185 lines
7.2 KiB
Plaintext
185 lines
7.2 KiB
Plaintext
{
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// Show an overlay on blocks if the block light level above them is below 8 (red for light level 0, yellow for light level 1 - 7).
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// Exclusive to NeoForge 21+.
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// DEFAULT: `false`
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"enableLightLevelOverlay": false,
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// Changes the number of messages kept in chat history (100 in vanilla).
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// DEFAULT: `100`
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"maxChatHistory": 100,
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// If enabled, the chat history will not be cleared when you leave a server, and instead only be cleared when Minecraft is closed.
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// DEFAULT: `false`
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"keepChatHistory": false,
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// If enabled, the server will be ignored if it instructs the client to close the chat bar (for example, if the player is teleported).
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// DEFAULT: `false`
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"keepChatBarOpen": false,
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// Controls what happens to the unsent contents of the chat bar if it is closed by clicking escape or by the server.
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// OPTIONS:
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// `UNTIL_SENT`: Will always remember the unsent message/command unless the message was sent.
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// `UNTIL_USER_CLOSED`: Will only remember the unsent message/command if the chat bar was closed by the server.
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// `NEVER`: Will never remember the unsent message/command (same as vanilla).
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// DEFAULT: `UNTIL_ESCAPED`
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"rememberChatBarContents": "UNTIL_USER_CLOSED",
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// If enabled, useful information will be shown in the tooltips of links and clickable text in chat and other UIs.
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// DEFAULT: `false`
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"enableToolTipInfo": false,
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// Overrides the number of stars rendered.
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// DEFAULT: `1500`
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"starCount": 1500,
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// Overrides the scale of stars.
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// DEFAULT: `0.1`
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"starScale": 0.1,
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// Overrides the brightness of stars.
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// DEFAULT: `0.5`
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"starBrightness": 0.5,
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// If enabled, terrain fog will not be rendered.
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// DEFAULT: `false`
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"disableFog": false,
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// If set, this option explicitly overrides the fog distance (in chunks).
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// DEFAULT: `0`
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"fogOverride": 0,
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// If set, fog distance is multiplied by this option.
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// DEFAULT: `1.0`
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"fogMultiplier": 1.0,
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// If set, fog start distance is multiplied by this option.
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// DEFAULT: `1.0`
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"fogStartMultiplier": 1.0,
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// If enabled, light level 0 will render as pitch black.
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// DEFAULT: `false`
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"enablePureDarkness": false,
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// Determines the minimum sky light level (0.2 in vanilla).
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// DEFAULT: `0.2`
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"minimumSkyLightLevel": 0.2,
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// If enabled, a HUD will be drawn on the screen showing useful performance statistics.
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// DEFAULT: `false`
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"hudEnabled": false,
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// The horizontal alignment of the HUD.
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// OPTIONS: `LEFT`, `RIGHT`
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// DEFAULT: `LEFT`
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"hudAlignmentX": "LEFT",
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// The vertical alignment of the HUD.
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// OPTIONS: `TOP`, `BOTTOM`
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// DEFAULT: `TOP`
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"hudAlignmentY": "TOP",
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// The HUD will be offset this many pixels horizontally from the screen edge.
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// DEFAULT: `5`
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"hudMarginX": 5,
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// The HUD will be offset this many pixels vertically from the screen edge.
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// DEFAULT: `5`
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"hudMarginY": 5,
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// If enabled, a background will be drawn behind HUD text.
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// DEFAULT: `true`
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"hudBackground": true,
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// If enabled, HUD text will be drawn with a shadow.
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// DEFAULT: `true`
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"hudShadow": true,
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// The HUD refresh rate (in ticks). `0` will refresh it every frame.
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// Lower values may reduce performance.
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// DEFAULT: `1`
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"hudRefreshRateTicks": 1,
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// Determines much information about FPS should be displayed in the HUD.
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// OPTIONS:
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// `NONE`: No FPS information will be displayed in the HUD.
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// `SIMPLE`: HUD will display a simple, accurate FPS value.
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// `EXTENDED`: HUD will display FPS, as well as a MIN (0.1% low), MAX (high), and AVG (average) FPS value.
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// DEFAULT: `SIMPLE`
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"hudShowFPS": "SIMPLE",
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// The amount of frame time history to keep (in seconds).
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// Larger values will result in smoother average values, at the cost of higher memory usage if average FPS is very high.
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// Only applicable if `hudShowFPS` is set to `EXTENDED`.
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// DEFAULT: `10.0`
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"hudFrameTimeBufferSize": 10.0,
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// If enabled, the HUD will show CPU usage.
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// DEFAULT: `false`
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"hudShowCPU": false,
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// If enabled, the HUD will show Memory usage.
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// DEFAULT: `false`
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"hudShowMemory": false,
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// If enabled, the HUD will show the player's coordinates.
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// DEFAULT: `false`
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"hudShowCoordinates": false,
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// Reverts the fix for MC-26678.
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// DEFAULT: `false`
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"revertDamageCameraTilt": false,
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// Restores potions effects to their original form.
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// Re-joining the server in multiplayer or closing and opening the world in singleplayer may be necessary to affect particles.
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// DEFAULT: `false`
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"revertPotions": false,
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// Removes transparency from block outlines.
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// DEFAULT: `false`
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"enableOpaqueBlockOutlines": false,
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// Disables block light flickering.
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// DEFAULT: `false`
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"disableBlockLightFlicker": false,
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// Disables animations for water, lava, fire, etc.
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// DEFAULT: `false`
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"disableTextureAnimations": false,
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// Disables sky rendering.
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// DEFAULT: `false`
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"disableSky": false,
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// Disables weather rendering.
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// DEFAULT: `false`
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"disableWeatherRendering": false,
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// Disables weather entirely.
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// DEFAULT: `false`
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"disableWeatherTicking": false,
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// Disables font shadows.
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// DEFAULT: `false`
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"disableFontShadows": false,
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// Disables all toast messages.
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// DEFAULT: `false`
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"hideAllToasts": false,
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// Disables toast messages for receiving Advancements.
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// DEFAULT: `false`
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"hideAdvancementToasts": false,
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// Disables toast messages for unlocking Recipes.
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// DEFAULT: `false`
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"hideRecipeToasts": false,
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// Disables toasts for System messages.
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// DEFAULT: `false`
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"hideSystemToasts": false,
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// Disables the Tutorial.
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// DEFAULT: `false`
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"hideTutorialToasts": false,
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// Prevents all particles from rendering.
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// DEFAULT: `false`
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"hideParticles": false,
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// Prevents specific particles from rendering based on their ID. For example, `minecraft:block`.
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// Also supports modded particles.
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// DEFAULT: `[ ]`
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"hideParticlesByID": [ ],
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// Higher values cycle faster. Lower values cycle slower.
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// DEFAULT: `0.5`
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"chromaSpeed": 0.5,
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// Enable Chroma on block outlines.
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// DEFAULT: `false`
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"enableChromaBlockOutlines": false,
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// If set, a chroma overlay will be drawn on block surfaces with the specified value used for transparency.
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// May look buggy on some blocks when `Fabulous!` rendering is enabled.
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// Set to `0` to disable.
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// DEFAULT: `0`
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"chromaBlockShapeOverlay": 0.0,
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// Enable Chroma on tooltip outlines.
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// DEFAULT: `false`
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"enableChromaToolTips": false,
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// Enable Chroma on HUD text.
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// DEFAULT: `false`
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"enableChromaHUD": false,
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// Removes darkness and all client-side lighting calculations, resulting in a decent performance boost on some systems.
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// May cause issues with shaders, dynamic lighting, and light level overlays (the light level overlay in Nolijium has some mitigations for this, but still expect some weird behaviour).
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// DEFAULT: `false`
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"enableGamma": false,
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// Intended for advanced users and developers only. Colour format is 0xAARRGGBB.
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// DEFAULT: `false`
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"tooltipColourOverride": false,
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"tooltipBorderStart": 0,
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"tooltipBorderEnd": 0,
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"tooltipBackgroundStart": 0,
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"tooltipBackgroundEnd": 0,
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// Intended for advanced users and developers only. Colour format is 0xAARRGGBB.
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// Alpha will only be applied to block faces. Outline will always be fully opaque when enabled.
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// A value of `0` disables this setting.
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// DEFAULT: `0`
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"blockShapeOverlayOverride": 0,
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// Used internally. Don't modify this.
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"configVersion": 1
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} |