120 lines
3.9 KiB
TOML
120 lines
3.9 KiB
TOML
#Enable iframe skip glyph recipe
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frame_skip_recipe = false
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#Adjust these values to balance how much the matching spell cost gets discounted by foci.
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["Elemental Spell Foci - Discount"]
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#Adjust this value to define how much the matching spell cost gets discounted by the lesser focus
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# Default: 0.15
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# Range: 0.0 ~ 0.99
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elemental_less_focus_discount = 0.15
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#Adjust this value to define how much the matching spell cost gets discounted by the greater focus
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# Default: 0.25
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# Range: 0.0 ~ 0.99
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elemental_maj_focus_discount = 0.25
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#Adjust these values to balance how much a spell gets amplified by the matching spell focus, doubled for major foci.
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["Elemental Spell Foci - Amplify"]
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fire_focus_buff = 1.0
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water_focus_buff = 1.0
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air_focus_buff = 1.0
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earth_focus_buff = 1.0
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#Adjust these values to balance how much an elemental spell gets dampened by a not-matching lesser spell focus
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["Elemental Spell Foci - Dampening"]
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fire_focus_debuff = -1.0
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water_focus_debuff = -1.0
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air_focus_debuff = -1.0
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earth_focus_debuff = -1.0
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#Enable or disable the passive bonus of the foci
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["Elemental Spell Foci - Abilities"]
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#Enable glyph empowering
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glyph_empower = true
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#Enable regen bonus under special conditions
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regen_bonus = true
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#Adjust Elemental Armor Mana Buffs
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["Elemental Armors"]
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#Max mana bonus for each elemental armor piece
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# Default: 100
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# Range: 0 ~ 10000
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armorMaxMana = 100
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#Mana regen bonus for each elemental armor piece
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# Default: 4
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# Range: 0 ~ 100
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armorManaRegen = 4
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["Mermaid Fishing"]
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#How much source mermaids consume per generation
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# Default: 1000
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# Range: 0 ~ 10000
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mermaidManaCost = 1000
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#How many channels must occur before a siren produces loot.
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# Default: 30
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# Range: 0 ~ 300
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mermaidMaxProgress = 30
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#Max number of extra item rolls a shrine produces if the mood is high.
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# Default: 2
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# Range: 0 ~ 10
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mermaidScoreBonus = 2
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#Chance multiplier to produce a treasure relative to the siren shrine score.
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# Default: 0.002
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# Range: 0.0 ~ 1.0
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mermaidTreasureBonus = 0.002
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#Base number of items rolls a shrine produces per cycle.
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# Default: 1
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# Range: 0 ~ 300
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mermaidBaseItems = 1
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#Max number of items a siren shrine can produce per cycle.
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# Default: 5
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# Range: 0 ~ 300
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mermaidQuantityCap = 5
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["Source cost"]
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#How much source does the water urn consume.
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# Default: 100
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# Range: 0 ~ 10000
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waterUrnCost = 100
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#How much source does the slipstream elevator consume.
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# Default: 10
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# Range: 0 ~ 1000
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airElevatorCost = 10
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#How much source does the bubble elevator consume.
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# Default: 0
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# Range: 0 ~ 1000
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waterElevatorCost = 0
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#How much source does the magmatic elevator consume.
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# Default: 0
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# Range: 0 ~ 1000
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lavaElevatorCost = 0
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[Misc]
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#If enabled, flarecannons will simply die and drop the charm, instead of deactivating, if killed by their owner
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flarecannon_owner_kill = true
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#Set over 0 to enable archwood forests with specific trees
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# Default: 1
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# Range: 0 ~ 100
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extra_biomes = 1
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#Set to false to disable the lightning crashing often on flashing archwood biome(s).
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always_thunder = true
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#If enabled, homing will be able to target mobs only if they're glowing
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homing_nerf = false
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#Define the refresh rate of the Squirrel Ritual buff, in ticks.
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# Default: 600
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# Range: > 1
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squirrelRefreshRate = 600
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#If enabled, soulbound enchantment can appear in randomly enchanted loot chests.
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soulbound_loot = true
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#Define the maximum number of pierce that a piercing lens can apply to a projectile.
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# Default: 10
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# Range: > 1
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pierceLensLimit = 10
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#Define the maximum number of glyph that a chain lens can add to a projectile. This limit includes the existing glyphs on the projectile.
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# Default: 15
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# Range: > 1
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chainLensLimit = 15
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[Mobs-Disabled]
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#If true, the wandering mages will target players too, unless they wear the focus of the same school.
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magesAggro = true
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