88 lines
4.3 KiB
TOML
88 lines
4.3 KiB
TOML
#Other Configuration
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[Blocks]
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#Whether Portal Frames can only be dyed by the block's owner. Default: true
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portalFrameRestrictDye = true
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#Whether Portal Frames can only be destroyed by the block's owner. Default: false
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portalFrameRestrictBreaking = false
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[Misc]
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#Defines percentage brackets of spell level to corresponding rarity, ie first 30% of spell levels are common.
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#rarityConfig array values must sum to 1: [COMMON, UNCOMMON, RARE, EPIC, LEGENDARY]. Default: [.3d, .25d, .2d, .15d, .1d]
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rarityConfig = [0.3, 0.25, 0.2, 0.15, 0.1]
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#Whether or not imbued weapons require mana to be casted. Default: true
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swordsConsumeMana = true
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#The multiplier on the cooldown of imbued weapons. Default: 0.5 (50% of default cooldown)
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swordsCooldownMultiplier = 0.5
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#Whether or not players can harm their own magic summons. Default: false
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canAttackOwnSummons = false
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#The maximum amount of times an applicable piece of equipment can be upgraded in the arcane anvil. Default: 3
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maxUpgrades = 3
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#From 0-1, the percent of max mana a player respawns with. Default: 0.0
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manaSpawnPercent = 0.0
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#From 0-1, the percent chance for scrolls to be successfully recycled. Default: 0.5 (50%)
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scrollRecycleChance = 0.5
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#Whether or not potions should be allowed to be brewed in the alchemist cauldron)
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allowCauldronBrewing = true
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#Whether or not Furled Map items should skip chunks when searching for structures (only find new structures). Can impact performance while searching. Default: true
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furledMapSkipsExistingChunks = true
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#Whether or not casting items should apply all attributes while in the offhand, or just magic related ones. Default: true
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applyAllMultihandAttributes = true
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#Whether or not creepers should be healed and become fire immune when struck by lightning. Default: true
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betterCreeperThunderHit = true
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#Whether or not spells such as Fireball or Fire Breath should destroy terrain or create fire. Default: false
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spellGriefing = false
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#Whether or not the wandering trader can have magic related trades, such as ink or scrolls. Default: true
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additionalWanderingTraderTrades = true
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#Whether casting spells should be disabled in adventure mode. Default: false
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disableAdventureModeCasting = false
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#Whether hoglins have the ability to pass overworld zombification immunity to their offspring. Default: true
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hoglinOffspringProtection = true
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#Global multiplier to all players' mana regeneration. Default: 1.0
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manaRegenMultiplier = 1.0
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#Whether merging scrolls with ink to upgrade them in the Arcane Anvil is enabled.
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scrollMerging = true
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#Whether mana is required in creative mode. Default: false
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creativeMana = false
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#Whether cooldowns are respected in creative mode. Default: false
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creativeCooldowns = false
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["Upgrade Overrides"]
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#Use these lists to change what items can interact with the Arcane Anvil's upgrade system. This can also be done via datapack.
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#Upgrade Whitelist. Use an item's id to allow it to be upgraded, ex: "minecraft:iron_sword"
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upgradeWhitelist = []
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#Upgrade Blacklist. Use an item's id to prevent it from being upgraded, ex: "minecraft:iron_sword"
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upgradeBlacklist = []
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["Imbue Overrides"]
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#Use these lists to change what items can interact with the Arcane Anvil's imbue system.
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#/!\ Unsupported item types are not guaranteed to work out of the box.
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#Imbue Whitelist. Use an item's id to allow it to be imbued, ex: "minecraft:iron_sword"
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imbueWhitelist = []
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#Imbue Blacklist. Use an item's id to prevent it from being imbued, ex: "minecraft:iron_sword"
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imbueBlacklist = []
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[Worldgen]
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#The weight of the priest house spawning in a village. Default: 4
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priestHouseWeight = 4
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#Whether to prevent aquifers from intersecting designated underground structures. May affect performance. Default: true
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aquiferDetection = true
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#Whether to enabled Ice Spider patrols in snowy biomes during snowy weather. Default: true
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iceSpiderPatrols = true
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#Configure Boss Stats
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["Boss Config".Tyros]
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#Additional Health
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additionalHealth = 0.0
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#Additional Melee Attack Damage
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additionalAttackDamage = 0.0
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#Additional Spell Power (additive percent)
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additionalSpellPower = 0.0
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["Boss Config"."Dead King"]
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#Additional Health
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additionalHealth = 0.0
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#Additional Melee Attack Damage
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additionalAttackDamage = 0.0
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#Additional Spell Power (additive percent)
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additionalSpellPower = 0.0
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