Files
OFModpack/config/productivebees-server.toml
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2026-06-14 01:24:29 +02:00

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8.0 KiB
TOML

[General]
#How often a hive should attempt special events like spawning undead bees. Default 500.
# Default: 1500
# Range: > 20
hiveTickRate = 1500
#How long time a bee should stay in the hive when having delivered honey. Default 4800.
# Default: 4800
# Range: > 20
timeInHive = 4800
#How many ticks it takes for process a recipe in the centrifuge. Default 300.
# Default: 300
# Range: > 20
centrifugeProcessingTime = 300
#How many ticks it takes for process a recipe in the powered centrifuge. Default 100.
# Default: 100
# Range: > 20
centrifugePoweredProcessingTime = 100
#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
# Default: 10
# Range: > 1
centrifugePowerUse = 10
#How many ticks it takes for process a recipe in the incubator. Default 3600.
# Default: 3600
# Range: > 20
incubatorProcessingTime = 3600
#How much FE to use per tick for an incubator when processing an item. Default 10.
# Default: 10
# Range: > 1
incubatorPowerUse = 10
#How many treats to use when incubating a bee. Default 20.
# Default: 20
# Range: 1 ~ 64
incubatorTreatUse = 20
#How many ticks it takes for process a recipe in the breeding chamber. Default 6000.
# Default: 6000
# Range: > 20
breedingChamberProcessingTime = 6000
#How much FE to use per tick for an incubator when processing an item. Default 10.
# Default: 50
# Range: > 1
breedingChamberPowerUse = 50
#How much FE to generate per tick. Default 60.
# Default: 60
# Range: > 1
generatorPowerGen = 60
#How much honey to consume per tick. Default 5.
# Default: 2
# Range: > 1
generatorHoneyUse = 2
#How many bees can fit in a bee bomb. Default is 10
# Default: 10
# Range: 1 ~ 50
numberOfBeesPerBomb = 10
#The distance a nest locator can search for nests.
# Default: 100
# Range: 0 ~ 1000
nestLocatorDistance = 100
#Initial tick cooldown when repopulating a nest.
# Default: 24000
# Range: > 0
nestSpawnCooldown = 24000
#Centrifuges will pick up items thrown on it
centrifugeHopperMode = true
#Centrifuges will output fluid to any adjacent fluid containers including other centrifuges
centrifugeFluidSharing = true
#Enable this if you have a right click harvest handler but none of the following mods: right_click_get_crops, croptopia, quark, harvest, simplefarming, reap
forceEnableFarmerBeeRightClickHarvest = false
#Enable april fools jokes
enableJokes = true
#Chance for MI quantum armor to not be effective against BeeBee.
# Default: 0.1
# Range: 0.0 ~ 1.0
quantumArmorFailureChance = 0.1
#Percentage of the total durability the BeeBee will leave remaining on each piece of armor after dealing damage. Below 50% the armor will always break if not disabled. -1 to disable completely
# Default: 5
# Range: -1 ~ 100
beeBeeArmorDurabilityPercentageRemainder = 5
[Bees]
#Allow for bee simulation in hives using simulation upgrades. This will stop bees from exiting the hive and instead simulate a trip to flower blocks saving on performance.
allowBeeSimulation = true
#Force bee simulation in hives.
forceBeeSimulation = false
# Default: 0.05
# Range: 0.0 ~ 1.0
spawnUndeadBeesChance = 0.05
# Default: 0.03
# Range: 0.0 ~ 1.0
deadBeeConvertChance = 0.03
# Default: 0.02
# Range: 0.0 ~ 1.0
sugarbagBeeChance = 0.02
#How many animals a CuBee can breed per pollination
# Default: 5
# Range: > 0
cupidBeeAnimalsPerPollination = 5
#How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee.
# Default: 20
# Range: > 0
cupidBeeAnimalDensity = 20
#How many cuckoo bees can spawn from a nest before it shuts off
# Default: 2
# Range: > 0
cuckooSpawnCount = 2
#Chance to spawn a KamikazBee when hit while wearing bee nest armor
# Default: 0.3
# Range: 0.0 ~ 1.0
kamikazBeeChance = 0.3
#Disable the wander goal in bees to increase performance
disableWanderGoal = false
#Allow resin bees to encase mobs in amber. With this disabled it's only possible with an amber bee and it's also not as fun.
enableResinBeeEncasing = true
#Setting this to false will completely disable bee breeding. This overwrites any bee breeding recipes and selfbreed settings in the bee files.
allowBeeBreeding = true
["Bee attributes"]
#Number of ticks between attribute improvement attempts while leashed
# Default: 1337
# Range: > 20
ticks = 1337
#Chance that a bee will take damage while leashed in a hostile environment
# Default: 0.1
# Range: 0.0 ~ 1.0
damageChance = 0.1
#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
# Default: 0.1
# Range: 0.0 ~ 1.0
toleranceChance = 0.1
#Chance to increase behavior (nocturnal trait) while leashed in a hostile environment.
# Default: 0.1
# Range: 0.0 ~ 1.0
behaviorChance = 0.1
#Chance to extract genes from a bottle of bee material.
# Default: 1.0
# Range: 0.0 ~ 1.0
geneExtractChance = 1.0
#Average purity of type genes (does not apply to attribute genes)
# Default: 33
# Range: 1 ~ 100
typeGenePurity = 33
#Number of ticks between effects on nearby entities
# Default: 2337
# Range: > 20
effectTicks = 2337
[Worldgen]
#Probability for a nest to generate in the world given it's conditions. Nest will still be craftable and attract bees when placed in the world.
# Default: 0.1
# Range: 0.0 ~ 1.0
stone_nest = 0.1
# Default: 0.6
# Range: 0.0 ~ 1.0
coarse_dirt_nest = 0.6
# Default: 0.1
# Range: 0.0 ~ 1.0
sand_nest = 0.1
# Default: 0.1
# Range: 0.0 ~ 1.0
snow_nest = 0.1
# Default: 0.15
# Range: 0.0 ~ 1.0
gravel_nest = 0.15
# Default: 0.4
# Range: 0.0 ~ 1.0
sugar_cane_nest = 0.4
# Default: 0.1
# Range: 0.0 ~ 1.0
slimy_nest = 0.1
# Default: 0.9
# Range: 0.0 ~ 1.0
glowstone_nest = 0.9
# Default: 0.1
# Range: 0.0 ~ 1.0
soul_sand_nest = 0.1
# Default: 0.2
# Range: 0.0 ~ 1.0
nether_quartz_nest = 0.2
# Default: 0.9
# Range: 0.0 ~ 1.0
nether_brick_nest = 0.9
# Default: 0.15
# Range: 0.0 ~ 1.0
end_stone_nest = 0.15
# Default: 1.0
# Range: 0.0 ~ 1.0
obsidian_nest = 1.0
# Default: 0.02
# Range: 0.0 ~ 1.0
bumble_bee_nest = 0.02
# Default: 0.15
# Range: 0.0 ~ 1.0
oak_wood_nest = 0.15
# Default: 0.05
# Range: 0.0 ~ 1.0
spruce_wood_nest = 0.05
# Default: 0.05
# Range: 0.0 ~ 1.0
dark_oak_wood_nest = 0.05
# Default: 0.2
# Range: 0.0 ~ 1.0
birch_wood_nest = 0.2
# Default: 0.1
# Range: 0.0 ~ 1.0
jungle_wood_nest = 0.1
# Default: 0.05
# Range: 0.0 ~ 1.0
acacia_wood_nest = 0.05
# Default: 0.05
# Range: 0.0 ~ 1.0
cherry_wood_nest = 0.05
# Default: 0.05
# Range: 0.0 ~ 1.0
mangrove_wood_nest = 0.05
# Default: 0.02
# Range: 0.0 ~ 1.0
nether_bee_nest = 0.02
# Default: 0.02
# Range: 0.0 ~ 1.0
sugarbag_nest = 0.02
#Chance for a nest to spawn when growing a tree or fungus.
# Default: 0.02
# Range: 0.0 ~ 1.0
treeGrowNestChance = 0.02
["Hive Upgrades"]
#Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time.
# Default: 0.15
# Range: 0.0 ~ 1.0
timeBonus = 0.15
#Multiplier per productivity alpha upgrade installed in the hive.
# Default: 1.2
# Range: 1.0 ~ 2.147483647E9
productivityMultiplier = 1.2
#Multiplier per productivity beta upgrade installed in the hive.
# Default: 1.5
# Range: 1.0 ~ 2.147483647E9
productivityMultiplier2 = 1.5
#Multiplier per productivity gamma upgrade installed in the hive.
# Default: 2.0
# Range: 1.0 ~ 2.147483647E9
productivityMultiplier3 = 2.0
#Multiplier per productivity omega upgrade installed in the hive.
# Default: 2.6
# Range: 1.0 ~ 2.147483647E9
productivityMultiplier4 = 2.6
#Chance for a bee to produce an offspring after a hive visit.
# Default: 0.05
# Range: 0.0 ~ 1.0
breedingChance = 0.05
#How many bees can be around a hive before a babee upgrade stops working.
# Default: 10
# Range: > 0
breedingMaxNearbyEntities = 10
#Chance for a gene sample to be taken from a bee after a hive visit.
# Default: 0.05
# Range: 0.0 ~ 1.0
samplerChance = 0.05
#Chance increase for centrifuge output that is not guaranteed.
# Default: 0.15
# Range: 0.0 ~ 1.0
stabilityChanceIncrease = 0.15