{ // Show an overlay on blocks if the block light level above them is below 8 (red for light level 0, yellow for light level 1 - 7). // Exclusive to NeoForge 21+. // DEFAULT: `false` "enableLightLevelOverlay": false, // Changes the number of messages kept in chat history (100 in vanilla). // DEFAULT: `100` "maxChatHistory": 100, // If enabled, the chat history will not be cleared when you leave a server, and instead only be cleared when Minecraft is closed. // DEFAULT: `false` "keepChatHistory": false, // If enabled, the server will be ignored if it instructs the client to close the chat bar (for example, if the player is teleported). // DEFAULT: `false` "keepChatBarOpen": false, // Controls what happens to the unsent contents of the chat bar if it is closed by clicking escape or by the server. // OPTIONS: // `UNTIL_SENT`: Will always remember the unsent message/command unless the message was sent. // `UNTIL_USER_CLOSED`: Will only remember the unsent message/command if the chat bar was closed by the server. // `NEVER`: Will never remember the unsent message/command (same as vanilla). // DEFAULT: `UNTIL_ESCAPED` "rememberChatBarContents": "UNTIL_USER_CLOSED", // If enabled, useful information will be shown in the tooltips of links and clickable text in chat and other UIs. // DEFAULT: `false` "enableToolTipInfo": false, // Overrides the number of stars rendered. // DEFAULT: `1500` "starCount": 1500, // Overrides the scale of stars. // DEFAULT: `0.1` "starScale": 0.1, // Overrides the brightness of stars. // DEFAULT: `0.5` "starBrightness": 0.5, // If enabled, terrain fog will not be rendered. // DEFAULT: `false` "disableFog": false, // If set, this option explicitly overrides the fog distance (in chunks). // DEFAULT: `0` "fogOverride": 0, // If set, fog distance is multiplied by this option. // DEFAULT: `1.0` "fogMultiplier": 1.0, // If set, fog start distance is multiplied by this option. // DEFAULT: `1.0` "fogStartMultiplier": 1.0, // If enabled, light level 0 will render as pitch black. // DEFAULT: `false` "enablePureDarkness": false, // Determines the minimum sky light level (0.2 in vanilla). // DEFAULT: `0.2` "minimumSkyLightLevel": 0.2, // If enabled, a HUD will be drawn on the screen showing useful performance statistics. // DEFAULT: `false` "hudEnabled": false, // The horizontal alignment of the HUD. // OPTIONS: `LEFT`, `RIGHT` // DEFAULT: `LEFT` "hudAlignmentX": "LEFT", // The vertical alignment of the HUD. // OPTIONS: `TOP`, `BOTTOM` // DEFAULT: `TOP` "hudAlignmentY": "TOP", // The HUD will be offset this many pixels horizontally from the screen edge. // DEFAULT: `5` "hudMarginX": 5, // The HUD will be offset this many pixels vertically from the screen edge. // DEFAULT: `5` "hudMarginY": 5, // If enabled, a background will be drawn behind HUD text. // DEFAULT: `true` "hudBackground": true, // If enabled, HUD text will be drawn with a shadow. // DEFAULT: `true` "hudShadow": true, // The HUD refresh rate (in ticks). `0` will refresh it every frame. // Lower values may reduce performance. // DEFAULT: `1` "hudRefreshRateTicks": 1, // Determines much information about FPS should be displayed in the HUD. // OPTIONS: // `NONE`: No FPS information will be displayed in the HUD. // `SIMPLE`: HUD will display a simple, accurate FPS value. // `EXTENDED`: HUD will display FPS, as well as a MIN (0.1% low), MAX (high), and AVG (average) FPS value. // DEFAULT: `SIMPLE` "hudShowFPS": "SIMPLE", // The amount of frame time history to keep (in seconds). // Larger values will result in smoother average values, at the cost of higher memory usage if average FPS is very high. // Only applicable if `hudShowFPS` is set to `EXTENDED`. // DEFAULT: `10.0` "hudFrameTimeBufferSize": 10.0, // If enabled, the HUD will show CPU usage. // DEFAULT: `false` "hudShowCPU": false, // If enabled, the HUD will show Memory usage. // DEFAULT: `false` "hudShowMemory": false, // If enabled, the HUD will show the player's coordinates. // DEFAULT: `false` "hudShowCoordinates": false, // Reverts the fix for MC-26678. // DEFAULT: `false` "revertDamageCameraTilt": false, // Restores potions effects to their original form. // Re-joining the server in multiplayer or closing and opening the world in singleplayer may be necessary to affect particles. // DEFAULT: `false` "revertPotions": false, // Removes transparency from block outlines. // DEFAULT: `false` "enableOpaqueBlockOutlines": false, // Disables block light flickering. // DEFAULT: `false` "disableBlockLightFlicker": false, // Disables animations for water, lava, fire, etc. // DEFAULT: `false` "disableTextureAnimations": false, // Disables sky rendering. // DEFAULT: `false` "disableSky": false, // Disables weather rendering. // DEFAULT: `false` "disableWeatherRendering": false, // Disables weather entirely. // DEFAULT: `false` "disableWeatherTicking": false, // Disables font shadows. // DEFAULT: `false` "disableFontShadows": false, // Disables all toast messages. // DEFAULT: `false` "hideAllToasts": false, // Disables toast messages for receiving Advancements. // DEFAULT: `false` "hideAdvancementToasts": false, // Disables toast messages for unlocking Recipes. // DEFAULT: `false` "hideRecipeToasts": false, // Disables toasts for System messages. // DEFAULT: `false` "hideSystemToasts": false, // Disables the Tutorial. // DEFAULT: `false` "hideTutorialToasts": false, // Prevents all particles from rendering. // DEFAULT: `false` "hideParticles": false, // Prevents specific particles from rendering based on their ID. For example, `minecraft:block`. // Also supports modded particles. // DEFAULT: `[ ]` "hideParticlesByID": [ ], // Higher values cycle faster. Lower values cycle slower. // DEFAULT: `0.5` "chromaSpeed": 0.5, // Enable Chroma on block outlines. // DEFAULT: `false` "enableChromaBlockOutlines": false, // If set, a chroma overlay will be drawn on block surfaces with the specified value used for transparency. // May look buggy on some blocks when `Fabulous!` rendering is enabled. // Set to `0` to disable. // DEFAULT: `0` "chromaBlockShapeOverlay": 0.0, // Enable Chroma on tooltip outlines. // DEFAULT: `false` "enableChromaToolTips": false, // Enable Chroma on HUD text. // DEFAULT: `false` "enableChromaHUD": false, // Removes darkness and all client-side lighting calculations, resulting in a decent performance boost on some systems. // May cause issues with shaders, dynamic lighting, and light level overlays (the light level overlay in Nolijium has some mitigations for this, but still expect some weird behaviour). // DEFAULT: `false` "enableGamma": false, // Intended for advanced users and developers only. Colour format is 0xAARRGGBB. // DEFAULT: `false` "tooltipColourOverride": false, "tooltipBorderStart": 0, "tooltipBorderEnd": 0, "tooltipBackgroundStart": 0, "tooltipBackgroundEnd": 0, // Intended for advanced users and developers only. Colour format is 0xAARRGGBB. // Alpha will only be applied to block faces. Outline will always be fully opaque when enabled. // A value of `0` disables this setting. // DEFAULT: `0` "blockShapeOverlayOverride": 0, // Used internally. Don't modify this. "configVersion": 1 }