421 lines
14 KiB
TOML
421 lines
14 KiB
TOML
#Storage Settings
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[storage]
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#The amount of additional slots the storage stabilizer tier 1 provides. 1 Slot holds one item type.
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# Default: 64
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# Range: > 0
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stabilizerTier1AdditionalMaxItemTypes = 64
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#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
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# Default: 512000
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# Range: 0 ~ 2147483647
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stabilizerTier1AdditionalMaxTotalItemCount = 512000
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#The amount of slots the storage stabilizer tier 2 provides.
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# Default: 128
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# Range: > 0
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stabilizerTier2AdditionalMaxItemTypes = 128
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#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
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# Default: 1024000
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# Range: 0 ~ 2147483647
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stabilizerTier2AdditionalMaxTotalItemCount = 1024000
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#The amount of slots the storage stabilizer tier 3 provides.
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# Default: 256
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# Range: > 0
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stabilizerTier3AdditionalMaxItemTypes = 256
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#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
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# Default: 2048000
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# Range: 0 ~ 2147483647
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stabilizerTier3AdditionalMaxTotalItemCount = 2048000
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#The amount of slots the storage stabilizer tier 4 provides.
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# Default: 512
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# Range: > 0
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stabilizerTier4AdditionalMaxItemTypes = 512
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#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
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# Default: 4096000
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# Range: 0 ~ 9223372036854775807
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stabilizerTier4AdditionalMaxTotalItemCount = 4096000
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#The amount of slots the storage stabilizer tier 5 provides.
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# Default: 1024
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# Range: > 0
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stabilizerTier5AdditionalMaxItemTypes = 1024
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#The amount by which the stabilizer increases the maximum total item count the controller can hold. This is not per slot but the total amount of all items combined.
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# Default: 8192000
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# Range: 0 ~ 9223372036854775807
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stabilizerTier5AdditionalMaxTotalItemCount = 8192000
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#The amount of slots the storage actuator provides.
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# Default: 128
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# Range: > 0
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controllerMaxItemTypes = 128
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#The stack size the storage actuator uses.
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# Default: 256000
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# Range: 0 ~ 9223372036854775807
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controllerMaxTotalItemCount = 256000
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#The amount of stabilizers tier 5 in the stabilized storage actuator. (Don't auto change the recipe)
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# Default: 8
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# Range: > 0
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stabilizedControllerStabilizers = 8
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#True to unlink the wormhole when break (so it doesn't function as a cheaper Storage Accessor).
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unlinkWormholeOnBreak = false
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#Spirit Job Settings
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[spirit_job]
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#The minimum ticks before a crusher can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
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# Default: 60
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# Range: > 0
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crusherResultPickupDelay = 60
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#The minimum ticks before a crystallizer can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
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# Default: 60
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# Range: > 0
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crystallizerResultPickupDelay = 60
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#The minimum ticks before a smelter can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
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# Default: 60
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# Range: > 0
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smelterResultPickupDelay = 60
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#The minimum ticks before a trader can pick up an item it dropped. Default is 3 Seconds = 3 * 20 Ticks.
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# Default: 60
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# Range: > 0
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traderResultPickupDelay = 60
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#The percentage of Wondering Trader replace the Wandering Trader when spawn.
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# Default: 5
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# Range: 0 ~ 100
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traderWonderingChance = 5
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#The time in ticks it takes to cast the day time ritual.
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# Default: 100
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# Range: > 0
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dayTimeToCast = 100
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#The time in ticks it takes to cast the night time ritual.
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# Default: 100
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# Range: > 0
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nightTimeToCast = 100
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#The time in ticks it takes to cast the rain ritual.
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# Default: 200
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# Range: > 0
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rainTimeToCast = 200
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#The time in ticks it takes to cast the thunder ritual.
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# Default: 300
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# Range: > 0
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thunderTimeToCast = 300
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#The time in ticks it takes to cast the clear weather ritual.
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# Default: 100
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# Range: > 0
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clearWeatherTimeToCast = 100
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#Worker Spirit Settings
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[spirit_job.crusher_tier1]
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#The tier of Foliot Crusher
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# Default: 1
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# Range: > 0
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tier = 1
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#The multiplier to each recipe's time for Foliot Crusher
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# Default: 2.0
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 2.0
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#The multiplier to each recipe's output count for Foliot Crusher
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# Default: 1.0
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 1.0
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#Max number of recipes that Foliot Crusher make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.crusher_tier2]
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#The tier of Djinni Crusher
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# Default: 2
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# Range: > 0
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tier = 2
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#The multiplier to each recipe's time for Djinni Crusher
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# Default: 1.0
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 1.0
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#The multiplier to each recipe's output count for Djinni Crusher
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# Default: 1.5
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 1.5
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#Max number of recipes that Djinni Crusher make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.crusher_tier3]
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#The tier of Afrit Crusher
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# Default: 3
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# Range: > 0
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tier = 3
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#The multiplier to each recipe's time for Afrit Crusher
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# Default: 0.5
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.5
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#The multiplier to each recipe's output count for Afrit Crusher
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# Default: 2.0
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 2.0
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#Max number of recipes that Afrit Crusher make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.crusher_tier4]
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#The tier of Marid Crusher
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# Default: 4
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# Range: > 0
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tier = 4
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#The multiplier to each recipe's time for Marid Crusher
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# Default: 0.3
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.3
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#The multiplier to each recipe's output count for Marid Crusher
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# Default: 3.0
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 3.0
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#Max number of recipes that Marid Crusher make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.crystal_tier1]
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#The tier of Foliot Crystallizer
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# Default: 1
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# Range: > 0
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tier = 1
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#The multiplier to each recipe's time for Foliot Crystallizer
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# Default: 1.0
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 1.0
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#The multiplier to each recipe's output count for Foliot Crystallizer
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# Default: 1.0
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 1.0
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#Max number of recipes that Foliot Crystallizer make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.crystal_tier2]
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#The tier of Djinni Crystallizer
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# Default: 2
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# Range: > 0
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tier = 2
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#The multiplier to each recipe's time for Djinni Crystallizer
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# Default: 0.5
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.5
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#The multiplier to each recipe's output count for Djinni Crystallizer
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# Default: 1.5
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 1.5
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#Max number of recipes that Djinni Crystallizer make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.crystal_tier3]
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#The tier of Afrit Crystallizer
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# Default: 3
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# Range: > 0
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tier = 3
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#The multiplier to each recipe's time for Afrit Crystallizer
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# Default: 0.3
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.3
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#The multiplier to each recipe's output count for Afrit Crystallizer
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# Default: 2.0
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 2.0
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#Max number of recipes that Afrit Crystallizer make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.crystal_tier4]
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#The tier of Marid Crystallizer
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# Default: 4
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# Range: > 0
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tier = 4
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#The multiplier to each recipe's time for Marid Crystallizer
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# Default: 0.1
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.1
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#The multiplier to each recipe's output count for Marid Crystallizer
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# Default: 3.0
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# Range: 0.0 ~ 2.147483647E9
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outputMultiplier = 3.0
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#Max number of recipes that Marid Crystallizer make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.smelter_tier1]
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#The multiplier to each recipe's time for Foliot Smelter
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# Default: 1.0
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 1.0
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#Max number of recipes that Foliot Smelter make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.smelter_tier2]
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#The multiplier to each recipe's time for Djinni Smelter
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# Default: 0.5
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.5
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#Max number of recipes that Djinni Smelter make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.smelter_tier3]
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#The multiplier to each recipe's time for Afrit Smelter
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# Default: 0.1
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.1
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#Max number of recipes that Afrit Smelter make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Worker Spirit Settings
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[spirit_job.smelter_tier4]
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#The multiplier to each recipe's time for Marid Smelter
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# Default: 0.01
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# Range: 0.0 ~ 2.147483647E9
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timeMultiplier = 0.01
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#Max number of recipes that Marid Smelter make per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Trader Spirit Settings
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[spirit_job.trader_sapling]
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#The time to each operation for Otherworld Sapling Trader
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# Default: 20
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# Range: > 0
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operationTimer = 20
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#Max number of recipes thatOtherworld Sapling Tradermake per operation.
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# Default: 1
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# Range: 0 ~ 64
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operationCount = 1
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#Trader Spirit Settings
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[spirit_job.trader_otherstone]
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#The time to each operation for Otherstone Trader
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# Default: 10
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# Range: > 0
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operationTimer = 10
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#Max number of recipes thatOtherstone Tradermake per operation.
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# Default: 4
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# Range: 0 ~ 64
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operationCount = 4
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#Trader Spirit Settings
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[spirit_job.trader_otherrock]
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#The time to each operation for Otherrock Trader
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# Default: 10
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# Range: > 0
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operationTimer = 10
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#Max number of recipes thatOtherrock Tradermake per operation.
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# Default: 4
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# Range: 0 ~ 64
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operationCount = 4
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#Trader Spirit Settings
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[spirit_job.trader_gem]
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#The time to each operation for Gambler
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# Default: 200
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# Range: > 0
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operationTimer = 200
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#Max number of recipes thatGamblermake per operation.
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# Default: 16
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# Range: 0 ~ 64
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operationCount = 16
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#Familiar Settings
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[familiar]
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#The duration of slow falling effect given by Drikwing Familiar in seconds.
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# Default: 15
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# Range: > 0
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drikwingFamiliarSlowFallingSeconds = 15
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#The chance for a blacksmith familiar to repair an item (by 2 durability) whenever stone is picked up. 1.0 = 100%, 0.0 = 0%.
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# Default: 0.33
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# Range: 0.0 ~ 1.7976931348623157E308
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blacksmithFamiliarRepairChance = 0.33
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#The amount of iron required for a blacksmith familiar to upgrade another familiar.
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# Default: 18
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# Range: > 0
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blacksmithFamiliarUpgradeCost = 18
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#The cooldown for a blacksmith familiar to upgrade another familiar.
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# Default: 400
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# Range: > 0
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blacksmithFamiliarUpgradeCooldown = 400
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#The horizontal value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding)
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# Default: 32
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# Range: > 0
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greedySearchRange = 32
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#The vertical value that the upgraded greedy familiar will seek blocks. (Large distances can cause delays in finding)
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# Default: 16
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# Range: > 0
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greedyVerticalSearchRange = 16
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#Ritual Settings
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[rituals]
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#Enables the ritual to clear rainy weather.
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enableClearWeatherRitual = true
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#Enables the ritual to start rainy weather.
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enableRainWeatherRitual = true
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#Enables the ritual to start a thunderstorm.
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enableThunderWeatherRitual = true
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#Enables the ritual to set time to day.
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enableDayTimeRitual = true
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#Enables the ritual to set time to night.
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enableNightTimeRitual = true
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#If enabled, rituals are interrupted if *more* ingredients are present than needed. This should usually be disabled, but can improve performance if (very very) many rituals are running.
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enableRemainingIngredientCountMatching = false
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#Set a value below 1.0 to speed up rituals. Please ensure to use a preceding 0 for values below 1.0, e.g. '0.05' instead of '.05', otherwise Nightconfig (NeoForge's config sytem) will reset the value to 1.0.
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# Default: 1.0
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# Range: 0.05 ~ 1.7976931348623157E308
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ritualDurationMultiplier = 1.0
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#Item Settings
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[items]
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#Allow the Divining Rod to attune to any ore
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anyOreDivinationRod = false
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#Miners head to the output in the Dimensional Mineshaft before it breaks
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minerOutputBeforeBreak = false
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#Allow miners enchanted with efficiency mine faster
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minerEfficiency = true
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#Allow miners enchanted with fortune to has a chance of mine extra results each operation
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minerFortune = true
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#Allow miners enchanted with silk touch to has a chance of multiply results each operation
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minerSilk = true
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#Chance of damaging the weapon with each advance on the dimensional battlefield.
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# Default: 0.03999999910593033
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# Range: 0.0 ~ 1.0
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butcherHurtChance = 0.03999999910593033
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#Entity life multiplier when calculating processing time in the dimensional battlefield.
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# Default: 20
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# Range: > 1
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butcherLifeMultiplier = 20
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#Chance per level of the Fracture Soul enchantment to drop a Shattered Soul.
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# Default: 0.17000000178813934
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# Range: 0.0 ~ 1.0
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shatteredSoulChance = 0.17000000178813934
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#Don't damage chalks on use
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unbreakableChalks = false
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#Maximum distance the Entity Wormhole random teleport (RTP) feature can reach.
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# Default: 4096
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# Range: > 0
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maxDistanceRTP = 4096
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#Maximum number of attempts to find a safe place for the RTP.
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# Default: 99
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# Range: > 0
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maxTryRTP = 99
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