#A list of class:method strings (render methods) that the dark shader will not be applied to. #Each string consists of the class and the method (or any substring) to block the dark shader. #For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work). METHOD_SHADER_BLACKLIST = ["mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking", "mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking", "renderCrosshair", "m_93080_", "renderSky", "m_202423_", "renderHotbar", "m_93009_", "m_193837_", "setupOverlayRenderState", "net.minecraftforge.client.gui.overlay.ForgeGui", "renderFood", "renderExperienceBar", "m_93071_", "renderLogo", "m_280037_", "m_280118_", "net.minecraft.client.gui.Gui", "net.minecraft.src.C_3431_", "renderDirtBackground", "m_280039_", "m_280039_", "squeek.appleskin.client.HUDOverlayHandler:drawExhaustionOverlay", "squeek.appleskin.client.HUDOverlayHandler:drawSaturationOverlay", "terrails.colorfulhearts.api.heart.drawing.SpriteHeartDrawing:draw", "tfar.overloadedarmorbar.overlay.OverlayRenderer:renderArmorBar", "snownee.jade.overlay.DisplayHelper:drawTiledSprite", "de.ellpeck.naturesaura.events.ClientEvents:onOverlayRender", "io.redspace.ironsspellbooks.gui.overlays.SpellBarOverlay:render", "net.minecraft.client.gui.screens.inventory.EffectRenderingInventoryScreen:renderIcons", "lain.mods.cos.impl.client.gui.GuiCosArmorToggleButton:renderWidget", "lain.mods.cos.impl.client.gui.GuiCosArmorButton:renderWidget", "com.hrznstudio.titanium.client.screen.addon.TankScreenAddon:drawBackgroundLayer", "com.hollingsworth.arsnouveau.client"] #Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to #The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' #Use this feature to help find the render method strings of GUIs you would like to blacklist. METHOD_SHADER_DUMP = false ["Inventory Button"] #Pixels away from the left of the GUI in the x axis # Default: 32 # Range: > 0 X = 50 #Pixels away from the bottom of the GUI in the y axis # Default: 2 # Range: > 0 Y = 7 ["Main Menu Button"] #Enabled SHOW = false #Pixels away from the left of the GUI in the x axis # Default: 4 # Range: > 0 MAIN_X = 4 #Pixels away from the bottom of the GUI in the y axis # Default: 40 # Range: > 0 MAIN_Y = 40