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lucasdpt 0129d81bd4 fix eol
2026-06-14 02:07:47 +02:00

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2.1 KiB
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[general]
#Turning this to false will make MFFS run without electricity or energy systems required. Great for vanilla!
enableElectricity = true
#Cache allows temporary data saving to decrease calculations required
useCache = true
#How many force field blocks can be generated per tick? Less reduces lag.
# Default: 1000000
# Range: > 0
maxFFGenPerTick = 1000000
#Allow server operators to bypass Force Field biometry
allowOpBiometryOverride = true
#Should the interdiction matrix interact with creative players?
interactCreative = true
#Max custom mode field scale
# Default: 200
# Range: > 0
maxCustomModeScale = 200
#Give players a copy of the MFFS guidebook when they first join a world
giveGuidebookOnFirstJoin = true
[coercion_deriver]
#FE to convert into 1 Fortron
# Default: 400
# Range: > 1
feCostPerFortron = 400
#FE to subtract when converting Fortron to FE
# Default: 1
# Range: > 0
fortronToFeLoss = 1
#Base limit of fortron produced per tick (20 per second). Scales with speed modules and catalyst.
# Default: 200
# Range: > 1
fortronPerTick = 200
#Production bonus per speed module. production = fortronPerTick + (fortronPerTick * speedModuleCount)... or x2 multiplicative
# Default: 200
# Range: > 1
fortronPerTickSpeedModule = 200
[balance]
#Fortron catalyst production multiplier
# Default: 2.0
# Range: 0.0 ~ 10000.0
catalystMultiplier = 2.0
#The amount of ticks a single catalyst item lasts for
# Default: 200
# Range: 1 ~ 10000
catalystBurnTime = 200
#Energy to consume when the Interdiction Matrix kills a player
# Default: 0
# Range: > 0
interdictionMatrixKillEnergy = 0
[force_field]
#Prevent authorized players from taking damage when passing through force fields
disableForceFieldDamageForAuthorizedPlayers = false
#Remove confusion and slowness effects for authorized players passing through force fields
disableForceFieldEffectsForAuthorizedPlayers = false
#Allow authorized players to walk through force fields without sneaking. WARNING: May cause occasional clipping issues on horizontal platforms.
allowWalkThroughForceFields = false