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OFModpack/config/irons_spellbooks-client.toml
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lucasdpt 0129d81bd4 fix eol
2026-06-14 02:07:47 +02:00

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TOML

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### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ##
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#
[UI]
[UI.ManaBar]
#By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana.
#Allowed Values: Never, Always, Contextual
manaBarDisplay = "Contextual"
#Used to adjust mana bar's position (11 is one full hunger bar up).
manaBarXOffset = 0
manaBarYOffset = 0
manaBarTextVisible = true
#Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight
manaBarAnchor = "Hunger"
manaTextXOffset = 0
manaTextYOffset = 0
[UI.SpellBar]
#By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use.
#Allowed Values: Never, Always, Contextual
spellBarDisplay = "Always"
#Used to adjust spell bar's position.
spellBarXOffset = 0
spellBarYOffset = 0
#Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight
spellBarAnchor = "Hotbar"
[UI.RecastOverlay]
#Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight
recastAnchor = "TopCenter"
recastXOffset = 0
recastYOffset = 0
[UI.SpellWheel]
#Whether to Spell Wheel size ignores the Gui scale option
ignoreGuiScale = false
#If ignoreGuiScale is enabled, apply this multiplier to its size
ignoreGuiScaleSizeMultiplier = 1.0
[Animations]
#What to render in first person while casting.
showFirstPersonArms = true
showFirstPersonItems = true
[Renderers]
#By default, both fireballs are replaced with an enhanced model used by fire spells.
replaceGhastFireballs = true
replaceBlazeFireballs = true
[Music]
enableBossMusic = true
[Misc]
#Whether shield spells can collide with particles. Can affect performance. Default: true
shieldParticleCollisions = true
[Summons]
#Whether owned summons appear glowing to yourself. Default: true
ownedSummonsGlow = true
#Hex Color Value of owned summons glow outline. Default: 0xAAFFAA
summonGlowColor = "0xAAFFAA"