#General settings [general] #How many ticks that the count cache is kept alive. This is used to avoid recalculating the cache every tick. Use 0 to recalculate every tick. # Default: 10 # Range: 0 ~ 10000 cacheRetentionTicks = 10 #The radius that is used for player specific conditions (to find the nearest player) # Default: 100 # Range: 1 ~ 10000 perPlayerRadius = 100