#Settings related to actual gameplay-affecting features [items] #Old Roots will drop from tall grass with a 1/oldRootDropChance probability # Default: 40 # Range: 0 ~ 32767 oldRootDropChance = 40 #Verdant Sprigs will drop from grown crops with a 1/verdantSprigDropChance probability # Default: 30 # Range: 0 ~ 32767 verdantSprigDropChance = 30 #Infernal Bulbs will drop from nether wart with a 1/infernalBulbDropChance probability # Default: 20 # Range: 0 ~ 32767 infernalStemDropChance = 20 #Dragon's Eyes will drop from chorus flowers with a 1/dragonsEyeDropChance probability # Default: 10 # Range: 0 ~ 32767 dragonsEyeDropChance = 10 #Berries will drop from oak leaves with a 1/berriesDropChance probability # Default: 25 # Range: 0 ~ 32767 berriesDropChance = 25 #Chance that the bark knife will strip the log, 1 is always strip on first harvest # Default: 0.3 # Range: 0.1 ~ 1.0 barkKnifeBlockStripChance = 0.3 #Settings related to actual gameplay-affecting features [magic] #The number of ticks required to prepare a spell with a staff # Default: 20 # Range: 1 ~ 32767 staffChargeTicks = 20 #The number of uses an unmodified staff will have upon being crafted # Default: 65 # Range: 0 ~ 32767 staffUses = 65 #The number of additional uses each efficiency modifier gives # Default: 32 # Range: 0 ~ 32767 efficiencyBonusUses = 32 #Whether or not damaging spells can affect players disablePVP = false #Number of ticks between each mana regeneration (20 ticks = 1 second) # Default: 15 # Range: 1 ~ 100 ticksPerManaRegen = 15 #Number of basic uses for one spell staff # Default: 15 # Range: 1 ~ 100 staffUsesBasic = 15 #Number of uses added by each efficiency level on a spell # Default: 15 # Range: 1 ~ 100 staffUsesEfficiency = 15