feat: initial commit
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[General]
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#How often a hive should attempt special events like spawning undead bees. Default 500.
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# Default: 1500
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# Range: > 20
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hiveTickRate = 1500
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#How long time a bee should stay in the hive when having delivered honey. Default 4800.
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# Default: 4800
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# Range: > 20
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timeInHive = 4800
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#How many ticks it takes for process a recipe in the centrifuge. Default 300.
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# Default: 300
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# Range: > 20
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centrifugeProcessingTime = 300
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#How many ticks it takes for process a recipe in the powered centrifuge. Default 100.
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# Default: 100
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# Range: > 20
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centrifugePoweredProcessingTime = 100
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#How much FE to use per tick for a powered centrifuge when processing an item. Default 10.
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# Default: 10
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# Range: > 1
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centrifugePowerUse = 10
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#How many ticks it takes for process a recipe in the incubator. Default 3600.
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# Default: 3600
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# Range: > 20
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incubatorProcessingTime = 3600
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#How much FE to use per tick for an incubator when processing an item. Default 10.
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# Default: 10
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# Range: > 1
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incubatorPowerUse = 10
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#How many treats to use when incubating a bee. Default 20.
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# Default: 20
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# Range: 1 ~ 64
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incubatorTreatUse = 20
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#How many ticks it takes for process a recipe in the breeding chamber. Default 6000.
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# Default: 6000
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# Range: > 20
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breedingChamberProcessingTime = 6000
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#How much FE to use per tick for an incubator when processing an item. Default 10.
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# Default: 50
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# Range: > 1
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breedingChamberPowerUse = 50
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#How much FE to generate per tick. Default 60.
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# Default: 60
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# Range: > 1
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generatorPowerGen = 60
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#How much honey to consume per tick. Default 5.
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# Default: 2
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# Range: > 1
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generatorHoneyUse = 2
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#How many bees can fit in a bee bomb. Default is 10
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# Default: 10
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# Range: 1 ~ 50
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numberOfBeesPerBomb = 10
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#The distance a nest locator can search for nests.
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# Default: 100
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# Range: 0 ~ 1000
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nestLocatorDistance = 100
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#Initial tick cooldown when repopulating a nest.
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# Default: 24000
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# Range: > 0
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nestSpawnCooldown = 24000
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#Centrifuges will pick up items thrown on it
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centrifugeHopperMode = true
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#Centrifuges will output fluid to any adjacent fluid containers including other centrifuges
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centrifugeFluidSharing = true
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#Enable this if you have a right click harvest handler but none of the following mods: right_click_get_crops, croptopia, quark, harvest, simplefarming, reap
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forceEnableFarmerBeeRightClickHarvest = false
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#Enable april fools jokes
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enableJokes = true
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#Chance for MI quantum armor to not be effective against BeeBee.
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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quantumArmorFailureChance = 0.1
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#Percentage of the total durability the BeeBee will leave remaining on each piece of armor after dealing damage. Below 50% the armor will always break if not disabled. -1 to disable completely
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# Default: 5
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# Range: -1 ~ 100
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beeBeeArmorDurabilityPercentageRemainder = 5
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[Bees]
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#Allow for bee simulation in hives using simulation upgrades. This will stop bees from exiting the hive and instead simulate a trip to flower blocks saving on performance.
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allowBeeSimulation = true
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#Force bee simulation in hives.
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forceBeeSimulation = false
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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spawnUndeadBeesChance = 0.05
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# Default: 0.03
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# Range: 0.0 ~ 1.0
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deadBeeConvertChance = 0.03
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# Default: 0.02
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# Range: 0.0 ~ 1.0
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sugarbagBeeChance = 0.02
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#How many animals a CuBee can breed per pollination
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# Default: 5
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# Range: > 0
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cupidBeeAnimalsPerPollination = 5
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#How densely populated should an areas need to be for the CuBee to stop breeding. The value approximates how many animals can be in a 10x10 area around the bee.
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# Default: 20
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# Range: > 0
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cupidBeeAnimalDensity = 20
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#How many cuckoo bees can spawn from a nest before it shuts off
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# Default: 2
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# Range: > 0
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cuckooSpawnCount = 2
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#Chance to spawn a KamikazBee when hit while wearing bee nest armor
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# Default: 0.3
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# Range: 0.0 ~ 1.0
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kamikazBeeChance = 0.3
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#Disable the wander goal in bees to increase performance
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disableWanderGoal = false
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#Allow resin bees to encase mobs in amber. With this disabled it's only possible with an amber bee and it's also not as fun.
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enableResinBeeEncasing = true
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#Setting this to false will completely disable bee breeding. This overwrites any bee breeding recipes and selfbreed settings in the bee files.
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allowBeeBreeding = true
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["Bee attributes"]
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#Number of ticks between attribute improvement attempts while leashed
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# Default: 1337
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# Range: > 20
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ticks = 1337
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#Chance that a bee will take damage while leashed in a hostile environment
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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damageChance = 0.1
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#Chance to increase tolerance (rain or thunder tolerance trait) while leashed in a hostile environment.
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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toleranceChance = 0.1
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#Chance to increase behavior (nocturnal trait) while leashed in a hostile environment.
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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behaviorChance = 0.1
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#Chance to extract genes from a bottle of bee material.
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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geneExtractChance = 1.0
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#Average purity of type genes (does not apply to attribute genes)
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# Default: 33
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# Range: 1 ~ 100
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typeGenePurity = 33
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#Number of ticks between effects on nearby entities
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# Default: 2337
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# Range: > 20
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effectTicks = 2337
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[Worldgen]
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#Probability for a nest to generate in the world given it's conditions. Nest will still be craftable and attract bees when placed in the world.
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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stone_nest = 0.1
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# Default: 0.6
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# Range: 0.0 ~ 1.0
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coarse_dirt_nest = 0.6
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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sand_nest = 0.1
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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snow_nest = 0.1
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# Default: 0.15
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# Range: 0.0 ~ 1.0
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gravel_nest = 0.15
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# Default: 0.4
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# Range: 0.0 ~ 1.0
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sugar_cane_nest = 0.4
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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slimy_nest = 0.1
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# Default: 0.9
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# Range: 0.0 ~ 1.0
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glowstone_nest = 0.9
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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soul_sand_nest = 0.1
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# Default: 0.2
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# Range: 0.0 ~ 1.0
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nether_quartz_nest = 0.2
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# Default: 0.9
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# Range: 0.0 ~ 1.0
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nether_brick_nest = 0.9
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# Default: 0.15
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# Range: 0.0 ~ 1.0
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end_stone_nest = 0.15
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# Default: 1.0
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# Range: 0.0 ~ 1.0
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obsidian_nest = 1.0
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# Default: 0.02
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# Range: 0.0 ~ 1.0
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bumble_bee_nest = 0.02
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# Default: 0.15
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# Range: 0.0 ~ 1.0
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oak_wood_nest = 0.15
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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spruce_wood_nest = 0.05
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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dark_oak_wood_nest = 0.05
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# Default: 0.2
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# Range: 0.0 ~ 1.0
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birch_wood_nest = 0.2
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# Default: 0.1
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# Range: 0.0 ~ 1.0
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jungle_wood_nest = 0.1
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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acacia_wood_nest = 0.05
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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cherry_wood_nest = 0.05
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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mangrove_wood_nest = 0.05
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# Default: 0.02
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# Range: 0.0 ~ 1.0
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nether_bee_nest = 0.02
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# Default: 0.02
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# Range: 0.0 ~ 1.0
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sugarbag_nest = 0.02
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#Chance for a nest to spawn when growing a tree or fungus.
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# Default: 0.02
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# Range: 0.0 ~ 1.0
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treeGrowNestChance = 0.02
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["Hive Upgrades"]
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#Time bonus gained from time upgrade. 0.2 means 20% reduction of a bee's time inside the hive or centrifuge processing time.
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# Default: 0.15
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# Range: 0.0 ~ 1.0
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timeBonus = 0.15
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#Multiplier per productivity alpha upgrade installed in the hive.
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# Default: 1.2
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# Range: 1.0 ~ 2.147483647E9
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productivityMultiplier = 1.2
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#Multiplier per productivity beta upgrade installed in the hive.
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# Default: 1.5
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# Range: 1.0 ~ 2.147483647E9
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productivityMultiplier2 = 1.5
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#Multiplier per productivity gamma upgrade installed in the hive.
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# Default: 2.0
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# Range: 1.0 ~ 2.147483647E9
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productivityMultiplier3 = 2.0
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#Multiplier per productivity omega upgrade installed in the hive.
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# Default: 2.6
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# Range: 1.0 ~ 2.147483647E9
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productivityMultiplier4 = 2.6
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#Chance for a bee to produce an offspring after a hive visit.
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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breedingChance = 0.05
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#How many bees can be around a hive before a babee upgrade stops working.
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# Default: 10
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# Range: > 0
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breedingMaxNearbyEntities = 10
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#Chance for a gene sample to be taken from a bee after a hive visit.
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# Default: 0.05
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# Range: 0.0 ~ 1.0
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samplerChance = 0.05
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#Chance increase for centrifuge output that is not guaranteed.
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# Default: 0.15
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# Range: 0.0 ~ 1.0
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stabilityChanceIncrease = 0.15
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