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OFModpack/config/nolijium.json5
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2026-06-14 01:24:29 +02:00

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{
// Show an overlay on blocks if the block light level above them is below 8 (red for light level 0, yellow for light level 1 - 7).
// Exclusive to NeoForge 21+.
// DEFAULT: `false`
"enableLightLevelOverlay": false,
// Changes the number of messages kept in chat history (100 in vanilla).
// DEFAULT: `100`
"maxChatHistory": 100,
// If enabled, the chat history will not be cleared when you leave a server, and instead only be cleared when Minecraft is closed.
// DEFAULT: `false`
"keepChatHistory": false,
// If enabled, the server will be ignored if it instructs the client to close the chat bar (for example, if the player is teleported).
// DEFAULT: `false`
"keepChatBarOpen": false,
// Controls what happens to the unsent contents of the chat bar if it is closed by clicking escape or by the server.
// OPTIONS:
// `UNTIL_SENT`: Will always remember the unsent message/command unless the message was sent.
// `UNTIL_USER_CLOSED`: Will only remember the unsent message/command if the chat bar was closed by the server.
// `NEVER`: Will never remember the unsent message/command (same as vanilla).
// DEFAULT: `UNTIL_ESCAPED`
"rememberChatBarContents": "UNTIL_USER_CLOSED",
// If enabled, useful information will be shown in the tooltips of links and clickable text in chat and other UIs.
// DEFAULT: `false`
"enableToolTipInfo": false,
// Overrides the number of stars rendered.
// DEFAULT: `1500`
"starCount": 1500,
// Overrides the scale of stars.
// DEFAULT: `0.1`
"starScale": 0.1,
// Overrides the brightness of stars.
// DEFAULT: `0.5`
"starBrightness": 0.5,
// If enabled, terrain fog will not be rendered.
// DEFAULT: `false`
"disableFog": false,
// If set, this option explicitly overrides the fog distance (in chunks).
// DEFAULT: `0`
"fogOverride": 0,
// If set, fog distance is multiplied by this option.
// DEFAULT: `1.0`
"fogMultiplier": 1.0,
// If set, fog start distance is multiplied by this option.
// DEFAULT: `1.0`
"fogStartMultiplier": 1.0,
// If enabled, light level 0 will render as pitch black.
// DEFAULT: `false`
"enablePureDarkness": false,
// Determines the minimum sky light level (0.2 in vanilla).
// DEFAULT: `0.2`
"minimumSkyLightLevel": 0.2,
// If enabled, a HUD will be drawn on the screen showing useful performance statistics.
// DEFAULT: `false`
"hudEnabled": false,
// The horizontal alignment of the HUD.
// OPTIONS: `LEFT`, `RIGHT`
// DEFAULT: `LEFT`
"hudAlignmentX": "LEFT",
// The vertical alignment of the HUD.
// OPTIONS: `TOP`, `BOTTOM`
// DEFAULT: `TOP`
"hudAlignmentY": "TOP",
// The HUD will be offset this many pixels horizontally from the screen edge.
// DEFAULT: `5`
"hudMarginX": 5,
// The HUD will be offset this many pixels vertically from the screen edge.
// DEFAULT: `5`
"hudMarginY": 5,
// If enabled, a background will be drawn behind HUD text.
// DEFAULT: `true`
"hudBackground": true,
// If enabled, HUD text will be drawn with a shadow.
// DEFAULT: `true`
"hudShadow": true,
// The HUD refresh rate (in ticks). `0` will refresh it every frame.
// Lower values may reduce performance.
// DEFAULT: `1`
"hudRefreshRateTicks": 1,
// Determines much information about FPS should be displayed in the HUD.
// OPTIONS:
// `NONE`: No FPS information will be displayed in the HUD.
// `SIMPLE`: HUD will display a simple, accurate FPS value.
// `EXTENDED`: HUD will display FPS, as well as a MIN (0.1% low), MAX (high), and AVG (average) FPS value.
// DEFAULT: `SIMPLE`
"hudShowFPS": "SIMPLE",
// The amount of frame time history to keep (in seconds).
// Larger values will result in smoother average values, at the cost of higher memory usage if average FPS is very high.
// Only applicable if `hudShowFPS` is set to `EXTENDED`.
// DEFAULT: `10.0`
"hudFrameTimeBufferSize": 10.0,
// If enabled, the HUD will show CPU usage.
// DEFAULT: `false`
"hudShowCPU": false,
// If enabled, the HUD will show Memory usage.
// DEFAULT: `false`
"hudShowMemory": false,
// If enabled, the HUD will show the player's coordinates.
// DEFAULT: `false`
"hudShowCoordinates": false,
// Reverts the fix for MC-26678.
// DEFAULT: `false`
"revertDamageCameraTilt": false,
// Restores potions effects to their original form.
// Re-joining the server in multiplayer or closing and opening the world in singleplayer may be necessary to affect particles.
// DEFAULT: `false`
"revertPotions": false,
// Removes transparency from block outlines.
// DEFAULT: `false`
"enableOpaqueBlockOutlines": false,
// Disables block light flickering.
// DEFAULT: `false`
"disableBlockLightFlicker": false,
// Disables animations for water, lava, fire, etc.
// DEFAULT: `false`
"disableTextureAnimations": false,
// Disables sky rendering.
// DEFAULT: `false`
"disableSky": false,
// Disables weather rendering.
// DEFAULT: `false`
"disableWeatherRendering": false,
// Disables weather entirely.
// DEFAULT: `false`
"disableWeatherTicking": false,
// Disables font shadows.
// DEFAULT: `false`
"disableFontShadows": false,
// Disables all toast messages.
// DEFAULT: `false`
"hideAllToasts": false,
// Disables toast messages for receiving Advancements.
// DEFAULT: `false`
"hideAdvancementToasts": false,
// Disables toast messages for unlocking Recipes.
// DEFAULT: `false`
"hideRecipeToasts": false,
// Disables toasts for System messages.
// DEFAULT: `false`
"hideSystemToasts": false,
// Disables the Tutorial.
// DEFAULT: `false`
"hideTutorialToasts": false,
// Prevents all particles from rendering.
// DEFAULT: `false`
"hideParticles": false,
// Prevents specific particles from rendering based on their ID. For example, `minecraft:block`.
// Also supports modded particles.
// DEFAULT: `[ ]`
"hideParticlesByID": [ ],
// Higher values cycle faster. Lower values cycle slower.
// DEFAULT: `0.5`
"chromaSpeed": 0.5,
// Enable Chroma on block outlines.
// DEFAULT: `false`
"enableChromaBlockOutlines": false,
// If set, a chroma overlay will be drawn on block surfaces with the specified value used for transparency.
// May look buggy on some blocks when `Fabulous!` rendering is enabled.
// Set to `0` to disable.
// DEFAULT: `0`
"chromaBlockShapeOverlay": 0.0,
// Enable Chroma on tooltip outlines.
// DEFAULT: `false`
"enableChromaToolTips": false,
// Enable Chroma on HUD text.
// DEFAULT: `false`
"enableChromaHUD": false,
// Removes darkness and all client-side lighting calculations, resulting in a decent performance boost on some systems.
// May cause issues with shaders, dynamic lighting, and light level overlays (the light level overlay in Nolijium has some mitigations for this, but still expect some weird behaviour).
// DEFAULT: `false`
"enableGamma": false,
// Intended for advanced users and developers only. Colour format is 0xAARRGGBB.
// DEFAULT: `false`
"tooltipColourOverride": false,
"tooltipBorderStart": 0,
"tooltipBorderEnd": 0,
"tooltipBackgroundStart": 0,
"tooltipBackgroundEnd": 0,
// Intended for advanced users and developers only. Colour format is 0xAARRGGBB.
// Alpha will only be applied to block faces. Outline will always be fully opaque when enabled.
// A value of `0` disables this setting.
// DEFAULT: `0`
"blockShapeOverlayOverride": 0,
// Used internally. Don't modify this.
"configVersion": 1
}