|
||||
#Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Tin Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a Small Tin Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Tin Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at.
|
||||
[tin.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -20
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at.
|
||||
[tin.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 94
|
||||
|
||||
#Large Tin Vein Generation Settings.
|
||||
[tin.large]
|
||||
#Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Large Tin Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a Large Tin Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Large Tin Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at.
|
||||
[tin.large.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at.
|
||||
[tin.large.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Generation Settings for Osmium ore.
|
||||
[osmium]
|
||||
#Determines if Osmium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Upper Osmium Vein Generation Settings.
|
||||
[osmium.upper]
|
||||
#Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Upper Osmium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 65
|
||||
#Maximum number of blocks in a Upper Osmium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 7
|
||||
#Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Upper Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 8
|
||||
|
||||
#Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at.
|
||||
[osmium.upper.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at.
|
||||
[osmium.upper.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "BELOW_TOP"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Middle Osmium Vein Generation Settings.
|
||||
[osmium.middle]
|
||||
#Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Middle Osmium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a Middle Osmium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Middle Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at.
|
||||
[osmium.middle.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at.
|
||||
[osmium.middle.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Small Osmium Vein Generation Settings.
|
||||
[osmium.small]
|
||||
#Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Osmium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a Small Osmium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at.
|
||||
[osmium.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at.
|
||||
[osmium.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for Uranium ore.
|
||||
[uranium]
|
||||
#Determines if Uranium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Small Uranium Vein Generation Settings.
|
||||
[uranium.small]
|
||||
#Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Uranium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 4
|
||||
#Maximum number of blocks in a Small Uranium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Uranium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at.
|
||||
[uranium.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at.
|
||||
[uranium.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 8
|
||||
|
||||
#Buried Uranium Vein Generation Settings.
|
||||
[uranium.buried]
|
||||
#Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Buried Uranium Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 7
|
||||
#Maximum number of blocks in a Buried Uranium Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.75
|
||||
#Distribution shape for placing Buried Uranium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 16
|
||||
|
||||
#Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at.
|
||||
[uranium.buried.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at.
|
||||
[uranium.buried.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Generation Settings for Fluorite ore.
|
||||
[fluorite]
|
||||
#Determines if Fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Normal Fluorite Vein Generation Settings.
|
||||
[fluorite.normal]
|
||||
#Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Normal Fluorite Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 5
|
||||
#Maximum number of blocks in a Normal Fluorite Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 5
|
||||
#Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Normal Fluorite Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at.
|
||||
[fluorite.normal.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at.
|
||||
[fluorite.normal.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 23
|
||||
|
||||
#Buried Fluorite Vein Generation Settings.
|
||||
[fluorite.buried]
|
||||
#Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Buried Fluorite Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 3
|
||||
#Maximum number of blocks in a Buried Fluorite Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 13
|
||||
#Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 1.0
|
||||
#Distribution shape for placing Buried Fluorite Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at.
|
||||
[fluorite.buried.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at.
|
||||
[fluorite.buried.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 4
|
||||
|
||||
#Generation Settings for Lead ore.
|
||||
[lead]
|
||||
#Determines if Lead ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Normal Lead Vein Generation Settings.
|
||||
[lead.normal]
|
||||
#Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Normal Lead Veins generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a Normal Lead Vein.
|
||||
#Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.25
|
||||
#Distribution shape for placing Normal Lead Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at.
|
||||
[lead.normal.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at.
|
||||
[lead.normal.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for salt.
|
||||
[salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
#Range: 1 ~ 256
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
minRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
maxRadius = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
#Range: 0 ~ 2031
|
||||
halfHeight = 1
|
||||
@@ -0,0 +1,490 @@
|
||||
#Allows chunks to retrogen Mekanism salt and ore blocks. In general when enabling this you also want to bump the userWorldGenVersion.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks that have a version lower than this.
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for Tin ore.
|
||||
[tin]
|
||||
#Determines if Tin ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Small Tin Vein Generation Settings.
|
||||
[tin.small]
|
||||
#Determines if Small Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Tin Veins generates in a chunk.
|
||||
# Default: 14
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a Small Tin Vein.
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Tin Vein are not placed.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Tin Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Tin Veins. This defines the minimum y-level that Small Tin Veins can spawn at.
|
||||
[tin.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -20
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Tin Veins. This defines the maximum y-level that Small Tin Veins can spawn at.
|
||||
[tin.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 94
|
||||
|
||||
#Large Tin Vein Generation Settings.
|
||||
[tin.large]
|
||||
#Determines if Large Tin Veins should be added to world generation. Note: Requires generating tin ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Large Tin Veins generates in a chunk.
|
||||
# Default: 12
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a Large Tin Vein.
|
||||
# Default: 9
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Large Tin Vein are not placed.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Large Tin Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Large Tin Veins. This defines the minimum y-level that Large Tin Veins can spawn at.
|
||||
[tin.large.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for Large Tin Veins. This defines the maximum y-level that Large Tin Veins can spawn at.
|
||||
[tin.large.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Generation Settings for Osmium ore.
|
||||
[osmium]
|
||||
#Determines if Osmium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Upper Osmium Vein Generation Settings.
|
||||
[osmium.upper]
|
||||
#Determines if Upper Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Upper Osmium Veins generates in a chunk.
|
||||
# Default: 65
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 65
|
||||
#Maximum number of blocks in a Upper Osmium Vein.
|
||||
# Default: 7
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 7
|
||||
#Chance that blocks that are directly exposed to air in a Upper Osmium Vein are not placed.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Upper Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 8
|
||||
|
||||
#Minimum (inclusive) height anchor for Upper Osmium Veins. This defines the minimum y-level that Upper Osmium Veins can spawn at.
|
||||
[osmium.upper.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 72
|
||||
|
||||
#Maximum (inclusive) height anchor for Upper Osmium Veins. This defines the maximum y-level that Upper Osmium Veins can spawn at.
|
||||
[osmium.upper.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "BELOW_TOP"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Middle Osmium Vein Generation Settings.
|
||||
[osmium.middle]
|
||||
#Determines if Middle Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Middle Osmium Veins generates in a chunk.
|
||||
# Default: 6
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a Middle Osmium Vein.
|
||||
# Default: 9
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Middle Osmium Vein are not placed.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Middle Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Middle Osmium Veins. This defines the minimum y-level that Middle Osmium Veins can spawn at.
|
||||
[osmium.middle.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -32
|
||||
|
||||
#Maximum (inclusive) height anchor for Middle Osmium Veins. This defines the maximum y-level that Middle Osmium Veins can spawn at.
|
||||
[osmium.middle.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Small Osmium Vein Generation Settings.
|
||||
[osmium.small]
|
||||
#Determines if Small Osmium Veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Osmium Veins generates in a chunk.
|
||||
# Default: 8
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a Small Osmium Vein.
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Osmium Vein are not placed.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Osmium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Osmium Veins. This defines the minimum y-level that Small Osmium Veins can spawn at.
|
||||
[osmium.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Osmium Veins. This defines the maximum y-level that Small Osmium Veins can spawn at.
|
||||
[osmium.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for Uranium ore.
|
||||
[uranium]
|
||||
#Determines if Uranium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Small Uranium Vein Generation Settings.
|
||||
[uranium.small]
|
||||
#Determines if Small Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Small Uranium Veins generates in a chunk.
|
||||
# Default: 4
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 4
|
||||
#Maximum number of blocks in a Small Uranium Vein.
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 4
|
||||
#Chance that blocks that are directly exposed to air in a Small Uranium Vein are not placed.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Small Uranium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Small Uranium Veins. This defines the minimum y-level that Small Uranium Veins can spawn at.
|
||||
[uranium.small.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Small Uranium Veins. This defines the maximum y-level that Small Uranium Veins can spawn at.
|
||||
[uranium.small.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 8
|
||||
|
||||
#Buried Uranium Vein Generation Settings.
|
||||
[uranium.buried]
|
||||
#Determines if Buried Uranium Veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Buried Uranium Veins generates in a chunk.
|
||||
# Default: 7
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 7
|
||||
#Maximum number of blocks in a Buried Uranium Vein.
|
||||
# Default: 9
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Buried Uranium Vein are not placed.
|
||||
# Default: 0.75
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.75
|
||||
#Distribution shape for placing Buried Uranium Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 16
|
||||
|
||||
#Minimum (inclusive) height anchor for Buried Uranium Veins. This defines the minimum y-level that Buried Uranium Veins can spawn at.
|
||||
[uranium.buried.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for Buried Uranium Veins. This defines the maximum y-level that Buried Uranium Veins can spawn at.
|
||||
[uranium.buried.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 56
|
||||
|
||||
#Generation Settings for Fluorite ore.
|
||||
[fluorite]
|
||||
#Determines if Fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Normal Fluorite Vein Generation Settings.
|
||||
[fluorite.normal]
|
||||
#Determines if Normal Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Normal Fluorite Veins generates in a chunk.
|
||||
# Default: 5
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 5
|
||||
#Maximum number of blocks in a Normal Fluorite Vein.
|
||||
# Default: 5
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 5
|
||||
#Chance that blocks that are directly exposed to air in a Normal Fluorite Vein are not placed.
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.0
|
||||
#Distribution shape for placing Normal Fluorite Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "UNIFORM"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Normal Fluorite Veins. This defines the minimum y-level that Normal Fluorite Veins can spawn at.
|
||||
[fluorite.normal.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Normal Fluorite Veins. This defines the maximum y-level that Normal Fluorite Veins can spawn at.
|
||||
[fluorite.normal.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 23
|
||||
|
||||
#Buried Fluorite Vein Generation Settings.
|
||||
[fluorite.buried]
|
||||
#Determines if Buried Fluorite Veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Buried Fluorite Veins generates in a chunk.
|
||||
# Default: 3
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 3
|
||||
#Maximum number of blocks in a Buried Fluorite Vein.
|
||||
# Default: 13
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 13
|
||||
#Chance that blocks that are directly exposed to air in a Buried Fluorite Vein are not placed.
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 1.0
|
||||
#Distribution shape for placing Buried Fluorite Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Buried Fluorite Veins. This defines the minimum y-level that Buried Fluorite Veins can spawn at.
|
||||
[fluorite.buried.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 0
|
||||
|
||||
#Maximum (inclusive) height anchor for Buried Fluorite Veins. This defines the maximum y-level that Buried Fluorite Veins can spawn at.
|
||||
[fluorite.buried.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 4
|
||||
|
||||
#Generation Settings for Lead ore.
|
||||
[lead]
|
||||
#Determines if Lead ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
|
||||
#Normal Lead Vein Generation Settings.
|
||||
[lead.normal]
|
||||
#Determines if Normal Lead Veins should be added to world generation. Note: Requires generating lead ore to be enabled.
|
||||
shouldGenerate = true
|
||||
#Chance that Normal Lead Veins generates in a chunk.
|
||||
# Default: 8
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a Normal Lead Vein.
|
||||
# Default: 9
|
||||
# Range: 1 ~ 64
|
||||
maxVeinSize = 9
|
||||
#Chance that blocks that are directly exposed to air in a Normal Lead Vein are not placed.
|
||||
# Default: 0.25
|
||||
# Range: 0.0 ~ 1.0
|
||||
discardChanceOnAirExposure = 0.25
|
||||
#Distribution shape for placing Normal Lead Veins.
|
||||
#Allowed Values: TRAPEZOID, UNIFORM
|
||||
shape = "TRAPEZOID"
|
||||
#Half length of short side of trapezoid, only used if the shape is Trapezoid. A value of zero means the shape is a triangle.
|
||||
plateau = 0
|
||||
|
||||
#Minimum (inclusive) height anchor for Normal Lead Veins. This defines the minimum y-level that Normal Lead Veins can spawn at.
|
||||
[lead.normal.minInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABOVE_BOTTOM"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = -24
|
||||
|
||||
#Maximum (inclusive) height anchor for Normal Lead Veins. This defines the maximum y-level that Normal Lead Veins can spawn at.
|
||||
[lead.normal.maxInclusive]
|
||||
#The type of anchor. This is used to define how the value is used in calculating the y-level.
|
||||
#Absolute (y = value)
|
||||
#Above Bottom (y = minY + value)
|
||||
#Below Top (y = depth - 1 + minY - value)
|
||||
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
|
||||
type = "ABSOLUTE"
|
||||
#Value used for calculating the y-level for the anchor based on the type.
|
||||
value = 64
|
||||
|
||||
#Generation Settings for salt.
|
||||
[salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
# Default: 2
|
||||
# Range: 1 ~ 256
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
# Default: 2
|
||||
# Range: 1 ~ 4
|
||||
minRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
maxRadius = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
# Default: 1
|
||||
# Range: 0 ~ 2031
|
||||
halfHeight = 1
|
||||
@@ -0,0 +1,40 @@
|
||||
#mB of Unstable Dimensional Gas collected by the Ambient Gas Collector.
|
||||
# Default: 1
|
||||
# Range: 1 ~ 1000
|
||||
gasCollectAmount = 1
|
||||
#Amount of Energy(joules) an item can receive per tick from a Wireless Charging Station.
|
||||
# Default: 100000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
wirelessChargingStationChargingRate = 100000
|
||||
|
||||
#Custom Replicator Recipes
|
||||
[replicator_recipes]
|
||||
#The recipes added here will be added to the item replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["minecraft:stone#10","mekanism:basic_bin#100"]
|
||||
itemReplicatorRecipe = []
|
||||
#The recipes added here will be added to the fluid replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["minecraft:water#10","mekanism:heavy_water#100"]
|
||||
fluidReplicatorRecipe = []
|
||||
#The recipes added here will be added to the chemical replicator. Write using modId:registeredName#amount, # followed by the amount(not null or zero) of UU matter consumed. For example:["mekanism:oxygen#10","mekanism:hydrogen#100"]
|
||||
chemicalReplicatorRecipe = []
|
||||
|
||||
#Wireless Transmission Station Max Output Rate
|
||||
[wireless_transmission_station_max_output_rate]
|
||||
#Set the maximum energy transmission rate during wireless transmission
|
||||
# Default: 100000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
energyRate = 100000
|
||||
#Set the maximum fluids transmission rate during wireless transmission
|
||||
# Default: 1000
|
||||
# Range: > 1
|
||||
fluidsRate = 1000
|
||||
#Set the maximum chemicals transmission rate during wireless transmission
|
||||
# Default: 4000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalsRate = 4000
|
||||
#Set the maximum items transmission rate during wireless transmission
|
||||
# Default: 64
|
||||
# Range: 1 ~ 64
|
||||
itemsRate = 64
|
||||
#Set the maximum heat transmission rate during wireless transmission
|
||||
# Default: 1.6777216E7
|
||||
# Range: 0.1 ~ 9.223372036854776E18
|
||||
heatRate = 1.6777216E7
|
||||
@@ -0,0 +1,27 @@
|
||||
#Settings for configuring Large Heat Generators
|
||||
[large_heat_generator]
|
||||
#Amount of energy in Joules the Large Heat Generator produces per tick. largeHeatGeneration + largeHeatGenerationLava * lavaSides + largeHeatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 81 "sides".
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
largeHeatGeneration = 1000
|
||||
#Multiplier of effectiveness of Lava that is adjacent to the Large Heat Generator.
|
||||
# Default: 350
|
||||
# Range: 0 ~ 113868790578454022
|
||||
largeHeatGenerationLava = 350
|
||||
#Add this amount of Joules to the energy produced by a large heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
# Default: 750
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
largeHeatGenerationNether = 750
|
||||
#The capacity in mB of the fluid tank in the Large Heat Generator.
|
||||
# Default: 240000
|
||||
# Range: > 1
|
||||
tankCapacity = 240000
|
||||
#The amount of lava in mB that gets consumed to transfer largeHeatGeneration Joules to the Large Heat Generator.
|
||||
largeHeatGenerationFluidRate = 10
|
||||
|
||||
#Settings for configuring Large Gas-Burning Generators
|
||||
[gas_generator]
|
||||
#The capacity in mB of the chemical tank in the Large Gas-Burning Generator.
|
||||
# Default: 180000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
tankCapacity = 180000
|
||||
@@ -0,0 +1,63 @@
|
||||
#Base energy storage in Joules of: Recycler
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
recycler = 20000
|
||||
#Base energy storage in Joules of: Planting Station
|
||||
# Default: 80000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
plantingStation = 80000
|
||||
#Base energy storage in Joules of: CNC Stamper
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
cnc_stamper = 20000
|
||||
#Base energy storage in Joules of: CNC Lathe
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
cnc_lathe = 20000
|
||||
#Base energy storage in Joules of: CNC Rolling Mill
|
||||
# Default: 20000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
cnc_rollingMill = 20000
|
||||
#Base energy storage in Joules of: Ambient Gas Collector
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ambientGasCollector = 40000
|
||||
#Base energy storage in Joules of: Wireless Charging Station
|
||||
# Default: 40000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
wirelessChargingStation = 40000000
|
||||
#Base energy storage in Joules of: Wireless Transmitter Station
|
||||
# Default: 400000000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
wirelessTransmitterStation = 400000000
|
||||
#Base energy storage in Joules of: Large Rotary Condensentrator
|
||||
# Default: 4096000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
largeRotaryCondensentrator = 4096000
|
||||
#Base energy storage in Joules of: Large Chemical Infuser
|
||||
# Default: 4096000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
largeChemicalInfuser = 4096000
|
||||
#Base energy storage in Joules of: Large Electrolytic Separator
|
||||
# Default: 4096000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
largeElectrolyticSeparator = 4096000
|
||||
#Base energy storage in Joules of: Large Heat Generator
|
||||
# Default: 256600000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
largeHeatGenerator = 256600000
|
||||
|
||||
#Settings for configuring Replicator Energy Storage
|
||||
[replicator]
|
||||
#Base energy storage in Joules of: Item Replicator
|
||||
# Default: 102400000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
itemReplicator = 102400000
|
||||
#Base energy storage in Joules of: Fluid Replicator
|
||||
# Default: 102400000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
fluidReplicator = 102400000
|
||||
#Base energy storage in Joules of: Chemical Replicator
|
||||
# Default: 102400000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
chemicalReplicator = 102400000
|
||||
@@ -0,0 +1,47 @@
|
||||
#Energy per operation in Joules of: Recycler
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
recycler = 50
|
||||
#Energy per operation in Joules of: Planting Station
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
plantingStation = 50
|
||||
#Energy per operation in Joules of: CNC Stamper
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
cnc_stamper = 50
|
||||
#Energy per operation in Joules of: CNC Lathe
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
cnc_lathe = 50
|
||||
#Energy per operation in Joules of: CNC Rolling Mill
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
cnc_rollingMill = 50
|
||||
#Energy per operation in Joules of: Ambient Gas Collector
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
ambientGasCollector = 100
|
||||
#Energy per operation in Joules of: Large Rotary Condensentrator
|
||||
# Default: 50
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
largeRotaryCondensentrator = 50
|
||||
#Energy per operation in Joules of: Large Chemical Infuser
|
||||
# Default: 100
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
largeChemicalInfuser = 100
|
||||
|
||||
#Settings for configuring Replicator Energy Usage
|
||||
[replicator]
|
||||
#Energy per operation in Joules of: Item Replicator
|
||||
# Default: 102400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
itemReplicator = 102400
|
||||
#Energy per operation in Joules of: Fluid Replicator
|
||||
# Default: 102400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
fluidReplicator = 102400
|
||||
#Energy per operation in Joules of: Chemical Replicator
|
||||
# Default: 102400
|
||||
# Range: 0 ~ 9223372036854775807
|
||||
chemicalReplicator = 102400
|
||||
@@ -0,0 +1,69 @@
|
||||
#Settings for configuring Mid Chemical Tanks
|
||||
[max_chemical_tanks]
|
||||
#Storage size of Basic max chemical tanks in mB.
|
||||
# Default: 256000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 256000
|
||||
#Output rate of Basic max chemical tanks in mB.
|
||||
# Default: 4000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 4000
|
||||
#Storage size of Advanced max chemical tanks in mB.
|
||||
# Default: 1024000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 1024000
|
||||
#Output rate of Advanced max chemical tanks in mB.
|
||||
# Default: 64000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 64000
|
||||
#Storage size of Elite max chemical tanks in mB.
|
||||
# Default: 4096000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 4096000
|
||||
#Output rate of Elite max chemical tanks in mB.
|
||||
# Default: 512000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 512000
|
||||
#Storage size of Ultimate max chemical tanks in mB.
|
||||
# Default: 32768000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 32768000
|
||||
#Output rate of Ultimate max chemical tanks in mB.
|
||||
# Default: 2048000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 2048000
|
||||
|
||||
#Settings for configuring Max Chemical Tanks
|
||||
[mid_chemical_tanks]
|
||||
#Storage size of Basic mid chemical tanks in mB.
|
||||
# Default: 160000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 160000
|
||||
#Output rate of Basic mid chemical tanks in mB.
|
||||
# Default: 2500
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 2500
|
||||
#Storage size of Advanced mid chemical tanks in mB.
|
||||
# Default: 640000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 640000
|
||||
#Output rate of Advanced mid chemical tanks in mB.
|
||||
# Default: 40000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 40000
|
||||
#Storage size of Elite mid chemical tanks in mB.
|
||||
# Default: 2560000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 2560000
|
||||
#Output rate of Elite mid chemical tanks in mB.
|
||||
# Default: 320000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 320000
|
||||
#Storage size of Ultimate mid chemical tanks in mB.
|
||||
# Default: 20480000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 20480000
|
||||
#Output rate of Ultimate mid chemical tanks in mB.
|
||||
# Default: 1280000
|
||||
# Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 1280000
|
||||
@@ -0,0 +1,8 @@
|
||||
RMBTweak=1
|
||||
LMBTweakWithItem=1
|
||||
LMBTweakWithoutItem=1
|
||||
WheelTweak=1
|
||||
WheelSearchOrder=1
|
||||
WheelScrollDirection=0
|
||||
ScrollItemScaling=0
|
||||
Debug=0
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"defaultSigningMode": "PROMPT",
|
||||
"enableMod": true,
|
||||
"showNCRButton": true,
|
||||
"showReloadButton": true,
|
||||
"verifiedIconEnabled": true,
|
||||
"showServerSafety": true,
|
||||
"hideInsecureMessageIndicators": true,
|
||||
"hideModifiedMessageIndicators": true,
|
||||
"hideSystemMessageIndicators": true,
|
||||
"hideWarningToast": true,
|
||||
"hideSigningRequestMessage": false,
|
||||
"alwaysHideReportButton": false,
|
||||
"skipRealmsWarning": false,
|
||||
"disableTelemetry": true,
|
||||
"removeTelemetryButton": true,
|
||||
"demandOnServer": false,
|
||||
"verifiedIconOffsetX": -20,
|
||||
"verifiedIconOffsetY": 0
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
|
||||
"demandOnClient": false,
|
||||
"convertToGameMessage": true,
|
||||
"addQueryData": true,
|
||||
"enableDebugLog": false
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"skipWarning": false,
|
||||
"enableEncryption": false,
|
||||
"encryptPublic": true,
|
||||
"showEncryptionButton": true,
|
||||
"showEncryptionIndicators": true,
|
||||
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
|
||||
"encryptionPassphrase": "",
|
||||
"algorithmName": "AES/CFB8+Base64",
|
||||
"encryptableCommands": [
|
||||
"msg:1",
|
||||
"w:1",
|
||||
"whisper:1",
|
||||
"tell:1",
|
||||
"r:0",
|
||||
"dm:1",
|
||||
"me:0",
|
||||
"m:1",
|
||||
"t:1",
|
||||
"pm:1",
|
||||
"emsg:1",
|
||||
"epm:1",
|
||||
"etell:1",
|
||||
"ewhisper:1",
|
||||
"message:1",
|
||||
"reply:0"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"signingModes": {}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
# No Chat Reports
|
||||
You can find updated documentation of configuration files on the wiki:
|
||||
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
|
||||
@@ -0,0 +1,41 @@
|
||||
{
|
||||
"useExperimentalCaching": false,
|
||||
"clientOptions": {
|
||||
"equipControl": "MUST_NOT_CROUCH",
|
||||
"forceNullRenderReplacement": false,
|
||||
"disableEmptySlotScreenError": false,
|
||||
"showCosmeticAccessories": true,
|
||||
"disabledDefaultRenders": []
|
||||
},
|
||||
"screenOptions": {
|
||||
"selectedScreenType": "ORIGINAL",
|
||||
"showUnusedSlots": false,
|
||||
"allowSlotScrolling": true,
|
||||
"inventoryButtonOffset": {
|
||||
"x": 28,
|
||||
"y": 57
|
||||
},
|
||||
"creativeInventoryButtonOffset": {
|
||||
"x": 96,
|
||||
"y": 6
|
||||
},
|
||||
"isDarkMode": false,
|
||||
"showEquippedStackSlotType": true,
|
||||
"entityLooksAtMouseCursor": false,
|
||||
"allowSideBarCraftingGrid": true,
|
||||
"showGroupTabs": true,
|
||||
"hoveredOptions": {
|
||||
"brightenHovered": true,
|
||||
"cycleBrightness": true,
|
||||
"line": false,
|
||||
"clickbait": false
|
||||
},
|
||||
"unHoveredOptions": {
|
||||
"renderUnHovered": true,
|
||||
"darkenUnHovered": true,
|
||||
"darkenedBrightness": 0.5,
|
||||
"darkenedOpacity": 1.0
|
||||
}
|
||||
},
|
||||
"modifiers": []
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
#If true, when looking at blocks the Energy Overlay will be hidden.
|
||||
hideEnergyOverlay = false
|
||||
@@ -0,0 +1,99 @@
|
||||
#Everything else
|
||||
[other]
|
||||
#If true, Solidified Experience will always spawn orbs, even for regular players.
|
||||
solidXPOrbs = false
|
||||
#If true, Actually Additions Checks for updates on World Load.
|
||||
doUpdateCheck = true
|
||||
#If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
|
||||
versionSpecificUpdateChecker = true
|
||||
#If true, Cats drop Hairy Balls Occasionally.
|
||||
doCatDrops = true
|
||||
#Should Bat wings drop from Bats?
|
||||
doBatDrops = true
|
||||
#If true, worms will drop from tilling the soil.
|
||||
tillingWorms = true
|
||||
#The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000000
|
||||
wormDeathTime = 0
|
||||
#Show Advanced Item Info when holding Control on every Item.
|
||||
advancedInfo = true
|
||||
#Show the 'Press Control for more Info'-Text on Item Tooltips
|
||||
advancedInfoTooltips = true
|
||||
#If true, the booklet should be given to the player when he first crafts something from the Mod
|
||||
giveBookletOnFirstCraft = true
|
||||
#Should Actually Additions Loot generate in dungeons?
|
||||
villageAndDungeonLoot = true
|
||||
#Should right-clicking a bowl on water blocks create a water bowl?
|
||||
waterBowl = true
|
||||
#Should the water bowl spill if you don't sneak while using it?
|
||||
waterBowlSpilling = true
|
||||
#Should Tiny Coal and Tiny Charcoal be craftable
|
||||
tinyCoal = true
|
||||
#Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
|
||||
superDuperHardRecipes = false
|
||||
#If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
|
||||
noColoredItemNames = false
|
||||
#define the item used to configure Redstone Mode
|
||||
redstoneConfigurator = "minecraft:redstone_torch"
|
||||
#define the item used to configure Direction in laser relays
|
||||
relayConfigurator = "minecraft:compass"
|
||||
#define the item used to configure the area in a farmer
|
||||
farmerConfigurator = "minecraft:compass"
|
||||
|
||||
#Machine Settings
|
||||
[machineSettings]
|
||||
#The size of the farmer's farming area. Default is 9x9, must be an odd number.
|
||||
# Default: 9
|
||||
# Range: > 1
|
||||
farmerArea = 9
|
||||
#The amount of power the atomic reconstructor can store.
|
||||
# Default: 300000
|
||||
# Range: > 300000
|
||||
reconstructorPower = 300000
|
||||
#The amount of power the oil generator can transfer per tick.
|
||||
# Default: 500
|
||||
# Range: > 100
|
||||
oilGeneratorTransfer = 500
|
||||
#The energy use of the Atomic Reconstructor's Mining Lens.
|
||||
# Default: 60000
|
||||
# Range: > 1
|
||||
minerLensEnergy = 60000
|
||||
#If Energy Laser Relays should have energy loss.
|
||||
laserRelayLoss = true
|
||||
#The cooldown between two generation cycles of the Leaf Generator, in ticks
|
||||
# Default: 5
|
||||
# Range: > 1
|
||||
leafGeneratorCooldown = 5
|
||||
#The Leaf Generator's Energy Production in CF/Leaf
|
||||
# Default: 300
|
||||
# Range: > 1
|
||||
leafGeneratorCPPerLeaf = 300
|
||||
#The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
|
||||
# Default: 7
|
||||
# Range: > 1
|
||||
leafGeneratorArea = 7
|
||||
#The amount of fluid the Fluid Laser Relay can transfer per tick.
|
||||
# Default: 10000
|
||||
# Range: > 1
|
||||
fluidLaserTransferRate = 2147483647
|
||||
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
|
||||
verticalDiggerExtraWhitelist = []
|
||||
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
|
||||
verticalDiggerBlacklist = []
|
||||
|
||||
#Worldgen Settings
|
||||
[worldgenSettings]
|
||||
#Should Black Quartz generate in the world?
|
||||
generateQuartz = true
|
||||
#Should Canola generate in the World?
|
||||
generateCanola = true
|
||||
#Should Flax generate in the world?
|
||||
generateFlax = true
|
||||
#Should Coffee generate in the world?
|
||||
generateCoffee = true
|
||||
|
||||
#Item settings
|
||||
[itemsSettings]
|
||||
#By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
|
||||
drillExtraWhitelist = ["TConstruct:GravelOre"]
|
||||
@@ -0,0 +1,101 @@
|
||||
#Everything else
|
||||
[other]
|
||||
#If true, Solidified Experience will always spawn orbs, even for regular players.
|
||||
solidXPOrbs = false
|
||||
#If true, Actually Additions Checks for updates on World Load.
|
||||
doUpdateCheck = true
|
||||
#If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
|
||||
versionSpecificUpdateChecker = true
|
||||
#If true, Cats drop Hairy Balls Occasionally.
|
||||
doCatDrops = true
|
||||
#Should Bat wings drop from Bats?
|
||||
doBatDrops = true
|
||||
#If true, worms will drop from tilling the soil.
|
||||
tillingWorms = true
|
||||
#The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 10000000
|
||||
wormDeathTime = 0
|
||||
#Show Advanced Item Info when holding Control on every Item.
|
||||
advancedInfo = true
|
||||
#Show the 'Press Control for more Info'-Text on Item Tooltips
|
||||
advancedInfoTooltips = true
|
||||
#If true, the booklet should be given to the player when he first crafts something from the Mod
|
||||
giveBookletOnFirstCraft = true
|
||||
#Should Actually Additions Loot generate in dungeons?
|
||||
villageAndDungeonLoot = true
|
||||
#Should right-clicking a bowl on water blocks create a water bowl?
|
||||
waterBowl = true
|
||||
#Should the water bowl spill if you don't sneak while using it?
|
||||
waterBowlSpilling = true
|
||||
#Should Tiny Coal and Tiny Charcoal be craftable
|
||||
tinyCoal = true
|
||||
#Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
|
||||
superDuperHardRecipes = false
|
||||
#If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
|
||||
noColoredItemNames = false
|
||||
#define the item used to configure Redstone Mode
|
||||
redstoneConfigurator = "minecraft:redstone_torch"
|
||||
#define the item used to configure Direction in laser relays
|
||||
relayConfigurator = "minecraft:compass"
|
||||
#define the item used to configure the area in a farmer
|
||||
farmerConfigurator = "minecraft:compass"
|
||||
|
||||
#Machine Settings
|
||||
[machineSettings]
|
||||
#The size of the farmer's farming area. Default is 9x9, must be an odd number.
|
||||
# Default: 9
|
||||
# Range: > 1
|
||||
farmerArea = 9
|
||||
#The amount of power the atomic reconstructor can store.
|
||||
# Default: 300000
|
||||
# Range: > 300000
|
||||
reconstructorPower = 300000
|
||||
#The amount of power the oil generator can transfer per tick.
|
||||
# Default: 500
|
||||
# Range: > 100
|
||||
oilGeneratorTransfer = 500
|
||||
#The energy use of the Atomic Reconstructor's Mining Lens.
|
||||
# Default: 60000
|
||||
# Range: > 1
|
||||
minerLensEnergy = 60000
|
||||
#If Energy Laser Relays should have energy loss.
|
||||
laserRelayLoss = true
|
||||
#The cooldown between two generation cycles of the Leaf Generator, in ticks
|
||||
# Default: 5
|
||||
# Range: > 1
|
||||
leafGeneratorCooldown = 5
|
||||
#The Leaf Generator's Energy Production in CF/Leaf
|
||||
# Default: 300
|
||||
# Range: > 1
|
||||
leafGeneratorCPPerLeaf = 300
|
||||
#The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
|
||||
# Default: 7
|
||||
# Range: > 1
|
||||
leafGeneratorArea = 7
|
||||
#The amount of fluid the Fluid Laser Relay can transfer per tick.
|
||||
# Default: 10000
|
||||
# Range: > 1
|
||||
fluidLaserTransferRate = 2147483647
|
||||
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
|
||||
verticalDiggerExtraWhitelist = []
|
||||
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
|
||||
verticalDiggerBlacklist = []
|
||||
|
||||
#Worldgen Settings
|
||||
[worldgenSettings]
|
||||
#Should Black Quartz generate in the world?
|
||||
generateQuartz = true
|
||||
#Should Canola generate in the World?
|
||||
generateCanola = true
|
||||
#Should Flax generate in the world?
|
||||
generateFlax = true
|
||||
#Should Coffee generate in the world?
|
||||
generateCoffee = true
|
||||
#Should Rice generate in the world?
|
||||
generateRice = true
|
||||
|
||||
#Item settings
|
||||
[itemsSettings]
|
||||
#By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
|
||||
drillExtraWhitelist = ["TConstruct:GravelOre"]
|
||||
@@ -0,0 +1,2 @@
|
||||
["quantum computer"]
|
||||
enableEffects = true
|
||||
@@ -0,0 +1,19 @@
|
||||
["quantum computer"]
|
||||
#Define the maximum dimensions of the Quantum Computer Multiblock.
|
||||
#Range: 5 ~ 12
|
||||
quantumComputerMaxSize = 7
|
||||
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
|
||||
#Range: 4 ~ 16
|
||||
quantumComputerAcceleratorThreads = 12
|
||||
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
|
||||
#Range: 1 ~ 2
|
||||
quantumComputerMaxMultiThreaders = 1
|
||||
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
|
||||
#Range: 1 ~ 2
|
||||
quantumComputermaxDataEntanglers = 1
|
||||
#Define the multiplication factor of the multi threaders.
|
||||
#Range: 2 ~ 8
|
||||
quantumComputerMultiThreaderMultiplication = 6
|
||||
#Define the multiplication factor of the data entanglers.
|
||||
#Range: 2 ~ 8
|
||||
quantumComputerDataEntanglerMultiplication = 6
|
||||
@@ -0,0 +1,93 @@
|
||||
["quantum computer"]
|
||||
#Define the maximum dimensions of the Quantum Computer Multiblock.
|
||||
# Default: 7
|
||||
# Range: 5 ~ 12
|
||||
quantumComputerMaxSize = 7
|
||||
#Define the amount of Threads per Quantum Computer Accelerator.
|
||||
# Default: 8
|
||||
# Range: 4 ~ 16
|
||||
quantumComputerAcceleratorThreads = 12
|
||||
#Define the maximum amount of Multi Threaders per Quantum Computer Multiblock.
|
||||
# Default: 1
|
||||
# Range: 1 ~ 2
|
||||
quantumComputerMaxMultiThreaders = 1
|
||||
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
|
||||
# Default: 1
|
||||
# Range: 1 ~ 2
|
||||
quantumComputermaxDataEntanglers = 1
|
||||
#Define the multiplication factor of the multi threaders.
|
||||
# Default: 4
|
||||
# Range: 2 ~ 8
|
||||
quantumComputerMultiThreaderMultiplication = 6
|
||||
#Define the multiplication factor of the data entanglers.
|
||||
# Default: 4
|
||||
# Range: 2 ~ 8
|
||||
quantumComputerDataEntanglerMultiplication = 6
|
||||
|
||||
["quantum armor"]
|
||||
#Define the maximum walk speed increase. Values are divided by 10 before use.
|
||||
# Default: 60
|
||||
# Range: 10 ~ 100
|
||||
quantumArmorMaxWalkSpeed = 60
|
||||
#Define the maximum sprint speed increase. Values are divided by 10 before use.
|
||||
# Default: 80
|
||||
# Range: 10 ~ 150
|
||||
quantumArmorMaxSprintSpeed = 80
|
||||
#Define the maximum increase in step height.
|
||||
# Default: 3
|
||||
# Range: 1 ~ 5
|
||||
quantumArmorMaxStepHeight = 3
|
||||
#Define the maximum increase in jump height.
|
||||
# Default: 3
|
||||
# Range: 1 ~ 5
|
||||
quantumArmorMaxJumpHeight = 3
|
||||
#Define the maximum swim speed increase. Values are divided by 10 before use.
|
||||
# Default: 80
|
||||
# Range: 10 ~ 150
|
||||
quantumArmorSwimSpeedBoost = 80
|
||||
#Define the HP increased of the HP Buffer card.
|
||||
# Default: 20
|
||||
# Range: 5 ~ 50
|
||||
quantumArmorHpBuffer = 20
|
||||
#Define the maximum speed boost of the Flight Card.
|
||||
# Default: 10
|
||||
# Range: 1 ~ 15
|
||||
quantumArmorMaxFlightSpeed = 10
|
||||
#Define the evasion % chance of the evasion card.
|
||||
# Default: 30
|
||||
# Range: 0 ~ 100
|
||||
quantumArmorEvasionChance = 30
|
||||
#Define the max range of the magnet card.
|
||||
# Default: 12
|
||||
# Range: 5 ~ 15
|
||||
quantumArmorMagnetRange = 12
|
||||
#Define the Attack Damage boost of the Strength Card.
|
||||
# Default: 10
|
||||
# Range: 5 ~ 50
|
||||
quantumArmorStrengthBoost = 10
|
||||
#Define the Attack Speed Damage boost of the Attack Speed Card.
|
||||
# Default: 5
|
||||
# Range: 1 ~ 10
|
||||
quantumArmorAttackSpeedBoost = 5
|
||||
#Define the luck boost of the Luck Card.
|
||||
# Default: 2
|
||||
# Range: 1 ~ 5
|
||||
quantumArmorLuckBoost = 2
|
||||
#Define the max additional reach of the Reach Card.
|
||||
# Default: 5
|
||||
# Range: 1 ~ 8
|
||||
quantumArmorMaxReachBoost = 5
|
||||
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
|
||||
# Default: 10
|
||||
# Range: 1 ~ 20
|
||||
quantumArmorRenegerationPerTick = 10
|
||||
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
|
||||
# Default: 30
|
||||
# Range: 5 ~ 100
|
||||
quantumArmorPercentageDamageAbsorption = 30
|
||||
|
||||
[Miscellaneous]
|
||||
#Define the size of the cache for the Throughput Monitor. Only affects "Per minute" and "Per 10 minutes" configurations. Higher values will increase precison, but will make the monitor react slower to changes.
|
||||
# Default: 80
|
||||
# Range: 40 ~ 400
|
||||
throughputMonitorCacheSize = 80
|
||||
@@ -0,0 +1,58 @@
|
||||
[recipeViewers]
|
||||
disableColoredCableRecipesInRecipeViewer = true
|
||||
#Show facades in REI/JEI/EMI item list
|
||||
enableFacadesInRecipeViewer = false
|
||||
#Show facade recipes in REI/JEI/EMI for supported blocks
|
||||
enableFacadeRecipesInRecipeViewer = true
|
||||
#Expose the full network inventory to EMI, which might cause performance problems.
|
||||
provideNetworkInventoryToEmi = false
|
||||
|
||||
[client]
|
||||
enableEffects = true
|
||||
useTerminalUseLargeFont = false
|
||||
useColoredCraftingStatus = true
|
||||
#Unit of power shown in AE UIs
|
||||
#Allowed Values: AE, FE
|
||||
powerUnit = "AE"
|
||||
#Show debugging GUI overlays
|
||||
showDebugGuiOverlays = false
|
||||
#Show a preview of part and facade placement
|
||||
showPlacementPreview = true
|
||||
#Show toast when long-running crafting jobs finish.
|
||||
notifyForFinishedCraftingJobs = true
|
||||
|
||||
[terminals]
|
||||
#Allowed Values: SMALL, MEDIUM, TALL, FULL
|
||||
terminalStyle = "SMALL"
|
||||
#Pin items that the player auto-crafts to the top of the terminal
|
||||
pinAutoCraftedItems = true
|
||||
#Automatically clear the crafting/encoding grid when closing the terminal
|
||||
clearGridOnClose = false
|
||||
#The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars
|
||||
# Default: 25
|
||||
# Range: > -2147483648
|
||||
terminalMargin = 25
|
||||
|
||||
[search]
|
||||
#Should the mod name be included when searching in tooltips.
|
||||
searchModNameInTooltips = false
|
||||
#Replaces AEs own search with the search of REI or JEI
|
||||
useExternalSearch = false
|
||||
#When using useExternalSearch, clears the search when the terminal opens
|
||||
clearExternalSearchOnOpen = true
|
||||
#When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open
|
||||
syncWithExternalSearch = true
|
||||
#Remembers the last search term and restores it when the terminal opens
|
||||
rememberLastSearch = true
|
||||
#Automatically focuses the search field when the terminal opens
|
||||
autoFocusSearch = false
|
||||
|
||||
[tooltips]
|
||||
#Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons
|
||||
showCellUpgrades = true
|
||||
#Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons
|
||||
showCellContent = true
|
||||
#The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons
|
||||
# Default: 5
|
||||
# Range: 1 ~ 32
|
||||
maxCellContentShown = 5
|
||||
@@ -0,0 +1,171 @@
|
||||
[general]
|
||||
unsupportedDeveloperTools = false
|
||||
#Enables the ability of the Matter Cannon to break blocks.
|
||||
matterCannonBlockDamage = false
|
||||
#Enables the ability of Tiny TNT to break blocks.
|
||||
tinyTntBlockDamage = false
|
||||
#Changes the channel capacity that cables provide in AE2.
|
||||
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
|
||||
channels = "DEFAULT"
|
||||
#The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.
|
||||
#Range: 1 ~ 1024
|
||||
pathfindingStepsPerTick = 4
|
||||
#Whether Spatial Anchors should force random chunk ticks and entity spawning.
|
||||
spatialAnchorEnableRandomTicks = true
|
||||
|
||||
[automation]
|
||||
#Range: > -2147483648
|
||||
formationPlaneEntityLimit = 128
|
||||
|
||||
[facades]
|
||||
#Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
|
||||
allowBlockEntities = false
|
||||
|
||||
[craftingCPU]
|
||||
#Range: > -2147483648
|
||||
craftingCalculationTimePerTick = 5
|
||||
|
||||
[crafting]
|
||||
#Enable shift-clicking with the crafting units in hand to disassemble them.
|
||||
disassemblyCrafting = true
|
||||
#Number of ticks between two crystal growth accelerator ticks
|
||||
#Range: 1 ~ 100
|
||||
growthAccelerator = 10
|
||||
#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
|
||||
annihilationPlaneSkyDustGeneration = true
|
||||
|
||||
[spatialio]
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
spatialPowerMultiplier = 1250.0
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
spatialPowerExponent = 1.35
|
||||
|
||||
[logging]
|
||||
blockUpdateLog = false
|
||||
craftingLog = false
|
||||
debugLog = false
|
||||
gridLog = false
|
||||
#Enable stack trace logging for the chunk loading debug command
|
||||
chunkLoggerTrace = false
|
||||
|
||||
[battery]
|
||||
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
|
||||
#Range: 0.1 ~ 10.0
|
||||
chargerChargeRate = 1.0
|
||||
#Range: > -2147483648
|
||||
wirelessTerminal = 1600000
|
||||
#Range: > -2147483648
|
||||
chargedStaff = 8000
|
||||
#Range: > -2147483648
|
||||
entropyManipulator = 200000
|
||||
#Range: > -2147483648
|
||||
portableCell = 20000
|
||||
#Range: > -2147483648
|
||||
colorApplicator = 20000
|
||||
#Range: > -2147483648
|
||||
matterCannon = 200000
|
||||
|
||||
[worldGen]
|
||||
spawnPressesInMeteorites = true
|
||||
spawnFlawlessOnly = false
|
||||
|
||||
[wireless]
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBaseCost = 8.0
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessCostMultiplier = 1.0
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBaseRange = 16.0
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBoosterRangeMultiplier = 1.0
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBoosterExp = 1.5
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessHighWirelessCount = 64.0
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessTerminalDrainMultiplier = 1.0
|
||||
|
||||
[portableCells]
|
||||
#Allow disassembly of portable cells into the recipe ingredients using shift+right-click
|
||||
allowDisassembly = true
|
||||
|
||||
[powerRatios]
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
forgeEnergy = 0.5
|
||||
#Range: 0.01 ~ 1.7976931348623157E308
|
||||
usageMultiplier = 1.0
|
||||
#How much energy can the internal grid buffer storage per node attached to the grid.
|
||||
#Range: 1.0 ~ 1000000.0
|
||||
gridEnergyStoragePerNode = 25.0
|
||||
#How much energy a crystal resonance generator generates per tick.
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
crystalResonanceGeneratorRate = 20.0
|
||||
|
||||
[condenser]
|
||||
#Range: > -2147483648
|
||||
matterBalls = 256
|
||||
#Range: > -2147483648
|
||||
singularity = 256000
|
||||
|
||||
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
|
||||
[tickRates]
|
||||
#Range: > -2147483648
|
||||
InterfaceMin = 5
|
||||
#Range: > -2147483648
|
||||
InterfaceMax = 120
|
||||
#Range: > -2147483648
|
||||
ImportBusMin = 5
|
||||
#Range: > -2147483648
|
||||
ImportBusMax = 40
|
||||
#Range: > -2147483648
|
||||
ExportBusMin = 5
|
||||
#Range: > -2147483648
|
||||
ExportBusMax = 60
|
||||
#Range: > -2147483648
|
||||
AnnihilationPlaneMin = 2
|
||||
#Range: > -2147483648
|
||||
AnnihilationPlaneMax = 120
|
||||
#Range: > -2147483648
|
||||
METunnelMin = 5
|
||||
#Range: > -2147483648
|
||||
METunnelMax = 20
|
||||
#Range: > -2147483648
|
||||
InscriberMin = 1
|
||||
#Range: > -2147483648
|
||||
InscriberMax = 20
|
||||
#Range: > -2147483648
|
||||
ChargerMin = 10
|
||||
#Range: > -2147483648
|
||||
ChargerMax = 10
|
||||
#Range: > -2147483648
|
||||
IOPortMin = 1
|
||||
#Range: > -2147483648
|
||||
IOPortMax = 5
|
||||
#Range: > -2147483648
|
||||
VibrationChamberMin = 10
|
||||
#Range: > -2147483648
|
||||
VibrationChamberMax = 40
|
||||
#Range: > -2147483648
|
||||
StorageBusMin = 5
|
||||
#Range: > -2147483648
|
||||
StorageBusMax = 60
|
||||
#Range: > -2147483648
|
||||
ItemTunnelMin = 5
|
||||
#Range: > -2147483648
|
||||
ItemTunnelMax = 60
|
||||
#Range: > -2147483648
|
||||
LightTunnelMin = 5
|
||||
#Range: > -2147483648
|
||||
LightTunnelMax = 60
|
||||
|
||||
#Settings for the Vibration Chamber
|
||||
[vibrationChamber]
|
||||
#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
|
||||
#Range: 0.1 ~ 1000.0
|
||||
baseEnergyPerFuelTick = 5.0
|
||||
#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
|
||||
#Range: 0 ~ 1000
|
||||
minEnergyPerGameTick = 4
|
||||
#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
|
||||
#Range: 1 ~ 1000
|
||||
baseMaxEnergyPerGameTick = 40
|
||||
@@ -0,0 +1,218 @@
|
||||
[general]
|
||||
unsupportedDeveloperTools = false
|
||||
#Enables the ability of the Matter Cannon to break blocks.
|
||||
matterCannonBlockDamage = false
|
||||
#Enables the ability of Tiny TNT to break blocks.
|
||||
tinyTntBlockDamage = false
|
||||
#Changes the channel capacity that cables provide in AE2.
|
||||
#Allowed Values: INFINITE, DEFAULT, X2, X3, X4
|
||||
channels = "DEFAULT"
|
||||
#Whether Spatial Anchors should force random chunk ticks and entity spawning.
|
||||
spatialAnchorEnableRandomTicks = true
|
||||
|
||||
[automation]
|
||||
# Default: 128
|
||||
# Range: > -2147483648
|
||||
formationPlaneEntityLimit = 128
|
||||
|
||||
[craftingCPU]
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
craftingCalculationTimePerTick = 5
|
||||
|
||||
[crafting]
|
||||
#Number of ticks between two crystal growth accelerator ticks
|
||||
# Default: 10
|
||||
# Range: 1 ~ 100
|
||||
growthAccelerator = 10
|
||||
#If enabled, an annihilation placed face up at the maximum world height will generate sky stone passively.
|
||||
annihilationPlaneSkyDustGeneration = true
|
||||
|
||||
[spatialio]
|
||||
# Default: 1250.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
spatialPowerMultiplier = 1250.0
|
||||
# Default: 1.35
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
spatialPowerExponent = 1.35
|
||||
|
||||
[logging]
|
||||
blockUpdateLog = false
|
||||
craftingLog = false
|
||||
debugLog = false
|
||||
gridLog = false
|
||||
#Enable stack trace logging for the chunk loading debug command
|
||||
chunkLoggerTrace = false
|
||||
|
||||
[battery]
|
||||
#The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.
|
||||
# Default: 1.0
|
||||
# Range: 0.1 ~ 10.0
|
||||
chargerChargeRate = 1.0
|
||||
# Default: 1600000
|
||||
# Range: > -2147483648
|
||||
wirelessTerminal = 1600000
|
||||
# Default: 8000
|
||||
# Range: > -2147483648
|
||||
chargedStaff = 8000
|
||||
# Default: 200000
|
||||
# Range: > -2147483648
|
||||
entropyManipulator = 200000
|
||||
# Default: 20000
|
||||
# Range: > -2147483648
|
||||
portableCell = 20000
|
||||
# Default: 20000
|
||||
# Range: > -2147483648
|
||||
colorApplicator = 20000
|
||||
# Default: 200000
|
||||
# Range: > -2147483648
|
||||
matterCannon = 200000
|
||||
|
||||
[worldGen]
|
||||
spawnPressesInMeteorites = true
|
||||
spawnFlawlessOnly = false
|
||||
|
||||
[wireless]
|
||||
# Default: 8.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBaseCost = 8.0
|
||||
# Default: 1.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessCostMultiplier = 1.0
|
||||
# Default: 16.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBaseRange = 16.0
|
||||
# Default: 1.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBoosterRangeMultiplier = 1.0
|
||||
# Default: 1.5
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessBoosterExp = 1.5
|
||||
# Default: 64.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessHighWirelessCount = 64.0
|
||||
# Default: 1.0
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
wirelessTerminalDrainMultiplier = 1.0
|
||||
|
||||
[powerRatios]
|
||||
# Default: 0.5
|
||||
# Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
forgeEnergy = 0.5
|
||||
# Default: 1.0
|
||||
# Range: 0.01 ~ 1.7976931348623157E308
|
||||
usageMultiplier = 1.0
|
||||
#How much energy can the internal grid buffer storage per node attached to the grid.
|
||||
# Default: 25.0
|
||||
# Range: 1.0 ~ 1000000.0
|
||||
gridEnergyStoragePerNode = 25.0
|
||||
#How much energy a crystal resonance generator generates per tick.
|
||||
# Default: 20.0
|
||||
# Range: 0.0 ~ 1000000.0
|
||||
crystalResonanceGeneratorRate = 20.0
|
||||
#The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.
|
||||
# Default: 0.025
|
||||
# Range: 0.0 ~ 1.0
|
||||
p2pTunnelEnergyTax = 0.025
|
||||
#The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items=per 1 item, fluids=per 125mb).
|
||||
# Default: 0.025
|
||||
# Range: 0.0 ~ 1.0
|
||||
p2pTunnelTransportTax = 0.025
|
||||
|
||||
[condenser]
|
||||
# Default: 256
|
||||
# Range: > -2147483648
|
||||
matterBalls = 256
|
||||
# Default: 256000
|
||||
# Range: > -2147483648
|
||||
singularity = 256000
|
||||
|
||||
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
|
||||
[tickRates]
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
InterfaceMin = 5
|
||||
# Default: 120
|
||||
# Range: > -2147483648
|
||||
InterfaceMax = 120
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
ImportBusMin = 5
|
||||
# Default: 40
|
||||
# Range: > -2147483648
|
||||
ImportBusMax = 40
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
ExportBusMin = 5
|
||||
# Default: 60
|
||||
# Range: > -2147483648
|
||||
ExportBusMax = 60
|
||||
# Default: 2
|
||||
# Range: > -2147483648
|
||||
AnnihilationPlaneMin = 2
|
||||
# Default: 120
|
||||
# Range: > -2147483648
|
||||
AnnihilationPlaneMax = 120
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
METunnelMin = 5
|
||||
# Default: 20
|
||||
# Range: > -2147483648
|
||||
METunnelMax = 20
|
||||
# Default: 1
|
||||
# Range: > -2147483648
|
||||
InscriberMin = 1
|
||||
# Default: 20
|
||||
# Range: > -2147483648
|
||||
InscriberMax = 20
|
||||
# Default: 10
|
||||
# Range: > -2147483648
|
||||
ChargerMin = 10
|
||||
# Default: 10
|
||||
# Range: > -2147483648
|
||||
ChargerMax = 10
|
||||
# Default: 1
|
||||
# Range: > -2147483648
|
||||
IOPortMin = 1
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
IOPortMax = 5
|
||||
# Default: 10
|
||||
# Range: > -2147483648
|
||||
VibrationChamberMin = 10
|
||||
# Default: 40
|
||||
# Range: > -2147483648
|
||||
VibrationChamberMax = 40
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
StorageBusMin = 5
|
||||
# Default: 60
|
||||
# Range: > -2147483648
|
||||
StorageBusMax = 60
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
ItemTunnelMin = 5
|
||||
# Default: 60
|
||||
# Range: > -2147483648
|
||||
ItemTunnelMax = 60
|
||||
# Default: 5
|
||||
# Range: > -2147483648
|
||||
LightTunnelMin = 5
|
||||
# Default: 60
|
||||
# Range: > -2147483648
|
||||
LightTunnelMax = 60
|
||||
|
||||
#Settings for the Vibration Chamber
|
||||
[vibrationChamber]
|
||||
#AE energy produced per fuel burn tick (reminder: coal = 1600, block of coal = 16000, lava bucket = 20000 burn ticks)
|
||||
# Default: 5.0
|
||||
# Range: 0.1 ~ 1000.0
|
||||
baseEnergyPerFuelTick = 5.0
|
||||
#Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.
|
||||
# Default: 4
|
||||
# Range: 0 ~ 1000
|
||||
minEnergyPerGameTick = 4
|
||||
#Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.
|
||||
# Default: 40
|
||||
# Range: 1 ~ 1000
|
||||
baseMaxEnergyPerGameTick = 40
|
||||
@@ -0,0 +1,6 @@
|
||||
#true: compact, false: loose
|
||||
use_compact_tree = false
|
||||
#show count in screenshot
|
||||
screenshot_show_count = false
|
||||
#show missing only by default
|
||||
show_missing_only_by_default = false
|
||||
@@ -0,0 +1 @@
|
||||
magnet_card_range = 16.0
|
||||
@@ -0,0 +1,10 @@
|
||||
[general]
|
||||
#General settings for AEInfinityBooster
|
||||
#The amount of power the Dimension Card drains per tick
|
||||
# Default: 100
|
||||
# Range: > 0
|
||||
dimensionCardDrain = 100
|
||||
#The amount of power the Infinity Card drains per tick
|
||||
# Default: 50
|
||||
# Range: > 0
|
||||
infinityCardDrain = 50
|
||||
@@ -0,0 +1,108 @@
|
||||
#.
|
||||
#Parameters related to the physics of Aeronautics blocks
|
||||
[physics]
|
||||
#.
|
||||
#.
|
||||
#The recoil magnitude used whenever the Mounted Potato Cannon shoots
|
||||
# Default: 0.20000000298023224
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
recoil_magnitude = 0.20000000298023224
|
||||
#.
|
||||
#Thrust scaling for Propeller Bearings
|
||||
# Default: 0.20000000298023224
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
propellerBearingThrust = 0.20000000298023224
|
||||
#.
|
||||
#Airflow scaling for Propeller Bearings
|
||||
# Default: 0.05000000074505806
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
propellerBearingAirflow = 0.05000000074505806
|
||||
#.
|
||||
#Thrust scaling for Wooden Propellers
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
woodenPropellerThrust = 1.0
|
||||
#.
|
||||
#Airflow scaling for Wooden Propellers
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
woodenPropellerAirflow = 0.10000000149011612
|
||||
#.
|
||||
#Thrust scaling for Andesite Propellers
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
andesitePropellerThrust = 1.0
|
||||
#.
|
||||
#Airflow scaling for Andesite Propellers
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
andesitePropellerAirflow = 0.10000000149011612
|
||||
#.
|
||||
#Thrust scaling for Smart Propellers
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
smartPropellerThrust = 1.0
|
||||
#.
|
||||
#Airflow scaling for Smart Propellers
|
||||
# Default: 0.10000000149011612
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
smartPropellerAirflow = 0.10000000149011612
|
||||
#.
|
||||
#kpg lifted per cubic meter of Hot Air
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
hotAirStrength = 1.5
|
||||
#.
|
||||
#kpg lifted per cubic meter of Steam
|
||||
# Default: 1.5
|
||||
# Range: 0.0 ~ 3.4028234663852886E38
|
||||
steamStrength = 1.5
|
||||
|
||||
#.
|
||||
#Parameters and abilities of Aeronautics Blocks
|
||||
[blocks]
|
||||
#.
|
||||
#.
|
||||
#If Levitite Blend should break adjacent blocks with the appropriate tag
|
||||
break_blocks_on_levitite_crystallize = true
|
||||
#.
|
||||
#The maximum hot air a Hot Air Burner can output
|
||||
# Default: 500
|
||||
# Range: > -2147483648
|
||||
hot_air_burner_max = 500
|
||||
#.
|
||||
#The maximum distance a Hot Air Burner is allowed to search to find a balloon
|
||||
# Default: 80
|
||||
# Range: > -2147483648
|
||||
hot_air_burner_max_range = 80
|
||||
#.
|
||||
#The maximum steam a Steam Vent can output
|
||||
# Default: 5000
|
||||
# Range: > 0
|
||||
steam_vent_hot_air_amount = 5000
|
||||
#.
|
||||
#The maximum distance a Steam Vent is allowed to search to find a balloon
|
||||
# Default: 80
|
||||
# Range: > -2147483648
|
||||
steam_vent_max_range = 80
|
||||
|
||||
#.
|
||||
#Parameters and abilities of Aeronautics's kinetic mechanisms
|
||||
[kinetics]
|
||||
|
||||
#.
|
||||
#.
|
||||
#Fine tune the kinetic stats of individual components
|
||||
[kinetics.stressValues.v2]
|
||||
|
||||
#.
|
||||
#.
|
||||
#[in Stress Units]
|
||||
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
|
||||
[kinetics.stressValues.v2.impact]
|
||||
smart_propeller = 4.0
|
||||
gyroscopic_propeller_bearing = 2.0
|
||||
mounted_potato_cannon = 2.0
|
||||
propeller_bearing = 2.0
|
||||
andesite_propeller = 4.0
|
||||
wooden_propeller = 4.0
|
||||
@@ -0,0 +1,5 @@
|
||||
[Gui]
|
||||
#The x-coordinate of the accessories button in the inventory and accessories menus
|
||||
"Button x-coordinate in inventory menus" = 28
|
||||
#The x-coordinate of the accessories button in the accessories menu
|
||||
"Button x-coordinate in accessories menu" = 10
|
||||
@@ -0,0 +1,61 @@
|
||||
[Gui]
|
||||
#The x-coordinate of the accessories button in the inventory and accessories menus
|
||||
"Button x-coordinate in inventory menus" = 28
|
||||
#The x-coordinate of the accessories button in the accessories menu
|
||||
"Button x-coordinate in accessories menu" = 10
|
||||
#Makes the extra hearts given by life shards display as silver colored
|
||||
"Enables silver life shard hearts" = true
|
||||
#Disables the Aether's accessories button from appearing in GUIs
|
||||
"Disables the accessories button" = false
|
||||
#Disables the Aether's Moa Skins button from appearing in GUIs
|
||||
"Disables the Moa Skins button" = false
|
||||
#The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens
|
||||
"Portal text y-coordinate in loading screens" = 50
|
||||
#The y-coordinate of the accessories button in the inventory and accessories menus
|
||||
"Button y-coordinate in inventory menus" = 68
|
||||
#The x-coordinate of the accessories button in the creative menu
|
||||
"Button x-coordinate in creative menu" = 74
|
||||
#The y-coordinate of the accessories button in the creative menu
|
||||
"Button y-coordinate in creative menu" = 40
|
||||
#The y-coordinate of the accessories button in the accessories menu
|
||||
"Button y-coordinate in accessories menu" = 68
|
||||
#The x-coordinate of the layout of perks buttons when in the pause menu
|
||||
"Perks layout x-coordinate in pause menu" = -116
|
||||
#The y-coordinate of the layout of perks buttons when in the pause menu
|
||||
"Perks layout y-coordinate in pause menu" = 0
|
||||
#Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown
|
||||
"Enables Hammer of Kingbdogz' cooldown overlay" = true
|
||||
|
||||
[Rendering]
|
||||
#Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod
|
||||
"Switches to legacy mob models" = false
|
||||
#Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes
|
||||
"Disables Aether custom skybox" = false
|
||||
#Disables the cloud rendering in the Aether
|
||||
"Disables Aether's clouds" = false
|
||||
#Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel
|
||||
"Makes lightmap colder" = false
|
||||
#Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod
|
||||
"Enables green sunrise/sunset" = false
|
||||
|
||||
[Audio]
|
||||
#Makes Blue Aerclouds have their wobbly sounds that play when bouncing on them
|
||||
"Blue Aercloud bouncing sounds" = true
|
||||
#Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
|
||||
"Set backup minimum music delay" = 12000
|
||||
#Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
|
||||
"Set backup maximum music delay" = 24000
|
||||
#Disables the Aether's internal music manager, if true, this overrides all other audio configs
|
||||
"Disables Aether music manager" = false
|
||||
#Disables the Aether's boss fight music, only works if 'Disables Aether music manager' is false
|
||||
"Disables Aether boss music" = false
|
||||
#Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false
|
||||
"Disables Aether menu music" = false
|
||||
#Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false
|
||||
"Disables vanilla world preview menu music" = false
|
||||
#Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false
|
||||
"Disables Aether world preview menu music" = false
|
||||
|
||||
[Miscellaneous]
|
||||
#Enables a direct join button for the official server
|
||||
"Enables server button" = false
|
||||
@@ -0,0 +1,3 @@
|
||||
[Gameplay]
|
||||
#Determines if a message that links The Aether mod's Patreon should show
|
||||
"Show Patreon message" = false
|
||||
@@ -0,0 +1,23 @@
|
||||
[Gameplay]
|
||||
#Determines if a message that links The Aether mod's Patreon should show
|
||||
"Show Patreon message" = false
|
||||
#Use the default Accessories menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories
|
||||
"Use default Accessories' menu" = false
|
||||
#On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with
|
||||
"Gives player Aether Portal Frame item" = false
|
||||
#When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot
|
||||
"Gives starting loot on entry" = true
|
||||
#Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat
|
||||
"Reposition attack message above hotbar" = false
|
||||
#Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him
|
||||
"Repeat Sun Spirit's battle dialogue" = true
|
||||
|
||||
["Data Pack"]
|
||||
#Sets the Aether Temporary Freezing data pack to be added to new worlds automatically
|
||||
"Add Temporary Freezing automatically" = false
|
||||
#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
|
||||
"Add Ruined Portals automatically" = false
|
||||
|
||||
[Modpack]
|
||||
#Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed
|
||||
"Enables Immersive Portals compatibility" = true
|
||||
@@ -0,0 +1,63 @@
|
||||
[Gameplay]
|
||||
#Vanilla's beds will explode in the Aether
|
||||
"Beds explode" = false
|
||||
#Tools that aren't from the Aether will mine Aether blocks slower than tools that are from the Aether
|
||||
"Debuff non-Aether tools" = true
|
||||
#Ambrosium Shards can be eaten to restore a half heart of health
|
||||
"Ambrosium Shards are edible" = true
|
||||
#Makes Berry Bushes and Bush Stems behave consistently with Sweet Berry Bushes
|
||||
"Berry Bush consistency" = false
|
||||
#Makes Crystal Fruit Leaves behave consistently with Sweet Berry Bushes
|
||||
"Crystal Fruit Leaves consistency" = false
|
||||
#Gummy Swets when eaten restore full health instead of full hunger
|
||||
"Gummy Swets restore health" = false
|
||||
#Determines the limit of the amount of Life Shards a player can consume to increase their health
|
||||
"Maximum consumable Life Shards" = 10
|
||||
#Determines the cooldown in ticks for the Hammer of Kingbdogz's ability
|
||||
"Cooldown for the Hammer of Kingbdogz projectile" = 50
|
||||
#Determines the cooldown in ticks for the Cloud Staff's ability
|
||||
"Cooldown for the Cloud Staff" = 40
|
||||
#Makes armor abilities depend on wearing the respective gloves belonging to an armor set
|
||||
"Require gloves for set abilities" = true
|
||||
|
||||
[Loot]
|
||||
#Allows the Golden Feather to spawn in the Silver Dungeon loot table
|
||||
"Golden Feather in loot" = false
|
||||
#Allows the Valkyrie Cape to spawn in the Silver Dungeon loot table
|
||||
"Valkyrie Cape in loot" = true
|
||||
|
||||
["World Generation"]
|
||||
#Determines whether the Aether should generate Tall Grass blocks on terrain or not
|
||||
"Generate Tall Grass in the Aether" = true
|
||||
#Determines whether Holiday Trees should always be able to generate when exploring new chunks in the Aether, if true, this overrides 'Generate Holiday Trees seasonally'
|
||||
"Generate Holiday Trees always" = false
|
||||
#Determines whether Holiday Trees should be able to generate during the time frame of December and January when exploring new chunks in the Aether, only works if 'Generate Holiday Trees always' is set to false
|
||||
"Generate Holiday Trees seasonally" = true
|
||||
|
||||
[Multiplayer]
|
||||
#Makes the Invisibility Cloak more balanced in PVP by disabling equipment invisibility temporarily after attacks
|
||||
"Balance Invisibility Cloak for PVP" = false
|
||||
#Sets the time in ticks that it takes for the player to become fully invisible again after attacking when wearing an Invisibility Cloak; only works with 'Balance Invisibility Cloak for PVP'
|
||||
"Invisibility Cloak visibility timer" = 50
|
||||
#Makes it so that only whitelisted users or anyone with permission level 4 can use the Sun Altar on a server
|
||||
"Only whitelisted users access Sun Altars" = false
|
||||
#Configures what dimensions are able to have their time changed by the Sun Altar
|
||||
"Configure Sun Altar dimensions" = ["aether:the_aether"]
|
||||
|
||||
[Modpack]
|
||||
#Spawns the player in the Aether dimension; this is best enabled alongside other modpack configuration to avoid issues
|
||||
"Spawns the player in the Aether" = false
|
||||
#Prevents the Aether Portal from being created normally in the mod
|
||||
"Disables Aether Portal creation" = false
|
||||
#Prevents the player from falling back to the Overworld when they fall out of the Aether
|
||||
"Disables falling into the Overworld" = false
|
||||
#Removes eternal day so that the Aether has a normal daylight cycle even before defeating the Sun Spirit
|
||||
"Disables eternal day" = false
|
||||
#Sets the Aether's time cycle to be the same length as the Overworld's
|
||||
"Overworld-length Aether time cycle" = false
|
||||
#Syncs the Aether's time cycle to the Overworld's
|
||||
"Syncs time cycles" = false
|
||||
#Sets the ID of the dimension that the Aether Portal will send the player to
|
||||
"Sets portal destination dimension" = "aether:the_aether"
|
||||
#Sets the ID of the dimension that the Aether Portal will return the player to
|
||||
"Sets portal return dimension" = "minecraft:overworld"
|
||||
@@ -0,0 +1,3 @@
|
||||
[Gui]
|
||||
#Adds random trivia and tips to the bottom of loading screens
|
||||
"Enables random trivia" = false
|
||||
@@ -0,0 +1,5 @@
|
||||
haloEnabled:true
|
||||
haloColor:
|
||||
developerGlowEnabled:false
|
||||
developerGlowColor:
|
||||
moaSkin:
|
||||
@@ -0,0 +1 @@
|
||||
[]
|
||||
@@ -0,0 +1,121 @@
|
||||
#Entity Settings
|
||||
[entity]
|
||||
|
||||
#General
|
||||
[entity.general]
|
||||
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
|
||||
allow_remove_calls = true
|
||||
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
|
||||
enable_call_bubbling = true
|
||||
|
||||
#Entity Mob
|
||||
[entity.mob]
|
||||
|
||||
#Remove Look Goal
|
||||
[entity.mob.remove_look_goal]
|
||||
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
|
||||
remove_look_goal = false
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Remove Look Random
|
||||
[entity.mob.remove_look_random]
|
||||
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
|
||||
remove_look_random = false
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Replace Look Controller
|
||||
[entity.mob.replace_look_controller]
|
||||
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
|
||||
replace_look_controller = true
|
||||
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
|
||||
is_allowlist = false
|
||||
#The list of mobs that is affected by this setting according to is_allowlist
|
||||
filter_list = []
|
||||
|
||||
#Entity Fish
|
||||
[entity.fish]
|
||||
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
|
||||
remove_swim = false
|
||||
#Remove the fish's panic pathfinder. This will cause fish to not run away.
|
||||
remove_panic = false
|
||||
#Remove the fish's AI task to avoid players.
|
||||
remove_avoid_player = false
|
||||
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
|
||||
remove_follow_leader = false
|
||||
#Remove the fish's AI task to puff up when entities are nearby
|
||||
remove_puff = false
|
||||
|
||||
#Squid Fish
|
||||
[entity.squid]
|
||||
#Remove the squid's flee pathfinder. This will cause squid to not run away.
|
||||
remove_flee = false
|
||||
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
|
||||
remove_random_move = false
|
||||
|
||||
#Cow
|
||||
[entity.cow]
|
||||
#Remove the cow's float AI task. This causes cows to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Chicken
|
||||
[entity.chicken]
|
||||
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Pig
|
||||
[entity.pig]
|
||||
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
|
||||
#Sheep
|
||||
[entity.sheep]
|
||||
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
|
||||
remove_float = false
|
||||
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
|
||||
remove_panic = false
|
||||
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
|
||||
remove_breed = false
|
||||
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
|
||||
remove_tempt = false
|
||||
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
|
||||
remove_follow_parent = false
|
||||
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
|
||||
remove_stroll = false
|
||||
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
|
||||
remove_eat_block = false
|
||||
@@ -0,0 +1,7 @@
|
||||
"Allow all items to be added" = false
|
||||
"Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet", "antiqueatlas:antique_atlas", "theurgy:grimiore", "tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:tinkers_gadgetry", "tconstruct:fantastic_foundry", "tetra:holo", "occultism:dictionary_of_spirits"]
|
||||
"Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "dictionary", "journal", "tablet", "grimoire", "bestiary"]
|
||||
"Blacklisted Mods" = []
|
||||
"Blacklisted Items" = ["primalmagick:lore_tablet_dirty", "primalmagick:lore_tablet_fragment"]
|
||||
"Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"]
|
||||
"Hide Book Render" = false
|
||||
@@ -0,0 +1,223 @@
|
||||
[armor_config]
|
||||
_comment = "A world restart is needed after changing these config options."
|
||||
|
||||
[armor_config.allthemodium]
|
||||
_comment = "Config for Allthemodium armor"
|
||||
|
||||
[armor_config.allthemodium.armor_values]
|
||||
#Hat
|
||||
# Default: 4
|
||||
# Range: > 0
|
||||
hat = 4
|
||||
#Robes
|
||||
# Default: 9
|
||||
# Range: > 0
|
||||
robes = 9
|
||||
#Leggings
|
||||
# Default: 7
|
||||
# Range: > 0
|
||||
leggings = 7
|
||||
#Boots
|
||||
# Default: 4
|
||||
# Range: > 0
|
||||
boots = 4
|
||||
#Toughness
|
||||
# Default: 4
|
||||
# Range: > 0
|
||||
toughness = 4
|
||||
#Knockback Resistance
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
knockback_resistance = 0.0
|
||||
|
||||
[armor_config.allthemodium.arcanist_stats]
|
||||
#Max Mana Bonus
|
||||
# Default: 200
|
||||
# Range: > 0
|
||||
mana_boost = 200
|
||||
#Mana Regen Bonus
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
mana_regen = 6.0
|
||||
#Spell Power Bonus
|
||||
# Default: 6.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
spell_power = 6.0
|
||||
|
||||
[armor_config.allthemodium.capabilities]
|
||||
#Should Helmet Prevent Drowning?
|
||||
prevent_drowning = true
|
||||
#Should Helmet Prevent Kinetic Damage?
|
||||
prevent_kinetic = true
|
||||
#Should Chestplate Prevent Fire Damage?
|
||||
prevent_fire = true
|
||||
#Should Chestplate Prevent Dragon's Breath Damage?
|
||||
prevent_dragons_breath = false
|
||||
#Should Leggings Prevent Wither?
|
||||
prevent_wither = false
|
||||
#Should Leggings Prevent Levitation?
|
||||
prevent_levitation = false
|
||||
#Should Boots Prevent Fall Damage?
|
||||
prevent_fall_damage = true
|
||||
|
||||
[armor_config.allthemodium.allthemodium_spellbook]
|
||||
_comment = "Config for Allthemodium spellbook"
|
||||
#How many bonus glyph slots should the spell book provide?
|
||||
# Default: 2
|
||||
# Range: 0 ~ 990
|
||||
bonus_glyphs = 2
|
||||
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
|
||||
# Default: 1.100000023841858
|
||||
# Range: 1.0 ~ 10.0
|
||||
bonus_damage_multiplier = 1.100000023841858
|
||||
|
||||
[armor_config.vibranium]
|
||||
_comment = "Config for Vibranium armor"
|
||||
|
||||
[armor_config.vibranium.armor_values]
|
||||
#Hat
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
hat = 6
|
||||
#Robes
|
||||
# Default: 11
|
||||
# Range: > 0
|
||||
robes = 11
|
||||
#Leggings
|
||||
# Default: 9
|
||||
# Range: > 0
|
||||
leggings = 9
|
||||
#Boots
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
boots = 6
|
||||
#Toughness
|
||||
# Default: 5
|
||||
# Range: > 0
|
||||
toughness = 5
|
||||
#Knockback Resistance
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
knockback_resistance = 0.0
|
||||
|
||||
[armor_config.vibranium.arcanist_stats]
|
||||
#Max Mana Bonus
|
||||
# Default: 325
|
||||
# Range: > 0
|
||||
mana_boost = 325
|
||||
#Mana Regen Bonus
|
||||
# Default: 9.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
mana_regen = 9.0
|
||||
#Spell Power Bonus
|
||||
# Default: 9.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
spell_power = 9.0
|
||||
|
||||
[armor_config.vibranium.capabilities]
|
||||
#Should Helmet Prevent Drowning?
|
||||
prevent_drowning = true
|
||||
#Should Helmet Prevent Kinetic Damage?
|
||||
prevent_kinetic = true
|
||||
#Should Chestplate Prevent Fire Damage?
|
||||
prevent_fire = true
|
||||
#Should Chestplate Prevent Dragon's Breath Damage?
|
||||
prevent_dragons_breath = false
|
||||
#Should Leggings Prevent Wither?
|
||||
prevent_wither = true
|
||||
#Should Leggings Prevent Levitation?
|
||||
prevent_levitation = false
|
||||
#Should Boots Prevent Fall Damage?
|
||||
prevent_fall_damage = true
|
||||
|
||||
[armor_config.vibranium.vibranium_spellbook]
|
||||
_comment = "Config for Vibranium spellbook"
|
||||
#How many bonus glyph slots should the spell book provide?
|
||||
# Default: 5
|
||||
# Range: 0 ~ 990
|
||||
bonus_glyphs = 5
|
||||
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
|
||||
# Default: 1.2000000476837158
|
||||
# Range: 1.0 ~ 10.0
|
||||
bonus_damage_multiplier = 1.2000000476837158
|
||||
|
||||
[armor_config.unobtainium]
|
||||
_comment = "Config for Unobtainium armor"
|
||||
|
||||
[armor_config.unobtainium.armor_values]
|
||||
#Hat
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
hat = 8
|
||||
#Robes
|
||||
# Default: 13
|
||||
# Range: > 0
|
||||
robes = 13
|
||||
#Leggings
|
||||
# Default: 11
|
||||
# Range: > 0
|
||||
leggings = 11
|
||||
#Boots
|
||||
# Default: 8
|
||||
# Range: > 0
|
||||
boots = 8
|
||||
#Toughness
|
||||
# Default: 6
|
||||
# Range: > 0
|
||||
toughness = 6
|
||||
#Knockback Resistance
|
||||
# Default: 0.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
knockback_resistance = 0.0
|
||||
|
||||
[armor_config.unobtainium.arcanist_stats]
|
||||
#Max Mana Bonus
|
||||
# Default: 450
|
||||
# Range: > 0
|
||||
mana_boost = 450
|
||||
#Mana Regen Bonus
|
||||
# Default: 12.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
mana_regen = 12.0
|
||||
#Spell Power Bonus
|
||||
# Default: 12.0
|
||||
# Range: 0.0 ~ 2.147483647E9
|
||||
spell_power = 12.0
|
||||
|
||||
[armor_config.unobtainium.capabilities]
|
||||
#Should Helmet Prevent Drowning?
|
||||
prevent_drowning = true
|
||||
#Should Helmet Prevent Kinetic Damage?
|
||||
prevent_kinetic = true
|
||||
#Should Chestplate Prevent Fire Damage?
|
||||
prevent_fire = true
|
||||
#Should Chestplate Prevent Dragon's Breath Damage?
|
||||
prevent_dragons_breath = true
|
||||
#Should Leggings Prevent Wither?
|
||||
prevent_wither = true
|
||||
#Should Leggings Prevent Levitation?
|
||||
prevent_levitation = true
|
||||
#Should Boots Prevent Fall Damage?
|
||||
prevent_fall_damage = true
|
||||
|
||||
[armor_config.unobtainium.unobtainium_spellbook]
|
||||
_comment = "Config for Unobtainium spellbook"
|
||||
#How many bonus glyph slots should the spell book provide?
|
||||
# Default: 10
|
||||
# Range: 0 ~ 990
|
||||
bonus_glyphs = 10
|
||||
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
|
||||
# Default: 1.2999999523162842
|
||||
# Range: 1.0 ~ 10.0
|
||||
bonus_damage_multiplier = 1.2999999523162842
|
||||
|
||||
[armor_config.creative_spellbook]
|
||||
_comment = "Config for Creative spellbook"
|
||||
#How many bonus glyph slots should the spell book provide?
|
||||
# Default: 10
|
||||
# Range: 0 ~ 990
|
||||
bonus_glyphs = 10
|
||||
#What damage multiplier should be applied when `allthearcanistgear:bonus_damage` entities are hurt?
|
||||
# Default: 1.2999999523162842
|
||||
# Range: 1.0 ~ 10.0
|
||||
bonus_damage_multiplier = 1.2999999523162842
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"version": 1,
|
||||
"ingredientDedupe": true,
|
||||
"entitySectionCME": false,
|
||||
"debugItemStackModifications": false,
|
||||
"scoreboardDebug": false,
|
||||
"debugNativeImage": false,
|
||||
"disableEternalStarlightProgress": false,
|
||||
"skipTickingUnloadedFluxNetworks": true,
|
||||
"disableSearchTree": false,
|
||||
"logIntervalInMinutes": 10,
|
||||
"showSummaryOnDebugScreen": true,
|
||||
"memoryUsageWarningPercentage": 90,
|
||||
"debugChunkLoading": false,
|
||||
"debugThreadsStuck": false
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
[packmode]
|
||||
#ATM = 0 SLOP = 1 SKY = 2 MAGIC = 3 EXPERT = 4 GRAVITAS = 5 LITE = 6 AOA = 7 MON = 8
|
||||
# Default: 0
|
||||
# Range: 0 ~ 8
|
||||
enable = 0
|
||||
|
||||
[discord]
|
||||
#Enable Discord Rich Prescence
|
||||
discord = false
|
||||
|
||||
[packversionmaj]
|
||||
#Pack Release Version Format : X
|
||||
# Default: 1
|
||||
# Range: 0 ~ 32768
|
||||
major = 1
|
||||
|
||||
[packversionmin]
|
||||
#Pack Minor Version : X
|
||||
# Default: 0
|
||||
# Range: 0 ~ 32768
|
||||
minor = 0
|
||||
|
||||
[packversionminrev]
|
||||
#Pack Minor Version Revision : X
|
||||
# Default: 0
|
||||
# Range: 0 ~ 32768
|
||||
minorrev = 0
|
||||
@@ -0,0 +1,90 @@
|
||||
#Changing armor values requires world restart
|
||||
[ArmorConfig.allthemodium]
|
||||
#Allthemodium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [4, 7, 9, 4]
|
||||
armorValues = [4, 7, 9, 4]
|
||||
#Allthemodium's Armor Toughness. Default: 4
|
||||
toughness = 4
|
||||
#Allthemodium's Knockback Resistance. Default: 0.0
|
||||
knockbackResistance = 0.0
|
||||
#Allthemodium's Max Mana. Default: 200
|
||||
maxMana = 200
|
||||
#Allthemodium's Spell Power. Default: 0.2 (+20%)
|
||||
spellPower = 0.2
|
||||
#Allthemodium's Mana Regen. Default: 0.05
|
||||
manaRegen = 0.05
|
||||
#Allthemodium's Helmet Prevents Drowning. Default: true
|
||||
helmetPreventsDrowning = true
|
||||
#Allthemodium's Helmet Prevents Elytra Damage. Default: true
|
||||
helmetPreventsElytraDamage = true
|
||||
#Allthemodium's Chestplate Prevents Fire Damage. Default: true
|
||||
chestplatePreventsFire = true
|
||||
#Allthemodium's Chestplate Prevents Dragon Breath. Default: false
|
||||
chestplatePreventsDragonBreath = false
|
||||
#Allthemodium's Leggings Prevent Wither. Default: false
|
||||
leggingsPreventWither = false
|
||||
#Allthemodium's Leggings Prevent Levitation. Default: false
|
||||
leggingsPreventLevitation = false
|
||||
#Allthemodium's Boots Prevent Fall Damage. Default: true
|
||||
bootsPreventFallDamage = true
|
||||
#Allthemodium's Armor makes Piglins Neutral (like gold armor). Default: true
|
||||
makesPiglinsNeutral = true
|
||||
|
||||
[ArmorConfig.vibranium]
|
||||
#Vibranium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [6, 9, 11, 6]
|
||||
armorValues = [6, 9, 11, 6]
|
||||
#Vibranium's Armor Toughness. Default: 5
|
||||
toughness = 5
|
||||
#Vibranium's Knockback Resistance. Default: 0.0
|
||||
knockbackResistance = 0.0
|
||||
#Vibranium's Max Mana. Default: 325
|
||||
maxMana = 325
|
||||
#Vibranium's Spell Power. Default: 0.3 (+30%)
|
||||
spellPower = 0.3
|
||||
#Vibranium's Mana Regen. Default: 0.1
|
||||
manaRegen = 0.1
|
||||
#Vibranium's Helmet Prevents Drowning. Default: true
|
||||
helmetPreventsDrowning = true
|
||||
#Vibranium's Helmet Prevents Elytra Damage. Default: true
|
||||
helmetPreventsElytraDamage = true
|
||||
#Vibranium's Chestplate Prevents Fire Damage. Default: true
|
||||
chestplatePreventsFire = true
|
||||
#Vibranium's Chestplate Prevents Dragon Breath. Default: false
|
||||
chestplatePreventsDragonBreath = false
|
||||
#Vibranium's Leggings Prevent Wither. Default: true
|
||||
leggingsPreventWither = true
|
||||
#Vibranium's Leggings Prevent Levitation. Default: false
|
||||
leggingsPreventLevitation = false
|
||||
#Vibranium's Boots Prevent Fall Damage. Default: true
|
||||
bootsPreventFallDamage = true
|
||||
#Vibranium's Armor makes Piglins Neutral (like gold armor). Default: true
|
||||
makesPiglinsNeutral = true
|
||||
|
||||
[ArmorConfig.unobtainium]
|
||||
#Unobtainium's Armor Values, in the form of [boots, leggings, chestplate, helmet]. Default: [8, 11, 13, 8]
|
||||
armorValues = [8, 11, 13, 8]
|
||||
#Unobtainium's Armor Toughness. Default: 6
|
||||
toughness = 6
|
||||
#Unobtainium's Knockback Resistance. Default: 0.0
|
||||
knockbackResistance = 0.0
|
||||
#Unobtainium's Max Mana. Default: 450
|
||||
maxMana = 450
|
||||
#Unobtainium's Spell Power. Default: 0.4 (+40%)
|
||||
spellPower = 0.4
|
||||
#Unobtainium's Mana Regen. Default: 0.15
|
||||
manaRegen = 0.15
|
||||
#Unobtainium's Helmet Prevents Drowning. Default: true
|
||||
helmetPreventsDrowning = true
|
||||
#Unobtainium's Helmet Prevents Elytra Damage. Default: true
|
||||
helmetPreventsElytraDamage = true
|
||||
#Unobtainium's Chestplate Prevents Fire Damage. Default: true
|
||||
chestplatePreventsFire = true
|
||||
#Unobtainium's Chestplate Prevents Dragon Breath. Default: true
|
||||
chestplatePreventsDragonBreath = true
|
||||
#Unobtainium's Leggings Prevent Wither. Default: true
|
||||
leggingsPreventWither = true
|
||||
#Unobtainium's Leggings Prevent Levitation. Default: true
|
||||
leggingsPreventLevitation = true
|
||||
#Unobtainium's Boots Prevent Fall Damage. Default: true
|
||||
bootsPreventFallDamage = true
|
||||
#Unobtainium's Armor makes Piglins Neutral (like gold armor). Default: true
|
||||
makesPiglinsNeutral = true
|
||||
@@ -0,0 +1 @@
|
||||
debug.json
|
||||
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"ignored_recipe_types": [
|
||||
"cucumber:shaped_tag"
|
||||
],
|
||||
"ignored_recipe_ids": [
|
||||
],
|
||||
"default_duplicate_rules": {
|
||||
"ignored_fields": [
|
||||
"neoforge:conditions",
|
||||
"show_notification",
|
||||
"category",
|
||||
"group"
|
||||
],
|
||||
"rules": {
|
||||
"cookingtime": "HigherRule",
|
||||
"energy": "HigherRule",
|
||||
"experience": "HigherRule"
|
||||
},
|
||||
"handle_implicit_counts": false
|
||||
},
|
||||
"override_duplicate_rules": {
|
||||
"minecraft:crafting_shaped": {
|
||||
"ignored_fields": [
|
||||
"neoforge:conditions",
|
||||
"pattern",
|
||||
"show_notification",
|
||||
"category",
|
||||
"key",
|
||||
"group"
|
||||
],
|
||||
"rules": {},
|
||||
"handle_implicit_counts": false
|
||||
}
|
||||
},
|
||||
"compare_all": false
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
{
|
||||
"material": [
|
||||
"aluminum",
|
||||
"amber",
|
||||
"antimony",
|
||||
"apatite",
|
||||
"atalphaite",
|
||||
"brass",
|
||||
"bronze",
|
||||
"charcoal",
|
||||
"cinnabar",
|
||||
"cloggrum",
|
||||
"coal",
|
||||
"cobalt",
|
||||
"constantan",
|
||||
"copper",
|
||||
"diamond",
|
||||
"electrum",
|
||||
"elementium",
|
||||
"emerald",
|
||||
"enderium",
|
||||
"ender_pearl",
|
||||
"fluorite",
|
||||
"gold",
|
||||
"inferium",
|
||||
"invar",
|
||||
"iridium",
|
||||
"iron",
|
||||
"lapis",
|
||||
"lead",
|
||||
"lignite_coal",
|
||||
"lumium",
|
||||
"mithril",
|
||||
"netherite",
|
||||
"nickel",
|
||||
"obsidian",
|
||||
"osmium",
|
||||
"peridot",
|
||||
"platinum",
|
||||
"prosperity",
|
||||
"redstone",
|
||||
"regalium",
|
||||
"ruby",
|
||||
"saltpeter",
|
||||
"sapphire",
|
||||
"signalum",
|
||||
"silver",
|
||||
"steel",
|
||||
"sulfur",
|
||||
"tin",
|
||||
"tungsten",
|
||||
"uranium",
|
||||
"utherium",
|
||||
"zinc"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"server_only": false,
|
||||
"world_gen_unification": false
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"custom_tags": {},
|
||||
"tag_substitutions": {
|
||||
"c:ingots/uranium": [
|
||||
"c:ingots/yellorium"
|
||||
],
|
||||
"c:storage_blocks/uranium": [
|
||||
"c:storage_blocks/yellorium"
|
||||
],
|
||||
"c:raw_materials/uranium": [
|
||||
"c:raw_materials/yellorium"
|
||||
],
|
||||
"c:storage_blocks/raw_uranium": [
|
||||
"c:storage_blocks/raw_yellorium"
|
||||
]
|
||||
},
|
||||
"item_tag_inheritance_mode": "ALLOW",
|
||||
"item_tag_inheritance": {},
|
||||
"block_tag_inheritance_mode": "ALLOW",
|
||||
"block_tag_inheritance": {}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
{
|
||||
"mod_priorities": [
|
||||
"minecraft",
|
||||
"alltheores",
|
||||
"allthemodium",
|
||||
"kubejs",
|
||||
"mekanism",
|
||||
"modern_industrialization",
|
||||
"occultism",
|
||||
"industrialforegoing",
|
||||
"pneumaticcraft",
|
||||
"biggerreactors",
|
||||
"ae2",
|
||||
"enderio",
|
||||
"utilitarian",
|
||||
"actuallyadditions"
|
||||
],
|
||||
"priority_overrides": {},
|
||||
"stone_variants": [
|
||||
"stone",
|
||||
"andesite",
|
||||
"deepslate",
|
||||
"diorite",
|
||||
"granite",
|
||||
"nether",
|
||||
"end",
|
||||
"ancient"
|
||||
],
|
||||
"tags": [
|
||||
"c:dusts/{material}",
|
||||
"c:gears/{material}",
|
||||
"c:gems/{material}",
|
||||
"c:ingots/{material}",
|
||||
"c:nuggets/{material}",
|
||||
"c:ores/{material}",
|
||||
"c:plates/{material}",
|
||||
"c:raw_materials/{material}",
|
||||
"c:rods/{material}",
|
||||
"c:storage_blocks/raw_{material}",
|
||||
"c:storage_blocks/{material}",
|
||||
"c:wires/{material}",
|
||||
"c:clumps/{material}",
|
||||
"c:crystals/{material}",
|
||||
"c:dirty_dusts/{material}",
|
||||
"c:shards/{material}",
|
||||
"c:silicon",
|
||||
"c:plastics",
|
||||
"atm10:tiny_coals",
|
||||
"atm10:tiny_charcoals"
|
||||
],
|
||||
"ignored_tags": [],
|
||||
"ignored_items": [
|
||||
"pneumaticcraft:plastic",
|
||||
"regions_unexplored:raw_redstone_block",
|
||||
"oritech:biosteel_ingot",
|
||||
"oritech:plastic_sheet"
|
||||
],
|
||||
"ignored_recipe_types": [
|
||||
"cucumber:shaped_tag"
|
||||
],
|
||||
"ignored_recipe_ids": [
|
||||
"create:crushing/compat/silentgems/deepslate_peridot_ore",
|
||||
"create:crushing/compat/silentgems/deepslate_ruby_ore",
|
||||
"create:crushing/compat/silentgems/deepslate_sapphire_ore",
|
||||
"create:crushing/compat/silentgems/peridot_ore",
|
||||
"create:crushing/compat/silentgems/ruby_ore",
|
||||
"create:crushing/compat/silentgems/sapphire_ore"
|
||||
],
|
||||
"recipe_viewer_hiding": true,
|
||||
"loot_unification": false,
|
||||
"ignored_loot_tables": []
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
[general]
|
||||
tooltip_hints = true
|
||||
custom_configured_screen = true
|
||||
#Makes dynamically generated assets depend on texture packs too and not just vanilla files
|
||||
texture_pack_support = false
|
||||
#Allowed Values: ALWAYS, CACHED, CACHED_ZIPPED, NEVER
|
||||
dynamic_assets_generation_mode = "CACHED"
|
||||
|
||||
[sign]
|
||||
#Gives signs a pixel consistent model and texture. Also affects other mods. This also makes them use a Block Model, making them render much much much faster than as block entities
|
||||
pixel_consistent = true
|
||||
#A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible
|
||||
# Default: 1.2
|
||||
# Range: 0.0 ~ 5.0
|
||||
text_color_multiplier = 1.2
|
||||
#A list of sign blocks that will NOT be affected by the pixel consistent sign setting. Use full registry names separated by commas
|
||||
sign_blacklist = []
|
||||
|
||||
[projectiles]
|
||||
#Makes snowballs render in 3D
|
||||
snowball_3d = true
|
||||
#Makes slimeballs render in 3D (supplementaries only)
|
||||
slimeball_3d = true
|
||||
#Makes ghast & blazes fireballs render in 3D
|
||||
fireball_3d = true
|
||||
#Makes ghast & blazes fireballs leave a trail of particles when moving
|
||||
ghast_fireball_trail = true
|
||||
#Makes dragon fireballs leave a trail of particles when moving
|
||||
dragon_fireball_trail = true
|
||||
#Makes 3D charges tumble in the air when moving
|
||||
charges_tumble = true
|
||||
#Makes 3D snowballs and slimeballs (supp compat) tumble in the air when moving
|
||||
projectiles_tumble = false
|
||||
|
||||
[projectiles.dragon_fireball]
|
||||
#Makes dragon's breath particles emissive to better match new visuals
|
||||
dragon_breath_emissive = true
|
||||
|
||||
[lily_pad]
|
||||
#set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space
|
||||
# Default: -0.016625
|
||||
# Range: -1.0 ~ 1.0
|
||||
y_offset = -0.016625
|
||||
|
||||
[bell]
|
||||
#Visually attach chains and ropes to bells
|
||||
chain_attachment = true
|
||||
|
||||
[brewing_stand]
|
||||
#Colors the brewing stand potion texture depending on the potions it's brewing.
|
||||
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
|
||||
brewing_stand_colors = true
|
||||
|
||||
[arrows]
|
||||
#Makes tipped arrows show their colors when loaded with a crossbow
|
||||
crossbows_colors = true
|
||||
|
||||
[tripwire_hook]
|
||||
#Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static
|
||||
fast_hooks = false
|
||||
|
||||
[hanging_sign]
|
||||
#Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign
|
||||
# Default: 10.0
|
||||
# Range: 0.0 ~ 32.0
|
||||
item_pixel_scale = 10.0
|
||||
#Makes signs swing!
|
||||
swinging_signs = true
|
||||
#Signs have visual attachment to walls and fences
|
||||
sign_attachment = true
|
||||
|
||||
[hanging_sign.swing_physics]
|
||||
min_angle = 0.7999999523162842
|
||||
collision_force = 15.0
|
||||
damping = 0.5249999761581421
|
||||
collision_inertia = 1.0
|
||||
collision_considers_entity_hitbox = true
|
||||
frequency = 0.6000000238418579
|
||||
max_angle = 60.0
|
||||
|
||||
[lantern]
|
||||
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
|
||||
fast_lanterns = false
|
||||
#Size lanterns when held in hand
|
||||
# Default: 0.625
|
||||
# Range: 0.0 ~ 2.0
|
||||
lantern_item_size = 0.625
|
||||
#Gives a special animation to lanterns when held in hand
|
||||
lantern_item_holding = true
|
||||
#Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on
|
||||
lantern_item_holding_up = false
|
||||
|
||||
[lantern.swing_physics]
|
||||
min_angle = 0.7999999523162842
|
||||
collision_force = 15.0
|
||||
damping = 0.5249999761581421
|
||||
collision_inertia = 1.0
|
||||
collision_considers_entity_hitbox = true
|
||||
frequency = 0.6000000238418579
|
||||
max_angle = 60.0
|
||||
|
||||
[cauldron]
|
||||
#Gives a unique texture to potion cauldrons
|
||||
potion_texture = true
|
||||
|
||||
[jukebox]
|
||||
#Use the new jukebox model
|
||||
new_model = true
|
||||
#Makes jukebox disc spin while playing
|
||||
disc_spin = true
|
||||
|
||||
[misc]
|
||||
#Gives a special animation to torches when held in hand
|
||||
torch_item_holding = true
|
||||
#Size lanterns when held in hand
|
||||
# Default: 1.0
|
||||
# Range: 0.0 ~ 2.0
|
||||
torch_item_size = 1.0
|
||||
#Gives a special animation to supplementaries candle holders when held in hand
|
||||
candle_holder_item_holding = true
|
||||
#Size lanterns when held in hand
|
||||
# Default: 0.625
|
||||
# Range: 0.0 ~ 2.0
|
||||
handle_holder_item_size = 0.625
|
||||
#Makes Torch and Lantern holding animation be fixed, not changing with player facing
|
||||
fixed_holding_animations = false
|
||||
#Prevents campfire smoke from rendering if there is a solid block above it
|
||||
campfire_smoke_through_blocks = false
|
||||
@@ -0,0 +1,12 @@
|
||||
[lantern]
|
||||
#Allow wall lanterns placement
|
||||
wall_lanterns = true
|
||||
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
|
||||
high_priority = true
|
||||
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
|
||||
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"]
|
||||
#Ids of blocks that are not detected as lanterns but should be
|
||||
id_whitelist = ["enlightened_end:xenon_lantern"]
|
||||
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
|
||||
#Allowed Values: ON, OFF, NO_FIRE
|
||||
falling_lanterns = "OFF"
|
||||
@@ -0,0 +1,144 @@
|
||||
[lantern]
|
||||
#Allow wall lanterns placement
|
||||
wall_lanterns = true
|
||||
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
|
||||
high_priority = true
|
||||
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
|
||||
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"]
|
||||
#Ids of blocks that are not detected as lanterns but should be
|
||||
id_whitelist = ["enlightened_end:xenon_lantern"]
|
||||
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
|
||||
#Allowed Values: ON, OFF, NO_FIRE
|
||||
falling_lanterns = "OFF"
|
||||
|
||||
[lectern]
|
||||
#Improved lectern screen allowing to edit font of a book while on it
|
||||
improved_screen = true
|
||||
|
||||
[fireball]
|
||||
#Cooldown for fire & dragon charges in ticks
|
||||
# Default: 10
|
||||
# Range: 0 ~ 1000
|
||||
thrown_cooldown = 10
|
||||
#Adds dragons charge item
|
||||
dragon_charge = true
|
||||
#Makes fire & dragon charges have gravity
|
||||
gravity = true
|
||||
#Makes fire charges deflectable by punching
|
||||
deflectable = false
|
||||
#Allows throwing fire & dragon charges
|
||||
fire_charges_throwable = true
|
||||
#Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones
|
||||
fire_charges_dispenser_behavior = true
|
||||
#Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit
|
||||
improved_explosions = true
|
||||
|
||||
[snowball]
|
||||
#Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze
|
||||
# Default: 35
|
||||
# Range: 0 ~ 1000
|
||||
freeze_ticks = 35
|
||||
|
||||
[hanging_signs]
|
||||
#Allows placing items on hanging signs
|
||||
items_on_signs = true
|
||||
|
||||
[cauldron]
|
||||
#Enables enhanced cauldron
|
||||
enhanced_cauldron = true
|
||||
#Allows crafting items using cauldrons by clicking on them
|
||||
hand_crafting = true
|
||||
#Allows crafting items using cauldrons by throwing items in them
|
||||
in_world_crafting = true
|
||||
#Allows dying cauldron water bedrock style and mixing them too
|
||||
dye_water = true
|
||||
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
|
||||
# Default: 4
|
||||
# Range: 1 ~ 64
|
||||
dye_recipes_per_layer = 4
|
||||
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
|
||||
# Default: 2
|
||||
# Range: 1 ~ 64
|
||||
potion_recipes_per_layer = 2
|
||||
#Allows mixin potions in cauldrons
|
||||
#Allowed Values: OFF, ONLY_BOILING, ON
|
||||
potions_mixing = "ON"
|
||||
#Max amount of effects allowed in a mixed potion
|
||||
# Default: 8
|
||||
# Range: 1 ~ 64
|
||||
potion_mixing_limit = 8
|
||||
#Makes cauldrons connect to fences
|
||||
connect_to_fences = true
|
||||
#Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron
|
||||
consistent_lava_layers = false
|
||||
|
||||
#Map of potion ids to their inverse ids. Used for potion mixing
|
||||
[cauldron.inverse_potions]
|
||||
"minecraft:mining_fatigue" = "minecraft:haste"
|
||||
"minecraft:instant_health" = "minecraft:instant_damage"
|
||||
"minecraft:unluck" = "minecraft:luck"
|
||||
"minecraft:instant_damage" = "minecraft:instant_health"
|
||||
"minecraft:weakness" = "minecraft:strength"
|
||||
"minecraft:slowness" = "minecraft:speed"
|
||||
"minecraft:haste" = "minecraft:mining_fatigue"
|
||||
"minecraft:strength" = "minecraft:weakness"
|
||||
"minecraft:speed" = "minecraft:slowness"
|
||||
"minecraft:luck" = "minecraft:unluck"
|
||||
|
||||
[tripwire_hook]
|
||||
#Allows placing tools on tripwire hooks
|
||||
tool_hook = true
|
||||
|
||||
[carpets]
|
||||
#Allows you to place carpets on stairs
|
||||
carpeted_stairs = true
|
||||
#Allows you to place carpets on slabs
|
||||
carpeted_slabs = true
|
||||
|
||||
[cake]
|
||||
#Allows you to place a cake on top of another
|
||||
double_cake = true
|
||||
#Allows eating a cake from every side
|
||||
directional_cake = true
|
||||
|
||||
[mob_head]
|
||||
#Allows you to place two mob heads on top of each other
|
||||
skull_piles = true
|
||||
#Allows candles to be placed on top of skulls
|
||||
skull_candles = true
|
||||
#Allows placing more than one candle ontop of each skull
|
||||
multiple_candles = true
|
||||
|
||||
[flower_pot]
|
||||
#allows you to place hanging flower pots. Works with any modded pot too
|
||||
hanging_pot = true
|
||||
|
||||
[bell]
|
||||
#Ring a bell by clicking on a chain that's connected to it
|
||||
chain_ringing = true
|
||||
#Max chain length that allows a bell to ring
|
||||
# Default: 16
|
||||
# Range: 0 ~ 256
|
||||
chain_length = 16
|
||||
|
||||
[banners]
|
||||
#Allow banners to be placed on ceilings
|
||||
ceiling_banners = true
|
||||
|
||||
[misc]
|
||||
#Allows dying blocks by right clicking them with dye
|
||||
dye_blocks = false
|
||||
|
||||
[torch]
|
||||
#Allows torches to set entities on fire
|
||||
torch_fire = true
|
||||
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
|
||||
torch_fire_offhand = false
|
||||
#Duration of the on fire effect applied by torches. In seconds
|
||||
# Default: 2
|
||||
# Range: 1 ~ 60
|
||||
torch_fire_duration = 2
|
||||
|
||||
[lily_pad]
|
||||
#Allows lilypads to have any block placed ontop
|
||||
better_lilypads = true
|
||||
@@ -0,0 +1,141 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Adventure Module Config
|
||||
|
||||
affixes {
|
||||
# If affixes that cleave can hit players (excluding the user).
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Cleave Players"=false
|
||||
|
||||
# If Quark's Attribute Tooltip handling is disabled for affix items.
|
||||
# Clientside.
|
||||
# Default: true
|
||||
B:"Disable Quark Tooltips for Affix Items"=true
|
||||
|
||||
# The item that will be used when attempting to place torches with the torch placer affix. Must be a valid item that places a block on right click.
|
||||
# Synced.
|
||||
# Default: minecraft:torch
|
||||
S:"Torch Placement Item"=minecraft:torch
|
||||
}
|
||||
|
||||
|
||||
bosses {
|
||||
# If boss items are always cursed. Enable this if you want bosses to be less overpowered by always giving them a negative effect.
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Curse Boss Items"=false
|
||||
|
||||
# The range at which boss spawns will be announced. If you are closer than this number of blocks (ignoring y-level), you will receive the announcement.
|
||||
# Server-authoritative.
|
||||
# Default: 140.0; Range: [0.0 ~ 1024.0]
|
||||
S:"Boss Announcement Range"=140.0
|
||||
|
||||
# The time, in ticks, that must pass between any two natural boss spawns in a single dimension.
|
||||
# Server-authoritative.
|
||||
# Default: 3600; Range: [0 ~ 720000]
|
||||
I:"Boss Spawn Cooldown"=3600
|
||||
|
||||
# If true, invading bosses will automatically target the closest player.
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Boss Auto-Aggro"=false
|
||||
|
||||
# If true, bosses will glow when they spawn.
|
||||
# Server-authoritative.
|
||||
# Default: true
|
||||
B:"Boss Glowing On Spawn"=true
|
||||
}
|
||||
|
||||
|
||||
worldgen {
|
||||
# The dimensions that Apotheosis's worldgen will generate in.
|
||||
# Server-authoritative.
|
||||
# Default: [overworld]
|
||||
S:"Generation Dimension Whitelist" <
|
||||
overworld
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
spawners {
|
||||
# The chance that a Rogue Spawner has a "valuable" chest instead of a standard one. 0 = 0%, 1 = 100%
|
||||
# Server-authoritative.
|
||||
# Default: 0.11; Range: [0.0 ~ 1.0]
|
||||
S:"Spawner Value Chance"=0.11
|
||||
}
|
||||
|
||||
|
||||
wanderer {
|
||||
# If the Wandering Trader can attempt to spawn underground.
|
||||
# Server-authoritative.
|
||||
# Default: true
|
||||
B:"Underground Trader"=true
|
||||
}
|
||||
|
||||
|
||||
augmenting {
|
||||
# The number of Sigils of Enhancement it costs to upgrade an affix in the Augmenting Table.
|
||||
# Synced.
|
||||
# Default: 2; Range: [0 ~ 64]
|
||||
I:"Upgrade Sigil Cost"=2
|
||||
|
||||
# The number of experience levels it costs to upgrade an affix in the Augmenting Table.
|
||||
# Synced.
|
||||
# Default: 225; Range: [0 ~ 65536]
|
||||
I:"Upgrade Level Cost"=225
|
||||
|
||||
# The number of Sigils of Enhancement it costs to reroll an affix in the Augmenting Table.
|
||||
# Synced.
|
||||
# Default: 1; Range: [0 ~ 64]
|
||||
I:"Reroll Sigil Cost"=1
|
||||
|
||||
# The number of experience levels it costs to reroll an affix in the Augmenting Table.
|
||||
# Synced.
|
||||
# Default: 175; Range: [0 ~ 65536]
|
||||
I:"Reroll Level Cost"=175
|
||||
}
|
||||
|
||||
|
||||
potion_charms {
|
||||
# If Potion Charms will only work when in a curios slot, instead of in the inventory.
|
||||
# Default: false
|
||||
B:"Restrict Charms to Curios"=false
|
||||
}
|
||||
|
||||
|
||||
quality_of_life {
|
||||
# If linking items to chat (via the hotkey) is enabled.
|
||||
# Server-Authoritative.
|
||||
# Default: true
|
||||
B:"Enable Item Linking"=true
|
||||
|
||||
# The cooldown, in ticks, between player item links.
|
||||
# Server-Authoritative.
|
||||
# Default: 100; Range: [0 ~ 65536]
|
||||
I:"Item Linking Cooldown"=100
|
||||
|
||||
# If equipment comparison popups are enabled when the hotkey is held.
|
||||
# Clientside.
|
||||
# Default: true
|
||||
B:"Enable Equipment Comparisons"=true
|
||||
}
|
||||
|
||||
|
||||
flair {
|
||||
# If affix item effects (custom shadows, beams, particles, etc) are enabled.
|
||||
# Clientside.
|
||||
# Default: true
|
||||
B:"Enable Affix Item Effects"=true
|
||||
}
|
||||
|
||||
|
||||
world_tiers {
|
||||
# If players can change their world tier manually in the World Tier Selection Screen.
|
||||
# Note: Disabling this does NOT automatically change world tiers when unlocked. You will need to set that up yourself.
|
||||
# Server-Authoritative.
|
||||
# Default: true
|
||||
B:"Enable Manual World Tier Changes"=true
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
#
|
||||
|
||||
general {
|
||||
# If the Attributes GUI is available.
|
||||
# Client-authoritative.
|
||||
# Default: true
|
||||
B:"Enable Attributes GUI"=true
|
||||
|
||||
# If description tooltips will be added to potion items.
|
||||
# Client-authoritative.
|
||||
# Default: true
|
||||
B:"Enable Potion Tooltips"=true
|
||||
|
||||
# A list of attributes that will be hidden from the Attributes GUI. Client-authoritative.
|
||||
# This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself.
|
||||
# This config supports the following input formats:
|
||||
# - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes.
|
||||
# - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace.
|
||||
# - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard.
|
||||
# Note:
|
||||
# The list is processed in order. Place negation entries at the end of the list to ensure they take precedence.
|
||||
#
|
||||
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
|
||||
S:"Hidden Attributes" <
|
||||
neoforge:nametag_distance
|
||||
neoforge:creative_flight
|
||||
apothic_attributes:elytra_flight
|
||||
apothic_attributes:ghost_health
|
||||
>
|
||||
}
|
||||
|
||||
|
||||
effects {
|
||||
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
|
||||
# Synced.
|
||||
# Default: 4.0; Range: [1.0 ~ 1024.0]
|
||||
S:"Ancient Knowledge Multiplier"=4.0
|
||||
}
|
||||
|
||||
|
||||
client {
|
||||
# The anchor point for this element.
|
||||
# Default: top_right
|
||||
S:"GUI Button Offset Anchor Point"=top_right
|
||||
|
||||
# The X offset for this element.
|
||||
# Default: -3; Range: [-1000 ~ 1000]
|
||||
I:"GUI Button Offset X Offset"=-3
|
||||
|
||||
# The Y Offset for this element.
|
||||
# Default: 3; Range: [-1000 ~ 1000]
|
||||
I:"GUI Button Offset Y Offset"=3
|
||||
}
|
||||
|
||||
|
||||
combat_rules {
|
||||
# The protection damage reduction formula.
|
||||
# Computed after Prot Pierce and Prot Shred are applied.
|
||||
# Arguments:
|
||||
# 'protPoints' - The number of protection points the user has after reductions.
|
||||
# Output:
|
||||
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: 1 - min(0.025 * protPoints, 0.85)
|
||||
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
|
||||
|
||||
# The a-value formula, which computes an intermediate used in the armor formula.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# Output:
|
||||
# The a-value, which will be supplied as an argument to the armor formula.
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
|
||||
|
||||
# The armor damage reduction formula.
|
||||
# Computed after Armor Pierce and Armor Shred are applied.
|
||||
# Arguments:
|
||||
# 'a' - The a-value computed by the a-value formula.
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
# Note:
|
||||
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
|
||||
#
|
||||
# Default: a / (a + armor)
|
||||
S:"Armor Formula"=a / (a + armor)
|
||||
|
||||
# The armor toughness formula.
|
||||
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
|
||||
# Arguments:
|
||||
# 'damage' - The damage of the incoming attack.
|
||||
# 'armor' - The armor value of the user after reductions.
|
||||
# 'toughness' - The armor toughness value of the user.
|
||||
# Output:
|
||||
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
|
||||
# Reference:
|
||||
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
|
||||
#
|
||||
# Default: min(toughness * 0.02, 0.6)
|
||||
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
|
||||
|
||||
# The factor by which negative armor values will increase incoming damage.
|
||||
# Each point of negative armor will increase incoming damage by this factor.
|
||||
# A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%.
|
||||
# Note:
|
||||
# Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor.
|
||||
#
|
||||
# Default: 0.015; Range: [0.0 ~ 1.0]
|
||||
S:"Negative Armor Factor"=0.015
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Enchantment Module Config
|
||||
|
||||
client {
|
||||
# If enchanted book metadata (treasure, tradeable, etc) are shown in the tooltip.
|
||||
# Default: true
|
||||
B:"Show Enchanted Book Metadata"=true
|
||||
|
||||
# The 1/n chance that a sculkshelf plays a sound, per client tick. Set to 0 to disable.
|
||||
# Default: 200; Range: [0 ~ 32767]
|
||||
I:"Sculkshelf Noise Chance"=200
|
||||
|
||||
# If enchantment descriptions are shown inline in item tooltips.
|
||||
# Translations for vanilla enchantments require the 'Enchantment Descriptions' mod.
|
||||
# Default: false
|
||||
B:"Enable Inlined Enchantment Descriptions"=false
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,32 @@
|
||||
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
|
||||
|
||||
# Apotheosis Spawner Module Configuration
|
||||
|
||||
general {
|
||||
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch.
|
||||
# Synced.
|
||||
# Default: 1; Range: [-1 ~ 127]
|
||||
I:"Spawner Silk Level"=1
|
||||
|
||||
# The durability damage dealt to an item that silk touches a spawner.
|
||||
# Server-authoritative.
|
||||
# Default: 100; Range: [0 ~ 100000]
|
||||
I:"Spawner Silk Damage"=100
|
||||
|
||||
# The per-level drop chance (1 = 100%) of Spawn Eggs when using Capturing.
|
||||
# Synced.
|
||||
# Default: 0.005; Range: [0.001 ~ 1.0]
|
||||
S:"Capturing Drop Chance"=0.005
|
||||
|
||||
# If spawners should clear their contained entity when broken.
|
||||
# Server-authoritative.
|
||||
# Default: false
|
||||
B:"Spawners Drop Empty"=false
|
||||
|
||||
# The time, in ticks, that spawner-spawned mobs will be prevented from despawning for after they have spawned.
|
||||
# Server-authoritative.
|
||||
# Default: 600; Range: [0 ~ 24000]
|
||||
I:"Entity Despawn Delay"=600
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
[flux_cell]
|
||||
#FE can be stored per byte.
|
||||
# Default: 1048576
|
||||
# Range: > 1
|
||||
amount = 1048576
|
||||
|
||||
[flux_accessor]
|
||||
#The I/O limit of Flux Accessor. 0 means no limitation.
|
||||
# Default: 0
|
||||
# Range: 0 ~ 2147483647
|
||||
io_limit = 0
|
||||
#Allow Flux Accessor to charge ME network with stored FE.
|
||||
enable = false
|
||||
|
||||
[misc]
|
||||
#Allow ME Import Bus to import energy like items/fluids.
|
||||
enable = false
|
||||
|
||||
[third_party_support]
|
||||
#Enable MI-EU support.
|
||||
enable_mi = true
|
||||
@@ -0,0 +1,23 @@
|
||||
[client]
|
||||
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
|
||||
showFoodValuesInTooltip = true
|
||||
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
|
||||
showFoodValuesInTooltipAlways = true
|
||||
#If true, shows your current saturation level overlayed on the hunger bar
|
||||
showSaturationHudOverlay = true
|
||||
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
|
||||
showFoodValuesHudOverlay = true
|
||||
#If true, enables the hunger/saturation/health overlays for food in your off-hand
|
||||
showFoodValuesHudOverlayWhenOffhand = true
|
||||
#If true, shows your food exhaustion as a progress bar behind the hunger bars
|
||||
showFoodExhaustionHudUnderlay = true
|
||||
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
|
||||
showFoodStatsInDebugOverlay = true
|
||||
#If true, shows estimated health restored by food on the health bar
|
||||
showFoodHealthHudOverlay = true
|
||||
#If true, health/hunger overlay will shake to match Minecraft's icon animations
|
||||
showVanillaAnimationsOverlay = true
|
||||
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
|
||||
# Default: 0.65
|
||||
# Range: 0.0 ~ 1.0
|
||||
maxHudOverlayFlashAlpha = 0.65
|
||||
@@ -0,0 +1,19 @@
|
||||
[basic_options]
|
||||
"Enable weight for fish? Useful for fishing competitions" = false
|
||||
# Default: 29
|
||||
# Range: 0 ~ 255
|
||||
"Amount of Message In A Bottle messages - Used to add additional custom messages" = 29
|
||||
"Enable debug mode? (Enables additional logging)" = false
|
||||
"Show Fillet recipes in JEI?" = true
|
||||
# Default: 13
|
||||
# Range: 0 ~ 63
|
||||
"How many blocks below sea level Aquaculture fish can spawn" = 13
|
||||
|
||||
[neptunium_options]
|
||||
"Enable recipes for Neptunium items?" = true
|
||||
"Enable recipes for Neptunium armor?" = true
|
||||
#Should Neptune's bounty be added as fishing loot? Very rare.
|
||||
"Add Neptune's Bounty as loot?" = true
|
||||
# Default: 1
|
||||
# Range: 1 ~ 100
|
||||
"Neptunium loot table weight - For reference; Fish loot table weight: 85, Junk loot table weight: 10" = 1
|
||||
@@ -0,0 +1,13 @@
|
||||
#Ritual of Arcane Permanence
|
||||
[chunkloading]
|
||||
#Should the default recipe for the ritual be enabled?
|
||||
ritual_enabled = false
|
||||
|
||||
#Structures
|
||||
[structures]
|
||||
#Should ruined warp portals spawn in the world?
|
||||
ruined_warp_portals_enabled = true
|
||||
#Should nexus towers spawn in the world?
|
||||
nexus_tower_enabled = true
|
||||
#Should arcane libraries spawn in the world?
|
||||
arcane_library_enabled = true
|
||||
@@ -0,0 +1,64 @@
|
||||
#Ritual of Arcane Permanence
|
||||
[chunkloading]
|
||||
#Should the ritual cost source?
|
||||
has_cost = true
|
||||
#Should the ritual cost be continuous?
|
||||
repeat_cost = true
|
||||
#How much source should it cost to run the ritual?
|
||||
# Default: 10000
|
||||
# Range: 1 ~ 10000
|
||||
cost = 10000
|
||||
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
|
||||
# Default: 24000
|
||||
# Range: > 1
|
||||
interval = 24000
|
||||
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
|
||||
# Default: 0
|
||||
# Range: > 0
|
||||
initial_radius = 0
|
||||
#Should the radius be able to be increased with an item?
|
||||
radius_incremental = false
|
||||
#What item is required to increase the chunk-loading radius?
|
||||
radius_increment_item = "ars_nouveau:source_gem_block"
|
||||
#What's the maximum amount of augmented increases the ritual should accept?
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
radius_increment_max = 1
|
||||
#Should the ritual require the player who started it to be online?
|
||||
require_online = true
|
||||
#How many rituals should players be able to run?
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
max_rituals = 2147483647
|
||||
#Should the server log when a chunk is loaded/unloaded?
|
||||
log_chunkloading = false
|
||||
|
||||
#Ritual of Locate Structure
|
||||
[locator]
|
||||
#The maximum number of threads in the async locator thread pool.
|
||||
#There's no upper bound to this, however this should only be increased if you're experiencing
|
||||
#simultaneous location lookups causing issues AND you have the hardware capable of handling
|
||||
#the extra possible threads.
|
||||
#The default of 1 should be suitable for most users.
|
||||
# Default: 1
|
||||
# Range: > 1
|
||||
threads = 1
|
||||
|
||||
#Reliquary
|
||||
[mark_and_recall]
|
||||
#How much durability should targeting a player with Recall cost?
|
||||
# Default: 1000
|
||||
# Range: 0 ~ 1000
|
||||
cost_player = 1000
|
||||
#How much durability should targeting an entity with Recall cost?
|
||||
# Default: 250
|
||||
# Range: 0 ~ 1000
|
||||
cost_entity = 250
|
||||
#How much durability should targeting a location with Recall cost?
|
||||
# Default: 50
|
||||
# Range: 0 ~ 1000
|
||||
cost_location = 50
|
||||
#How long should the Marked effect last (in seconds) when Mark is cast on a player?
|
||||
# Default: 300
|
||||
# Range: 0 ~ 900
|
||||
effect_duration = 300
|
||||
@@ -0,0 +1,27 @@
|
||||
#General settings
|
||||
[general]
|
||||
#Is Enabled?
|
||||
enabled = true
|
||||
#Cost
|
||||
# Default: 25
|
||||
# Range: > -2147483648
|
||||
cost = 25
|
||||
#Is Starter Glyph?
|
||||
starter = false
|
||||
#The maximum number of times this glyph may appear in a single spell
|
||||
# Default: 1
|
||||
# Range: 1 ~ 1
|
||||
per_spell_limit = 1
|
||||
#The tier of the glyph
|
||||
# Default: 3
|
||||
# Range: 1 ~ 99
|
||||
glyph_tier = 3
|
||||
#Limits the number of times a given augment may be applied to a given effect
|
||||
#Example entry: "glyph_amplify=5"
|
||||
augment_limits = []
|
||||
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
|
||||
#Example entry: "glyph_amplify=50"
|
||||
augment_cost_overrides = []
|
||||
#Prevents the given glyph from being used in the same spell as the given glyph
|
||||
#Example entry: "glyph_burst"
|
||||
invalid_combos = []
|
||||
@@ -0,0 +1,24 @@
|
||||
#General settings
|
||||
[general]
|
||||
#Is Enabled?
|
||||
enabled = true
|
||||
#Cost
|
||||
# Default: 50
|
||||
# Range: > -2147483648
|
||||
cost = 50
|
||||
#Is Starter Glyph?
|
||||
starter = false
|
||||
#The maximum number of times this glyph may appear in a single spell
|
||||
# Default: 2147483647
|
||||
# Range: > 1
|
||||
per_spell_limit = 2147483647
|
||||
#The tier of the glyph
|
||||
# Default: 3
|
||||
# Range: 1 ~ 99
|
||||
glyph_tier = 3
|
||||
#Limits the number of times a given augment may be applied to a given effect
|
||||
#Example entry: "glyph_amplify=5"
|
||||
augment_limits = []
|
||||
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
|
||||
#Example entry: "glyph_amplify=50"
|
||||
augment_cost_overrides = []
|
||||
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Reference in New Issue
Block a user