31 lines
2.4 KiB
TOML
31 lines
2.4 KiB
TOML
#A list of class:method strings (render methods) that the dark shader will not be applied to.
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#Each string consists of the class and the method (or any substring) to block the dark shader.
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#For example, 'renderHunger' is sufficient to block 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood' (either will work).
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METHOD_SHADER_BLACKLIST = ["mezz.jei.common.render.FluidTankRenderer:drawTextureWithMasking", "mezz.jei.library.render.FluidTankRenderer:drawTextureWithMasking", "renderCrosshair", "m_93080_", "renderSky", "m_202423_", "renderHotbar", "m_93009_", "m_193837_", "setupOverlayRenderState", "net.minecraftforge.client.gui.overlay.ForgeGui", "renderFood", "renderExperienceBar", "m_93071_", "renderLogo", "m_280037_", "m_280118_", "net.minecraft.client.gui.Gui", "net.minecraft.src.C_3431_", "renderDirtBackground", "m_280039_", "m_280039_", "squeek.appleskin.client.HUDOverlayHandler:drawExhaustionOverlay", "squeek.appleskin.client.HUDOverlayHandler:drawSaturationOverlay", "terrails.colorfulhearts.api.heart.drawing.SpriteHeartDrawing:draw", "tfar.overloadedarmorbar.overlay.OverlayRenderer:renderArmorBar", "snownee.jade.overlay.DisplayHelper:drawTiledSprite", "de.ellpeck.naturesaura.events.ClientEvents:onOverlayRender", "io.redspace.ironsspellbooks.gui.overlays.SpellBarOverlay:render", "net.minecraft.client.gui.screens.inventory.EffectRenderingInventoryScreen:renderIcons", "lain.mods.cos.impl.client.gui.GuiCosArmorToggleButton:renderWidget", "lain.mods.cos.impl.client.gui.GuiCosArmorButton:renderWidget", "com.hrznstudio.titanium.client.screen.addon.TankScreenAddon:drawBackgroundLayer", "com.hollingsworth.arsnouveau.client"]
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#Enabling this config will (every 5 seconds) dump which methods were used to render GUIs that the dark shader was applied to
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#The dump will consist of a list of class:method strings, e.g. 'net.minecraftforge.client.gui.overlay.ForgeGui:renderFood'
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#Use this feature to help find the render method strings of GUIs you would like to blacklist.
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METHOD_SHADER_DUMP = false
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["Inventory Button"]
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#Pixels away from the left of the GUI in the x axis
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# Default: 32
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# Range: > 0
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X = 50
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#Pixels away from the bottom of the GUI in the y axis
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# Default: 2
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# Range: > 0
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Y = 7
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["Main Menu Button"]
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#Enabled
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SHOW = false
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#Pixels away from the left of the GUI in the x axis
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# Default: 4
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# Range: > 0
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MAIN_X = 4
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#Pixels away from the bottom of the GUI in the y axis
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# Default: 40
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# Range: > 0
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MAIN_Y = 40
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