### Last updated: February 10, 2026, 11:05 UTC # Copyright (c) 2026 SpacEagle17 – Licensed under the MIT License: https://opensource.org/licenses/MIT # # ███████╗██╗ ██╗ ██████╗██╗ ██╗ ██╗███████╗██╗██╗ ██╗███████╗ ████████╗ ██████╗ ███████╗██╗ ██╗██████╗ ██╗ ██╗ ██████╗ ██████╗ ██╗ █████╗ ██████╗ █████╗ ████████╗ ██████╗██╗ ██╗███████╗███████╗ # ██╔════╝╚██╗██╔╝██╔════╝██║ ██║ ██║██╔════╝██║██║ ██║██╔════╝ ╚══██╔══╝██╔═══██╗ ██╔════╝██║ ██║██╔══██╗██║ ██║██╔═══██╗██╔══██╗██║██╔══██╗ ██╔══██╗██╔══██╗╚══██╔══╝██╔════╝██║ ██║██╔════╝██╔════╝ # █████╗ ╚███╔╝ ██║ ██║ ██║ ██║███████╗██║██║ ██║█████╗ ██║ ██║ ██║ █████╗ ██║ ██║██████╔╝███████║██║ ██║██████╔╝██║███████║ ██████╔╝███████║ ██║ ██║ ███████║█████╗ ███████╗ # ██╔══╝ ██╔██╗ ██║ ██║ ██║ ██║╚════██║██║╚██╗ ██╔╝██╔══╝ ██║ ██║ ██║ ██╔══╝ ██║ ██║██╔═══╝ ██╔══██║██║ ██║██╔══██╗██║██╔══██║ ██╔═══╝ ██╔══██║ ██║ ██║ ██╔══██║██╔══╝ ╚════██║ # ███████╗██╔╝ ██╗╚██████╗███████╗╚██████╔╝███████║██║ ╚████╔╝ ███████╗ ██║ ╚██████╔╝ ███████╗╚██████╔╝██║ ██║ ██║╚██████╔╝██║ ██║██║██║ ██║ ██║ ██║ ██║ ██║ ╚██████╗██║ ██║███████╗███████║ # ╚══════╝╚═╝ ╚═╝ ╚═════╝╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚═══╝ ╚══════╝ ╚═╝ ╚═════╝ ╚══════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝╚═╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚══════╝╚══════╝ # # This block.properties file is exclusive to Euphoria Patches - Not Compatible with normal Complementary Shaders # Version 28 - Every time a vanilla block changes, this number will go up. Modded blocks don't affect the version number # Last Change: more r5.6 moving around #--------------------------------------------------------------------------------------------------------------------- # ##### IMPORTANT! WHERE TO CONTRIBUTE: ##### # If you want to contribute to the Euphoria Patches modded support library, # Please ONLY edit the files from GitHub. https://euphoriapatches.com/properties # See timestamp at the top of the file to ensure the latest version # PLEASE make sure to also update the addedMods.md file on GitHub to keep the documentation updated # #--------------------------------------------------------------------------------------------------------------------- # Hello! Welcome to the Euphoria Patches block library made by the community. Shaders use these IDs to perform block-specific effects. # # block.10003: Flowers # block.10009: Leaves # block.10005: Foliage # block.10024: Modded Ores (shader will do its best to detect ore-pixels if "Enable Glowing Ores" setting is on) # block.10026: Same as 10024 but Netherrack # block.10028: Same as 10024 but Endstone # block.20000: No Parallax Occlusion Mapping # #--------------------------------------------------------------------------------------------------------------------- # # IMPORTANT: # Even-numbered IDs are considered solid for Colored Lighting # Please place solid blocks ONLY under even IDs and non-solid only under odd IDs! Otherwise, it will look wrong with ACT turned on # Even IDs prevent ACT light from leaking through, just like one would imagine it would work for full solid blocks # EXCEPTION: Light Sources can also go to full block IDs # Is a block you've defined not working like you think it should? See end of file for block render layer explanation. # #---------------------------------------------------------------------- # # ID Info: # * Note that odd-numbered terrain IDs are considered non-solid for Colored Lighting # 5XXX - Block Entities # 1XXXX - Terrain # 2XXXX - Random stuff # 21XXX - Modded Light Sources # 3XXXX - Translucent # * 31XXX - Translucents with advanced colored light tinting # * 32XXX - Translucents with alternative shadow calculation # 4XXXX - Items (see item.properties) # * 44XXX - Items for colored handheld lighting # * 45XXX - Items for other Iris exclusive features # 5XXXX - Entities (see entity.properties) # #--------------------------------------------------------------------------------------------------------------------- # #### Template for Modded Blocks: #### # # # Description of the block ID # block.XXXXX = vanillaId1 vanillaId2 vanillaId3 ... \ # tags_name1 tags_name2 tags_name3 ... \ # \ # modName1:modId1 modName1:modId2 modName1:modId3 ... \ # \ # modName2:modId1 modName2:modId2 modName2:modId3 ... \ # ... # lastModInThisIDName:modId1 lastModInThisIDName:modId2 lastModInThisIDName:modId3 # # Description of the Next block ID # block.YYYYY = ... # ... # - The last line of a block.XXXXX does not have a "\" # - XXXXX and YYYYY are placeholders for the actual numbers # --- IDs should be grouped by mods, for every new mod it should be added in a new line using "\" --- ##### --------------------------------------------------------------------------------------------------------------------- ##### ##### --------------------------------------------------------------------------------------------------------------------- ##### ##### --------------------------------------------------------------------------------------------------------------------- #####